Elvenheart wrote: »Does anyone know if any add-ons exist that will automatically mark certain targets with symbols above their heads if they are present? I’d assign one to the fabled flameshaper and different ones to each of the marauders if we could do that.
Caligamy_ESO wrote: »So.. I made a full heavy armored mage build designed solely for EA and tested it out this morning, sometimes you just have to think outside the box.https://youtu.be/aGmgpcPfbTk
(I ended up dying to Dragon phase on Arc 6 Tho'at)
Sirona_Starr wrote: »
It's NOT ok if you sub, and lose a dlc zone with this. As a person who subs used to be 2 dlc dungeons that were/are rarely run. Now it's sub but get absolutely nothing for it. Top tier players get all the benefits. That is NOT right.
im a lil confused, you dont lose a dlc zone, its base game
Caligamy_ESO wrote: »So.. I made a full heavy armored mage build designed solely for EA and tested it out this morning, sometimes you just have to think outside the box.https://youtu.be/aGmgpcPfbTk
(I ended up dying to Dragon phase on Arc 6 Tho'at)
Looks like you got inspired by the Warden build i posted earlier, i like it. You can make the visions do the damage and go very defensive, it's all a bit risky as you need certain visions though.
I tried Vateshran staff too and it worked well until i discoved the AS one, it works even better with status effects. For even more defense you can try Flare from the Alliance War skill line for permanent Major Protection.
Someone said in this thread Arc 1 is "too easy".
I wonder, are you playing with a 'companion' or with another player ?
Because there is a big difference : a companion is really worthless form the Arc 1 boss onwards, whereas with another player Arc 1 is 'easy'.
Sirona_Starr wrote: »Sirona_Starr wrote: »
It's NOT ok if you sub, and lose a dlc zone with this. As a person who subs used to be 2 dlc dungeons that were/are rarely run. Now it's sub but get absolutely nothing for it. Top tier players get all the benefits. That is NOT right.
im a lil confused, you dont lose a dlc zone, its base game
We have had mini zones 4th quarter. Sooner or later players get them for free, but not initially. We also got 2 dlc dungeons for subbing. This year, we got what? One dlc dungeon for subbing. That is my point. The archive replaced the 4th quarter mini zone.
boi_anachronism_ wrote: »I just dont think it makes any sense until level 10 when they have some skills to use. It wouldnt do them any favors. They wont even have a self heal. They wouldnt have a companion.
They could have another newbie friend with themNo, honestly...
boi_anachronism_ wrote: »Literally nothing. I didnt even figure out how to start the main quest til lvl 10. I had no idea how to use pots in combat even at lvl 4. There is a reason you cant use dingeon finder until 10. You cant manage anything sustained of any kind beyond a delve which are short in starter zones. A public dungeon is out of the question. I wandered into the forgotten crypts on my first baby toon and got mowed down almost instantly. I think you forget what it was like to be brand spankin new. I came out of skyrim, like many players did. I remember well. If anything i think they would just be overwhelmed.
Okay, one could argue if it had to be level 4 - but how long does it take to reach level 10 anyway? You're right, it's been a few years since I started playing ESO, so I can't remember for sure, but I think it took me only a few hours. Playing a Pact Dunmer, the first group dungeon I entered must have been Crow's Wood. Quite early, too, as its portal is close to Davon's Watch (and if I see a treasure chest, or something that looks like a treasure chest, somewhere, well...). I remember I found bosses relatively hard (and the group boss really hard, that one probably undefeatable alone at that level), but mobs were okay. And finding the main quest was still easy back then... Anyway, I think a kind of optional training arc for players who still have a low-level character wouldn't be bad. Not neccessarily as the very first activity to do in this game, but when they've already gained a few levels and skills.
Some people are saying that practice is the answer, but did you know that if you picked up a musical instrument you've never played before, and put in the same time and effort, you'd master it in half the time...
boi_anachronism_ wrote: »boi_anachronism_ wrote: »I just dont think it makes any sense until level 10 when they have some skills to use. It wouldnt do them any favors. They wont even have a self heal. They wouldnt have a companion.
They could have another newbie friend with themNo, honestly...
boi_anachronism_ wrote: »Literally nothing. I didnt even figure out how to start the main quest til lvl 10. I had no idea how to use pots in combat even at lvl 4. There is a reason you cant use dingeon finder until 10. You cant manage anything sustained of any kind beyond a delve which are short in starter zones. A public dungeon is out of the question. I wandered into the forgotten crypts on my first baby toon and got mowed down almost instantly. I think you forget what it was like to be brand spankin new. I came out of skyrim, like many players did. I remember well. If anything i think they would just be overwhelmed.
Okay, one could argue if it had to be level 4 - but how long does it take to reach level 10 anyway? You're right, it's been a few years since I started playing ESO, so I can't remember for sure, but I think it took me only a few hours. Playing a Pact Dunmer, the first group dungeon I entered must have been Crow's Wood. Quite early, too, as its portal is close to Davon's Watch (and if I see a treasure chest, or something that looks like a treasure chest, somewhere, well...). I remember I found bosses relatively hard (and the group boss really hard, that one probably undefeatable alone at that level), but mobs were okay. And finding the main quest was still easy back then... Anyway, I think a kind of optional training arc for players who still have a low-level character wouldn't be bad. Not neccessarily as the very first activity to do in this game, but when they've already gained a few levels and skills.
Thats correct, you can theoretically reach level 10 relatively fast and do dungeons. The main difference is you have 3 other people there to support you. In many cases there is atleast one player that is either fairly high cp or is simply on a new baby toon that they are leveling and can carry the dungeon if you wipe. Archive doesnt have that at all so there is a big difference.
Speaking of difficulty, how bad is this thing with a duo partner with not the best experience? I've only run EA solo/with a companion and I'm contemplating introducing a buddy to it this weekend and I was wondering if I should be prepared for them to be happy or just abandon the idea completely. Also, what are the mechs on threads as a duo?
You only loose a life, if it's a full wipe (so if both of you die). That said, there are several reports, that lifes are lost even without dying. So be prepared for unexpected bugs during your run. Those never happened to me personally tho.
Necrotech_Master wrote: »boi_anachronism_ wrote: »boi_anachronism_ wrote: »I just dont think it makes any sense until level 10 when they have some skills to use. It wouldnt do them any favors. They wont even have a self heal. They wouldnt have a companion.
They could have another newbie friend with themNo, honestly...
boi_anachronism_ wrote: »Literally nothing. I didnt even figure out how to start the main quest til lvl 10. I had no idea how to use pots in combat even at lvl 4. There is a reason you cant use dingeon finder until 10. You cant manage anything sustained of any kind beyond a delve which are short in starter zones. A public dungeon is out of the question. I wandered into the forgotten crypts on my first baby toon and got mowed down almost instantly. I think you forget what it was like to be brand spankin new. I came out of skyrim, like many players did. I remember well. If anything i think they would just be overwhelmed.
Okay, one could argue if it had to be level 4 - but how long does it take to reach level 10 anyway? You're right, it's been a few years since I started playing ESO, so I can't remember for sure, but I think it took me only a few hours. Playing a Pact Dunmer, the first group dungeon I entered must have been Crow's Wood. Quite early, too, as its portal is close to Davon's Watch (and if I see a treasure chest, or something that looks like a treasure chest, somewhere, well...). I remember I found bosses relatively hard (and the group boss really hard, that one probably undefeatable alone at that level), but mobs were okay. And finding the main quest was still easy back then... Anyway, I think a kind of optional training arc for players who still have a low-level character wouldn't be bad. Not neccessarily as the very first activity to do in this game, but when they've already gained a few levels and skills.
Thats correct, you can theoretically reach level 10 relatively fast and do dungeons. The main difference is you have 3 other people there to support you. In many cases there is atleast one player that is either fairly high cp or is simply on a new baby toon that they are leveling and can carry the dungeon if you wipe. Archive doesnt have that at all so there is a big difference.
if you are running solo maybe, if you are running in a 2 person group, you could still have someone carry you
for example i could easily carry something to at least arc 3 on a dps toon, if i was on a tank toon it would take longer but im positive i could carry through arc 4
Speaking of difficulty, how bad is this thing with a duo partner with not the best experience? I've only run EA solo/with a companion and I'm contemplating introducing a buddy to it this weekend and I was wondering if I should be prepared for them to be happy or just abandon the idea completely. Also, what are the mechs on threads as a duo?
These replies are giving me hope that he'll have fun. Also, kind of off-topic, do the mini-games get harder with 2 people and also, whose difficulty of minigame are we getting? The highest difficulty of the group or the difficulty of the leader?
Also, how does the goat minigame work with 2 people?
You can actually avoid the shout if you move far enough to their flank, their necks won't reach that far, but then you risk a knockback from the wing, but I did find that knockback blockable.
daemondamian wrote: »Any thoughts and tips on the EA side quests?
Several of them seem to have worse mechanics than Tho'at Replicanum and most of the bosses in EA - so I've only completed them successfully 1-4 times each.
1. collecting the ghost lights the time restraints is tight especially if you get 3-4 lights to collect - yes even wearing Adept Rider, Fiords and Ring of the Wild Hunt- could slot Celerity but not sure if would matter
2. crossing the corridor with tentacles in the floor only worked like twice with selecting buttons from 1 to 5(?) from left to right and having a speed build but now they're out of order and you only get once chance & it then says you can't do it anymore.
3. completing the filer's Archive - I've maybe been successful 2-3 times, but now keep getting killed by skeletons(?) - trying to kill them doesn't work, self healing sets don't seem to work so I tried Plague Doctor with Ironblood, Oakensoul & 1 Piece LW for more health which only helped a little.
I notice you do heal but very slowly so does anyone know if health recovery sets work - Beekeepers etc?
I have 240-300 ping always which doesn't help but I don't know what else to do or try with these side quests as they seem to rely on being faster than seems possible or on random luck.
boi_anachronism_ wrote: »Some people are saying that practice is the answer, but did you know that if you picked up a musical instrument you've never played before, and put in the same time and effort, you'd master it in half the time...
Oh i really cant say i agree on this, ive played several and it took many more years to become close to decent. Guitars , banjo, ect. Try picking up violin and see how long it takes. For me it was almost 5yrs.
The dragon's unrelenting force (fus ro da) attack is absolutely blockable in the archive. I've done it myself and not been thrown anywhere.What was also frustrating is that he Fus Ro Da'd me, and apparantly you can neither block this nor dodge (I tried both; one for each time he did this to me) so you ALWAYS fly off the edge of the arena. When it did this, it warped me back up without a loss of life....except it did not warp me to an actual platform but thin air. Which meant I inevitably fell back down again...and then the second falling took my life. This was incredibly frustrating because I lost a thread through no fault of my own...only for the dragon to do this a second time again. So I lost two threads...for no reason.