The "skill" gap between casual and hardcore players is too large.....
I hate being the guy that "sucks at the game" because i chose a different playstyle that 90% of all others who just want higher damage numbers and will do anything to get them...
I shouldnt be expected to look up build videos or ask for help ESPECIALLY if i am a seasoned fantasy rpg gamer...
Hopefully the content finder that ZOS is working on will alleviate the access problem for causals who want to do trials..
I shouldnt be expected to look up build videos or ask for help ESPECIALLY if i am a seasoned fantasy rpg gamer...
Just popping in to say that I don't like the 2-bar play style because I'm on satellite and it takes too long to switch (and sometimes doesn't even register that I tried to switch). Plus I fully admit I'm more about having fun & not stressing over the fights. I guess you could call me casual. However, I'm not doing trials or endgame and I don't even know what my dps is because I don't care. If people enjoy focusing on that aspect, good for them. But I really do prefer one bar combat. Games are meant to be enjoyed and I don't want it to feel like a job.
I agree with that, and you are right for ths game actually. You can do 95% of the content pretty blindI shouldnt be expected to look up build videos or ask for help ESPECIALLY if i am a seasoned fantasy rpg gamer...
This is called pushing the limits. it is the last 1-2% of the gameplay where you really have to go deep and do research. And oh, I have a surprise for you: there are more than two options. Some people enjoy pushing the limits, sweaty hands, adrenaline etc. But also the group discussions and the build crafting before,. Let them enjoy it, it is great ESO offers such playstyle in a few occasions.Idk i always hated games where you only had one or two ways to play your class and i dont think eso was meant to be that way..
[snip]and end-game pve is pure toxicity to play..
The "skill" gap between casual and hardcore players is too large.....
Why shouldn't this be the case? Are you suggesting that there should be a small difference between a player that puts in a lot of time and effort and one that doesn't?I hate being the guy that "sucks at the game" because i chose a different playstyle that 90% of all others who just want higher damage numbers and will do anything to get them...
I shouldnt be expected to look up build videos or ask for help ESPECIALLY if i am a seasoned fantasy rpg gamer...
This speaks for itself. So much entitlement in this post.
Chess is a game with a very high skill gap. Candyland literally has no skill gap at all. One is a game that has stood the test of time for centuries, entire industries revolve around, and people willingly dedicate many years of their life to improving even if they never master it. The other is something they stop playing after the age of six. Skill gaps are a good thing.
While I do think that number have gotten way outta control - the difference between good DPS and bad DPS was maybe 10k to 15k when the game came out - it seems everybody absolutely hated zos's efforts to reign that in a few patch ago. So they went the other way and made it much easier for people to raise their numbers by obscene amounts. This is the result of that. Instead of everyone capping out at 25k to 30k dps you now have some easier-to-use builds that give you 100k. Ideal solution? I don't think so. But for once I'm going to side with ZoS and say they did exactly what the community asked for. I want a skill gap because I rather like idea of having room to grow.
PrimeSeptim wrote: »
In my opinion, there are two groups of people in ESO: The MMO players and the Elder Scrolls players.
The former being all about numbers, spreadsheets, being better than everyone else and usually have an elitist attitude. They treat it like a second job. Everything has to be so efficient and methodical. They judge people based on how they choose to play the game. The latter being all about the story, RP and just enjoying the game. Really nice, chill people. But they seem pretty rare.
are you joking? they just keep making the game easier and easier and people keep complaining. its unreal.
Chess is a game with a very high skill gap. Candyland literally has no skill gap at all. One is a game that has stood the test of time for centuries, entire industries revolve around, and people willingly dedicate many years of their life to improving even if they never master it. The other is something they stop playing after the age of six. Skill gaps are a good thing.
While I do think that number have gotten way outta control - the difference between good DPS and bad DPS was maybe 10k to 15k when the game came out - it seems everybody absolutely hated zos's efforts to reign that in a few patch ago. So they went the other way and made it much easier for people to raise their numbers by obscene amounts. This is the result of that. Instead of everyone capping out at 25k to 30k dps you now have some easier-to-use builds that give you 100k. Ideal solution? I don't think so. But for once I'm going to side with ZoS and say they did exactly what the community asked for. I want a skill gap because I rather like idea of having room to grow.
well said. People like to be challenged. People like to have things/others to aspire to get or overcome. This is gone from eso, and it really shows. If you want to target casual players, who play for a few months and then leave, then fine but it does little good for the game. The players who actually care to go above and beyond for the eso community are mostly gone, and it shows. Whether its guild leaders, content creators, community leaders, addon creators, people who create in game events.
I could give you a huge list of people in the categories i just listed who are just gone because of game direction, and time will show how unfortunate that is. Community is everything in an mmo.
To give a current example i would compare it to classic world of warcraft. Its been pretty dead for a while, but some months ago a small amount of people started using an addon to track and play "hardcore" where death means you delete the character. Then it blew up and blizzard made offical servers. And now hardcore is very popular and regular classic wow had a massive resurgence of players. Because of community members that started a movement in the game. You will never see something like that in eso, not the way things are now.
I mean ***, youd be hard pressed to find a dueling tournament these days in eso. Its so damn sad. I think back to sitting around the mournhold stairs with a hundred people around talking and trading, and looking for people to run dungeons with, and asking for information. Or being in any capitol city back in one tamriel to morrowind, where 30 people would be dueling and the chat would be full of people LFG and trading.
Or the pvp tournaments we had in cyrodil. Or the dueling tournaments multiple people used to have every week. Or the time sypher pk came to xbox to host a pvp tournament, or another time he came to start his stupid RGB guild, and there was hundreds and hundreds of people all around in the same area interacting and having fun.
Zos wanted to turn eso into a casual friendly non mmo mostly solo experience, and they're succeeding. Like mmo players want to play an mmo and while eso is certainly an mmo, it feels less and less like it every year. You can disagree with me if you want to, but if you think this community is anything like what it used to be, i just think you're flat out wrong.
And you cant say the game isnt easy and casual friendly. It is the path zos has chosen whole heartedly. I think that mind set, combined with many other issues such as making combat more clunky, stupid nerfs, stupid sets, terrible rewards, terrible performance, hybridization, and more, has caused eso to lose many endgame players and many players who cared to go above and beyond for the community. But like i said, this is the path zos has chosen.
The "skill" gap between casual and hardcore players is too large.....
I hate being the guy that "sucks at the game" because i chose a different playstyle that 90% of all others who just want higher damage numbers and will do anything to get them...
I shouldnt be expected to look up build videos or ask for help ESPECIALLY if i am a seasoned fantasy rpg gamer...
There are so many fun playstyles in the game that could be effective but just suck in all aspects of the end-game when they really should be viable but instead we have got these insane "stack as many defenses and buffs as you can (cheese) without losing optimal damage" builds. Idk i always hated games where you only had one or two ways to play your class and i dont think eso was meant to be that way..
ive played through the fun parts of the game enough times to be over it an new content isnt really doing it for me so i will probably just pick up another game and come back purely to reexperience base game factions + a few dlc.. so no biggie just if you're wondering why pvp is fokn ded 24/7 and end-game pve is pure toxicity to play..
barney2525 wrote: »Why should we, as causals, who focus on PVE, (such as myself), be able to be as 'skilled' and competent in PvP combat as those who have worked for years perfecting their craft, when we have not put in that time and effort to become that skilled ?
Anybody Can be great and skilled in combat. ... IF they decide to put in the work and effort required. And part of that work is having the character die ( or is it dye? ) many times as they are developing the skill.
Endless Archive: even arc 1 is impossible to do with a companion (dragon boss!)
Bastion Nymic: absolute nightmare, no point ever trying to solo this again
Roaming world bosses and the new seekers: impossible to do without plenty of help
New world bosses: impossible without plenty of help, can wipe even largish groups
Last DLC dungeons: absolute pain to do, several bosses took several attempts (with a group who has done all dungeons, usually exactly once because the healer would never ever visit any of them again, just once for the quest)
are you joking? they just keep making the game easier and easier and people keep complaining. its unreal.
Actually, the exact opposite is true.
Endless Archive: even arc 1 is impossible to do with a companion (dragon boss!)
Bastion Nymic: absolute nightmare, no point ever trying to solo this again
Roaming world bosses and the new seekers: impossible to do without plenty of help
New world bosses: impossible without plenty of help, can wipe even largish groups
Last DLC dungeons: absolute pain to do, several bosses took several attempts (with a group who has done all dungeons, usually exactly once because the healer would never ever visit any of them again, just once for the quest)
The game is trying to become more and more annoying. It seems all non-hardcore players are supposed to get the memo that they are absolutely unwanted in this game and they should finally leave.
This is whjat I had been afraid of when the campaign for harder or veteran overland started - we seem to be getting "harder everything new", so there will be nothing left apart from the story.
Are we supposed to stay away for eleven and a half months, just to log in for a couple of days and do the story each June?
are you joking? they just keep making the game easier and easier and people keep complaining. its unreal.
Actually, the exact opposite is true.
Endless Archive: even arc 1 is impossible to do with a companion (dragon boss!)
Bastion Nymic: absolute nightmare, no point ever trying to solo this again
Roaming world bosses and the new seekers: impossible to do without plenty of help
New world bosses: impossible without plenty of help, can wipe even largish groups
Last DLC dungeons: absolute pain to do, several bosses took several attempts (with a group who has done all dungeons, usually exactly once because the healer would never ever visit any of them again, just once for the quest)
The game is trying to become more and more annoying. It seems all non-hardcore players are supposed to get the memo that they are absolutely unwanted in this game and they should finally leave.
This is what I had been afraid of when the campaign for harder or veteran overland started - we seem to be getting "harder everything new", so there will be nothing left apart from the story.
Are we supposed to stay away for eleven and a half months, just to log in for a couple of days and do the story each June?
Lots of misinformation in this thread. What is viable depends on the level of content you intend to do— I can get 75k on a trial dummy with some real weird builds. Even then, “one way to play” only really comes in when it comes to RG and DSR HM as well as trial trifectas. As long as you do enough damage for the content you’re intending to do then it’s fine. I do think some old sets could be buffed though and more niches could be supported.
As for HA builds, most endgamers actually support it. There’s efforts by endgamers to get casuals to become endgamers. As someone who is one of the few who doesn’t support HA builds it’s more complicated than “it’s not la weaving so it’s bad”. I just want the tankiness of the build toned down and for 2-bar HA to be viable, not for HA to be wiped from existence.
I do think that the skill gap should exist though. Yes, you need to learn your rotation, yes you need to learn how to weave (except HA builds and arcanist it’s passable, though weaving will still crank out more damage), yes you need to practice on the dummy, yes you need to know how to switch gear and flex skill spots. We can’t have everything handed to us. If you don’t want to learn as a dps, learn as a healer or a tank. There’s a skill gap there too but you have no dummy to practice on.
How did you reach that conclusion, when the OP literally wrote "I just want the tankiness of the build toned down and for 2-bar HA to be viable, not for HA to be wiped from existence"?YetAnotherLinuxUser wrote: »so in the end you want everyone on a bar swapping light attack style.
are you joking? they just keep making the game easier and easier and people keep complaining. its unreal.
Actually, the exact opposite is true.
Endless Archive: even arc 1 is impossible to do with a companion (dragon boss!)
Bastion Nymic: absolute nightmare, no point ever trying to solo this again
Roaming world bosses and the new seekers: impossible to do without plenty of help
New world bosses: impossible without plenty of help, can wipe even largish groups
Last DLC dungeons: absolute pain to do, several bosses took several attempts (with a group who has done all dungeons, usually exactly once because the healer would never ever visit any of them again, just once for the quest)
The game is trying to become more and more annoying. It seems all non-hardcore players are supposed to get the memo that they are absolutely unwanted in this game and they should finally leave.
This is what I had been afraid of when the campaign for harder or veteran overland started - we seem to be getting "harder everything new", so there will be nothing left apart from the story.
Are we supposed to stay away for eleven and a half months, just to log in for a couple of days and do the story each June?
boi_anachronism_ wrote: »Chess is a game with a very high skill gap. Candyland literally has no skill gap at all. One is a game that has stood the test of time for centuries, entire industries revolve around, and people willingly dedicate many years of their life to improving even if they never master it. The other is something they stop playing after the age of six. Skill gaps are a good thing.
While I do think that number have gotten way outta control - the difference between good DPS and bad DPS was maybe 10k to 15k when the game came out - it seems everybody absolutely hated zos's efforts to reign that in a few patch ago. So they went the other way and made it much easier for people to raise their numbers by obscene amounts. This is the result of that. Instead of everyone capping out at 25k to 30k dps you now have some easier-to-use builds that give you 100k. Ideal solution? I don't think so. But for once I'm going to side with ZoS and say they did exactly what the community asked for. I want a skill gap because I rather like idea of having room to grow.
well said. People like to be challenged. People like to have things/others to aspire to get or overcome. This is gone from eso, and it really shows. If you want to target casual players, who play for a few months and then leave, then fine but it does little good for the game. The players who actually care to go above and beyond for the eso community are mostly gone, and it shows. Whether its guild leaders, content creators, community leaders, addon creators, people who create in game events.
I could give you a huge list of people in the categories i just listed who are just gone because of game direction, and time will show how unfortunate that is. Community is everything in an mmo.
To give a current example i would compare it to classic world of warcraft. Its been pretty dead for a while, but some months ago a small amount of people started using an addon to track and play "hardcore" where death means you delete the character. Then it blew up and blizzard made offical servers. And now hardcore is very popular and regular classic wow had a massive resurgence of players. Because of community members that started a movement in the game. You will never see something like that in eso, not the way things are now.
I mean ***, youd be hard pressed to find a dueling tournament these days in eso. Its so damn sad. I think back to sitting around the mournhold stairs with a hundred people around talking and trading, and looking for people to run dungeons with, and asking for information. Or being in any capitol city back in one tamriel to morrowind, where 30 people would be dueling and the chat would be full of people LFG and trading.
Or the pvp tournaments we had in cyrodil. Or the dueling tournaments multiple people used to have every week. Or the time sypher pk came to xbox to host a pvp tournament, or another time he came to start his stupid RGB guild, and there was hundreds and hundreds of people all around in the same area interacting and having fun.
Zos wanted to turn eso into a casual friendly non mmo mostly solo experience, and they're succeeding. Like mmo players want to play an mmo and while eso is certainly an mmo, it feels less and less like it every year. You can disagree with me if you want to, but if you think this community is anything like what it used to be, i just think you're flat out wrong.
And you cant say the game isnt easy and casual friendly. It is the path zos has chosen whole heartedly. I think that mind set, combined with many other issues such as making combat more clunky, stupid nerfs, stupid sets, terrible rewards, terrible performance, hybridization, and more, has caused eso to lose many endgame players and many players who cared to go above and beyond for the community. But like i said, this is the path zos has chosen.
Completey. And this is why actual end game players, those guys that hit 115 or 125k, they want more folks to enter the community. We are shrinking and we all know this. After a while there wont be anyone at that level left to raid with. Id guess the folks running this level of content at a couple hundred maybe on my server. One of my raid teams started out as part of project vitality out of the eso u discord. If you dont know it look it up. It ended because so many leads left after u35 because their teams, both experienced and those getting first vet clears, had to start from scratch. Thats the reality of true end game here. The majority were happy about oaken builds because we saw a chance for new a new generation because guess what? We get burned out eventually. A lot of folks in progs i helped out with started with oaken and it gave them confidence and interest in trying other builds and other content, from younger players to folks up in their 70s. They could focus on learning mechanics and not struggle because they were worried about not hitting the numbers. Its not that these players are forced into meta builds, they get to the point where they want to try them because they get really invested in the success of their teams.
Now i wont be disingenuous and say there arent trash pandas in my community, there are but they are the minority. That is with any community where things are in any way competitive but largely the folks that were mad about oaken were the folks who struggled to hit in the 80s or had just broken 90k. They looked at it as an insult to the work they put in because they dont yet understand how small we are and the positive aspects of that playstyle being available.
JanTanhide wrote: »These threads are quite interesting to me. I've been in this game nearly 9 years and completed most content. I've yet to find an "Elite Player".
The Tags being applied to players is very derisive and certainly not good for the community in my opinion.
When I first started this game I had no idea how to play and wandered around for a year or so with junk dropped gear playing in first person mode. (I didn't know all I had to do was scroll out for third person. Those were the days).
I couldn't beat three NPC's in Wrothgar at the same time. I died every time. I didn't know how the game worked nor did I know about anything else in the game. The game is huge in more ways than one. I'm still learning the game even with over 18,000 hours in it on multiple accounts.
My level of understanding and being able to do Vet content is not what others is. That's perception. I can say this, if you want to improve and understand how the game works you have to devote time to learn the core of the game and keep going.
I.M.O. it's not good to ask ZOS to change the game to accommodate someone that has not or will not put in the time and effort others have to improve their builds and skill level to accomplish harder content.
I'm not an Elite player, I'm someone who has take the time over many years to learn the game and improve. It's a learning process that never ends. ZOS is always changing various aspects in the game so one has to keep up with those changes and understand the impact.
Fair Winds And Following Seas