The little blobs on that fight will periodically channel an ability that needs to be interrupted. The damage from this ramps up quickly if you don't interrupt--it can easily kill a tank if left alone.
So it's important to keep the population of those small blobs in check, since it can be difficult to target them for an interrupt as there can easily be things that get in the way.
valenwood_vegan wrote: »Oh that's interesting, I was confused by this one too... I'm unsure if it's a little buggy or what else might be going on - I get absolutely ravaged by that mech every time I bring my arcanist, but I don't even seem to experience it on my templar at all.
But thanks for the explanation... maybe now I can figure it out :P
Alright, so we are talking Tho'at mechanics. Any thoughts on arc2? Is it normal that the boss dies but adds stay up ? ( atronach). Ty
I think each version has one more boss. In v2 is the atronach, in v3 is mantikora in v4 is a dragon.
You have to kill them all.
DarcyMardin wrote: »I have real trouble seeing Tho’at’s blobs, even though I keep trying to target them. And it’s even worse when the ice atronach shows up and spawns the tentacles.