GuardianStriker wrote: »Yeah, I see your point there. For me, it's just perfect, because I'm OLD, and I just don't have any need to chase ANYTHING any more.
I don't know if there's an MMO out there you'd be happier with. I really don't. I only know 3 - WoW, RIFT, and ESO. Others here might have different viewpoints, other recommendations for games to try.
And I hope the mods don't get their knickers in a twist over any of this....
With the constant worry of people abusing reports on any forum just over something they disagree with, besides just ESO forums? Without a shadow of a doubt, I know people are reporting me to them, just to shut me up. Not to debate.
So I highly doubt they won't. But we'll see.
GuardianStriker wrote: »Yeah, I see your point there. For me, it's just perfect, because I'm OLD, and I just don't have any need to chase ANYTHING any more.
I don't know if there's an MMO out there you'd be happier with. I really don't. I only know 3 - WoW, RIFT, and ESO. Others here might have different viewpoints, other recommendations for games to try.
And I hope the mods don't get their knickers in a twist over any of this....
With the constant worry of people abusing reports on any forum just over something they disagree with, besides just ESO forums? Without a shadow of a doubt, I know people are reporting me to them, just to shut me up. Not to debate.
So I highly doubt they won't. But we'll see.
Well. I'm a pretty hard nosed person - I'm old, I'm very much set in my ways, and yes I can be flexible, but a lot of times I just fly off the handle. Believe me, I can list chapter and verse on every bad point I have....
But I could see that I'd totally misunderstood this entire post. If I can, surely others can.
GuardianStriker wrote: »Well max level for getting 4 stars slotted is only 320? 360? Somewhere around there, and gear maxes out at 160.
I like that I can continue enjoying the satisfaction of gaining levels and accumulating xp without feeling like I have to grind to reach the level of power that other people have access to.
Instead, those wildly high levels of 3600 just grant flexibility. Frankly, I absolutely love the way ESO's endgame functions. It provides the continual satisfaction of gaining progress without denying you power other people have.
There's other ways of feeling the continual satisfaction of gaining progress though, such as completing the achievements. Which I'm sure the handful of CP 3600s are trying to do right now if they haven't achieved all of them. There's more to this game than just levels, if you observe, rather than look.
GuardianStriker wrote: »A bit of an example of what I'm talking about. Take Boundless Vitality from the Warfare sign. Each CP point increases it by 1 stage, and gives 28 HP as a result. At maximum, which is 50 stages, the total comes up to 1,400 HP, which is pretty measly. So why not lower the maximum to 10 instead, and make each stage give 140 HP? Much less time wasted from your life grinding for CPs, with the same amount of benefit.
GuardianStriker wrote: »Well max level for getting 4 stars slotted is only 320? 360? Somewhere around there, and gear maxes out at 160.
I like that I can continue enjoying the satisfaction of gaining levels and accumulating xp without feeling like I have to grind to reach the level of power that other people have access to.
Instead, those wildly high levels of 3600 just grant flexibility. Frankly, I absolutely love the way ESO's endgame functions. It provides the continual satisfaction of gaining progress without denying you power other people have.
There's other ways of feeling the continual satisfaction of gaining progress though, such as completing the achievements. Which I'm sure the handful of CP 3600s are trying to do right now if they haven't achieved all of them. There's more to this game than just levels, if you observe, rather than look.
ok, here is your first reply to the first comment.
emphasis mine. why add that? that's condescending. you're implying that you have a superior point of view and understanding of the game over someone who gets satisfaction out of gaining CP.
If only they would take the time to really *observe* the game instead of just *looking* at it they too would come to the same inevitable conclusion you have.GuardianStriker wrote: »A bit of an example of what I'm talking about. Take Boundless Vitality from the Warfare sign. Each CP point increases it by 1 stage, and gives 28 HP as a result. At maximum, which is 50 stages, the total comes up to 1,400 HP, which is pretty measly. So why not lower the maximum to 10 instead, and make each stage give 140 HP? Much less time wasted from your life grinding for CPs, with the same amount of benefit.
so according to your OP you just want to need less CP to hit the arbitrary number needed for all passives and 4 slotted. You're not looking to otherwise change the system. The long and short answer to that is "get more CP and you won't have a problem".
there are XP potions, XP scrolls, double XP events, but your answer to this is "no, lower the number required because I don't want to".
Then when people say "no, just gain some XP" they lack vision or something.
Just so we're absolutely clear, I don't want you to think i'm not reading or comprehending or something, you want to use analyst , developer and tester time and resources to change the values required for CP nodes so that you can be where you would otherwise be in a month or so.
You're not asking for any other improvement to the system.
This will have no impact on gear or progression, it'll just give you effectively 1400cp instead of your current 800cp.
Am I missing something?
@GuardianStriker What am I missing?
You want it to cost less CP to get the benefits that currently exist.
Scale it so that 800 cp will give you the same benefit as what you get currently in the game with 1400 cp. I wasn't saying you would get free cp, I was saying you would have the equivalent of more CP. As in, the same benefits.
You do realise that being "committed to put in the work" is literally just playing the game right? You don't have to grind anything. You can just play the game and literally everything apart from decorating your house gives you XP.
It's not "slapping a band-aid on a gunshot wound" it's slapping a band-aid on a papercut. it's the appropriate response for the problem. Just play the game, have fun and gain xp. I don't know why that's controversial to you.
The responses you give ARE condescending, and I'm not the only one to point it out. The reason they are condescending is because when people don't agree with you that 800 cp should be enough to have all the passives and 4 slots done, you decide they have missed the point and the issue is either they are not reading the OP or they just don't comprehend it.
You attack their intelligence or their attention span instead of clarifying your position. You're not giving advice, you're just telling them to read it again and this time agree.
At no point have you acknowledged that maybe people ARE reading your post and are just disagreeing. They don't consider 1400 cp difficult or unreasonable and that having something to work towards after level 50 and that it is a nice way to add additional progression.
You keeping telling me that I'm missing the point, so please, outline for me what I'm missing.
Am I misunderstanding that what you want is for your 800 cp to be enough to have all passives and 4 slottables or is there something deeper here?
@GuardianStriker Ok, so WHAT ARE YOU SAYING????
I really, genuinly don't understand what you're asking for.
I've seen plenty of other people, including myself, make suggestions which have been made elsewhere and require some sort of overhaul of the system.
Actual changes, not just tweaking the numbers.
What is the change you are asking for?
What is the ACTUAL effect of these changes?
Who benefits from them, and why do it?
No one can see who you click "agree" on, so unless you explicitly reply and say "that's a great idea" or "i hadn't thought about it that way" no one has any idea what you agree or disagree with.
the last thing @Ph1p asked you was "So are you no longer arguing for a CP squish?" and you didn't answer.
Right now I'm having difficulty evening defining what you're after?
You say CP squish, and your example is to reduce one of the CP nodes from 50 points to 10 and claim this will make the system less convoluted. How?
What actual benefit would this change make apart from making it easier to have more things unlocked for less total CP?
You keep telling people to read and comprehend what you want, but i really honestly can't find it.
You cite no numbers apart from your current CP and that you don't want to have to grind for CP, so the logical assumption is that you think that's an appropriate amount to have all the passives unlocked?
Correct me if i'm wrong, outline your proposal in such a way that someone can actually ciritique it.
I think, from reading pages of replies that you want CP to be more impactful?
So you're no longer in favour of squishing it, but instead buffing it?
You've been on the forums since 2016 so you should be well aware how much it's been nerfed over the years for precicely the kind of attitudes you were complaining about earlier where people were telling you not to do vet dungeons until you are cp 600 or whatever. The devs have gone out of their way for years now to try and pull back on the impact of CP because of the perception that it matters so much.