adamsmith42 wrote: »Don't bother taking a Sorc... unlike any other group PVE content, pets get killed in EA, and from Arc 3 boss forward that death is pretty much instant, so Sorc tanks have no reliable self heal, and Sorc dps is going to underperform since so much of their damage is loaded into their pets.
adamsmith42 wrote: »Don't bother taking a Sorc... unlike any other group PVE content, pets get killed in EA, and from Arc 3 boss forward that death is pretty much instant, so Sorc tanks have no reliable self heal, and Sorc dps is going to underperform since so much of their damage is loaded into their pets.
DragonRacer wrote: »What is this “Arc 1” and “Arc 3” etc that you folks are mentioning?
This is very true. I hope it gets fixed but if you are using RotPO you need to take it off and on before the fight. Really really sucks to be stuck in combat and a marauder show up while you are handicapped by useless ring. It happens with 50-60% of the encounters.Be sure to remove and re-equip one piece of each gear set you are wearing, including mythics, after you finish a phase where you are transformed. Currently on PC, being transformed usually disables your gear stats, effects, and procs.
If you use a companion, I've found that having them cast Crimson Font and Skeletal Aegis helps them stay alive, as well as giving you synergies that are quite effective in trash fights. And don't expect them to survive certain boss, and any marauder or Tho'at fights, because mechanics will kill them every time. Prepare to solo those.
Finally, the new bosses require you to interrupt to avoid being one shotted, so prepare to have enough resources to bash and stun fairly frequently (yes, the trash in some boss fights will kill you, if you don't stop them). And purchase the upgrades as soon as you have enough currency, as they will make your life a whole lot easier in the Endless Archive.
Caligamy_ESO wrote: »adamsmith42 wrote: »Don't bother taking a Sorc... unlike any other group PVE content, pets get killed in EA, and from Arc 3 boss forward that death is pretty much instant, so Sorc tanks have no reliable self heal, and Sorc dps is going to underperform since so much of their damage is loaded into their pets.
I agree somewhat with this except they do have critical surge for healing which is substantial if you build for it. Though if I am being honest I have never been a fan of pet heals on my sorcs.
My advice however is ignore the rules you've learned about PvP and PvE builds and build specifically for Endless Archives and synergizing with the vision/verse buffs found in it.
adamsmith42 wrote: »Don't bother taking a Sorc... unlike any other group PVE content, pets get killed in EA, and from Arc 3 boss forward that death is pretty much instant, so Sorc tanks have no reliable self heal, and Sorc dps is going to underperform since so much of their damage is loaded into their pets.
Elvenheart wrote: »I randomly picked one called Eye Catching which every 30 seconds summons an Eye that draws mobs to attack it for a 15 seconds, and reduces their damage dealt by 40% for 15 seconds.
The alternative route in Doors to the Unknown have no risk or drawback, so you can freely attempt one if you have the time. You can also leave without having to attempt it by just returning to the portal without walking forward if you get one you don't like.
As a ps5 player I took out pen and paper for this thread but everyone is writing what is obvious, companions suck in ea and it gets harder the further you go
Elvenheart wrote: »The alternative route in Doors to the Unknown have no risk or drawback, so you can freely attempt one if you have the time. You can also leave without having to attempt it by just returning to the portal without walking forward if you get one you don't like.
If I remember correctly, these permanent upgrades are also account wide, but can someone who has bought one confirm that? Also, I kind of wish that instead of getting two portals to choose from when a portal of the unknown comes up alongside the regular portal, that just the regular portal would come up every time but SOMETIMES it would be hijacked and take us to the unknown areas as a nice surprise. I understand why they wanted to make it a choice though.
If you are going to solo this, you are the tank, dd and healer all in one. Some general advice that works for PvP builds works here as well:Also keep in mind that a lot of heavy hitting boss mechanics are aoe, designed to take out a group of players. This makes minor/major evasion a very strong defensive buff.
- Armor: use 3 pieces heavy reinforced for the big body pieces (head/chest/legs). Combined with major/minor resolve this will give you a decent amount of resistance.
- Attributes: don't put everything in mag or stam. Aim to hit 30k health, more if you feel insecure.
- Weapons: run your offensive weapon of choice on the frontbar, use ice staff or 1h & shield on the backbar. Don't forget to switch to your backbar when needed, and to actually use block.
- Skills: depending on your class you'll need a shield and/or a burst heal.
- Mythics: if you have access to it, Ring of the Pale Order is your best friend for solo content.
- Champion points: Don't use 4 offensive blue CP skills, add in some defense as well. Focused Mending (+10% on single target heals) can be very good to boost your burst heal. Ironclad (-6% damage taken from direct damage attacks) is always strong.
Copy/paste of some build advice I gave in another thread. Works well if you're struggling on the early arcs, needs even more health/resistance if you want to clear the later ones (with damage coming from the visions you gather).If you are going to solo this, you are the tank, dd and healer all in one. Some general advice that works for PvP builds works here as well:Also keep in mind that a lot of heavy hitting boss mechanics are aoe, designed to take out a group of players. This makes minor/major evasion a very strong defensive buff.
- Armor: use 3 pieces heavy reinforced for the big body pieces (head/chest/legs). Combined with major/minor resolve this will give you a decent amount of resistance.
- Attributes: don't put everything in mag or stam. Aim to hit 30k health, more if you feel insecure.
- Weapons: run your offensive weapon of choice on the frontbar, use ice staff or 1h & shield on the backbar. Don't forget to switch to your backbar when needed, and to actually use block.
- Skills: depending on your class you'll need a shield and/or a burst heal.
- Mythics: if you have access to it, Ring of the Pale Order is your best friend for solo content.
- Champion points: Don't use 4 offensive blue CP skills, add in some defense as well. Focused Mending (+10% on single target heals) can be very good to boost your burst heal. Ironclad (-6% damage taken from direct damage attacks) is always strong.