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"skill issue"

Sparxlost
Sparxlost
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The "skill" gap between casual and hardcore players is too large.....

I hate being the guy that "sucks at the game" because i chose a different playstyle that 90% of all others who just want higher damage numbers and will do anything to get them...
I shouldnt be expected to look up build videos or ask for help ESPECIALLY if i am a seasoned fantasy rpg gamer...
There are so many fun playstyles in the game that could be effective but just suck in all aspects of the end-game when they really should be viable but instead we have got these insane "stack as many defenses and buffs as you can (cheese) without losing optimal damage" builds. Idk i always hated games where you only had one or two ways to play your class and i dont think eso was meant to be that way..

ive played through the fun parts of the game enough times to be over it an new content isnt really doing it for me so i will probably just pick up another game and come back purely to reexperience base game factions + a few dlc.. so no biggie just if you're wondering why pvp is fokn ded 24/7 and end-game pve is pure toxicity to play..
Edited by Sparxlost on August 5, 2023 11:03AM
  • Sarannah
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    The problem with this is two-fold. One: The DPS gap is too large, and two: Elite players do not accept other playstyles other than the barswapping/LA weaving one.

    1: The DPS gap between skilled and non-skilled players in similar build/gear is too large, where this is bad for both of those groups. The 'bad' players will get kicked and experience toxicity, where the elite players will have to kick bad players and have to wait for replacements. The DPS gap should be closed/removed somehow.

    2: The DPS gap could be solved by allowing different playstyles, yet every time ZOS adds a new playstyle that can hold their own in high content, some elite players ask for it to be removed/nerfed. As these elite players will only accept the two-bar weaponswapping/LA weaving playstyle as the way to play ESO. Look at playstyles like the original oakensoul, HA builds, etc. Instead of creating more and more different playstyles like these, ZOS listens to a few elite players and removes those playstyles to where they are no longer viable. The game would be much more fun if there were a few dozen of these playstyle types, instead of the one and only viable two-bar playstyle. (having a few dozen different playstyles, would also liven up PvP, especially if some playstyles would counter some other playstyles)

    But this is something for ZOS to solve, if they want more people playing the game. As the game is attracting more and more casuals, it would make sense to create more easy-to-play/fun-to-play functional endgame playstyles. As that would make all groups happy, and would get more players playing.

    The current day and age is not one where players are going to spend weeks on learning rotations/DPSing/be practicing on dummies, they will instead move to other games/activities. Games where there is no roadblock preventing them from entering the fun activities right away. (Without this roadblock, I could see ESO's population skyrocket)

    It's better to have fun with your own build, than to copy someone else's build and not have fun. You don't always have to listen to other players. Just find your fun!

    PS: I use my own builds and like to play through the zones in a relaxing way, I also tank dungeons in my own way/build.
    PPS: Just because earlier players had to suffer for weeks and learn rotations/barswapping for weeks, does not mean everyone should or even wants to. I know I don't and won't.
  • FeedbackOnly
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    A lot of this is being forced from endgame. Not everything is actually dps race.

    Things will improve once endgame players don't have an monopoly on endgame. Like how many millions does it cost for even veteran hrc..

    It won't be perfect but after end game loses their iron grip on trials then we can have better diversity . It's actually what happened to dungeons. It used to be if you are the wrong race then kick
  • Jack-0
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    Sarannah wrote: »
    Instead of creating more and more different playstyles like these, ZOS listens to a few elite players and removes those playstyles to where they are no longer viable.

    I really do not like this anti-elitist rhetoric. What's no longer viable? Oaken builds are doing just fine at the moment; the next update seems a bit heavy handed but I don't think it spells the end of the 1 bar HA build.

    Current end-game players, by and large, do not out and out gatekeep, this strikes me as a very unfair and harmful misconception that perpetuates the 'us' and 'them' split in the community. I'm an endgame player and trial leader myself, I work with 2 others to run 3 trials per week and not a single one of us insists on 2 bar builds only.

    My personal opinion on oaken builds is that they are a good gap-closer between the floor and the ceiling, and indeed I'd encourage anyone that's not very good at LA weaving to go oaken, but I'd also keep encouraging them to keep putting the time and effort in with a 2 bar, LA-weaving build because the ceiling is higher (as it should be - it's substantially more demanding than an oaken build is, and with fewer boons to aid survival).
  • Ishtarknows
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    Endgamers don't have a monopoly on trials.

    There's nothing to stop anybody getting another 11 like-minded people together to prog harder content. Why not try that?
  • Jierdanit
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    A lot of this is being forced from endgame. Not everything is actually dps race.

    Things will improve once endgame players don't have an monopoly on endgame. Like how many millions does it cost for even veteran hrc..

    It won't be perfect but after end game loses their iron grip on trials then we can have better diversity . It's actually what happened to dungeons. It used to be if you are the wrong race then kick

    Trials are the PvE Endgame for eso. If you don't like the way people do them then form your own group or stay out of them.

    If you are not willing to get an Endgame pve build don't expect others to let you take part in Endgame pve.
    PC/EU, StamSorc Main
  • Soarora
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    Lots of misinformation in this thread. What is viable depends on the level of content you intend to do— I can get 75k on a trial dummy with some real weird builds. Even then, “one way to play” only really comes in when it comes to RG and DSR HM as well as trial trifectas. As long as you do enough damage for the content you’re intending to do then it’s fine. I do think some old sets could be buffed though and more niches could be supported.
    As for HA builds, most endgamers actually support it. There’s efforts by endgamers to get casuals to become endgamers. As someone who is one of the few who doesn’t support HA builds it’s more complicated than “it’s not la weaving so it’s bad”. I just want the tankiness of the build toned down and for 2-bar HA to be viable, not for HA to be wiped from existence.
    I do think that the skill gap should exist though. Yes, you need to learn your rotation, yes you need to learn how to weave (except HA builds and arcanist it’s passable, though weaving will still crank out more damage), yes you need to practice on the dummy, yes you need to know how to switch gear and flex skill spots. We can’t have everything handed to us. If you don’t want to learn as a dps, learn as a healer or a tank. There’s a skill gap there too but you have no dummy to practice on.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • Thorntongue
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    OP, play the way you want. Don't worry about these self proclaimed elite players. Obviously there are some people whose peak in life is being an expert button presser, let them have their glory, don't let them get to you. Enjoy the game as you see fit. I guess what I mean is don't worry about other people. I agree with you, you can only play content so much and you have to move on. It's fun to come back again though, it's a game, not a job. Some will argue that because this game is their life...
  • RicAlmighty
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    What most threads like this come down to is that the person making the thread is incapable (for whatever reason) of reaching out to other like-minded players to form a group and play the game. So, they (in their mind) are *forced* to resort to PUGs for Dungeons/Trials. There, they are subject to the rules/preferences/whims of the group leader and others that want to have a quick, easy run of the activity.

    There are two solutions to this for the OP. One, learn to reach out to others, either through a guild or Discord or elsewhere and form your own group so that you can play however you want with whatever gear you want. Or two, improve your game so that you are able to contribute to pick-up-groups and not be a liability in those activities. Remember, you are on a team. There are either 3 or 11 other people that are expecting you to pull your weight in these activities and if you cannot, then they are certainly within their rights to be a little put off.

    So, choose one of these two options and move forward. Best of luck to you.
    Content Pass is not the answer. It is a question, the answer is No.
  • tincanman
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    @Soarora nailed it, I think: it depends on what you want to do as that tends to be the limiter (okay, sometimes people, too, but it depends on if the objective is to skip mechanics or just have fun playing).

    Good social guilds are brilliant for 'any build' open access. They might have an achievement-pushing trial group but their focus tends to be on having fun, being open and accessible to all and just trying stuff inclusively.
  • Northwold
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    I think it would have been an idea to make bosses have multiple mechanics to attack them, rather than just splurge damage, and, for example, to give different bosses an achilles heel for certain, each time *unique* skills, that only certain classes / setups / gear have. Everyone else would just have to grind them.

    As it is, winning the game is about who does the most damage. It's silly.

    I guess the same goes for PvP. Specific *vulnerabilities* to both players and bosses that only certain types of specific skill or gear can exploit would make things a whole lot more varied and balanced.
    Edited by Northwold on August 5, 2023 9:39PM
  • Zastrix
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    Endgamer PvE-er. I didn't have an issue with HA/Oakenbuilds inherently. I did have an issue a few patches ago where people using just HA could out-DPS DDs going all out in gears/skills/passives etc. but that's because I spent a LOT of my time to get to my level and having someone a cheese one button build do more than me was VERY discouraging to say the least. After the recent patches it's okay now by doing slightly less damage and my effort doesn't seem for naught.

    The only times I don't want one-bar builds in my trials when I'm leading is in vCR due to bar-swap and in some dungeons when I'm trying trifectas because usually in my exp. oaken-builds do the HMs by holding one button but don't actually have the required skillset (knowing when to dodge, bash, block, interrupt, apply debuffs) to do a trifecta.

    Edit: the damage difference is super-big but the skill difference is also super-big. It's not like in GW2 where you don't have LAs and LA weaving, where you don't have proc sets etc. There's way more variables in ESO IIRC so when you're not getting the correct buffs, over multiple buffs it can be seen.
    Edited by Zastrix on August 5, 2023 9:47PM
    110-114k Stage 4 Vamprie Magblade u39
    Aldmeri Dominion did nothing wrong in Shadowfen.
  • Braffin
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    It's possible to successfully complete 95% of this game's content with almost every fun-build I can think of. Not much skill involved either, just play mechanics and don't try to rush.

    The 5% remaining are PvP and vet hm trials (and maybe some dlc dungeons), but that's not a problem as there is a normal mode available which enables players to play however they want while experiencing said content.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • MidniteOwl1913
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    I have seen numerous negative posts over the last year about "one-buttons 75k" Oakensoul HA builds. Some of them posted examples of the builds and state that *anybody* could achieve the same results. I tried them, I tried some variations on them, I tried different classes. I could not get anywhere near 75k just holding down one button on the trail dummy and in content of course the very idea is laughable. And yes some same people were calling for all manner of nerfs directed at the build, to the ring, to the sets to the lightening staff. Even when it was pointed out that there are 2 bar HA builds that use many of the same items they still called for nerfs.

    I get that it is possible to get higher dps with a HA oakensoul build for averaged skilled players than using the more traditional 2-bar LA but more skilled players using the 2-bar will always outperform the one-bar.

    Does having someone on a one-bar build get 70% of the DPS of your traditional 2 bar build (admittedly with less effort) really diminish the accomplishment of you reaching 110k+?
    PS5/NA
  • merpins
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    Yes toxicity happens and people don't get to do trials due to low DPS, but the majority do regardless of their damage numbers. You just gotta join a guild that's not toxic, and actually show that you're trying to improve your gameplay. I'm personally tired of all DPS builds using the same 4 sets, but there's tons of off-meta builds and options that work nearly as well that groups will accept. For example my main is an off-meta bleed Warden, and it kicks ass doing 120k dps pretty easily, and not a single set is what would normally be called meta.
  • HarroHerro
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  • Soarora
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    I have seen numerous negative posts over the last year about "one-buttons 75k" Oakensoul HA builds. Some of them posted examples of the builds and state that *anybody* could achieve the same results. I tried them, I tried some variations on them, I tried different classes. I could not get anywhere near 75k just holding down one button on the trail dummy and in content of course the very idea is laughable. And yes some same people were calling for all manner of nerfs directed at the build, to the ring, to the sets to the lightening staff. Even when it was pointed out that there are 2 bar HA builds that use many of the same items they still called for nerfs.

    I get that it is possible to get higher dps with a HA oakensoul build for averaged skilled players than using the more traditional 2-bar LA but more skilled players using the 2-bar will always outperform the one-bar.

    Does having someone on a one-bar build get 70% of the DPS of your traditional 2 bar build (admittedly with less effort) really diminish the accomplishment of you reaching 110k+?

    The concern of oakenHA is broken into two groups. You can focus on the casuals who are supposedly jumping into endgame just by making one build or you can focus on the endgamers using oakensorc to cheese. I have heard numerous people here on the forums say their experience with the former is that they are not able to be as tanky or damagey or healy as people say oakenHA is. OakenHA in the hands of endgamers is a problem though. It's tanky and does comparable damage to a traditional build and has lots of aoe damage, making it the meta for things like immortal redeemer and unchained. Bringing down the tankiness and the high-end damage a bit or killing the aoe damage would fix the problem. Killing the aoe damage seems very unpopular as it changes the playstyle and makes it harder to use in overland and I'm not happy with the change we are getting because of that. The former I think is the best idea then, with a catch. Make a new mythic that reduces LA damage and buffs HA damage but isn't 1-bar only. Maybe also have it cause LAs to restore resource and HA to take resource. HA should be a viable playstyle at the same level a traditional build is but only if it is balanced with the difficulty of a traditional build. I think Arcanist is zos' solution with its long channeled beam but that doesn't change how it's a paid class or solve the tankiness issue with oakenHA.

    I will say though I've seen the oakensorc hype die down now that people are playing around with arcanist... but it could also be because I've blocked most of the people asking for only oakensorcs for content...
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
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  • disintegr8
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    What does it matter if someone 'cheeses' with an Oakensorc?

    In this context, I define to 'cheese' as doing something the easy way and don't see it as a problem.

    I think some people are just too concerned with what others are doing and/or how they are doing it, whereas outside of PVP it doesn't really matter. Most end game content runners run in guilds or with regular friends and any that run with randoms should not expect anything special.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Skullstachio
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    Sparxlost wrote: »
    The "skill" gap between casual and hardcore players is too large.....

    I hate being the guy that "sucks at the game" because i chose a different playstyle that 90% of all others who just want higher damage numbers and will do anything to get them...
    I shouldnt be expected to look up build videos or ask for help ESPECIALLY if i am a seasoned fantasy rpg gamer...
    There are so many fun playstyles in the game that could be effective but just suck in all aspects of the end-game when they really should be viable but instead we have got these insane "stack as many defenses and buffs as you can (cheese) without losing optimal damage" builds. Idk i always hated games where you only had one or two ways to play your class and i dont think eso was meant to be that way..

    ive played through the fun parts of the game enough times to be over it an new content isnt really doing it for me so i will probably just pick up another game and come back purely to reexperience base game factions + a few dlc.. so no biggie just if you're wondering why pvp is fokn ded 24/7 and end-game pve is pure toxicity to play..
    Oops, my Finger slipped.

    I also know the feeling and so do many others.
    https://www.youtube.com/watch?v=Nwy7ipzMzAY
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • AnduinTryggva
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    Sparxlost wrote: »
    The "skill" gap between casual and hardcore players is too large.....

    I hate being the guy that "sucks at the game" because i chose a different playstyle that 90% of all others who just want higher damage numbers and will do anything to get them...
    I shouldnt be expected to look up build videos or ask for help ESPECIALLY if i am a seasoned fantasy rpg gamer...
    There are so many fun playstyles in the game that could be effective but just suck in all aspects of the end-game when they really should be viable but instead we have got these insane "stack as many defenses and buffs as you can (cheese) without losing optimal damage" builds. Idk i always hated games where you only had one or two ways to play your class and i dont think eso was meant to be that way..

    ive played through the fun parts of the game enough times to be over it an new content isnt really doing it for me so i will probably just pick up another game and come back purely to reexperience base game factions + a few dlc.. so no biggie just if you're wondering why pvp is fokn ded 24/7 and end-game pve is pure toxicity to play..

    To be honest given the extreme complexity of the skill and passive setups and gear with the almost inifinite possibilities it is probably unavoidable to have an optimum that will give you the best value with respect to one's role objective. It's intrinsic to the complexity.

    I cannot see how you could mend it without completely rethinking the entire system - which will not happen.
  • FeedbackOnly
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    Endgamers don't have a monopoly on trials.

    There's nothing to stop anybody getting another 11 like-minded people together to prog harder content. Why not try that?

    Unfortunately they do, most people aren't leaders. We need premade group finder to give us diversity.

    Why do people say there's only a few good sets when in reality you can reach dps requirements with almost any
  • Soarora
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    Endgamers don't have a monopoly on trials.

    There's nothing to stop anybody getting another 11 like-minded people together to prog harder content. Why not try that?

    Unfortunately they do, most people aren't leaders. We need premade group finder to give us diversity.

    Why do people say there's only a few good sets when in reality you can reach dps requirements with almost any

    Someone still needs to lead the trial. What they don’t tell you is when addons aren’t out yet and strats are unknown endgamers will spend hours in the trial. Vet Dreadsail reef there was 7 hours for one run and 5 for another I think. Slowly widdling it down to an hour or less. That’s why people were requiring DSR clears for DSR for a couple weeks— because progging first boss took 2+ hours in of itself. My first vSS took 2 hours and that was with known strats. A low-damage group who doesn’t know strats is going to have a miserable time in vet trials.
    Oh, also vHoF and vDSR would be impossible because the tanks need to swap bosses and there’s no voice chat on PC. You can’t type and tank at the same time. I can type and dps or type and heal but tanking you kinda need to be holding block.

    While you can use many sets it depends on what level you mean by dps requirements. You can do a normal trial in thunder caller/stormfist/storm-cursed revenge but that might not cut it for RG HM or DSR 2nd boss or vSS portals. People push for the meta because it’s the best for that situation but as long as you do enough damage for the content you’re trying to join, no one’s going to pull up a log and say you need to go change.
    There are DPS checks and additionally… the lower the DPS, the harder it is on the tanks.
    Edited by Soarora on August 6, 2023 3:07PM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
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    • Dungeons: 32/32 HMs - 25/26 Tris
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  • jle30303
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    There's also the issue: People expect you to *have* certain sets... that you can only get from vet trials and vet dungeons... But to GET those sets, you have to be able to do the vet trials and vet dungeons WITHOUT those sets, in order to get them as rewards.

    What do you wear during the process of getting those sets?
  • Agenericname
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    jle30303 wrote: »
    There's also the issue: People expect you to *have* certain sets... that you can only get from vet trials and vet dungeons... But to GET those sets, you have to be able to do the vet trials and vet dungeons WITHOUT those sets, in order to get them as rewards.

    What do you wear during the process of getting those sets?

    The only gear that requires vet in dungeons is the monster helm. Slimcraw is probably one of the more popular at the moment for a DD. Wayrest isnt difficult. Even then, sets for supports like Naz, Symphony, Arch Druid, etc, they do not require HM. Just a clear. Crimson, Turning Tide, Pillars or Nirn, SPC, Z'en's, Catalyst, etc can all be obtained in normal dungeons.

    For trial gear, the difference between perfected and non-perfected isnt substantial. Unless youre in a really sweaty group, not many are going to refuse to roster you because you only have non-perfected Relequen, for example. It can be obtained in normal trials. I dont think Ive ever seen it happen.
  • Soarora
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    jle30303 wrote: »
    There's also the issue: People expect you to *have* certain sets... that you can only get from vet trials and vet dungeons... But to GET those sets, you have to be able to do the vet trials and vet dungeons WITHOUT those sets, in order to get them as rewards.

    What do you wear during the process of getting those sets?

    Use crafted/overland/buyable gear until you do normal dungeons and trials then use the gear from the normal dungeons and trials to do veteran dungeons for the monster sets and then do veteran trials for perfected gear.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • ArchMikem
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    Jierdanit wrote: »
    A lot of this is being forced from endgame. Not everything is actually dps race.

    Things will improve once endgame players don't have an monopoly on endgame. Like how many millions does it cost for even veteran hrc..

    It won't be perfect but after end game loses their iron grip on trials then we can have better diversity . It's actually what happened to dungeons. It used to be if you are the wrong race then kick

    Trials are the PvE Endgame for eso. If you don't like the way people do them then form your own group or stay out of them.

    If you are not willing to get an Endgame pve build don't expect others to let you take part in Endgame pve.

    If your build is good enough for Vet Dungeons, then it's good enough for Trials. It's how you use that build that matters most. That kind of attitude is what creates the conflict and divide. Players being excluded cause they aren't geared just right?
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Ragnarok0130
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    OP you are able to improve just like everyone else as ESO is a level playing field where the only thing holding you back is your own time/effort/commitment to improving. This is an MMO and not single player Skryim, and in MMOs if you want to run end game content it's always been expected that people farm gear, research builds, keep up with the meta and change their builds after patches, research raids outside of running them, join guilds and a lot of practice. There's no shortcut to running end game content unless one wishes to be one of those pathetic souls who buy carries.

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    jle30303 wrote: »
    There's also the issue: People expect you to *have* certain sets... that you can only get from vet trials and vet dungeons... But to GET those sets, you have to be able to do the vet trials and vet dungeons WITHOUT those sets, in order to get them as rewards.

    What do you wear during the process of getting those sets?

    @jle30303 to answer your question there's a progression for getting into trials, you can't go from overland and expect to accepted into mechanics heavy veteran trials with little to no group experience. Start by researching builds for your role. Most sites have a progression where you can start off running a crafted sets while farming dungeons on normal to get your basic dungeon sets - remember you get the same sets in normal as you do in veteran so farm them on normal and improve them via crafting. Once you're capable in your role using an actual build and have the requisite dungeon sets move to the veteran versions of those dungeons to get the recommended monster sets for your role/build since monster sets only drop in veteran dungeons. Be sure to research the veteran mechanics of the dungeons since often there are additional mechs to do in vet. Of note the Golden vendor each weekend typically sells either monster helms or shoulders which can help you get your sets faster for a bit of gold or AP.

    Once you have your dungeon sets start joining Craglorn normal Trial PUGs to farm your trial sets; you may also make some excellent contacts via PUGing yourself and may find a guild to join. I recommend joining a guild that runs trials as this will allow you to not only get your trial sets faster it could also accelerate your dungeon set farming since even DPS have a couple of different sets that they may need to run, and you'll get to run trials more often without relying on zone chat in Craglorn. You're likely to learn a lot too from speaking with people in your guild who play your role as they may have a lot of information/expertise/pointers to give you that are not covered in generic build guides that can help you improve.

    I know this method works because for the majority of ESO's life I was a casual playing with a solo overland build doing story content and world events with the occasional foray into dungeons since I was actively raiding end game in SWTOR and didn't have the time to raid in 2 MMOs simultaneously. After I stopped raiding in SWTOR I wanted to finally experience end game in ESO and had to do all of the things that I just mentioned from researching builds for my role to networking and PUGing myself by answering Craglorn PUG adverts. Now I've completed all of the trial hard modes except for RG/DSR/SE which I have partials on most of those so I can personally attest that this method is able to get you into raiding with effort and the right mindset. To find a raiding guild you can use the ESOU guild finder to help your search.
  • sarahthes
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    jle30303 wrote: »
    There's also the issue: People expect you to *have* certain sets... that you can only get from vet trials and vet dungeons... But to GET those sets, you have to be able to do the vet trials and vet dungeons WITHOUT those sets, in order to get them as rewards.

    What do you wear during the process of getting those sets?

    Crafted/overland/base game dungeon sets to farm dlc dungeons and normal trials for non-perfected.
  • Ragnarok0130
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    A lot of this is being forced from endgame. Not everything is actually dps race.

    Things will improve once endgame players don't have an monopoly on endgame. Like how many millions does it cost for even veteran hrc..

    It won't be perfect but after end game loses their iron grip on trials then we can have better diversity . It's actually what happened to dungeons. It used to be if you are the wrong race then kick

    "after end game loses their iron grip on trials then we can have better diversity" There is so much wrong with this statement. First "End game" does not have a "grip" on trials as anyone can form their own trial group and run a trial. The thing is that people who like to play the victim complaining that they're not allowed to play reindeer games are the ones who don't want to put in the effort to meet the requirements that the raid lead puts out; they want to be carried and are mad groups don't want to carry them with their Skryim solo build. I've seen groups form with the "anti-meta no standards" mentality and eventually they start clearing content and want to move onto harder content. Then as they do the harder content they mysteriously begin operating like the groups they formerly lambasted as "gatekeepers" because they see that they see the need to use effective builds, to use good strategies, and might need the elusive support DPS. Regarding your DPS comment, DPS is king in ESO as it can make everything easier which is why absolutely everyone hyperfocuses on DPS in the forums from casuals to the end game players as both a positive and an absolute bogeyman depending on which group you are in.

    Trial leads don't set standards to keep people out of content. They set minimum requirements to ensure that their groups have a good chance of clearing a trial based on group comp, experience, and sets because unless the trial is a formal prog group nobody wants to beat their head against a single boss for hours on end or die to a mechanic over and over when it was listed as a farm or fun run. There is also a finite number of people who can be carried depending on the groups proficiency and the trial itself.

    If a player is inexperienced and wants to break into a new segment of the game it behooves them to operate with the "when in Rome" mindset and not come in expecting people to accommodate you since you must earn your place on roster. As a raider I don't go into PVP and complain that my trial build doesn't work, so if I want to break into PVP I need to research PVP builds for my role, practice, and talk with PVPers to learn the art of PVP just like when I went from Overland to raiding.

  • barney2525
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    Why should we, as causals, who focus on PVE, (such as myself), be able to be as 'skilled' and competent in PvP combat as those who have worked for years perfecting their craft, when we have not put in that time and effort to become that skilled ?

    Anybody Can be great and skilled in combat. ... IF they decide to put in the work and effort required. And part of that work is having the character die ( or is it dye? ) many times as they are developing the skill.

    :#
  • Anifaas
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    This is one of those topics that you can’t really discuss here productively. This is because, just like with most MMO games, the forums are where the elite players hang out there are not many casuals here in comparison, so the conversation in the official forms for any MMO game is always going to skew towards what the elitist want.

    I have been an elitist in many games, and I have been a casual in almost as many so I can see this from both points of view. Most elitists just want to compete with each other to see who can get the higher number and most casuals just want to access all the content without having to join the DPS competition with the elitists. M+ and LFR largely solved these problems over in WoW. Hopefully the content finder that ZOS is working on will alleviate the access problem for causals who want to do trials.

    I hope in the future in the classes develop some diversity though because right now they feel extremely homogenized. This is especially obvious after spending the last six weeks playing other MMOs.
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