Real problem - at least for motifs and recipes is that they RARELY drop from mobs or in chest requiring pickable locks. Its also rather lame that containers in the uncivilized areas have the same drop rates as those in the cities. ZoS started wrong by having good stuff available in the city containers; good stuff should be available when you actually doing adventuring. Cannot speak to high level provisioning materials issues; because I am not there.
This patch killed Provision crafting. Why should it even exist in the game now? ZOS is better off removing it from the skill tree. Hundreds of people are going to respec out of it immediately because of this. Even if it gets fixed, nobody will try speccing into it again after this incident. I guarantee it won't be fixed soon either. That would mean ZOS admits they made a mistake. I've yet to see ZOS post-launch come back and say they made a bad decision. Last time they came even close to recanting was pre-launch when they announced "no first-person". The most recent patch killed Provision crafting. Period.
How to fix: Motif Bound to the account. (just tradable with Alt)
Who have lots of Motif ready to sell, simple can't, if is bound.
But not! Better nerf one profession... for limit the farming of "rare" motif.
Turkeysammich wrote: »Real problem - at least for motifs and recipes is that they RARELY drop from mobs or in chest requiring pickable locks. Its also rather lame that containers in the uncivilized areas have the same drop rates as those in the cities. ZoS started wrong by having good stuff available in the city containers; good stuff should be available when you actually doing adventuring. Cannot speak to high level provisioning materials issues; because I am not there.
I've been playing since early access, and I've never had a recipe or motif drop from any boss or any lesser enemy, only from containers, before diminishing results was put in. I haven't gotten any after, even from containers, not a single recipe.
One thing that just occurred to me, what about the Justice system? We're going to be punished for looting an NPC's containers, and you know what they're going to have in them? Nothing or a lock pick.
ChairGraveyard wrote: »Knottypine wrote: »Does the diminishing returns also effect overworld bosses (the skull and cross bones)? I had 2 on my map that were not cleared yet. I killed one with a few others around, and received loot. Within 5-10 minutes I was at another boss to clear it, and only received a couple of gold from it. Both bosses where now showing as cleared, but I only received loot from one of them.
Yes, it does. In the patch notes for 1.0.6 it said blah blah blah, "frequency of loot from public dungeon and world bosses".
Worst, laziest, most ineffective "fix" ever.
Knottypine wrote: »ChairGraveyard wrote: »Knottypine wrote: »Does the diminishing returns also effect overworld bosses (the skull and cross bones)? I had 2 on my map that were not cleared yet. I killed one with a few others around, and received loot. Within 5-10 minutes I was at another boss to clear it, and only received a couple of gold from it. Both bosses where now showing as cleared, but I only received loot from one of them.
Yes, it does. In the patch notes for 1.0.6 it said blah blah blah, "frequency of loot from public dungeon and world bosses".
Worst, laziest, most ineffective "fix" ever.
I thought it was from the same boss. Had I known it would have had that wide effect I would have waited before clearing the second boss so I could have at least gained some loot from it.
Agree that the fix is ineffective in some cases.
Another bad move by Zenimax. Go figure. You broke provisioning, really ???
ZOS_TristanK wrote: »Instead, we ask that you offer recommendations, suggestions, or requests about topics you feel need change. In order to continue making improvements to our game, it's important that we get details from you regarding why you like or dislike something.
Atzenxb14a_ESO wrote: »This whole thing came about because of a bunch of hoarding dresser motif farmers.
This is why we cant have nice things. Want to blame someone? Blame them.
But yes, it needs to be reworked
ZOS_TristanK wrote: »Instead, we ask that you offer recommendations, suggestions, or requests about topics you feel need change. In order to continue making improvements to our game, it's important that we get details from you regarding why you like or dislike something.
Oooh I have a suggestion. Fire whoever the genius or geniuses are that created a server architecture in which you didn't have container status tracking across instances per character and hire someone with a clue. I doubt that will happen though. Instead we will probably get a change that tracks container status on the client side which will take the hackers about 5 minutes to figure out how to exploit, just as they did for the speed and any number of other client side hacks out there.
Maybe i'm the odd one out here but i haven't noticed, i'm still filling my bags with provisioning mats all the time? I will say i did notice the lvl 1 mats in vet zone but other than that i still have a ton of food mats? As for the motifs, well i never bothered abusing them by relogging 50 times so no change there for me

ZOS_TristanK wrote: »Instead, we ask that you offer recommendations, suggestions, or requests about topics you feel need change. In order to continue making improvements to our game, it's important that we get details from you regarding why you like or dislike something.
Oooh I have a suggestion. Fire whoever the genius or geniuses are that created a server architecture in which you didn't have container status tracking across instances per character and hire someone with a clue. I doubt that will happen though. Instead we will probably get a change that tracks container status on the client side which will take the hackers about 5 minutes to figure out how to exploit, just as they did for the speed and any number of other client side hacks out there.
Yeah i'm guessing there going to take that suggestion into consideration lol. btw i though you canceled your account?
Same. Pretty much just lock pics or empty. I would really hope they rethink this. Maybe its just bad implementation or a bug on there part though. I suddenly had a room full of level 50 solvents & provisioning materials on a level 33 quest (fighters guild) with a level 35 character last night.
Maybe i'm the odd one out here but i haven't noticed, i'm still filling my bags with provisioning mats all the time? I will say i did notice the lvl 1 mats in vet zone but other than that i still have a ton of food mats? As for the motifs, well i never bothered abusing them by relogging 50 times so no change there for me
In other words ...
The problem is not with a shortage of food items to Provision with; it's with the sharp decline in recipes, motifs, and other items that used to appear as loot from dressers, nightstands, cupboards, and backpacks.
And I It's ridiculous, you can farm as much ore, runes, hides, alchemy ingredients, and wood you want, but when it comes to provision recipes and ingredients, you're up crap creek without a paddle. One of my guild mates posted about that exploit on the first day of early access, but until I decided to level up Provisioning on my designated alt I was only a casual looter, doing so perhaps once a day on a single alt, and then only in a somewhat haphazard fashion. I was quite content that this most casual looting pattern garnered me one or two motifs daily; that is until about three weeks ago when the appearance of any motifs and recipes stopped abruptly.
So, maybe you're not affected by the nerf, good for you, but as a lowbie (yeah, lowbie, not power leveler) I and many others are terrifically impacted by ZoS's stealth nerf. We cannot get the recipes we need, nor can we get motifs, both being paramount for dedicated crafters wanting to eventually market to others. Moreover, there's a whole bunch of us who enjoy doing things other than constantly questing and PvP, one of those activities being looting. With its nerf, ZoS has effectively eliminated that as a component of our game. It is way beyond infuriating on many levels.
As said previously by me and many others, ZoS may have been trying to stymie serial-logging game exploiters and botters, but the only thing they really guaranteed was spoiling a big part of the game for normal players.