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Werewolf - Request to reduce ultimate cost.
For many patches now werewolf has been "the bottom" for endgame DPS.
Its a complete downgrade for tanking. Its nearly impossible to play healer. PVP its a death sentence. Survivability is a downgrade. Only nearly pro players can make werewolf work it seems.
My request. Since werewolf seems to have very little purpose other then roleplay at the moment, is there there any harm in reducing the ultimate to cost nothing and give some quality to life for the players that still enjoy playing werewolf?
Thank you for Reading!
Autocookies
Edited by autocookies on November 9, 2023 8:47PM PC NA (Tank/DPS) - [PVE]
Started ESO - Oct 2020
Necro Main
Tank main from 300cp - 1200cp at which point I switched to DPS - I was 100k on every class except werewolf. I cleared 115k on necro, but I am completely done with parsing. My hands won't let me anymore. Lucky there is still heavy attack, arcanist, and werewolf options available. Otherwise I would possibly have to give up eso entirely.
[My toons]
Note: Armory slots are separated by "|" below.
- (Libitina Khalida) Dark Elf Necromancer: Off Tank | EC DPS
- (Fresh Gator Meat) Argonian Dragonknight: Main Tank | ZK DPS
- (Electro-Meowster) Khajiit Sorcerer: HA Solo | MK DPS
- (Blood of Death) Dark Elf Nightblade: SPC/PA Healer
- (Arctic Mist) Dark Elf Warden: ROJO Healer
- (Affah Beta Gamma) Breton Templar: Mag DPS.
- (autocookies) Imperial Arcanist: Stam DPS
- (Aeriegil Forestbranch) Wood Elf Warden: PVP
Thank you,
Autocookies