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Is it time for a CP level squish?

  • kargen27
    kargen27
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    No
    No need to grind for CP. It just happens as you play the game. We already get accelerated CP gain at the low end allowing new players to start gaining CP fairly quick as they continue to level skills and all that fun stuff.
    and then the parrot said, "must be the water mines green too."
  • boi_anachronism_
    boi_anachronism_
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    No
    No thanks. I like the ability to move my points around as needed for content and frankly certain cp marks also give me a sense of accomplishment
  • Paralyse
    Paralyse
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    No
    I find it odd that someone would claim to be inspired by WoW yet somehow think the game had a maximum level of 210.

    Level caps in WoW:

    Classic - 60; BC - 70; LK - 80; Cata - 85; MoP - 90; WoD - 100; Legion - 110; BfA - 120
    SL - 60 (120 was changed to 50); DF (current)- 70

    "Squishing" never really works long-term. WoW did their first stat "squish" after Legion, and their first level "squish" after BFA.
    Yet player damage and health are already back to being at about the same levels they were in MoP, and a level "squish" is also a temporary solution (players in WoW expect that they will get 10 more levels every expansion, so that they have a reason to do the zone story content.)

    It would be completely pointless in ESO to "squish" CP: players like to feel rewarded for earning experience, and they like to feel that their character is more powerful in some way after ranking up (even if it's a marginal gain.)

    The argument that CP past 1400 is meaningless is entirely without merit. I am CP 2200 or thereabouts and that has given me enough extra CP to be able to slot things like gathering perks, fishing perks, various situational options for healing/DPS/tank builds, extra options for PvP and arena, etc. Having all of those supposedly "extra" CP is great for being able to reconfigure builds on the fly without needing to spend 3000 gold to "redistribute" champion points.

    What SHOULD happen is an extra slot for the red and green tree - 5 each. This would not drastically unbalance the game in any way, but would allow players to enjoy more options within those two trees. I don't think a 5th slot would be viable for blue tree because a 5th slot there could cause balance issues.
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • Necrotech_Master
    Necrotech_Master
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    No
    once you get to around cp 1400 or so, you have all passives maxed out and 4 slottables maxed out

    anything after that feels like a waste except for giving your build more flexibility for having more slottables maxed out

    im like just over cp2500 and i barely even bother to fill out cp anymore since i have most of my builds set up how i want lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Lumsdenml
    Lumsdenml
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    No
    Id rather they increase the gear cap... just continue it all the way to 3000...
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
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    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
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    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
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    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • inf.toniceb17_ESO
    inf.toniceb17_ESO
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    Yes
    It's amazing how many people didn't even bother to read OP's post.
    On topic: Yes, it is convoluted as hell and needs simplification badly and IMO more than just level squishing. It is not made for normal people. Nerds like me may understand it but good luck explaining how it works to an average Vasya who just want to relax for a couple hours after work. My partner is such a person and let me tell you it's quite an eye opening experience. Small things like these are the reason why people don't stick around. Games, or any software for that matter, gotta to be easy to understand and simple to use.
  • boi_anachronism_
    boi_anachronism_
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    No
    It's amazing how many people didn't even bother to read OP's post.
    On topic: Yes, it is convoluted as hell and needs simplification badly and IMO more than just level squishing. It is not made for normal people. Nerds like me may understand it but good luck explaining how it works to an average Vasya who just want to relax for a couple hours after work. My partner is such a person and let me tell you it's quite an eye opening experience. Small things like these are the reason why people don't stick around. Games, or any software for that matter, gotta to be easy to understand and simple to use.

    No im pretty sure i did. I just didnt agree. My issues are simple and posted above. Caps like that take away any sense of achievement, kind of a reminder of the time ive put in and how far ive gotten, even if it is somewhat arbitrary. Yes i can only slot 4 skills but i like being able to swap my perks around whenever i want, especially with the green tree which should pretty much all just be passives anyway. Yeah cp could be simplified but i definitely dont want them to change the cap.
    Edited by boi_anachronism_ on November 7, 2023 6:32PM
  • Castagere
    Castagere
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    No
    I don't understand why the OP wants this. I read his post and non of it made sense to me for wanting this.
  • valenwood_vegan
    valenwood_vegan
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    No
    It's amazing how many people didn't even bother to read OP's post.

    Don't confuse disagreement with a lack of comprehension, please.
  • Tenthirty2
    Tenthirty2
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    No
    NO.

    They already revamped the whole CP system not too long ago and that was a pain.
    I don't see any reason nor benefit to redoing yet another core system of the game, AGAIN.
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • karthrag_inak
    karthrag_inak
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    No
    a level squish update that World of Warcraft did recently
    ...
    What you guys think?

    Khajiit could not care less, no matter how much he tried, about what dungy bald-bottoms over at World of Warcraft have done or not done recently or in the distant past.

    You probably have interesting point to make, but once this one saw "World of WarhammerRipoffcraft" this one was overwhelmed by the feeling of "Good DAY Sir!"

    This one of course means no offense to you, who are undoubtedly a delightful person withe wonderful ideas.

    But those guys...

    "Good DAY Sir!"
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)
  • Varana
    Varana
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    No
    Me like numbers go up.
  • Soraka
    Soraka
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    I honestly stopped paying attention to it a long time ago.
  • mielyn
    mielyn
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    No
    I don't think we need to reduce CP. I actually love how they never went past level 50 in this game. Everything beyond that is all about CP and gear. I also love how the CP carries over to other toons, including brand new toons that you roll. That makes some nice incentive to level it up.

    Honestly, in all my time playing ESO, I have never once "grinded" CP. I know there are people who do it. But I just play the game. And I gain CP as I play. I'm currently at 2100. I realize it takes a long time to get to that level for new players. But the earlier CPs to get your baseline 12 CP passives don't really take all that long to grind out, from what I understand.

    No, I think if anything, we could use MORE CPs to pick from. Or maybe a higher tier tree that you have to spend X amount of points in each tree to get to. Maybe that would make it too much like the old CP system, but still... something in the future could definitely happen. But not a CP squish, I say.
  • GuardianStriker
    GuardianStriker
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    a level squish update that World of Warcraft did recently
    ...
    What you guys think?

    Khajiit could not care less, no matter how much he tried, about what dungy bald-bottoms over at World of Warcraft have done or not done recently or in the distant past.

    You probably have interesting point to make, but once this one saw "World of WarhammerRipoffcraft" this one was overwhelmed by the feeling of "Good DAY Sir!"

    This one of course means no offense to you, who are undoubtedly a delightful person withe wonderful ideas.

    But those guys...

    "Good DAY Sir!"

    Your loss. There's not much use to convince someone who can't read past three words, that don't even hurt the original subject matter in any way, and is only there to provide example.
  • GuardianStriker
    GuardianStriker
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    It's amazing how many people didn't even bother to read OP's post.
    On topic: Yes, it is convoluted as hell and needs simplification badly and IMO more than just level squishing. It is not made for normal people. Nerds like me may understand it but good luck explaining how it works to an average Vasya who just want to relax for a couple hours after work. My partner is such a person and let me tell you it's quite an eye opening experience. Small things like these are the reason why people don't stick around. Games, or any software for that matter, gotta to be easy to understand and simple to use.

    No im pretty sure i did. I just didnt agree. My issues are simple and posted above. Caps like that take away any sense of achievement, kind of a reminder of the time ive put in and how far ive gotten, even if it is somewhat arbitrary. Yes i can only slot 4 skills but i like being able to swap my perks around whenever i want, especially with the green tree which should pretty much all just be passives anyway. Yeah cp could be simplified but i definitely dont want them to change the cap.

    Again, the lowered cap would not make much of a difference, and whenever I see someone say the "I like seeing numbers go up" excuse, I find that to be a weird way for someone to get their dopamine fix. I find it akin to jiggling shiny keys in a child's face. Does anyone really want to be like that, unironically? Personally, I wouldn't as that would leave any sane human being feeling slighted. I just don't get the appeal and it just feels like people like that are just starting drama for no reason, and are looking for petty reasons to complain, when they ignore the real issues that plague ESO.

    Even people complained about this sort of thing happening in WoW, I'm sorry. But I'm just gonna label that as simple "winging" than "complaining". Even the people who said they like seeing numbers go up, have stated that "mechanically", this affects nothing in the game when you go past 1400 CP. Heck, I'm doing just fine at around 800+ CP. It simply would make the game easier to understand and take in. Thus, more accessible to a wider crowd and ZOS can enjoy a higher player base, which is good for them, since it's a profitable tactic as well. No need to spend up to 10-15 minutes glossing over a wiki page, or making comparisons before even getting ready for a raid.

    Paralyse wrote: »
    I find it odd that someone would claim to be inspired by WoW yet somehow think the game had a maximum level of 210.

    Level caps in WoW:

    Classic - 60; BC - 70; LK - 80; Cata - 85; MoP - 90; WoD - 100; Legion - 110; BfA - 120
    SL - 60 (120 was changed to 50); DF (current)- 70

    I didn't play WoW that much. Heck, I never played it two decades ago. I just now started on it a few months ago, so I have no experience. I'm just going by what people have said in chat, as I played the game, so that's my bad for misremembering.
  • GuardianStriker
    GuardianStriker
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    LunaFlora wrote: »
    this is eso, not wow.
    and i highly doubt cp would be reduced instead of increased

    I am aware this is ESO, and not WoW. You can spare a few more seconds to read more than just one word meant only for example, my friend. No need to get so touchy.
  • GuardianStriker
    GuardianStriker
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    Tandor wrote: »
    I hate level squishing in games, almost as much as I hate "that game's got it so this game should have it". It's not needed in ESO.

    You can shove that quote aside, because that's not even close to the point I was making. I can see a few people here are are focusing on the WoW part, instead of the whole point of the post and I would not be surprised if that's what made at least 20% of the people vote "no" just out of impulse, for only a simple example I was making.

    You can reply with "first impressions are everything" if you like, but so is comprehension.
  • TaSheen
    TaSheen
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    No

    Even people complained about this sort of thing happening in WoW, I'm sorry. But I'm just gonna label that as simple "winging" than "complaining". Even the people who said they like seeing numbers go up, have stated that "mechanically", this affects nothing in the game when you go past 1400 CP. Heck, I'm doing just fine at around 800+ CP. It simply would make the game easier to understand and take in. Thus, more accessible to a wider crowd and ZOS can enjoy a higher player base, which is good for them, since it's a profitable tactic as well. No need to spend up to 10-15 minutes glossing over a wiki page, or making comparisons before even getting ready for a raid. at, as I played the game, so that's my bad for misremembering.

    So if it affects nothing in the game mechanically, why mess with it? The game isn't "hard to understand and take in". CP is easy peasy now compared to what it was before the reset. CP is already accessible to "a wider crowd" - it doesn't take 10 to 15 minutes to figure it out. Unless one is a min-maxer, but that's a deliberate choice of course.
    Edited by TaSheen on November 8, 2023 12:10AM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • TheImperfect
    TheImperfect
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    No
    Waste of time and will just annoy most people.
  • GuardianStriker
    GuardianStriker
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    TaSheen wrote: »

    Even people complained about this sort of thing happening in WoW, I'm sorry. But I'm just gonna label that as simple "winging" than "complaining". Even the people who said they like seeing numbers go up, have stated that "mechanically", this affects nothing in the game when you go past 1400 CP. Heck, I'm doing just fine at around 800+ CP. It simply would make the game easier to understand and take in. Thus, more accessible to a wider crowd and ZOS can enjoy a higher player base, which is good for them, since it's a profitable tactic as well. No need to spend up to 10-15 minutes glossing over a wiki page, or making comparisons before even getting ready for a raid. at, as I played the game, so that's my bad for misremembering.

    So if it affects nothing in the game mechanically, why mess with it? The game isn't "hard to understand and take in". CP is easy peasy now compared to what it was before the reset. CP is already accessible to "a wider crowd" - it doesn't take 10 to 15 minutes to figure it out. Unless one is a min-maxer, but that's a deliberate choice of course.

    What you deem easy to understand and take in, would be different for someone else. Despite me knowing how it works, I still have enough sense that it's still a bit much, just by keeping the minds of much less focused folk in mind. No need to display such apathy.
  • Destai
    Destai
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    No
    No, and I don’t think it would be well received either.

    As it is now, at higher levels, you can have many slottables filled out and swap them out as needed. I don’t know how that would look after a squish.

    The only change I want is to have Green have more passive slots.

    I think what we have now is ok.
  • GuardianStriker
    GuardianStriker
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    Destai wrote: »
    No, and I don’t think it would be well received either.

    As it is now, at higher levels, you can have many slottables filled out and swap them out as needed. I don’t know how that would look after a squish.

    I already explained in the post. The only thing that would change, is that each stage would give more bonuses, with the cost of reaching max stage being reduced. From needing 50 CPs to spend, to a manageable 10 or 20. The value would be adjusted to still equal the same value, as you would get when you reach the 50th stage, so that each stage gives more. It's simple math.

    28 x 50 is 1,400.
    140 x 10 is 1,400.

    Same amount of power, with less of the mind numbing grind. The four slottable stars for each of the signs would still remain the same. Nothing more, nothing less. No hassle or fuss at all.
  • kargen27
    kargen27
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    No
    "Again, the lowered cap would not make much of a difference, and whenever I see someone say the "I like seeing numbers go up" excuse, I find that to be a weird way for someone to get their dopamine fix. I find it akin to jiggling shiny keys in a child's face. Does anyone really want to be like that, unironically? Personally, I wouldn't as that would leave any sane human being feeling slighted. I just don't get the appeal and it just feels like people like that are just starting drama for no reason, and are looking for petty reasons to complain, when they ignore the real issues that plague ESO."

    Doesn't matter why they like the levels. What matters is they do like seeing the numbers go up and your idea takes that away for what you say is an insignificant change to how the game would work. So why take something away from people that enjoy that something?
    It would be a time saver for new players maybe. That would be assuming ZoS doesn't change the numbers it takes to gain CP levels. If the amount of CP needed was decreased to 1/5 of what is currently needed I would expect it to take five times as much experience to go up one point.
    If ZoS decided not to increase the experience needed for each CP that would mean much faster leveling for new players. Much faster is usually not good for an MMO though. The game needs players repeating content and trying a variety of content to keep the game population at a healthy level. The current CP system lends to that by giving players something to chase.
    The idea would only be beneficial to new players and that benefit would be for a short time. So again why take something away players enjoy for little to no real benefit to the game?
    and then the parrot said, "must be the water mines green too."
  • GuardianStriker
    GuardianStriker
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    kargen27 wrote: »
    "Again, the lowered cap would not make much of a difference, and whenever I see someone say the "I like seeing numbers go up" excuse, I find that to be a weird way for someone to get their dopamine fix. I find it akin to jiggling shiny keys in a child's face. Does anyone really want to be like that, unironically? Personally, I wouldn't as that would leave any sane human being feeling slighted. I just don't get the appeal and it just feels like people like that are just starting drama for no reason, and are looking for petty reasons to complain, when they ignore the real issues that plague ESO."

    Doesn't matter why they like the levels. What matters is they do like seeing the numbers go up and your idea takes that away for what you say is an insignificant change to how the game would work. So why take something away from people that enjoy that something?
    It would be a time saver for new players maybe. That would be assuming ZoS doesn't change the numbers it takes to gain CP levels. If the amount of CP needed was decreased to 1/5 of what is currently needed I would expect it to take five times as much experience to go up one point.
    If ZoS decided not to increase the experience needed for each CP that would mean much faster leveling for new players. Much faster is usually not good for an MMO though. The game needs players repeating content and trying a variety of content to keep the game population at a healthy level. The current CP system lends to that by giving players something to chase.
    The idea would only be beneficial to new players and that benefit would be for a short time. So again why take something away players enjoy for little to no real benefit to the game?

    I can only sigh in defeat from this statement, because, and I say this loosely, a bit comparable to drugs. People like that sort of stuff, despite it not being beneficial in the long run. A short dopamine rush, that over time becomes a deep mind numbing mental fog. Soon as that's gone, they're back for more.

    They like seeing numbers going up, just the same as people like their energy levels going up by binge drinking cups of coffee every morning. Unorthodox? Maybe, but not untrue. This might as well be my final reply.
  • TaSheen
    TaSheen
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    No
    *sigh* It's not a mind numbing grind. It's an MMO. All MMOs are built on grinds.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • GuardianStriker
    GuardianStriker
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    TaSheen wrote: »
    *sigh* It's not a mind numbing grind. It's an MMO. All MMOs are built on grinds.

    If you don't think so, more power to you. But it ain't all about you. You can state your opinion, without pushing out the other side of the argument. It's not that hard. Again, lower your apathy. Only thing I'm leaving you with.
  • TaSheen
    TaSheen
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    No
    That IS my opinion. Which I stated. I'm hardly "apathetic". I've been playing this game since 2017. If I were apathetic I'd have been long gone.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • kargen27
    kargen27
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    No
    kargen27 wrote: »
    "Again, the lowered cap would not make much of a difference, and whenever I see someone say the "I like seeing numbers go up" excuse, I find that to be a weird way for someone to get their dopamine fix. I find it akin to jiggling shiny keys in a child's face. Does anyone really want to be like that, unironically? Personally, I wouldn't as that would leave any sane human being feeling slighted. I just don't get the appeal and it just feels like people like that are just starting drama for no reason, and are looking for petty reasons to complain, when they ignore the real issues that plague ESO."

    Doesn't matter why they like the levels. What matters is they do like seeing the numbers go up and your idea takes that away for what you say is an insignificant change to how the game would work. So why take something away from people that enjoy that something?
    It would be a time saver for new players maybe. That would be assuming ZoS doesn't change the numbers it takes to gain CP levels. If the amount of CP needed was decreased to 1/5 of what is currently needed I would expect it to take five times as much experience to go up one point.
    If ZoS decided not to increase the experience needed for each CP that would mean much faster leveling for new players. Much faster is usually not good for an MMO though. The game needs players repeating content and trying a variety of content to keep the game population at a healthy level. The current CP system lends to that by giving players something to chase.
    The idea would only be beneficial to new players and that benefit would be for a short time. So again why take something away players enjoy for little to no real benefit to the game?

    I can only sigh in defeat from this statement, because, and I say this loosely, a bit comparable to drugs. People like that sort of stuff, despite it not being beneficial in the long run. A short dopamine rush, that over time becomes a deep mind numbing mental fog. Soon as that's gone, they're back for more.

    They like seeing numbers going up, just the same as people like their energy levels going up by binge drinking cups of coffee every morning. Unorthodox? Maybe, but not untrue. This might as well be my final reply.

    You are railing against human nature. There was a study done with slot machines. One set had higher and more frequent payouts but no flashing lights or noises. The other set didn't pay as much or as often but when you won lights blinked, bells went off all that kind of fanfare. People preferred the fanfare to the payout. Turns out there is a reason for that and it is engrained into all of us. Kind of a semi-dormant instinct. The lights and noises do create a dopamine rush. That is for the most part unrelated to how people react to CP though.
    CP falls more under a sense of progression than a dopamine rush. Both are a rewarding stimulus but beyond that aren't really the same thing. Even in our leisure activities most people prefer to feel something is being accomplished other than just enjoyment of the activity. ESO provides that through many game mechanisms CP being just one. For most people games are played for either the rush or the accomplishment sometimes both. A game that offers neither has a short life.

    And again things that take away from how long a player might want to play the game hurts the game. CP as is gives players an easy way to diversify their builds depending on activities. The suggested change takes that away and by your own admission adds nothing to the game other than reducing time to max out CP.
    and then the parrot said, "must be the water mines green too."
  • ESO_player123
    ESO_player123
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    No
    - the suggestion was here

    What you guys think?
    You asked when other players think. The players are answering. I understand that you are upset that your idea is not liked by others, but the players are doing exactly what you asked them to do - telling what they are thinking.
    And my answer was also "no".
This discussion has been closed.