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Please fix Endless Archive difficulty

  • Necrotech_Master
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    Tandor wrote: »
    Tandor wrote: »

    a bit of background from me is that whenever i make a new character nowadays (which isnt too often), i never craft gear for them, i immediately port into public dungeons at lvl 3 (i skip the tutorial too) and run around with no gear until i get drops in the public dungeon, i basically port to public dungeons for the skyshard and group boss at a minimum and repeat this until about level 10

    at which point i go to imperial city and farm from lvl 10 until 50

    the most challenging thing i did on a low lvl character was solo kill a banner boss in IC on my lvl 14 arcanist using a mishmash of generic non-set gear, some of it a bit underleveled

    i know a lot of this is because ive been playing the game since launch and have experienced virtually all content the game has to offer (at least cleared everything on vet), and i still have the reflexes to deal with the faster combat

    How many CPs do you activate on those characters?

    one of the things i do when i make a new toon before i actually go adventuring is various unlocks (guild skill lines: mages, fighters, undaunted, psijic (to unlock psijic portals), dark brotherhood (unlock blade of woe), thieves guild (unlock thieves troves), and bag upgrades

    i dont do mount upgrades because i cant do them all at once, i dont do crafting certification because i dont like daily writs, and i level up my crafts by deconning junk i pick up

    if i have the cp im going to use it, its part of making the character to me

    even with that though it still takes skill to solo a boss like that, and knowledge of said bosses mechanics

    I'm not raising the question of CPs in any critical way, I quite understand that if you have CPs you'll want to use them. I only asked the question (still unanswered) because when people talk about completing advanced content on naked new characters they always forget to mention the CPs :wink: !

    As for your last point, I couldn't agree more. When taking on advanced content with new characters it's easy to strip off the gear and leave the CPs disabled etc, but you can never strip away the skill, reflexes and knowledge that come with the player's previous experience.

    it can be a mix, as you noted you dont lose the skills and experience

    ive completed vet maelstrom on a character i forgot to even apply a mundus stone too, and was wondering why it felt much more difficult lol

    even something as simple as a missing mundus stone can help a lot more than one expects, but if a player has really mastered a game, they dont need a lot of the extra bonuses (gear, cp, mundus) to be effective
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Tandor
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    Tandor wrote: »
    Tandor wrote: »

    a bit of background from me is that whenever i make a new character nowadays (which isnt too often), i never craft gear for them, i immediately port into public dungeons at lvl 3 (i skip the tutorial too) and run around with no gear until i get drops in the public dungeon, i basically port to public dungeons for the skyshard and group boss at a minimum and repeat this until about level 10

    at which point i go to imperial city and farm from lvl 10 until 50

    the most challenging thing i did on a low lvl character was solo kill a banner boss in IC on my lvl 14 arcanist using a mishmash of generic non-set gear, some of it a bit underleveled

    i know a lot of this is because ive been playing the game since launch and have experienced virtually all content the game has to offer (at least cleared everything on vet), and i still have the reflexes to deal with the faster combat

    How many CPs do you activate on those characters?

    one of the things i do when i make a new toon before i actually go adventuring is various unlocks (guild skill lines: mages, fighters, undaunted, psijic (to unlock psijic portals), dark brotherhood (unlock blade of woe), thieves guild (unlock thieves troves), and bag upgrades

    i dont do mount upgrades because i cant do them all at once, i dont do crafting certification because i dont like daily writs, and i level up my crafts by deconning junk i pick up

    if i have the cp im going to use it, its part of making the character to me

    even with that though it still takes skill to solo a boss like that, and knowledge of said bosses mechanics

    I'm not raising the question of CPs in any critical way, I quite understand that if you have CPs you'll want to use them. I only asked the question (still unanswered) because when people talk about completing advanced content on naked new characters they always forget to mention the CPs :wink: !

    As for your last point, I couldn't agree more. When taking on advanced content with new characters it's easy to strip off the gear and leave the CPs disabled etc, but you can never strip away the skill, reflexes and knowledge that come with the player's previous experience.

    it can be a mix, as you noted you dont lose the skills and experience

    ive completed vet maelstrom on a character i forgot to even apply a mundus stone too, and was wondering why it felt much more difficult lol

    even something as simple as a missing mundus stone can help a lot more than one expects, but if a player has really mastered a game, they dont need a lot of the extra bonuses (gear, cp, mundus) to be effective

    I agree about mundus stones, and it always frustrates me when ZOS release a new Chapter with the ability just to play the game through a lot of levels without leaving the new content, and yet they never include any mundus stones in that new content. As a result new players probably don't even get to know about mundus stones - just a single one that could work for anyone's build would be worth including in any chapter in my view.
  • Necrotech_Master
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    Tandor wrote: »
    Tandor wrote: »
    Tandor wrote: »

    a bit of background from me is that whenever i make a new character nowadays (which isnt too often), i never craft gear for them, i immediately port into public dungeons at lvl 3 (i skip the tutorial too) and run around with no gear until i get drops in the public dungeon, i basically port to public dungeons for the skyshard and group boss at a minimum and repeat this until about level 10

    at which point i go to imperial city and farm from lvl 10 until 50

    the most challenging thing i did on a low lvl character was solo kill a banner boss in IC on my lvl 14 arcanist using a mishmash of generic non-set gear, some of it a bit underleveled

    i know a lot of this is because ive been playing the game since launch and have experienced virtually all content the game has to offer (at least cleared everything on vet), and i still have the reflexes to deal with the faster combat

    How many CPs do you activate on those characters?

    one of the things i do when i make a new toon before i actually go adventuring is various unlocks (guild skill lines: mages, fighters, undaunted, psijic (to unlock psijic portals), dark brotherhood (unlock blade of woe), thieves guild (unlock thieves troves), and bag upgrades

    i dont do mount upgrades because i cant do them all at once, i dont do crafting certification because i dont like daily writs, and i level up my crafts by deconning junk i pick up

    if i have the cp im going to use it, its part of making the character to me

    even with that though it still takes skill to solo a boss like that, and knowledge of said bosses mechanics

    I'm not raising the question of CPs in any critical way, I quite understand that if you have CPs you'll want to use them. I only asked the question (still unanswered) because when people talk about completing advanced content on naked new characters they always forget to mention the CPs :wink: !

    As for your last point, I couldn't agree more. When taking on advanced content with new characters it's easy to strip off the gear and leave the CPs disabled etc, but you can never strip away the skill, reflexes and knowledge that come with the player's previous experience.

    it can be a mix, as you noted you dont lose the skills and experience

    ive completed vet maelstrom on a character i forgot to even apply a mundus stone too, and was wondering why it felt much more difficult lol

    even something as simple as a missing mundus stone can help a lot more than one expects, but if a player has really mastered a game, they dont need a lot of the extra bonuses (gear, cp, mundus) to be effective

    I agree about mundus stones, and it always frustrates me when ZOS release a new Chapter with the ability just to play the game through a lot of levels without leaving the new content, and yet they never include any mundus stones in that new content. As a result new players probably don't even get to know about mundus stones - just a single one that could work for anyone's build would be worth including in any chapter in my view.

    that is a good point, none of the dlc zones have any mundus stones, they are all located in base game alliance zones and cyrodiil (craglorn doesnt even have mundus stones)

    i never understood why mundus stones were in cyrodiil to begin with either, its not like anyone is changing their mundus stone in the middle of pvp

    they also frustrate me too how absurdly expensive they are to get from the crown store lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Araneae6537
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    Dojohoda wrote: »
    I finished the quest with a tanky Oaken-Sorc using a shield instead of a pet and with the necrom arcanist companion. The character is wearing the usual Sergeant's Mail. The second set didn't matter. It was Siroria and he had to roll out of the circle quite a bit during last two boss fights. I have not yet finished this quest on my nightblade. I will need to update its gear for this to something a bit more durable. Now that the event is over, maybe I can work on the gear.

    I’ve also had the most success so far with an Oaken-Sorc and am experimenting with different abilities. I had mine set up with Sergeant’s Mail and Storm Master for group content, but since I’m emphasizing pen more than crit chance for EA, I realized the latter wasn’t doing much for me and swapped it out for Telvanni Efficiency and that does seem to help keep one’s companion in the fight, and I’m working on the set-up that works best for me there, but probably a tankier build, concentrating on heals and debuffs.
  • Sarannah
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    For some reason I was able to beat the arc 2 boss twice now, not sure what happened. Which made me feel overconfident, and I messed up before getting to the first boss in arc 3(twice lol). Did notice my character was taking too much damage there, so I am making some adjustments to my build. The second time I beat the arc 2 boss was after changing my build a bit, with more defenses. Still want to make some more changes, as I ran into Maugogh and that wasn't pleasant.

    Maugogh keeps kicking my behind. :cry:

    Upgrades: Have been checking out the merchant, bought two upgrades, and am working towards unlocking the other upgrades. So far the two I have unlocked are three verses and speed.

    Checking the merchants in EA I noticed the stock changed on the lead vendor. Just stating this for those who want to check it out. Not sure when the stock changed though. But might be better to change it to the same reset as the endeavours and maybe state on the merchant when it's stock changes exactly.

    PS: Feeling overconfident I also tried my dps on a trial target dummy, and came out with 63k dps. As I was still feeling overconfident I also tried vMA for the first time. Which I was able to complete, with many many many deaths. All those EA runs should be good practice, I thought. This was before making any changes to my build. (not feeling overconfident anymore :sunglasses: )

    PPS: Going to look up some EA builds for my other classes. To be able to collect class gear on them at some point.
  • Jaraal
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    Has anyone completed the "Vision of Mora" furnishing yet? It requires three gold quality leads to combine, and is interactable. I've only gotten one lead so far, when I completed the goat series quest. I'm curious what Archive benefit it grants.
    This glimmering carving is still imbued with the latent power of the Endless Archive. This is a small house item. When placed in your home, allows you to interact with the latent magic of the Archive.
  • EdjeSwift
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    Jaraal wrote: »
    Has anyone completed the "Vision of Mora" furnishing yet? It requires three gold quality leads to combine, and is interactable. I've only gotten one lead so far, when I completed the goat series quest. I'm curious what Archive benefit it grants.

    I'll be the bearer of bad news, it doesn't. It just gives you a green glowy effect for your screen.

    phkx0yj44ulu.png
    Antiquities Addict
  • Jaraal
    Jaraal
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    EdjeSwift wrote: »
    Jaraal wrote: »
    Has anyone completed the "Vision of Mora" furnishing yet? It requires three gold quality leads to combine, and is interactable. I've only gotten one lead so far, when I completed the goat series quest. I'm curious what Archive benefit it grants.

    I'll be the bearer of bad news, it doesn't. It just gives you a green glowy effect for your screen.

    So it's just a lighting furnishing with an on and off button? Ok thank you.

  • Necrotech_Master
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    Jaraal wrote: »
    Has anyone completed the "Vision of Mora" furnishing yet? It requires three gold quality leads to combine, and is interactable. I've only gotten one lead so far, when I completed the goat series quest. I'm curious what Archive benefit it grants.
    This glimmering carving is still imbued with the latent power of the Endless Archive. This is a small house item. When placed in your home, allows you to interact with the latent magic of the Archive.

    yes ive completed it, and its just a furnishing that has a fancy effect when you "examine" it

    i think theres only 1 furnishing lead i havent gotten from the archive at least once yet (i have the furnishings set up in my house if anyone wanted to come preview)

    the only archive specific benefit stuff are not antiquity related at all, they are bought from the archive merchant after obtaining the achievements for clearing all 5 difficulties of the bonus objectives (and the one bonus which is the 2 side quests)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Jaraal
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    (and the one bonus which is the 2 side quests)

    I finished the first quest rather easily, but I'm unable to find even one of the
    seven lockboxes so far. Any tips?



    Edited by Jaraal on November 8, 2023 10:10PM
  • EdjeSwift
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    @Jaraal

    It's pure RNG for that one, some runs they're in Act 1, others I don't see one till Act 3, but they do exist, I've completed it on at least one character.
    Antiquities Addict
  • Necrotech_Master
    Necrotech_Master
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    Jaraal wrote: »
    (and the one bonus which is the 2 side quests)

    I finished the first quest rather easily, but I'm unable to find even one of the
    seven lockboxes so far. Any tips?

    they randomly appear, just like the pages, up to 1 per non-boss stage

    just have to pay attention if you have a quest arrow show up during your stage before you get a verse and portal out
    just FYI after you complete both of those quests, it is still possible to get back into that bonus stage, and she does give you a 3rd quest which is a repeatable/daily to find 10 pages which are similar to the first quest
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Jaraal
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    Ok thanks for the tips.
  • Paralyse
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    Arcanist just slays everything in EA. Arcanist is easy mode. Their toolkit is incredibly OP for the content when compared to any other class, and they're just as tanky as an Oakensoul build, but without being restricted to only one bar.

    I run Oakensorc and it's pretty decent but nowhere near as strong as Arcanist builds are right now. Oaken Warden is another strong tanky build that still puts out awesome DPS. Oakensorc is somewhat handicapped in EA by the fact that Sorc pets are incredibly weak in group content - they die all the time without warning and tend to randomly despawn after taking portals or killing stage bosses. I can't keep mine alive for more than half a minute on any Tho'at Replicanum pulls.

    I suspect this is because the functionality that grants Sorc pets a massive damage reduction to enemy AoE damage is not working correctly, along with the changes that made it so your pets no longer benefit from damage shields.

    For Oakensorc nowadays I'd lose Storm Master and run Tzogvin's Warband or New Moon Acolyte. Sergeant + Slimecraw are still your two other sets. Other options (less good but still viable) are Deadly (great set for single target) and Order's Wrath (easily craftable if you can't access the other sets, and still a solid mid-tier option.)

    Worth mentioning is that Oakensoul is still bugged. If you die, you need to remove it and re-equip it, or you will not have any of the buffs it provides.
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • Necrotech_Master
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    Paralyse wrote: »
    Arcanist just slays everything in EA. Arcanist is easy mode. Their toolkit is incredibly OP for the content when compared to any other class, and they're just as tanky as an Oakensoul build, but without being restricted to only one bar.

    I run Oakensorc and it's pretty decent but nowhere near as strong as Arcanist builds are right now. Oaken Warden is another strong tanky build that still puts out awesome DPS. Oakensorc is somewhat handicapped in EA by the fact that Sorc pets are incredibly weak in group content - they die all the time without warning and tend to randomly despawn after taking portals or killing stage bosses. I can't keep mine alive for more than half a minute on any Tho'at Replicanum pulls.

    I suspect this is because the functionality that grants Sorc pets a massive damage reduction to enemy AoE damage is not working correctly, along with the changes that made it so your pets no longer benefit from damage shields.

    For Oakensorc nowadays I'd lose Storm Master and run Tzogvin's Warband or New Moon Acolyte. Sergeant + Slimecraw are still your two other sets. Other options (less good but still viable) are Deadly (great set for single target) and Order's Wrath (easily craftable if you can't access the other sets, and still a solid mid-tier option.)

    Worth mentioning is that Oakensoul is still bugged. If you die, you need to remove it and re-equip it, or you will not have any of the buffs it provides.

    i think normally pets are actually immune to most aoes

    for example in dreadsail reef warden bears and sorc scamps take no dmg when meleeing taleria in the deadly whirlpool

    the endless archive seems to have made all of the aoes deadly to pets and in fact some boss mechanics are able to target them directly

    when i did zhajassa with a warden, my bear pet and my companion were getting cursed even though they have no concept of the mechanic or ability to cleanse it, the large aoe also was killing them because they are too dumb to hide behind pillars

    honestly i dont think pets should be able to take dmg from mechanics or aoes, because they have no concept of counterplaying the mechanic

    its actually 100% the reason why plaguebreak was nerfed to not work on NPCs because "they cant counterplay" it, so it seems unfair that NPCs using special mechanics can nuke our pets/companions, but we cant use a set against an npc that kind of does the same thing

    it was one of the major problems i found just using companions in the archive, against the add phases they were ok but majority of the boss phases that any semblance of a mechanic or tho'at, they would die immediately
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Syldras
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    I just dont think it makes any sense until level 10 when they have some skills to use. It wouldnt do them any favors. They wont even have a self heal. They wouldnt have a companion.

    They could have another newbie friend with them ;) No, honestly...
    Literally nothing. I didnt even figure out how to start the main quest til lvl 10. I had no idea how to use pots in combat even at lvl 4. There is a reason you cant use dingeon finder until 10. You cant manage anything sustained of any kind beyond a delve which are short in starter zones. A public dungeon is out of the question. I wandered into the forgotten crypts on my first baby toon and got mowed down almost instantly. I think you forget what it was like to be brand spankin new. I came out of skyrim, like many players did. I remember well. If anything i think they would just be overwhelmed.

    Okay, one could argue if it had to be level 4 - but how long does it take to reach level 10 anyway? You're right, it's been a few years since I started playing ESO, so I can't remember for sure, but I think it took me only a few hours. Playing a Pact Dunmer, the first group dungeon I entered must have been Crow's Wood. Quite early, too, as its portal is close to Davon's Watch (and if I see a treasure chest, or something that looks like a treasure chest, somewhere, well...). I remember I found bosses relatively hard (and the group boss really hard, that one probably undefeatable alone at that level), but mobs were okay. And finding the main quest was still easy back then... Anyway, I think a kind of optional training arc for players who still have a low-level character wouldn't be bad. Not neccessarily as the very first activity to do in this game, but when they've already gained a few levels and skills.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Elvenheart
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    I finally got to do my first duo run though last night and a point that hasn’t been mentioned, maybe because it’s so obvious, is that BOTH players get their own verses and visions, another reason that it’s easier for a duo than a solo with or without a companion. Too bad companions don’t get some form of random automatic verse or vision buff after each round!
  • Warhawke_80
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    Not to sound too negative...however I did a lot of research today on EA watching many videos on the subject and I have come to this conclusion.

    EA difficulty will either stay as is or get tuned up. When you watch videos where content creators are interviewing developers and the both gush about how perfect the difficulty is...I just feel like most things it's pretty much a loss cause for those of us that believe it's overtuned.


    So "Git Gud" wins again, and we should be grateful because they gave us so much overland content last expansion or we can always buy more houses

    I just wish they would have told us EA was for vets only....who knows maybe this is what's replacing Trials or it's Zos's answer to mythic plus.

    I just don't feel like they were upfront with us on what EA was, or during testing they decided it was fun and gave it to Vet players.




    Edited by Warhawke_80 on November 9, 2023 3:06AM
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • daemondamian
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    Do the Sweeter Deal and Filer Kor's Truesight upgrades last for only 1 stage or 1 cycle or 1 arc or until your threads run out?
  • EdjeSwift
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    Do the Sweeter Deal and Filer Kor's Truesight upgrades last for only 1 stage or 1 cycle or 1 arc or until your threads run out?

    They're permanent and last forever, so far at least.
    Antiquities Addict
  • Sarannah
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    Have been wondering: Do add-ons have any effect on the difficulty of the EA? As add-ons allow players to automate quite a few functions, like repairing/recharging or switching an entire build with one button or changing CP's with one button, etc. Not to mention telling boss mechanics and telling when to dodge/block/etc. While at the same time I noticed the armory assistant was unable to be summoned. Is it fair to have the EA(and any other arena) while still allowing add-ons inside of these? (to me this seems like a very unfair advantage, especially as it results in more completion rates and more progress while at the same time granting those players more rewards/currency)
    Add-ons make a world of difference, and should warrant a discussion when talking about difficulty of content. Atleast in my opinion.
    Jaraal wrote: »
    (and the one bonus which is the 2 side quests)

    I finished the first quest rather easily, but I'm unable to find even one of the
    seven lockboxes so far. Any tips?
    Some runs I found 0 lockboxes, other runs I get two in a row. It's completely random. Just keep doing runs. Same goes for the pages.
    Do the Sweeter Deal and Filer Kor's Truesight upgrades last for only 1 stage or 1 cycle or 1 arc or until your threads run out?
    Memento's always work, and are accountwide. This is why these upgrades are in the form of memento's.
  • daemondamian
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    EdjeSwift wrote: »
    Do the Sweeter Deal and Filer Kor's Truesight upgrades last for only 1 stage or 1 cycle or 1 arc or until your threads run out?

    They're permanent and last forever, so far at least.

    Okay thanks - that's great to know! :)
    Sarannah wrote: »
    Do the Sweeter Deal and Filer Kor's Truesight upgrades last for only 1 stage or 1 cycle or 1 arc or until your threads run out?
    Memento's always work, and are accountwide. This is why these upgrades are in the form of memento's.

    Okay thanks - missed the info in the description that they are mementos! :)
    Edited by daemondamian on November 9, 2023 7:56AM
  • Eliahnus
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    Someone said in this thread Arc 1 is "too easy".

    I wonder, are you playing with a 'companion' or with another player ?
    Because there is a big difference : a companion is really worthless form the Arc 1 boss onwards, whereas with another player Arc 1 is 'easy'.
  • colossalvoids
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    Eliahnus wrote: »
    Someone said in this thread Arc 1 is "too easy".

    I wonder, are you playing with a 'companion' or with another player ?
    Because there is a big difference : a companion is really worthless form the Arc 1 boss onwards, whereas with another player Arc 1 is 'easy'.

    Lots of us are playing alone feeling like that, it's quite subjective metric anyway. Personally it's fine considering there's other types of players enjoying the arena also, so there should be such a difficulty present as a lure or as theirs only loop if that's the choice.
    Edited by colossalvoids on November 9, 2023 10:00AM
  • robpr
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    Sarannah wrote: »
    Have been wondering: Do add-ons have any effect on the difficulty of the EA? As add-ons allow players to automate quite a few functions, like repairing/recharging or switching an entire build with one button or changing CP's with one button, etc. Not to mention telling boss mechanics and telling when to dodge/block/etc. While at the same time I noticed the armory assistant was unable to be summoned. Is it fair to have the EA(and any other arena) while still allowing add-ons inside of these? (to me this seems like a very unfair advantage, especially as it results in more completion rates and more progress while at the same time granting those players more rewards/currency)
    Add-ons make a world of difference, and should warrant a discussion when talking about difficulty of content. Atleast in my opinion.
    It is slightly easier when you know when Tho'at is doing Tempered Strike with it's long a** windup but its still up to the player to do the dodge.
    As for gear change, the time does not affect the score so even if you change gear by hand it just saves you time but the score will be the same. Can affect currency because you can do 2 runs instead of 1.
  • Rowjoh
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    I just wish they would have told us EA was for vets only....who knows maybe this is what's replacing Trials or it's Zos's answer to mythic plus.

    I just don't feel like they were upfront with us on what EA was, or during testing they decided it was fun and gave it to Vet players.

    I'm a vet player but EA is still a tedious time sink made even worse with no 'save progress' mechanic.

  • notyuu
    notyuu
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    Eliahnus wrote: »
    Someone said in this thread Arc 1 is "too easy".

    I wonder, are you playing with a 'companion' or with another player ?
    Because there is a big difference : a companion is really worthless form the Arc 1 boss onwards, whereas with another player Arc 1 is 'easy'.

    As it stands arc 1 is about as hard as a public dungeon, sure you can encounter a boss that can 1-shot you due to RNG but that's overcome easily enough by doing the mechanics, be they blocking, standing on a light, killing adds or not standing in the red.

    As a player who is almost competent, not a “top end turbo elite 9001K dps unkillable god slaying monster” but a step or two above the casual overland player that just light attacks everything, I gotta say, arc 1, solo, is so easy that it borders on tedium with arc 2 not being much better, arc 3 is where it gets interesting due to actual challenge starting to rear its head, only made it to arc 4 once however, and that was with the help of another player.

    still, as rude as it might sound, one thing most people that cry for nerfs in this community need to learn is that failing in the game is only a bad thing if you refuse to learn from it.
    Sitting there whining about how you died due to X is only to make you look like a fool
    Getting back up and trying again, this time paying full attention to what's going on, is going to let you both learn and grow as a player, and if you stay on that path, eventually you'll reach a point where what once seemed impossible is now trivial.

    So, less complaining, more growth, after all we were all new at one point.

  • LouisaB75
    LouisaB75
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    As a player who took the best part of a week to complete arc 1, I agree with the advice about practicing and learning.

    I disagree that arc 1 is public dungeon level difficulty.

    Others here on the forums have compared it to normal fungal grotto. Someone else compared it to delve difficulty. Others compare to Maelstrom Arena.

    Bit difficult for anyone reading these posts to truly understand the difficulty level when everyone claiming it is so easy give such varied comparisons.

    RNG of what bosses you pull can make a huge difference in how tough it is.

    That is why I agree that practice is the way to go because The Serpent who can still end my run on arc 1 probably won't show on my next.
  • Rowjoh
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    Some people are saying that practice is the answer, but did you know that if you picked up a musical instrument you've never played before, and put in the same time and effort, you'd master it in half the time...
  • Araneae6537
    Araneae6537
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    Paralyse wrote: »
    Arcanist just slays everything in EA. Arcanist is easy mode. Their toolkit is incredibly OP for the content when compared to any other class, and they're just as tanky as an Oakensoul build, but without being restricted to only one bar.

    I run Oakensorc and it's pretty decent but nowhere near as strong as Arcanist builds are right now. Oaken Warden is another strong tanky build that still puts out awesome DPS. Oakensorc is somewhat handicapped in EA by the fact that Sorc pets are incredibly weak in group content - they die all the time without warning and tend to randomly despawn after taking portals or killing stage bosses. I can't keep mine alive for more than half a minute on any Tho'at Replicanum pulls.

    I suspect this is because the functionality that grants Sorc pets a massive damage reduction to enemy AoE damage is not working correctly, along with the changes that made it so your pets no longer benefit from damage shields.

    For Oakensorc nowadays I'd lose Storm Master and run Tzogvin's Warband or New Moon Acolyte. Sergeant + Slimecraw are still your two other sets. Other options (less good but still viable) are Deadly (great set for single target) and Order's Wrath (easily craftable if you can't access the other sets, and still a solid mid-tier option.)

    Worth mentioning is that Oakensoul is still bugged. If you die, you need to remove it and re-equip it, or you will not have any of the buffs it provides.

    Do you play Arcanist with Oakensoul or is it another type of heavy attack build (going by your sets)? I fond sustain more challenging on Arcanist
    Sarannah wrote: »
    Have been wondering: Do add-ons have any effect on the difficulty of the EA? As add-ons allow players to automate quite a few functions, like repairing/recharging or switching an entire build with one button or changing CP's with one button, etc. Not to mention telling boss mechanics and telling when to dodge/block/etc. While at the same time I noticed the armory assistant was unable to be summoned. Is it fair to have the EA(and any other arena) while still allowing add-ons inside of these? (to me this seems like a very unfair advantage, especially as it results in more completion rates and more progress while at the same time granting those players more rewards/currency)
    Add-ons make a world of difference, and should warrant a discussion when talking about difficulty of content. Atleast in my opinion.
    Jaraal wrote: »
    (and the one bonus which is the 2 side quests)

    I finished the first quest rather easily, but I'm unable to find even one of the
    seven lockboxes so far. Any tips?
    Some runs I found 0 lockboxes, other runs I get two in a row. It's completely random. Just keep doing runs. Same goes for the pages.
    Do the Sweeter Deal and Filer Kor's Truesight upgrades last for only 1 stage or 1 cycle or 1 arc or until your threads run out?
    Memento's always work, and are accountwide. This is why these upgrades are in the form of memento's.

    Add-ons don’t do anything from what I’ve seen, although it’s possible additions haven’t been made yet or even that options already exist within Code’s Combat Alerts or Holdor’s Reflexes and I haven’t looked for such to enable them (personally, I have those primarily for trials where there is often too much visual chaos for me to always see the relevant cues).

    Any add-ons that repair or recharge must use repair kits and soul gems, respectively, that the player is carrying. I don’t use either but also don’t think use of such add-ons give any advantage. I check myself that I’m charged up before doing anything important and there are merchants at the end of almost every round who will repair gear for you, which is what I’ve been using.
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