sneakymitchell wrote: »Hard to do even with current battle spirit. It’s hard to balance when characters can be powerful with one set and weaker with another.
boi_anachronism_ wrote: »It is, i think a lot harder to do properly then we realize. That said it still needs to be done. Im a blade main in pve content, I dont pvp with him at all. There are constant calls to nerf it because of pvp because in that situation its extremely strong. Problem is even now its absolute dirt in 12 man pve. Its pretty much only strong in pvp. They cant possibly buff it for pve without making it out of control op for pvp and thats pretty depressing.
Totally agree with this. pve NB (especially Stamblade) has been getting weaker and weaker for at least the last three updates. All the good NB players I know have moved on to stronger classes, like Arcanist or DK. By now, I can't find a single NB main in any of my trial teams. They're all gone. Disappointed as hell. Yet the strength of blade in pvp has made it difficult to buff it.
This predicament is the result of zos's longstanding refusal to balance pve and pvp separately. Plenty of other mmorpgs use separate balances for pve and pvp, and for an TESO-sized game, a single Battle Spirit is not enough.
sneakymitchell wrote: »Hard to do even with current battle spirit. It’s hard to balance when characters can be powerful with one set and weaker with another.boi_anachronism_ wrote: »It is, i think a lot harder to do properly then we realize. That said it still needs to be done. Im a blade main in pve content, I dont pvp with him at all. There are constant calls to nerf it because of pvp because in that situation its extremely strong. Problem is even now its absolute dirt in 12 man pve. Its pretty much only strong in pvp. They cant possibly buff it for pve without making it out of control op for pvp and thats pretty depressing.
It's going to be a front-loaded endeavor, that's for sure. They need to remove battle spirit and implement a system where PVP follows different balancing game logic. For example, while in PVP, some sets might have different effects, same with some skills. This would mean skills that are in classes that are only useful in PVP would be able to be remade for PVE without changing the PVP skills. Same with some PVE skills for PVP. Same with sets.
Again, this is front loaded. It will be difficult to do, but once it's implemented, it's much less of an issue. Once the system is in place, it's just balancing after all. But it's something that absolutely needs to be done.
And they might be working on it already! We don't know. But one thing is for sure, if they are working on it or are planning on doing something like this, they need to let us know ASAP. It doesn't need to be a secret or a surprise for later. Just knowing they're planning on it will bring a lot of people back to the game, guaranteed.
Necrotech_Master wrote: »sneakymitchell wrote: »Hard to do even with current battle spirit. It’s hard to balance when characters can be powerful with one set and weaker with another.boi_anachronism_ wrote: »It is, i think a lot harder to do properly then we realize. That said it still needs to be done. Im a blade main in pve content, I dont pvp with him at all. There are constant calls to nerf it because of pvp because in that situation its extremely strong. Problem is even now its absolute dirt in 12 man pve. Its pretty much only strong in pvp. They cant possibly buff it for pve without making it out of control op for pvp and thats pretty depressing.
It's going to be a front-loaded endeavor, that's for sure. They need to remove battle spirit and implement a system where PVP follows different balancing game logic. For example, while in PVP, some sets might have different effects, same with some skills. This would mean skills that are in classes that are only useful in PVP would be able to be remade for PVE without changing the PVP skills. Same with some PVE skills for PVP. Same with sets.
Again, this is front loaded. It will be difficult to do, but once it's implemented, it's much less of an issue. Once the system is in place, it's just balancing after all. But it's something that absolutely needs to be done.
And they might be working on it already! We don't know. But one thing is for sure, if they are working on it or are planning on doing something like this, they need to let us know ASAP. It doesn't need to be a secret or a surprise for later. Just knowing they're planning on it will bring a lot of people back to the game, guaranteed.
if skills and gear had completely different effects in pvp, i would frankly just stop pvping, not to mention its basically going to duplicate every piece of set gear to have a pve and pvp effect, how about you try doing that for all 600+ gear sets in eso (not to mention a few of the gear sets that are already geared specifically for pvp and dont work in pve such as rallying cry, viscous death, plaguebreak, just to name a few)
i actually hate other games for doing this to pvp, it makes it significantly harder to get into or understand because every single freaking thing has a "in pvp" toggle to know what your item values would be in a pvp scenario, feels like you have to learn a second game
pvp in here is quite different than pve, but generally mechanics wise you equip set X, Y, Z, you know it will function the same in pve and pvp, it will just do less dmg in pvp because of battle spirit
OolongSnakeTea wrote: »They made battlespirit for a reason after all...
Twohothardware wrote: »The only way you're ever going to actually balance PvP is if they go back to hard caps on stats. As long as you can have 40k health, 8000 weapon damage, and join a zerg group of 12 with dedicated 50k health healers PvP is never going to be balanced. Just enjoy it for what it is.
Necrotech_Master wrote: »sneakymitchell wrote: »Hard to do even with current battle spirit. It’s hard to balance when characters can be powerful with one set and weaker with another.boi_anachronism_ wrote: »It is, i think a lot harder to do properly then we realize. That said it still needs to be done. Im a blade main in pve content, I dont pvp with him at all. There are constant calls to nerf it because of pvp because in that situation its extremely strong. Problem is even now its absolute dirt in 12 man pve. Its pretty much only strong in pvp. They cant possibly buff it for pve without making it out of control op for pvp and thats pretty depressing.
It's going to be a front-loaded endeavor, that's for sure. They need to remove battle spirit and implement a system where PVP follows different balancing game logic. For example, while in PVP, some sets might have different effects, same with some skills. This would mean skills that are in classes that are only useful in PVP would be able to be remade for PVE without changing the PVP skills. Same with some PVE skills for PVP. Same with sets.
Again, this is front loaded. It will be difficult to do, but once it's implemented, it's much less of an issue. Once the system is in place, it's just balancing after all. But it's something that absolutely needs to be done.
And they might be working on it already! We don't know. But one thing is for sure, if they are working on it or are planning on doing something like this, they need to let us know ASAP. It doesn't need to be a secret or a surprise for later. Just knowing they're planning on it will bring a lot of people back to the game, guaranteed.
if skills and gear had completely different effects in pvp, i would frankly just stop pvping, not to mention its basically going to duplicate every piece of set gear to have a pve and pvp effect, how about you try doing that for all 600+ gear sets in eso (not to mention a few of the gear sets that are already geared specifically for pvp and dont work in pve such as rallying cry, viscous death, plaguebreak, just to name a few)
i actually hate other games for doing this to pvp, it makes it significantly harder to get into or understand because every single freaking thing has a "in pvp" toggle to know what your item values would be in a pvp scenario, feels like you have to learn a second game
pvp in here is quite different than pve, but generally mechanics wise you equip set X, Y, Z, you know it will function the same in pve and pvp, it will just do less dmg in pvp because of battle spirit
PVE and PVP needs separate balancing. There are class, weapon, and guild skills that are only useful in PVP. It's less of an issue the other way though, as the majority of PVE skills work fine in PVP, as intended.
Sets aren't a big issue, and for the most part won't need this treatment, and with so many sets, I don't really think it's necessary to go with this treatment. So you're probably right when it comes to sets, but some skills could have PVP and PVE toggles.
What makes ESO hard to get in to is not how complicated combat is for PVE or PVP. It's the sheer amount of content the game has. At least, that's been the reason I've gotten from 90% of people I've recommended this game to; it's just too much.
boi_anachronism_ wrote: »It is, i think a lot harder to do properly then we realize. That said it still needs to be done. Im a blade main in pve content, I dont pvp with him at all. There are constant calls to nerf it because of pvp because in that situation its extremely strong. Problem is even now its absolute dirt in 12 man pve. Its pretty much only strong in pvp. They cant possibly buff it for pve without making it out of control op for pvp and thats pretty depressing.
Necrotech_Master wrote: »Necrotech_Master wrote: »sneakymitchell wrote: »Hard to do even with current battle spirit. It’s hard to balance when characters can be powerful with one set and weaker with another.boi_anachronism_ wrote: »It is, i think a lot harder to do properly then we realize. That said it still needs to be done. Im a blade main in pve content, I dont pvp with him at all. There are constant calls to nerf it because of pvp because in that situation its extremely strong. Problem is even now its absolute dirt in 12 man pve. Its pretty much only strong in pvp. They cant possibly buff it for pve without making it out of control op for pvp and thats pretty depressing.
It's going to be a front-loaded endeavor, that's for sure. They need to remove battle spirit and implement a system where PVP follows different balancing game logic. For example, while in PVP, some sets might have different effects, same with some skills. This would mean skills that are in classes that are only useful in PVP would be able to be remade for PVE without changing the PVP skills. Same with some PVE skills for PVP. Same with sets.
Again, this is front loaded. It will be difficult to do, but once it's implemented, it's much less of an issue. Once the system is in place, it's just balancing after all. But it's something that absolutely needs to be done.
And they might be working on it already! We don't know. But one thing is for sure, if they are working on it or are planning on doing something like this, they need to let us know ASAP. It doesn't need to be a secret or a surprise for later. Just knowing they're planning on it will bring a lot of people back to the game, guaranteed.
if skills and gear had completely different effects in pvp, i would frankly just stop pvping, not to mention its basically going to duplicate every piece of set gear to have a pve and pvp effect, how about you try doing that for all 600+ gear sets in eso (not to mention a few of the gear sets that are already geared specifically for pvp and dont work in pve such as rallying cry, viscous death, plaguebreak, just to name a few)
i actually hate other games for doing this to pvp, it makes it significantly harder to get into or understand because every single freaking thing has a "in pvp" toggle to know what your item values would be in a pvp scenario, feels like you have to learn a second game
pvp in here is quite different than pve, but generally mechanics wise you equip set X, Y, Z, you know it will function the same in pve and pvp, it will just do less dmg in pvp because of battle spirit
PVE and PVP needs separate balancing. There are class, weapon, and guild skills that are only useful in PVP. It's less of an issue the other way though, as the majority of PVE skills work fine in PVP, as intended.
Sets aren't a big issue, and for the most part won't need this treatment, and with so many sets, I don't really think it's necessary to go with this treatment. So you're probably right when it comes to sets, but some skills could have PVP and PVE toggles.
What makes ESO hard to get in to is not how complicated combat is for PVE or PVP. It's the sheer amount of content the game has. At least, that's been the reason I've gotten from 90% of people I've recommended this game to; it's just too much.
even if it was just skills that were done that way, it would still completely turn me off from pvp
if i say take surprise attack on a NB, i know what the attack does, and it functions the same regardless where your using it
battle spirit is already adjusting the dmg output from it, and if you changed the skill to function differently in pvp, then its not the same skill
sure you could give every skill a conditional "while battle spirit is active" or not active effect (such as rally cry), but again that would be changing the functionality of the skill as it is today
and if that were done, i would be done with pvp, im not going to completely re-learn the game for pvp because everything has different functionality in pvp
boi_anachronism_ wrote: »It is, i think a lot harder to do properly then we realize.
boi_anachronism_ wrote: »It is, i think a lot harder to do properly then we realize.
👏BATTLE👏SPIRIT👏
They're able to disable certain sets from being active in certain zones, they should be able to transform sets to behaving differently under this same logic by doing a disable check. We could start to see certain sets transformed into having different abilities in PVP zones if they do this.
on the edge of class/weapon/guild abilities overperforming in PVP vs PVE and vice versa, they have battle spirit.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »It is, i think a lot harder to do properly then we realize.
👏BATTLE👏SPIRIT👏
They're able to disable certain sets from being active in certain zones, they should be able to transform sets to behaving differently under this same logic by doing a disable check. We could start to see certain sets transformed into having different abilities in PVP zones if they do this.
on the edge of class/weapon/guild abilities overperforming in PVP vs PVE and vice versa, they have battle spirit.
My dude you are misinterpreting what im saying. Im not talking about the theory behind it. Im talking about the practical work of going through every class, every skill line, every skill, every set and rebalancing it individually and then recoding it. That not a small ask. I mean, how many sets we got in game now?
Necrotech_Master wrote: »Necrotech_Master wrote: »sneakymitchell wrote: »Hard to do even with current battle spirit. It’s hard to balance when characters can be powerful with one set and weaker with another.boi_anachronism_ wrote: »It is, i think a lot harder to do properly then we realize. That said it still needs to be done. Im a blade main in pve content, I dont pvp with him at all. There are constant calls to nerf it because of pvp because in that situation its extremely strong. Problem is even now its absolute dirt in 12 man pve. Its pretty much only strong in pvp. They cant possibly buff it for pve without making it out of control op for pvp and thats pretty depressing.
It's going to be a front-loaded endeavor, that's for sure. They need to remove battle spirit and implement a system where PVP follows different balancing game logic. For example, while in PVP, some sets might have different effects, same with some skills. This would mean skills that are in classes that are only useful in PVP would be able to be remade for PVE without changing the PVP skills. Same with some PVE skills for PVP. Same with sets.
Again, this is front loaded. It will be difficult to do, but once it's implemented, it's much less of an issue. Once the system is in place, it's just balancing after all. But it's something that absolutely needs to be done.
And they might be working on it already! We don't know. But one thing is for sure, if they are working on it or are planning on doing something like this, they need to let us know ASAP. It doesn't need to be a secret or a surprise for later. Just knowing they're planning on it will bring a lot of people back to the game, guaranteed.
if skills and gear had completely different effects in pvp, i would frankly just stop pvping, not to mention its basically going to duplicate every piece of set gear to have a pve and pvp effect, how about you try doing that for all 600+ gear sets in eso (not to mention a few of the gear sets that are already geared specifically for pvp and dont work in pve such as rallying cry, viscous death, plaguebreak, just to name a few)
i actually hate other games for doing this to pvp, it makes it significantly harder to get into or understand because every single freaking thing has a "in pvp" toggle to know what your item values would be in a pvp scenario, feels like you have to learn a second game
pvp in here is quite different than pve, but generally mechanics wise you equip set X, Y, Z, you know it will function the same in pve and pvp, it will just do less dmg in pvp because of battle spirit
PVE and PVP needs separate balancing. There are class, weapon, and guild skills that are only useful in PVP. It's less of an issue the other way though, as the majority of PVE skills work fine in PVP, as intended.
Sets aren't a big issue, and for the most part won't need this treatment, and with so many sets, I don't really think it's necessary to go with this treatment. So you're probably right when it comes to sets, but some skills could have PVP and PVE toggles.
What makes ESO hard to get in to is not how complicated combat is for PVE or PVP. It's the sheer amount of content the game has. At least, that's been the reason I've gotten from 90% of people I've recommended this game to; it's just too much.
even if it was just skills that were done that way, it would still completely turn me off from pvp
if i say take surprise attack on a NB, i know what the attack does, and it functions the same regardless where your using it
battle spirit is already adjusting the dmg output from it, and if you changed the skill to function differently in pvp, then its not the same skill
sure you could give every skill a conditional "while battle spirit is active" or not active effect (such as rally cry), but again that would be changing the functionality of the skill as it is today
and if that were done, i would be done with pvp, im not going to completely re-learn the game for pvp because everything has different functionality in pvp
re learn the game? players never cease to amaze me on the forums. So when they added the arcanist did you just not touch it because you had to learn something? I think you're vastly, vastly, over thinking this. Balancing certain skills and sets this way, that overperform in pvp or pve, only serves to improve balance. Like, thats it. If you have to relearn a couple things and you arent willing to do that then you are in the extreme minority.
100% agree with this. pve NB (especially Stamblade) has been getting weaker and weaker for at least the last three updates. All the good NB players I know have moved on to stronger classes, like Arcanist or DK, if they don't quit. At the moment, I can't find a single NB main in any of my trial teams. They're all gone. Disappointed as hell. Yet the strength of blade in pvp has made it difficult to buff it.
This predicament is the result of zos's longstanding refusal to balance pve and pvp separately. Plenty of other mmorpgs use separate balances for pve and pvp, and for a TESO-sized game, a single Battle Spirit is not enough.
boi_anachronism_ wrote: »boi_anachronism_ wrote: »It is, i think a lot harder to do properly then we realize.
👏BATTLE👏SPIRIT👏
They're able to disable certain sets from being active in certain zones, they should be able to transform sets to behaving differently under this same logic by doing a disable check. We could start to see certain sets transformed into having different abilities in PVP zones if they do this.
on the edge of class/weapon/guild abilities overperforming in PVP vs PVE and vice versa, they have battle spirit.
My dude you are misinterpreting what im saying. Im not talking about the theory behind it. Im talking about the practical work of going through every class, every skill line, every skill, every set and rebalancing it individually and then recoding it. That not a small ask. I mean, how many sets we got in game now?
doesnt have to be all. and it should have been something they started with a long time ago. and then continued moving forward. most sets are fine in pvp and pve, or really just useless. Its the broken ones they add in, and the ones they dont because it will impact either pvp or pve negatively.
Four_Fingers wrote: »Simple obtain everything you need fo PvP by PvP in Cyro - base sets, mythics, monster sets skills, etc.
Earn everything you need for PvE by doing PvE.
Then the items can be balanced and named separately.
PvP players won't have to PvE and PvE players won't have to PvP.
They won't do this because they want players to try both PvE and PvP.
gariondavey wrote: »Four_Fingers wrote: »Simple obtain everything you need fo PvP by PvP in Cyro - base sets, mythics, monster sets skills, etc.
Earn everything you need for PvE by doing PvE.
Then the items can be balanced and named separately.
PvP players won't have to PvE and PvE players won't have to PvP.
They won't do this because they want players to try both PvE and PvP.
Some of the best pvp sets for highly coordinated group play are from dlc dungeons and trials
Four_Fingers wrote: »gariondavey wrote: »Four_Fingers wrote: »Simple obtain everything you need fo PvP by PvP in Cyro - base sets, mythics, monster sets skills, etc.
Earn everything you need for PvE by doing PvE.
Then the items can be balanced and named separately.
PvP players won't have to PvE and PvE players won't have to PvP.
They won't do this because they want players to try both PvE and PvP.
Some of the best pvp sets for highly coordinated group play are from dlc dungeons and trials
That would have to change to the best sets for PvP groups are only available by playing PvP or events in Cyrodiil.
PvE sets would be all changed to not work or be as effective in PvP.
Yes you would have to change builds switching between PvP and PvE, but that is the price you pay to balance them separately.
But we have the armory now so not that big of an issue other than obtaining different builds.
ZOS has shown they can flag what sets work in PvP back when they disabled many during testing.
Won't happen as ZOS won't put the work in for PvP.