Plan for next year?

  • TaSheen
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    TaSheen wrote: »
    I still don't understand where people are getting the idea of Solstheim or Winterhold. Did one of the NPCs do the end of questline hint for there or something? Did I miss that

    I hope it's wishful thinking only.
    I really couldn't stand another Skyrim year. Give me something Bosmer,High Elf or Khajiit related

    Well, I'm pretty much in favor of something Bosmer or Redguard, but since this whole 3 years or however long is called "Shadow over Morrowind" I guess I feel pretty much stuck with Dunmer for the duration. I almost could hope for the rest of Skyrim instead.... though that really doesn't appeal either.

    So looks like maybe another 2 years where I won't get anything but exploration XP, wayshrines and skyshards, followed by antiquities.

    Maybe they'll surprise me....

    I could be mistaken but, isn't Shadow Over Morrowind just the title for the whole year of ESO content for 2023 like it was Legacy of the Bretons in 2022?
    Don't scare me D: Literally whole red faction had their dlc's now, it really is time for something new.

    They stated beginning with this year they would be returning to the previous form of content releases - like the "Daedric War" arc. Admittedly, the Daedric War arc was set in three completely different zones, with much diversity (Vvardenfell, CWC, Summerset) but that made sense because of the "coalition" of princes involved.

    They could do that again I suppose - with Tel Pen being the first of the arc, and then branching out elsewhere for the next two chapters of the arc (2024 and 2025). I've tried NOT being a pessimist about this, but first, they got rid of the year long story (which I personally prefer to the multi year story) and second, they don't seem very interested at all in giving us any more Bosmer or Redguard content, and the 4th quarter this year has nothing at all I'm interested in as to actual content.

    So I guess "pessimist" it is for a while.
    ______________________________________________________

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  • Kendaric
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    TaSheen wrote: »
    they don't seem very interested at all in giving us any more Bosmer or Redguard content, and the 4th quarter this year has nothing at all I'm interested in as to actual content.

    To be fair, Bosmer have pretty much all of their zoned covered in the base game. Except for Falinesti, but I don't see that becoming a full chapter.
    Hammerfell, admittedly, has a lot of room to be expanded but it has problem that much of it is just more desert. And desert with rocks. And then there's more desert of course... ;)

      PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
    • OtarTheMad
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      I still don't understand where people are getting the idea of Solstheim or Winterhold. Did one of the NPCs do the end of questline hint for there or something? Did I miss that

      It’s been stated here a few times. An NPC at the celebration at the end of Necrom mentioned going to Winterhold. As for Solstheim well upcoming crown crates are cold related and also All-Maker related which is Skaal who live on Solstheim.

      Crown crates don’t have much to do with where we go for a chapter but a lot of people like Solstheim and also want to see Winterhold in its fully glory so we are being hopeful.

    • NotaDaedraWorshipper
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      Kendaric wrote: »
      TaSheen wrote: »
      they don't seem very interested at all in giving us any more Bosmer or Redguard content, and the 4th quarter this year has nothing at all I'm interested in as to actual content.

      To be fair, Bosmer have pretty much all of their zoned covered in the base game. Except for Falinesti, but I don't see that becoming a full chapter.

      So did the bretons, and then High Isle came. Can be Falinesti, can be those islands outside Valenwood's coast.
      [Lie] Of course! I don't even worship Daedra!
    • Kendaric
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      Kendaric wrote: »
      To be fair, Bosmer have pretty much all of their zoned covered in the base game. Except for Falinesti, but I don't see that becoming a full chapter.

      So did the bretons, and then High Isle came. Can be Falinesti, can be those islands outside Valenwood's coast.

      The islands off the coast of Valenwood are even smaller than Stros M'kai and certainly smaller than the Systres archipelago. Falinesti, as much I'd love to see it, would be best served as a zone DLC like Clockwork City. But with their new content plan, that seems highly unlikely.

      What I'd like more anything, would be an overhaul of all the base game zones. I know it's not going to happen, but a man can dream...
        PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
      • LunaFlora
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        Kendaric wrote: »
        Kendaric wrote: »
        To be fair, Bosmer have pretty much all of their zoned covered in the base game. Except for Falinesti, but I don't see that becoming a full chapter.

        So did the bretons, and then High Isle came. Can be Falinesti, can be those islands outside Valenwood's coast.

        The islands off the coast of Valenwood are even smaller than Stros M'kai and certainly smaller than the Systres archipelago. Falinesti, as much I'd love to see it, would be best served as a zone DLC like Clockwork City. But with their new content plan, that seems highly unlikely.

        What I'd like more anything, would be an overhaul of all the base game zones. I know it's not going to happen, but a man can dream...

        smaller than other islands doesn't matter.
        the zone can still be chapter sized.

        we've never been able to go to the islands south of Valenwood so anything there would be new anyways.
        miaow! i'm Luna ( she/her ).

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      • JemadarofCaerSalis
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        LunaFlora wrote: »
        Kendaric wrote: »
        Kendaric wrote: »
        To be fair, Bosmer have pretty much all of their zoned covered in the base game. Except for Falinesti, but I don't see that becoming a full chapter.

        So did the bretons, and then High Isle came. Can be Falinesti, can be those islands outside Valenwood's coast.

        The islands off the coast of Valenwood are even smaller than Stros M'kai and certainly smaller than the Systres archipelago. Falinesti, as much I'd love to see it, would be best served as a zone DLC like Clockwork City. But with their new content plan, that seems highly unlikely.

        What I'd like more anything, would be an overhaul of all the base game zones. I know it's not going to happen, but a man can dream...

        smaller than other islands doesn't matter.
        the zone can still be chapter sized.

        we've never been able to go to the islands south of Valenwood so anything there would be new anyways.

        I was thinking they could also take a different approach.

        Such as doing various islands around the world, such as solstheim, sheogorad, and other islands, in one chapter and have them somehow be 'cut off' from the rest of tamriel, and need to be portaled to

        Sort of like how High Isle and Amenos are one chapter and you have to use a boat/way shrine to get to Amenos instead of them all being connected by land or shallow water.
      • emilyhyoyeon
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        OtarTheMad wrote: »
        I still don't understand where people are getting the idea of Solstheim or Winterhold. Did one of the NPCs do the end of questline hint for there or something? Did I miss that

        It’s been stated here a few times. An NPC at the celebration at the end of Necrom mentioned going to Winterhold. As for Solstheim well upcoming crown crates are cold related and also All-Maker related which is Skaal who live on Solstheim.

        Crown crates don’t have much to do with where we go for a chapter but a lot of people like Solstheim and also want to see Winterhold in its fully glory so we are being hopeful.

        I understand the hope speculation stuff but some comments throughout the thread (and other places I've seen discussing this topic) have used really definite phrasing as if there's more to it than the mention of Winterhold, and from what I gather now that's the only thing, and it has about as much weight as every other NPC-mentioned location. I can't acknowledge the other thing, don't want to risk my forum account.
        IGN @ emilypumpkin
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        Seliwequen Narilata altmer necromancer & debaucher
      • LunaFlora
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        LunaFlora wrote: »
        Kendaric wrote: »
        Kendaric wrote: »
        To be fair, Bosmer have pretty much all of their zoned covered in the base game. Except for Falinesti, but I don't see that becoming a full chapter.

        So did the bretons, and then High Isle came. Can be Falinesti, can be those islands outside Valenwood's coast.

        The islands off the coast of Valenwood are even smaller than Stros M'kai and certainly smaller than the Systres archipelago. Falinesti, as much I'd love to see it, would be best served as a zone DLC like Clockwork City. But with their new content plan, that seems highly unlikely.

        What I'd like more anything, would be an overhaul of all the base game zones. I know it's not going to happen, but a man can dream...

        smaller than other islands doesn't matter.
        the zone can still be chapter sized.

        we've never been able to go to the islands south of Valenwood so anything there would be new anyways.

        I was thinking they could also take a different approach.

        Such as doing various islands around the world, such as solstheim, sheogorad, and other islands, in one chapter and have them somehow be 'cut off' from the rest of tamriel, and need to be portaled to

        Sort of like how High Isle and Amenos are one chapter and you have to use a boat/way shrine to get to Amenos instead of them all being connected by land or shallow water.

        they could!
        though solstheim with sheogorad is probably better suited for their own chapter/dlc as they're actually near instead of being grouped with the Valenwood islands.

        but i imagine if the Valenwood islands or Solstheim and Sheogorad were in any chapter you'd need to use a boat or wayshrine to go between them just like High isle and Amenos anyways.
        miaow! i'm Luna ( she/her ).

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        "Eagles advance, traveler! And may the Green watch and keep you."
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      • JemadarofCaerSalis
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        LunaFlora wrote: »
        LunaFlora wrote: »
        Kendaric wrote: »
        Kendaric wrote: »
        To be fair, Bosmer have pretty much all of their zoned covered in the base game. Except for Falinesti, but I don't see that becoming a full chapter.

        So did the bretons, and then High Isle came. Can be Falinesti, can be those islands outside Valenwood's coast.

        The islands off the coast of Valenwood are even smaller than Stros M'kai and certainly smaller than the Systres archipelago. Falinesti, as much I'd love to see it, would be best served as a zone DLC like Clockwork City. But with their new content plan, that seems highly unlikely.

        What I'd like more anything, would be an overhaul of all the base game zones. I know it's not going to happen, but a man can dream...

        smaller than other islands doesn't matter.
        the zone can still be chapter sized.

        we've never been able to go to the islands south of Valenwood so anything there would be new anyways.

        I was thinking they could also take a different approach.

        Such as doing various islands around the world, such as solstheim, sheogorad, and other islands, in one chapter and have them somehow be 'cut off' from the rest of tamriel, and need to be portaled to

        Sort of like how High Isle and Amenos are one chapter and you have to use a boat/way shrine to get to Amenos instead of them all being connected by land or shallow water.

        they could!
        though solstheim with sheogorad is probably better suited for their own chapter/dlc as they're actually near instead of being grouped with the Valenwood islands.

        but i imagine if the Valenwood islands or Solstheim and Sheogorad were in any chapter you'd need to use a boat or wayshrine to go between them just like High isle and Amenos anyways.

        I have been seeing people talking about places like Solstheim and Sheogorad not having enough content on their own. IE those two islands, in ESO's time, would be pretty much empty of cities and things like that.

        So they could have some delves or dungeons, and add in the cities elsewhere and add other islands for other content.

        If ESO really wanted to be ambitious, give us Winterhold as the main city of the chapter, and have the quests from winterhold send us 'island hopping' around various islands.
      • Kendaric
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        LunaFlora wrote: »
        they could!
        though solstheim with sheogorad is probably better suited for their own chapter/dlc as they're actually near instead of being grouped with the Valenwood islands.

        but i imagine if the Valenwood islands or Solstheim and Sheogorad were in any chapter you'd need to use a boat or wayshrine to go between them just like High isle and Amenos anyways.

        I have been seeing people talking about places like Solstheim and Sheogorad not having enough content on their own. IE those two islands, in ESO's time, would be pretty much empty of cities and things like that.

        So they could have some delves or dungeons, and add in the cities elsewhere and add other islands for other content.

        If ESO really wanted to be ambitious, give us Winterhold as the main city of the chapter, and have the quests from winterhold send us 'island hopping' around various islands.

        Solstheim has the Skaal village at least, though I'm not sure about any settlements on Sheogorad. But yes, Winterhold would be the best fit for a quest hub.
          PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
        • NotaDaedraWorshipper
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          Kendaric wrote: »
          Kendaric wrote: »
          To be fair, Bosmer have pretty much all of their zoned covered in the base game. Except for Falinesti, but I don't see that becoming a full chapter.

          So did the bretons, and then High Isle came. Can be Falinesti, can be those islands outside Valenwood's coast.

          The islands off the coast of Valenwood are even smaller than Stros M'kai and certainly smaller than the Systres archipelago. Falinesti, as much I'd love to see it, would be best served as a zone DLC like Clockwork City. But with their new content plan, that seems highly unlikely.

          What I'd like more anything, would be an overhaul of all the base game zones. I know it's not going to happen, but a man can dream...

          It's not like ZOS are very consistent with sizes of places, or that most places are very shrunk down, because game.


          Base game overhaul would be nice but mostly just a dream. Valenwood can barely be called a forest, less so the jungle of all jungles.
          [Lie] Of course! I don't even worship Daedra!
        • Kendaric
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          It's not like ZOS are very consistent with sizes of places, or that most places are very shrunk down, because game.


          Base game overhaul would be nice but mostly just a dream. Valenwood can barely be called a forest, less so the jungle of all jungles.

          True, but then again basically every forested area in ESO looks ... well, less like a true forest (nevermind a jungle).
          Valenwood is also missing a lot of creatures that are supposed to exist within it's borders...
            PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!. PC EU/PC NA roleplayer and solo PvE quester
          • LunaFlora
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            well whatever we get i cannot wait to see it.

            i hope December's retrospective letter will tell us if 2024's fourth quarter will have something like the Endless Archive again or another zone dlc.
            miaow! i'm Luna ( she/her ).

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            "Eagles advance, traveler! And may the Green watch and keep you."
            🦬🦌🐰
            PlayStation and PC EU.
            LunaLolaBlossom on psn.
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          • NotaDaedraWorshipper
            NotaDaedraWorshipper
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            Kendaric wrote: »
            It's not like ZOS are very consistent with sizes of places, or that most places are very shrunk down, because game.


            Base game overhaul would be nice but mostly just a dream. Valenwood can barely be called a forest, less so the jungle of all jungles.

            True, but then again basically every forested area in ESO looks ... well, less like a true forest (nevermind a jungle).
            Valenwood is also missing a lot of creatures that are supposed to exist within it's borders...

            Yup. Amenos and Galen is like the first proper ones we have recieved. The fauna is often disappointing in ESO. Often the same beings all over with little variation, and the few fantastical beings are almost nonexistent. I remember how one Pocket Guide once mentioned centaurs, hippogriffs, satyrs, minotaurs, giants, basilisks, fairy folk, hydra, and imga once flourished in Valenwood, but going by the sound of the book lessened when the Aldmeri arrived. But you'd think there would still be ones around, since a lot of Valenwood is not very touched. Like Selene's Web show Valenwood a lot better. Giving the illusion of ancient and massive forest isn't that difficult, plenty of older games have done so. Like by just giving the trees bigger and thicker crowns that blocks out most of the skybox, it would look better.
            [Lie] Of course! I don't even worship Daedra!
          • JemadarofCaerSalis
            JemadarofCaerSalis
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            Kendaric wrote: »
            It's not like ZOS are very consistent with sizes of places, or that most places are very shrunk down, because game.


            Base game overhaul would be nice but mostly just a dream. Valenwood can barely be called a forest, less so the jungle of all jungles.

            True, but then again basically every forested area in ESO looks ... well, less like a true forest (nevermind a jungle).
            Valenwood is also missing a lot of creatures that are supposed to exist within it's borders...

            Yup. Amenos and Galen is like the first proper ones we have recieved. The fauna is often disappointing in ESO. Often the same beings all over with little variation, and the few fantastical beings are almost nonexistent. I remember how one Pocket Guide once mentioned centaurs, hippogriffs, satyrs, minotaurs, giants, basilisks, fairy folk, hydra, and imga once flourished in Valenwood, but going by the sound of the book lessened when the Aldmeri arrived. But you'd think there would still be ones around, since a lot of Valenwood is not very touched. Like Selene's Web show Valenwood a lot better. Giving the illusion of ancient and massive forest isn't that difficult, plenty of older games have done so. Like by just giving the trees bigger and thicker crowns that blocks out most of the skybox, it would look better.

            I have often thought of this.

            Few games (at least 'modern' ones) do heavy forests well. I live in a forested area, and have often wanted things like I see around me.

            Other ways they could do it would be by having vines and brambles between the trunks (making impassible areas), downed trees again making things impassible, creating 'paths' through the forest so they are more like labyrinths than just 'ooh look, there is a tree. Another tree. Another! Oh, was that the forest?'

            So, bigger trunks, thicker crowns, woven crowns (to allow 'dappling' of the sunlight on the path), underbrush, downed trees.
          • Kallykat
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            Kendaric wrote: »
            It's not like ZOS are very consistent with sizes of places, or that most places are very shrunk down, because game.


            Base game overhaul would be nice but mostly just a dream. Valenwood can barely be called a forest, less so the jungle of all jungles.

            True, but then again basically every forested area in ESO looks ... well, less like a true forest (nevermind a jungle).
            Valenwood is also missing a lot of creatures that are supposed to exist within it's borders...

            Yup. Amenos and Galen is like the first proper ones we have recieved. The fauna is often disappointing in ESO. Often the same beings all over with little variation, and the few fantastical beings are almost nonexistent. I remember how one Pocket Guide once mentioned centaurs, hippogriffs, satyrs, minotaurs, giants, basilisks, fairy folk, hydra, and imga once flourished in Valenwood, but going by the sound of the book lessened when the Aldmeri arrived. But you'd think there would still be ones around, since a lot of Valenwood is not very touched. Like Selene's Web show Valenwood a lot better. Giving the illusion of ancient and massive forest isn't that difficult, plenty of older games have done so. Like by just giving the trees bigger and thicker crowns that blocks out most of the skybox, it would look better.

            I have often thought of this.

            Few games (at least 'modern' ones) do heavy forests well. I live in a forested area, and have often wanted things like I see around me.

            Other ways they could do it would be by having vines and brambles between the trunks (making impassible areas), downed trees again making things impassible, creating 'paths' through the forest so they are more like labyrinths than just 'ooh look, there is a tree. Another tree. Another! Oh, was that the forest?'

            So, bigger trunks, thicker crowns, woven crowns (to allow 'dappling' of the sunlight on the path), underbrush, downed trees.

            I understand the desire to see a more overgrown Valenwood forest, but I'm not sure adding a lot of impassable vines and tree trunks is the way to go. I get annoyed enough as it is while trying to traverse most of the region. I don't need more road blocks. There should be a balance between creating the look/feeling of a heavy forest and actual practical gameplay considerations.
          • JemadarofCaerSalis
            JemadarofCaerSalis
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            Kallykat wrote: »
            Kendaric wrote: »
            It's not like ZOS are very consistent with sizes of places, or that most places are very shrunk down, because game.


            Base game overhaul would be nice but mostly just a dream. Valenwood can barely be called a forest, less so the jungle of all jungles.

            True, but then again basically every forested area in ESO looks ... well, less like a true forest (nevermind a jungle).
            Valenwood is also missing a lot of creatures that are supposed to exist within it's borders...

            Yup. Amenos and Galen is like the first proper ones we have recieved. The fauna is often disappointing in ESO. Often the same beings all over with little variation, and the few fantastical beings are almost nonexistent. I remember how one Pocket Guide once mentioned centaurs, hippogriffs, satyrs, minotaurs, giants, basilisks, fairy folk, hydra, and imga once flourished in Valenwood, but going by the sound of the book lessened when the Aldmeri arrived. But you'd think there would still be ones around, since a lot of Valenwood is not very touched. Like Selene's Web show Valenwood a lot better. Giving the illusion of ancient and massive forest isn't that difficult, plenty of older games have done so. Like by just giving the trees bigger and thicker crowns that blocks out most of the skybox, it would look better.

            I have often thought of this.

            Few games (at least 'modern' ones) do heavy forests well. I live in a forested area, and have often wanted things like I see around me.

            Other ways they could do it would be by having vines and brambles between the trunks (making impassible areas), downed trees again making things impassible, creating 'paths' through the forest so they are more like labyrinths than just 'ooh look, there is a tree. Another tree. Another! Oh, was that the forest?'

            So, bigger trunks, thicker crowns, woven crowns (to allow 'dappling' of the sunlight on the path), underbrush, downed trees.

            I understand the desire to see a more overgrown Valenwood forest, but I'm not sure adding a lot of impassable vines and tree trunks is the way to go. I get annoyed enough as it is while trying to traverse most of the region. I don't need more road blocks. There should be a balance between creating the look/feeling of a heavy forest and actual practical gameplay considerations.

            Sorry, I wasn't saying change valenwood, but rather make a new forested region.

            I completely understand that feeling, I often have it with rocks and cliffs.

            So, this would be a region that was created with this type of forest terrain in mind so hopefully they could balance out the game play considerations that way.

            Like if they added a region with falenesti, they could make it so that the underforest was more labyrinthian, while the main ways to traverse it was through branches and bridges.
          • LunaFlora
            LunaFlora
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            Kallykat wrote: »
            Kendaric wrote: »
            It's not like ZOS are very consistent with sizes of places, or that most places are very shrunk down, because game.


            Base game overhaul would be nice but mostly just a dream. Valenwood can barely be called a forest, less so the jungle of all jungles.

            True, but then again basically every forested area in ESO looks ... well, less like a true forest (nevermind a jungle).
            Valenwood is also missing a lot of creatures that are supposed to exist within it's borders...

            Yup. Amenos and Galen is like the first proper ones we have recieved. The fauna is often disappointing in ESO. Often the same beings all over with little variation, and the few fantastical beings are almost nonexistent. I remember how one Pocket Guide once mentioned centaurs, hippogriffs, satyrs, minotaurs, giants, basilisks, fairy folk, hydra, and imga once flourished in Valenwood, but going by the sound of the book lessened when the Aldmeri arrived. But you'd think there would still be ones around, since a lot of Valenwood is not very touched. Like Selene's Web show Valenwood a lot better. Giving the illusion of ancient and massive forest isn't that difficult, plenty of older games have done so. Like by just giving the trees bigger and thicker crowns that blocks out most of the skybox, it would look better.

            I have often thought of this.

            Few games (at least 'modern' ones) do heavy forests well. I live in a forested area, and have often wanted things like I see around me.

            Other ways they could do it would be by having vines and brambles between the trunks (making impassible areas), downed trees again making things impassible, creating 'paths' through the forest so they are more like labyrinths than just 'ooh look, there is a tree. Another tree. Another! Oh, was that the forest?'

            So, bigger trunks, thicker crowns, woven crowns (to allow 'dappling' of the sunlight on the path), underbrush, downed trees.

            I understand the desire to see a more overgrown Valenwood forest, but I'm not sure adding a lot of impassable vines and tree trunks is the way to go. I get annoyed enough as it is while trying to traverse most of the region. I don't need more road blocks. There should be a balance between creating the look/feeling of a heavy forest and actual practical gameplay considerations.

            Sorry, I wasn't saying change valenwood, but rather make a new forested region.

            I completely understand that feeling, I often have it with rocks and cliffs.

            So, this would be a region that was created with this type of forest terrain in mind so hopefully they could balance out the game play considerations that way.

            Like if they added a region with falenesti, they could make it so that the underforest was more labyrinthian, while the main ways to traverse it was through branches and bridges.

            that sounds amazing and i would love that for falinesti
            miaow! i'm Luna ( she/her ).

            🌸*throws cherry blossom on you*🌸
            "Eagles advance, traveler! And may the Green watch and keep you."
            🦬🦌🐰
            PlayStation and PC EU.
            LunaLolaBlossom on psn.
            LunaFloraBlossom on pc.
          • NotaDaedraWorshipper
            NotaDaedraWorshipper
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            If they were to add Falinesti they kinda need to think vertically. It may be a massive walking tree, but that will still not be as big as some regions we get. Would also be kinda weird to just be a single floor of such a fantastical tree.
            [Lie] Of course! I don't even worship Daedra!
          • ArchangelIsraphel
            ArchangelIsraphel
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            I'd love to see Winterhold, Skingrad,West Weald, Whiterun, Solstheim....the list goes on.

            I definitely want to see more of Skyrim, more autumn and winter themed zones. These are my favorite zones in the game, especially with how dramatic Skyrim can look.
            PC l NA
            Legends never die
            They're written down in eternity
            But you'll never see the price it costs
            The scars collected all their lives
            When everything's lost, they pick up their hearts and avenge defeat
            Before it all starts, they suffer through harm just to touch a dream
            Oh, pick yourself up, 'cause
            Legends never die
          • laniakea_0
            laniakea_0
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            If they were to add Falinesti they kinda need to think vertically. It may be a massive walking tree, but that will still not be as big as some regions we get. Would also be kinda weird to just be a single floor of such a fantastical tree.

            it stands to reason, that wherever Falinesti is right now, it's placed in a surrounding area.
          • JemadarofCaerSalis
            JemadarofCaerSalis
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            laniakea_0 wrote: »
            If they were to add Falinesti they kinda need to think vertically. It may be a massive walking tree, but that will still not be as big as some regions we get. Would also be kinda weird to just be a single floor of such a fantastical tree.

            it stands to reason, that wherever Falinesti is right now, it's placed in a surrounding area.

            I also thought that if they really wanted to get ambitious, they could make falenesti 'move'. Not while the player is watching, but have several different areas for the player to explore beneath falenesti, all reflecting different environments with differing creatures.

            Falenesti would 'move' during the questline while the PC is indoors, and there could be something, after the questline is over, to allow the player to move falenesti to that particular zone so they could explore it fully.

            (and yeah, having ramps and stairs and bridges to make it so falenest is more than just a single level tree house is a must. With plenty of railings. I need railings. Or I will die. A lot.)
          • TaSheen
            TaSheen
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            laniakea_0 wrote: »
            If they were to add Falinesti they kinda need to think vertically. It may be a massive walking tree, but that will still not be as big as some regions we get. Would also be kinda weird to just be a single floor of such a fantastical tree.

            it stands to reason, that wherever Falinesti is right now, it's placed in a surrounding area.

            I also thought that if they really wanted to get ambitious, they could make falenesti 'move'. Not while the player is watching, but have several different areas for the player to explore beneath falenesti, all reflecting different environments with differing creatures.

            Falenesti would 'move' during the questline while the PC is indoors, and there could be something, after the questline is over, to allow the player to move falenesti to that particular zone so they could explore it fully.

            (and yeah, having ramps and stairs and bridges to make it so falenest is more than just a single level tree house is a must. With plenty of railings. I need railings. Or I will die. A lot.)

            They could make it happen like the Fair Winds ship-house - where when you're inside, passing windows or whatever, the view outside is what's moving.
            ______________________________________________________

            "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

            PC NA, PC EU (non steam)- four accounts, many alts....
          • JemadarofCaerSalis
            JemadarofCaerSalis
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            TaSheen wrote: »
            laniakea_0 wrote: »
            If they were to add Falinesti they kinda need to think vertically. It may be a massive walking tree, but that will still not be as big as some regions we get. Would also be kinda weird to just be a single floor of such a fantastical tree.

            it stands to reason, that wherever Falinesti is right now, it's placed in a surrounding area.

            I also thought that if they really wanted to get ambitious, they could make falenesti 'move'. Not while the player is watching, but have several different areas for the player to explore beneath falenesti, all reflecting different environments with differing creatures.

            Falenesti would 'move' during the questline while the PC is indoors, and there could be something, after the questline is over, to allow the player to move falenesti to that particular zone so they could explore it fully.

            (and yeah, having ramps and stairs and bridges to make it so falenest is more than just a single level tree house is a must. With plenty of railings. I need railings. Or I will die. A lot.)

            They could make it happen like the Fair Winds ship-house - where when you're inside, passing windows or whatever, the view outside is what's moving.

            That would be neat, I haven't been in that house, so I didn't know they had something like this already
          • TaSheen
            TaSheen
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            TaSheen wrote: »
            laniakea_0 wrote: »
            If they were to add Falinesti they kinda need to think vertically. It may be a massive walking tree, but that will still not be as big as some regions we get. Would also be kinda weird to just be a single floor of such a fantastical tree.

            it stands to reason, that wherever Falinesti is right now, it's placed in a surrounding area.

            I also thought that if they really wanted to get ambitious, they could make falenesti 'move'. Not while the player is watching, but have several different areas for the player to explore beneath falenesti, all reflecting different environments with differing creatures.

            Falenesti would 'move' during the questline while the PC is indoors, and there could be something, after the questline is over, to allow the player to move falenesti to that particular zone so they could explore it fully.

            (and yeah, having ramps and stairs and bridges to make it so falenest is more than just a single level tree house is a must. With plenty of railings. I need railings. Or I will die. A lot.)

            They could make it happen like the Fair Winds ship-house - where when you're inside, passing windows or whatever, the view outside is what's moving.

            That would be neat, I haven't been in that house, so I didn't know they had something like this already

            It's quite a house, but as with most of the larger ones, there's just not enough slots to do a decent job of furnishing it - in this case, it needs to be a working ship with captain's quarters, plus the other actual cabins set up for first mate and other "upper level staff", and then you need a chef, and her galley....

            Anyway.... I didn't buy it after all, because I couldn't figure out how to make 700 slots stretch that far.
            Edited by TaSheen on November 12, 2023 11:16PM
            ______________________________________________________

            "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

            PC NA, PC EU (non steam)- four accounts, many alts....
          • AuroranGoldenEagle
            AuroranGoldenEagle
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            laniakea_0 wrote: »

            it stands to reason, that wherever Falinesti is right now, it's placed in a surrounding area.

            Took the words right out of my mouth!

            I would love to see the city walking around some sort of Fargrave-esque plane of Oblivion, although something brighter and stranger. If they can't program it to move in real time, maybe have it warp around the map to set sites every hour?
            You have discovered the thirty-seventh Sermon of Vivec, which is a bending of the light, long past the chronicles of the Hortator who wore inconstant faces and ruled however they would, until apocalypse.
          • James-Wayne
            James-Wayne
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            ZOS_Kevin wrote: »
            You must wait a bit longer, friends.
            giphy.gif

            Rich said at PAX AUS we might see some info in November, let's go 😁👍
            Edited by James-Wayne on November 12, 2023 11:44PM
            PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

            TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
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          • SandandStars
            SandandStars
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            Big Server & Recoding Overhaul Coming To Save Cyrodiil!

            Finally PvP will run!

            Wooohoo!!
            Edited by SandandStars on November 13, 2023 1:19AM
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