inf.toniceb17_ESO wrote: »It's amazing how many people didn't even bother to read OP's post.
On topic: Yes, it is convoluted as hell and needs simplification badly and IMO more than just level squishing. It is not made for normal people. Nerds like me may understand it but good luck explaining how it works to an average Vasya who just want to relax for a couple hours after work. My partner is such a person and let me tell you it's quite an eye opening experience. Small things like these are the reason why people don't stick around. Games, or any software for that matter, gotta to be easy to understand and simple to use.
inf.toniceb17_ESO wrote: »It's amazing how many people didn't even bother to read OP's post.
GuardianStriker wrote: »a level squish update that World of Warcraft did recently
...
What you guys think?
karthrag_inak wrote: »GuardianStriker wrote: »a level squish update that World of Warcraft did recently
...
What you guys think?
Khajiit could not care less, no matter how much he tried, about what dungy bald-bottoms over at World of Warcraft have done or not done recently or in the distant past.
You probably have interesting point to make, but once this one saw "World of WarhammerRipoffcraft" this one was overwhelmed by the feeling of "Good DAY Sir!"
This one of course means no offense to you, who are undoubtedly a delightful person withe wonderful ideas.
But those guys...
"Good DAY Sir!"
boi_anachronism_ wrote: »inf.toniceb17_ESO wrote: »It's amazing how many people didn't even bother to read OP's post.
On topic: Yes, it is convoluted as hell and needs simplification badly and IMO more than just level squishing. It is not made for normal people. Nerds like me may understand it but good luck explaining how it works to an average Vasya who just want to relax for a couple hours after work. My partner is such a person and let me tell you it's quite an eye opening experience. Small things like these are the reason why people don't stick around. Games, or any software for that matter, gotta to be easy to understand and simple to use.
No im pretty sure i did. I just didnt agree. My issues are simple and posted above. Caps like that take away any sense of achievement, kind of a reminder of the time ive put in and how far ive gotten, even if it is somewhat arbitrary. Yes i can only slot 4 skills but i like being able to swap my perks around whenever i want, especially with the green tree which should pretty much all just be passives anyway. Yeah cp could be simplified but i definitely dont want them to change the cap.
I find it odd that someone would claim to be inspired by WoW yet somehow think the game had a maximum level of 210.
Level caps in WoW:
Classic - 60; BC - 70; LK - 80; Cata - 85; MoP - 90; WoD - 100; Legion - 110; BfA - 120
SL - 60 (120 was changed to 50); DF (current)- 70
I hate level squishing in games, almost as much as I hate "that game's got it so this game should have it". It's not needed in ESO.
GuardianStriker wrote: »
Even people complained about this sort of thing happening in WoW, I'm sorry. But I'm just gonna label that as simple "winging" than "complaining". Even the people who said they like seeing numbers go up, have stated that "mechanically", this affects nothing in the game when you go past 1400 CP. Heck, I'm doing just fine at around 800+ CP. It simply would make the game easier to understand and take in. Thus, more accessible to a wider crowd and ZOS can enjoy a higher player base, which is good for them, since it's a profitable tactic as well. No need to spend up to 10-15 minutes glossing over a wiki page, or making comparisons before even getting ready for a raid. at, as I played the game, so that's my bad for misremembering.
GuardianStriker wrote: »
Even people complained about this sort of thing happening in WoW, I'm sorry. But I'm just gonna label that as simple "winging" than "complaining". Even the people who said they like seeing numbers go up, have stated that "mechanically", this affects nothing in the game when you go past 1400 CP. Heck, I'm doing just fine at around 800+ CP. It simply would make the game easier to understand and take in. Thus, more accessible to a wider crowd and ZOS can enjoy a higher player base, which is good for them, since it's a profitable tactic as well. No need to spend up to 10-15 minutes glossing over a wiki page, or making comparisons before even getting ready for a raid. at, as I played the game, so that's my bad for misremembering.
So if it affects nothing in the game mechanically, why mess with it? The game isn't "hard to understand and take in". CP is easy peasy now compared to what it was before the reset. CP is already accessible to "a wider crowd" - it doesn't take 10 to 15 minutes to figure it out. Unless one is a min-maxer, but that's a deliberate choice of course.
No, and I don’t think it would be well received either.
As it is now, at higher levels, you can have many slottables filled out and swap them out as needed. I don’t know how that would look after a squish.
"Again, the lowered cap would not make much of a difference, and whenever I see someone say the "I like seeing numbers go up" excuse, I find that to be a weird way for someone to get their dopamine fix. I find it akin to jiggling shiny keys in a child's face. Does anyone really want to be like that, unironically? Personally, I wouldn't as that would leave any sane human being feeling slighted. I just don't get the appeal and it just feels like people like that are just starting drama for no reason, and are looking for petty reasons to complain, when they ignore the real issues that plague ESO."
Doesn't matter why they like the levels. What matters is they do like seeing the numbers go up and your idea takes that away for what you say is an insignificant change to how the game would work. So why take something away from people that enjoy that something?
It would be a time saver for new players maybe. That would be assuming ZoS doesn't change the numbers it takes to gain CP levels. If the amount of CP needed was decreased to 1/5 of what is currently needed I would expect it to take five times as much experience to go up one point.
If ZoS decided not to increase the experience needed for each CP that would mean much faster leveling for new players. Much faster is usually not good for an MMO though. The game needs players repeating content and trying a variety of content to keep the game population at a healthy level. The current CP system lends to that by giving players something to chase.
The idea would only be beneficial to new players and that benefit would be for a short time. So again why take something away players enjoy for little to no real benefit to the game?
*sigh* It's not a mind numbing grind. It's an MMO. All MMOs are built on grinds.
GuardianStriker wrote: »"Again, the lowered cap would not make much of a difference, and whenever I see someone say the "I like seeing numbers go up" excuse, I find that to be a weird way for someone to get their dopamine fix. I find it akin to jiggling shiny keys in a child's face. Does anyone really want to be like that, unironically? Personally, I wouldn't as that would leave any sane human being feeling slighted. I just don't get the appeal and it just feels like people like that are just starting drama for no reason, and are looking for petty reasons to complain, when they ignore the real issues that plague ESO."
Doesn't matter why they like the levels. What matters is they do like seeing the numbers go up and your idea takes that away for what you say is an insignificant change to how the game would work. So why take something away from people that enjoy that something?
It would be a time saver for new players maybe. That would be assuming ZoS doesn't change the numbers it takes to gain CP levels. If the amount of CP needed was decreased to 1/5 of what is currently needed I would expect it to take five times as much experience to go up one point.
If ZoS decided not to increase the experience needed for each CP that would mean much faster leveling for new players. Much faster is usually not good for an MMO though. The game needs players repeating content and trying a variety of content to keep the game population at a healthy level. The current CP system lends to that by giving players something to chase.
The idea would only be beneficial to new players and that benefit would be for a short time. So again why take something away players enjoy for little to no real benefit to the game?
I can only sigh in defeat from this statement, because, and I say this loosely, a bit comparable to drugs. People like that sort of stuff, despite it not being beneficial in the long run. A short dopamine rush, that over time becomes a deep mind numbing mental fog. Soon as that's gone, they're back for more.
They like seeing numbers going up, just the same as people like their energy levels going up by binge drinking cups of coffee every morning. Unorthodox? Maybe, but not untrue. This might as well be my final reply.
You asked when other players think. The players are answering. I understand that you are upset that your idea is not liked by others, but the players are doing exactly what you asked them to do - telling what they are thinking.GuardianStriker wrote: »- the suggestion was here
What you guys think?