You absolutely dont need to fight the main boss in the public dungeon in necrom to get the companion. You literally can just walk around on the left side of the map and dont go into the courtyard, all the little side bosses are only a little more difficult then delve bosses.. The only truely difficult to solo public dungeon boss is zenithar in black wood. Blackwood as a chapter was notoriously overtuned so it tracks.You cant solo every world boss?
(...)
And vet dlc dungeons are supposed to be a challenge.
I was not talking about soloing any world bosses. I'm happy enough that I have actually managed to solo at least some (base game!) world bosses. I meant that at least since Southern Elsweyr world bosses were designed to instakill entire groups of players while two or three players (usually) used to be enough for at least one of the players to stay alive at all times and eventually kill the boss. In Necrom, most bosses are simply huge annoyances.
Also, I was absolutely NOT talking about vet DLC dungeons. During the entire life of my account I have done less than a handful of vet dungeons, none of them DLC, of course, and those experiences were so utterly horrible that I most likely will never ever try another vet dungeon again. Mind you, all of the ones I did were base game, with City of Ashes 2 being the last one I ever did with a group of people I used to play with when I started about five years ago.
Apart from me, only one other player from this group still logs in regularly these days and the streamer among us does at least the dungeons once and then plays the chapter main quest after chapter release. The rest of the year she is busy playing good games, including GW2.
Vet content is completely out of the question for me, lacking a group this will hardly come as a surprise. The complete un-fun-ness of doing a vet dungeon doesn't help at all, I'm afraid.
One extremely important aspect of the utterly horrible non-elite-player ESO experience I missed in my original reply was sort of the most important one, especially considering the incredibly annoying and extremely lengthy quests to unlock the most recent companions - public dungeons.
They used to be good for 1.333 skill points and they also helped a lot with filling the sticker book for their respective region. Nowadays you have to be lucky enough to be around in the extremely rare situation that a second player turns up to try and tackle the group encounter. Yeah, in a way I feel incredibly proud that I managed to solo the (arena!) boss(es) in Gorne on two or three of my 20 characters, but I absolutely hated every single second of those fights. That the public dungeons are parts of the quests to unlock companions is utterly abysmally bad design, btw.
These days public dungeons are only yet another place to avoid completely because the newer ones were obviously only made for the crowd demanding horrifically bad (or: utterly impossible) new content.
araminta63 wrote: »FeedbackOnly wrote: »A lot of this is being forced from endgame. Not everything is actually dps race.
Things will improve once endgame players don't have an monopoly on endgame. Like how many millions does it cost for even veteran hrc..
It won't be perfect but after end game loses their iron grip on trials then we can have better diversity . It's actually what happened to dungeons. It used to be if you are the wrong race then kick
Trials are the PvE Endgame for eso. If you don't like the way people do them then form your own group or stay out of them.
If you are not willing to get an Endgame pve build don't expect others to let you take part in Endgame pve.
... and I don't.
I don't do trials. I don't pvp. I don't do group dungeons that I can't solo.
I don't even like to group for the darned Crow [snip]. All I want is to complete the quest. I don't need a lecture on how stupid it is to be an arcanist and not use that stupid beam attack. [snip] The crow is dead. No players died. Why the heck are you still sending me tells 30 mins later when I haven't responded? Oh wait.. I can't even /ignore you because my list is full from all the gold sellers I've reported.
My point is that other than twice a year for Pelinel celebrations I do not intrude on the 'real' players of this game. I'm a casual and I know it.
So [snip] just leave me alone.
Warhawke_80 wrote: »The blame isn't on Elitist players....though their attitudes certainly doesn't help.
The Blame lies with the devs and the absolute gulf they created between the casual and hardcore players, in terms of skill, in terms of rewards, and now in terms of new repeatable content...and nothing demonstrates that as much as EA.
One of the devs at this years Blizzcon said something that caused the crowd to erupt in applause. "Telling players they aren't working hard enough is basically giving the finger to the majority of our customers, everyone should have rewarding viable content, not just content for the 5%" The new expansion is completely reworking overland content.
I just think the devs needs to reexamine their priorities if all of the elder game is for 5% of the player base the other 95% isn't going to stick around, especially since games like FFXIV, WoW, SWTOR and several upcoming MMO's ...have or are... completely changing their priorities
Instead of creating more and more different playstyles like these, ZOS listens to a few elite players and removes those playstyles to where they are no longer viable.
I really do not like this anti-elitist rhetoric. What's no longer viable? Oaken builds are doing just fine at the moment; the next update seems a bit heavy handed but I don't think it spells the end of the 1 bar HA build.
Current end-game players, by and large, do not out and out gatekeep, this strikes me as a very unfair and harmful misconception that perpetuates the 'us' and 'them' split in the community. I'm an endgame player and trial leader myself, I work with 2 others to run 3 trials per week and not a single one of us insists on 2 bar builds only.
My personal opinion on oaken builds is that they are a good gap-closer between the floor and the ceiling, and indeed I'd encourage anyone that's not very good at LA weaving to go oaken, but I'd also keep encouraging them to keep putting the time and effort in with a 2 bar, LA-weaving build because the ceiling is higher (as it should be - it's substantially more demanding than an oaken build is, and with fewer boons to aid survival).
The "skill" gap between casual and hardcore players is too large.....
I hate being the guy that "sucks at the game" because i chose a different playstyle that 90% of all others who just want higher damage numbers and will do anything to get them...
I shouldnt be expected to look up build videos or ask for help ESPECIALLY if i am a seasoned fantasy rpg gamer...
There are so many fun playstyles in the game that could be effective but just suck in all aspects of the end-game when they really should be viable but instead we have got these insane "stack as many defenses and buffs as you can (cheese) without losing optimal damage" builds. Idk i always hated games where you only had one or two ways to play your class and i dont think eso was meant to be that way..
ive played through the fun parts of the game enough times to be over it an new content isnt really doing it for me so i will probably just pick up another game and come back purely to reexperience base game factions + a few dlc.. so no biggie just if you're wondering why pvp is fokn ded 24/7 and end-game pve is pure toxicity to play..
Warhawke_80 wrote: »The blame isn't on Elitist players....though their attitudes certainly doesn't help.
The Blame lies with the devs and the absolute gulf they created between the casual and hardcore players, in terms of skill, in terms of rewards, and now in terms of new repeatable content...and nothing demonstrates that as much as EA.
One of the devs at this years Blizzcon said something that caused the crowd to erupt in applause. "Telling players they aren't working hard enough is basically giving the finger to the majority of our customers, everyone should have rewarding viable content, not just content for the 5%" The new expansion is completely reworking overland content.
I just think the devs needs to reexamine their priorities if all of the elder game is for 5% of the player base the other 95% isn't going to stick around, especially since games like FFXIV, WoW, SWTOR and several upcoming MMO's ...have or are... completely changing their priorities
This is just completely backwards. Most of the game is casual friendly. Like it almost seems like some people dont want to put in the tiniest amount of effort, like using damage sets when you want to do damage for example. As i said in another post, oakensoul and arcanist have made it so players can actually do harder content with minimal effort. That being said, still most of the game could be done by low level players with little experience or game knowledge. And personally i dont think this is a good thing. Its way too casual friendly and easy. People like to be challenged sometimes, people like to have a reason to improve, an incentive to improve. But thats the main issue.
The reward system of eso sucks and always has. And there is no incentive to improve. Instead of dumbing things down zos should work on that. I understand some of the better rewards are locked behind pretty hard endgame content, but thats zos being greedy. You should be rewarded at every level of the game. But the rewards need to make sense, and get better as things get more difficult. And they need to take into account time and difficutly. Such as putting in the time for master angler, or some of the exploration achievements. Or the time, effort, and difficulty of getting emperor. Or something like flawless conqueror or godslayer. These things are different but all still take effort.
And then dungeons should have good rewards as well, getting better as they get more difficult. I think they need to rework rewards and incentive from the ground up. From the base game to dlcs. But they never will, they just throw a mount and a couple pets into the new chapter and think its all well and good. Its better, but only for necrom.
Warhawke_80 wrote: »Warhawke_80 wrote: »The blame isn't on Elitist players....though their attitudes certainly doesn't help.
The Blame lies with the devs and the absolute gulf they created between the casual and hardcore players, in terms of skill, in terms of rewards, and now in terms of new repeatable content...and nothing demonstrates that as much as EA.
One of the devs at this years Blizzcon said something that caused the crowd to erupt in applause. "Telling players they aren't working hard enough is basically giving the finger to the majority of our customers, everyone should have rewarding viable content, not just content for the 5%" The new expansion is completely reworking overland content.
I just think the devs needs to reexamine their priorities if all of the elder game is for 5% of the player base the other 95% isn't going to stick around, especially since games like FFXIV, WoW, SWTOR and several upcoming MMO's ...have or are... completely changing their priorities
This is just completely backwards. Most of the game is casual friendly. Like it almost seems like some people dont want to put in the tiniest amount of effort, like using damage sets when you want to do damage for example. As i said in another post, oakensoul and arcanist have made it so players can actually do harder content with minimal effort. That being said, still most of the game could be done by low level players with little experience or game knowledge. And personally i dont think this is a good thing. Its way too casual friendly and easy. People like to be challenged sometimes, people like to have a reason to improve, an incentive to improve. But thats the main issue.
The reward system of eso sucks and always has. And there is no incentive to improve. Instead of dumbing things down zos should work on that. I understand some of the better rewards are locked behind pretty hard endgame content, but thats zos being greedy. You should be rewarded at every level of the game. But the rewards need to make sense, and get better as things get more difficult. And they need to take into account time and difficutly. Such as putting in the time for master angler, or some of the exploration achievements. Or the time, effort, and difficulty of getting emperor. Or something like flawless conqueror or godslayer. These things are different but all still take effort.
And then dungeons should have good rewards as well, getting better as they get more difficult. I think they need to rework rewards and incentive from the ground up. From the base game to dlcs. But they never will, they just throw a mount and a couple pets into the new chapter and think its all well and good. Its better, but only for necrom.
No one is asking to dumb things down...if anything I was asking to make he game more dynamic
I'm not interested in the content. ... I will do it because I have to, not because I want to.
MidniteOwl1913 wrote: »I don't understand the "I don't like your playstyle, you have improve so you can use mine...". I do me, why do you think I need anyone approval but mine?
I sometimes like the ease of the one-bar oakensoul heavy attack. It is fine just as it is, easy use for less damage. I am working on a 2 bar NB build and that too is fun for me. It's not a "Heavy attach"build, but I like to HA with my lightning staff. I'm not chasing maximum damage. I just want to have fun and be able to enjoy most content. I do very little vet, and no trials.
I would expect to get thru at least arc one (for the daily) of EA on either build. If that's as far as I get so be it. I think I am improving but at my pace and for my reasons. Nerfing one of the playstyles I like in an effort to make me improve isn't something I'm for.
Warhawke_80 wrote: »Warhawke_80 wrote: »The blame isn't on Elitist players....though their attitudes certainly doesn't help.
The Blame lies with the devs and the absolute gulf they created between the casual and hardcore players, in terms of skill, in terms of rewards, and now in terms of new repeatable content...and nothing demonstrates that as much as EA.
One of the devs at this years Blizzcon said something that caused the crowd to erupt in applause. "Telling players they aren't working hard enough is basically giving the finger to the majority of our customers, everyone should have rewarding viable content, not just content for the 5%" The new expansion is completely reworking overland content.
I just think the devs needs to reexamine their priorities if all of the elder game is for 5% of the player base the other 95% isn't going to stick around, especially since games like FFXIV, WoW, SWTOR and several upcoming MMO's ...have or are... completely changing their priorities
This is just completely backwards. Most of the game is casual friendly. Like it almost seems like some people dont want to put in the tiniest amount of effort, like using damage sets when you want to do damage for example. As i said in another post, oakensoul and arcanist have made it so players can actually do harder content with minimal effort. That being said, still most of the game could be done by low level players with little experience or game knowledge. And personally i dont think this is a good thing. Its way too casual friendly and easy. People like to be challenged sometimes, people like to have a reason to improve, an incentive to improve. But thats the main issue.
The reward system of eso sucks and always has. And there is no incentive to improve. Instead of dumbing things down zos should work on that. I understand some of the better rewards are locked behind pretty hard endgame content, but thats zos being greedy. You should be rewarded at every level of the game. But the rewards need to make sense, and get better as things get more difficult. And they need to take into account time and difficutly. Such as putting in the time for master angler, or some of the exploration achievements. Or the time, effort, and difficulty of getting emperor. Or something like flawless conqueror or godslayer. These things are different but all still take effort.
And then dungeons should have good rewards as well, getting better as they get more difficult. I think they need to rework rewards and incentive from the ground up. From the base game to dlcs. But they never will, they just throw a mount and a couple pets into the new chapter and think its all well and good. Its better, but only for necrom.
No one is asking to dumb things down...if anything I was asking to make he game more dynamic
Unfortunately that's not correct. While a lot of players, including yourself, are asking for a more dynamic and rewarding experience (which is perfectly fine imo), there has always been a small (but nonetheless very loud) minority, which is permanently asking to dumb things down.
A few examples:
1) With the introduction of Necrom we immediately had demands to nerf the WB's over there. Same goes for BN. After several days of discussion it turned out, that those complaints mainly weren't brought up by "casual" players but quite seasoned veterans, which were unhappy with the time they had to spend to get all the shiny rewards they were after.
A poll I started in this very forums showed that almost 75% of participants were fine with the difficulty as is, proofing the claims of the few wrong. Of course I got (unsuccessfully) reported for trolling and baiting after that, because some players indeed don't want to the see the truth.
2) In the thread regarding difficulty of EA some players were very clear about their intentions:I'm not interested in the content. ... I will do it because I have to, not because I want to.
Some people even admitted, that they refuse to try the new content till nerfs were done. So they're asking for dumbing down the content without knowing it.
---
These are the people asking for nerfs across the board. These are also the people trying to maintain the gap between "casuals" and "veterans". Because they are the profiteers, as it's definitely more promising to call oneself "casual" and agitate against omnious "Elitists" and "Gatekeepers" when calling for nerfs than honestly admitting it's about farming.
I'm completely with you, when you suggest to stop the quarreling between "casuals" and "veterans" and instead start working together (as we already do in-game btw) for the better of us all.
But to achieve this, it will be necessary for all of us to stick to the truth and to stand up together (casuals and veterans) against the unhonest and harmful behaviour described above.
Erm...
Casual players can be just as skilled as hardcore veteran players. Casual vs hardcore mostly is determined by play time availability, not necessarily how seriously you take the game.
This is why I get labeled hardcore when in reality I'm still leveling here and in most games I don't raid or anything. Because I'm a homemaker and have all freaking day to play the game.
If you're super focused and stuff, you can get good at the game even when you only have a few hours a week to play. It's about efficiency at that point.
And while I have all the time in the world to play, I'm also kinda bad. I'm on NA playing from EU, so my latency is a bit higher(it's not unplayable, I don't notice it 99% of the time) and prefer one bar builds right now because switching I can't do by muscle memory. I need to be "reminded" somehow.
So there's that.
Joy_Division wrote: »MidniteOwl1913 wrote: »I don't understand the "I don't like your playstyle, you have improve so you can use mine...". I do me, why do you think I need anyone approval but mine?
I sometimes like the ease of the one-bar oakensoul heavy attack. It is fine just as it is, easy use for less damage. I am working on a 2 bar NB build and that too is fun for me. It's not a "Heavy attach"build, but I like to HA with my lightning staff. I'm not chasing maximum damage. I just want to have fun and be able to enjoy most content. I do very little vet, and no trials.
I would expect to get thru at least arc one (for the daily) of EA on either build. If that's as far as I get so be it. I think I am improving but at my pace and for my reasons. Nerfing one of the playstyles I like in an effort to make me improve isn't something I'm for.
That's not what most people are saying. I could care less about approval or how other people play.
But in a competitive environment with other players, deliberately running non-optimized builds or not bothering trying to improve or playing how you want is going to consequences that the devs are not going to be able to do anything about.
If I am in a trials progression group and we spend and hour and half wiping on a boss, or if I am in dungeon where the group keeps wiping, then at that point I and the other 10 (or 3) players are going to want to open the logs and see whose DPS is at the bottom and who has died the most often. This isn;t meant to be mean, this isn;t meant to single a person out, this isn;t meant to be elitist, it is meant to offer that player the opportunity to improve. I want that player to take a moment of introspection and ask themselves: "is this trial (or dungeon) something my competitive desire wants to accomplish or is the effort I would have to put in worth the time?" If the answer is "yes, I want to do this," then like anyone else in any other aspect of life, it would be cool for them to seek advice from more experienced people to help them in their efforts not to be on the bottom of the list. This doesn't mean they have to run X build, but it does mean some general principles would have to be adhered to. To this day I still run the "bad" race of Nord on my magicka templar because that was and is my main and that's what the character will always be regardless. People still ask me to do the game's challenging content because I do adhere to the basic principles of not standing in red and the point of a skill rotation. I want the player to answer "yes" because in the future I might run with that person again and having friends in an MMO is a big selling point of the genre,
If the answer is "no," then that's fine too. I don;t want to force anyone to do content that they don;t find enjoyable. There is no they have to do anything. They go their way and we go ours. Now we can stop banging our heads against this wall of a boss.
The fact people like Tannus start thinking about a game that is meant to be an enjoyment and entertainment (that -could- be dropped if one gets tired of it) more in terms of responsibilities makes me feel like becoming an 'experienced' player means making this game your job - which, is honestly a rather depressing outlook on any MMO
The problem with this is two-fold. One: The DPS gap is too large, and two: Elite players do not accept other playstyles other than the barswapping/LA weaving one.
1: The DPS gap between skilled and non-skilled players in similar build/gear is too large, where this is bad for both of those groups. The 'bad' players will get kicked and experience toxicity, where the elite players will have to kick bad players and have to wait for replacements. The DPS gap should be closed/removed somehow.
S1L3NTL4DY420 wrote: »The problem with this is two-fold. One: The DPS gap is too large, and two: Elite players do not accept other playstyles other than the barswapping/LA weaving one.
1: The DPS gap between skilled and non-skilled players in similar build/gear is too large, where this is bad for both of those groups. The 'bad' players will get kicked and experience toxicity, where the elite players will have to kick bad players and have to wait for replacements. The DPS gap should be closed/removed somehow.
I don’t like this attitude at all from people who don’t run “end game builds” and then lumps everyone into the same category. I do PUG runs all the time and don’t really care whether you’re CP 160 or 3000. I don’t care if you’re wearing the right gear or not, heavy attacking your way through bosses or know your rotation.
In a couple guilds also - some who actually are quite sweaty, and one who is a social guild who’s just getting into trials. No requirement for dps, no required sets etc. just come along and let’s see how we do. Again. Don’t make assumptions. Yes, there are people who are *** canoes out there - but we aren’t all like that. And even the sweatier guild I’m in, they don’t care about experience level and want to teach newer players or those who are just getting into trials.
I’d actually rather run with someone with less experience than someone who’s a total sweat and doesn’t have the time for someone who’s learning. I want to help those with less experience because how do they get better and have a good experience if we aren’t willing to be patient?
colossalvoids wrote: »The fact people like Tannus start thinking about a game that is meant to be an enjoyment and entertainment (that -could- be dropped if one gets tired of it) more in terms of responsibilities makes me feel like becoming an 'experienced' player means making this game your job - which, is honestly a rather depressing outlook on any MMO
People like us treat it more in line with playing in a band or being in a sports team etc - it's not a second job but a hobby you dedicated your free time to, with some obvious time commitments for all 4-12 of us. It might help understand that part a bit clearer I guess.