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Werewolf - Request to reduce ultimate cost.

autocookies
autocookies
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For many patches now werewolf has been "the bottom" for endgame DPS.

Its a complete downgrade for tanking. Its nearly impossible to play healer. PVP its a death sentence. Survivability is a downgrade. Only nearly pro players can make werewolf work it seems.

My request. Since werewolf seems to have very little purpose other then roleplay at the moment, is there there any harm in reducing the ultimate to cost nothing and give some quality to life for the players that still enjoy playing werewolf?

Thank you for Reading!
Autocookies
Edited by autocookies on November 9, 2023 8:47PM
PC NA (Tank/DPS) - [PVE]
Started ESO - Oct 2020

Necro Main
Tank main from 300cp - 1200cp at which point I switched to DPS - I was 100k on every class except werewolf. I cleared 115k on necro, but I am completely done with parsing. My hands won't let me anymore. Lucky there is still heavy attack and arcanist options available. Otherwise I would possibly have to give up eso entirely.

[My toons]
Note: Armory slots are separated by "|" below.
  • (Libitina Khalida) Dark Elf Necromancer: Off Tank | EC DPS
  • (Fresh Gator Meat) Argonian Dragonknight: Main Tank | ZK DPS
  • (Electro-Meowster) Khajiit Sorcerer: HA Solo | MK DPS
  • (Blood of Death) Dark Elf Nightblade: SPC/PA Healer
  • (Arctic Mist) Dark Elf Warden: ROJO Healer
  • (Affah Beta Gamma) Breton Templar: Mag DPS.
  • (autocookies) Imperial Arcanist: Stam DPS
  • (Aeriegil Forestbranch) Wood Elf Warden: PVP
Thank you,
Autocookies
  • Panderbander
    Panderbander
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    Just make it a toggle and get rid of the timer. There's no sense in it anymore.

    Heck, look at the new Endless Archive: the mystery portals all give you 500 ultimate back because ZOS actually recognized that they were an undue burden on werewolves trying to do the content.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Erickson9610
    Erickson9610
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    I could live with Werewolf Transformation being a toggle, but that presents a number of design issues.

    What would be the point of the timer minigame if there's no cost to get back into form? If the timer minigame is removed, then many Werewolf passives will have to be reworked.


    TES V: Skyrim introduced the timer minigame as we know it in ESO. In TES II, you would only transform on full moons, and in TES III, you would automatically transform at night. TES V only let you manually transform once a day, but you could prolong your transformation for as long as you roleplayed as a werewolf. ESO mimics the iteration in Skyrim by making the transformation cost a lot of Ultimate, but it can be prolonged just like in Skyrim.

    TES V: Skyrim also featured a Daedric artifact called the Ring of Hircine, which, in that game, allowed you to transform multiple times in the same day. ESO has a similar item — the Salvation set, based on the Savior's Hide (Hircine's other artifact), which reduces the Ultimate cost of Werewolf Transformation significantly.


    But Ultimate cost reduction isn't enough to fix the design problems that Werewolf has had throughout the history of the franchise. Consider the alternative curse to lycanthropy — vampirism. In most Elder Scrolls games, you could continue to access your weapons, armor, magic, and so on with vampirism, but not with lycanthropy.

    Actually, it was the Vampire Lord form in TES V: Skyrim that changed that. Vampire Lords in Skyrim transformed into that form, where they couldn't access weapons, armor, human form magic, and so on, but instead were given a bunch of new abilities and, more importantly, were given an infinite timer and a toggle into and out of form.


    I'll argue that if Werewolf in ESO were to have a toggle and no timer, it would be similar to Vampire Lord in TES V: Skyrim. It won't be as powerful as having human form skills, but at least you'd be able to leave form and return to form without having to wait.
    Edited by Erickson9610 on November 9, 2023 9:36PM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Tommy_The_Gun
    Tommy_The_Gun
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    I think that I this point it should simply be a toggle. No joke.
  • Grianasteri
    Grianasteri
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    Been a while since I engaged in PVP, since my game play now is sporadic and more casual...

    What I do remember is that post Werewolf update, one would regularly encounter unkillable Werewolf players, clearly set up for the 'Benny hill chase me ultimate emersion ending style of PVP'...

    Which is why I am commenting, the OP suggests Werewolf is trash for PVP, has something changed? Or was it always only elite players making this work?

    That is all.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Which is why I am commenting, the OP suggests Werewolf is trash for PVP, has something changed? Or was it always only elite players making this work?
    A lot has changed. The build you are most likely referring too was Alessian Order build, but that thing got wrecked:
    - Health recovery got reduced by 50% in PvP (battle spirit).
    - Alessian Order now has a cap. Previously it did not.
    - Werewolf used to have a unique 10K armour bonus, so players were stacking it with Major Resolve (easy source was Mighty Chudan set). But again, WW unique armour bonus was convered to Major Resolve buff, making stacking impossible.

    Indeed OP is actually correct. Werewolf is bottom tier in PvP (and also in end game PvE). If you play WW in PvP then what you are really doing is gimping yourself severely. If some one will see a WW in Cyro then for the most part it is a guaranteed kill. WWs are basically walking AP bags.

    On the other hand I have seen probably the most clever use case for WW in PvP, where WW was used as a "bait" for a 2 - 3 player combo gank waiting hidden nearby.
  • Panderbander
    Panderbander
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    I can successfully 1vX as a werewolf but it is vastly more difficult than my normie characters and requires some very specific gear, CP, and venue choices.

    Meanwhile I won an X on my Plar recently (not exactly top tier either) without a mythic or chest piece equipped (not intentionally, I pulled a dumb). Werewolf is definitely bottom of the barrel.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • Ulo
    Ulo
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    Werewolf badly needs a rework. It takes alot of time and skill points to max out the skill tree and your left feeling weaker then your base form and your also giving up an ultimate to do it.
  • Skoomah
    Skoomah
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    Werewolves suck. Bad for damage. Bad for defense. Bad for utility. Bad solo. Bad for group. Crappy in PVE. Crappy in PVP. Set selection sucks. Skill selection sucks. Doesn’t pair well at all with the new class. Can’t find other werewolves to RP in a wolf pack together. I hope all the haters are happy now. You guys won the disinformation campaign. Still think werewolves need more nerfs? Go ahead, no one plays it anymore except for hardcore ones that can’t let go.
    Edited by Skoomah on November 13, 2023 5:30PM
  • Skoomah
    Skoomah
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    When was the last time we even got a set worth equipping. Rush of Agony and Stuhns cam out years ago…
  • bar_boss_A
    bar_boss_A
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    As a fellow WW-only raid leader, I can confirm it is severely lacking in all regards:

    Tank has to rely on Tormentor to taunt, needs full bracing jewellery and has a lot of sustain issues especially in trash. But hey, you can equip a froststaff with an ice rune and apply minor brittle because miraculously this still works. No access to major force for the group as Saxl is tied to an ultimate, no horn buff and no Nunatak. Not that you have the freedom to use a buff monster helm - Rkugamz all the way or you die.

    DD On all classes you get exactly 4 class passives to use on WW. Of which one might be strong for DDs. NO FRICKING CLASS BUFFS (minor prophecy savagery sorcery brutality toughness), which is a big let-down. No 10% more crit damage class passive buffs, which is the thing WW is lacking most... Then you have the WW abilities; I dont want to deep dive just let me say - no ground based DoT

    Heal Not even one group heal morph that has two consequences:
    1. you have to use set boni to group heal
    2. NEARLY NO BUFF SET WORKS. I nearly tested them all SPC/Olo/SoB/Pillager/Ele Cat/... Except spaulders RoJo and Archdruid - big thumbs up to the HA support.

    I would really like to see some change here. Howly boy raid is a blast and one of the first power fantasies I had in this game but currently does only conquer some easier normal raids.
  • huskandhunger
    huskandhunger
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    For many patches now werewolf has been "the bottom" for endgame DPS.

    Its a complete downgrade for tanking. Its nearly impossible to play healer. PVP its a death sentence. Survivability is a downgrade. Only nearly pro players can make werewolf work it seems.

    My request. Since werewolf seems to have very little purpose other then roleplay at the moment, is there there any harm in reducing the ultimate to cost nothing and give some quality to life for the players that still enjoy playing werewolf?

    Thank you for Reading!
    Autocookies

    @ZOS_GinaBruno @ZosKevin @ZOS_MattFiror @ZOS_Icy

    Would you have updates by chance on werewolf quality of life issues? Many individuals have raised concerns on this aspect of gameplay for a while now without any replies.
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