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ZOS, Why is companion aggro not fixed?

  • AcadianPaladin
    AcadianPaladin
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    @alternatelder Mirri will do that dodgeroll silliness if equipped with any ranged weapons except an ice staff. The short term fix is to give her an ice staff (but don't slot the ice staff taunt unless you want her to taunt). The long term fix needs to come from ZoS and I hope it does. Have companions prefer to roll toward the player instead of away from the boss and/or roll sideways more than back and/or give them a 'tether' so they won't roll beyond a boss' reset range and/or give them a longer roll cooldown and have them favor using block like they do with an ice staff. And they survive fine with an ice staff never using roll at all.

    I favor ranged weapons on companions but consider all but the ice staff useless. Silly, right?
    Edited by AcadianPaladin on July 27, 2022 11:31AM
    PC NA(no Steam), PvE, mostly solo
  • ellmarie
    ellmarie
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    This!

    running into it big time now with Ember and Isobel. It's extremely annoying with Ember in Dolmen's too. And now that I changed Isobel to a healer, they totally run after her. like where the eff you going? lol
    Xbox X- NA
  • Amottica
    Amottica
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    The agro table in ESO is not like it is in other games. It seems it resets often, and the highest DPS does not always have agro, which may go back to agro resetting often.

    That could be the issue.

  • Arunei
    Arunei
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    zaria wrote: »
    Kisakee wrote: »
    I don't understand what you are saying. What exactly is the problem?

    You do know what aggro is right? The enemies instantly go after the companion you have out. Every...single...time...unless...you..taunt.
    Companions does not pull aggro, same is true for combat pets. Try to sneak.
    but they will attack hostiles like enemies spawning or if you engage / get detected.
    However if you pull on they will follow.
    Mirri has 100% pulled aggro on enemies I wasn't close enough to aggro myself before. One of the most recent examples was during the Zenithar event, where myself and a friend were farming WBs in Deshaan. Mirri wound up aggroing one of them, idr which, even though I wasn't near enough to actually do so. And no, I wasn't still being detected, because she ran pell-mell at the thing even though there were none of the little red warning flashes that let you know you're about to pull enemies. She just charged straight at it out of nowhere.

    Might be a bug, but it does happen, whether it's supposed to or not.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • AvalonRanger
    AvalonRanger
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    Companion is automatic taunt machine, and die so first because of it.
    Please stop this stupid behavior. It so annoys players.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • Snamyap
    Snamyap
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    I don't recognize this behaviour. Have no issues with mobs going for my companion en masse.

    Edit: come to think of it, it might be because I usually use a gap closer and everything is dead before my companion arrives at the scene...
    Edited by Snamyap on August 8, 2022 10:23AM
  • Coatmagic
    Coatmagic
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    +1
    Companions should not be getting agro unless they have a taunt skill slotted.
    Due to this behavoir, I refuse to put ranged weapons on any of my companions.
    DPS & healers should not have to slot taunt abilities just to run with companions out it's silly.

  • hrothbern
    hrothbern
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    Now the behavior re dodgeroll is hardwired by weapon choice and cooldown of armor type.

    Give us the possibility to configure the behavior of our companions re dodgeroll away...
    Choice:
    1. free configurable choice percentage health companion to dodgeroll (now hardwired with 25% for ice staff and S&B, 50% for other melee (dualwielding, twohanded), 75% other weapons (bow, resto, lightning, fire staff)
    2. direction of roll dodge (I would for example prefer thecompanion to roll through the boss).

    and by that enable us a free choice of the kind of weapon: "play as we like" !

    I would also appreciate that, when we do give a companion a taunt and tab the opponent to taunt (the boss), that our companion stays taunting that opponent until the companion or opponent dies or we redirect the companion with tab again to taunt another opponent.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • FluffyBird
    FluffyBird
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    I'm going for a slight necro here, because I just did a celestial rift in Craglorn with someone and the final boss, I kid you not, was just running back and forth between our Embers totally ignoring us.

    This is broken.

    Edit: fixed a typo
    Edited by FluffyBird on August 13, 2022 11:32AM
  • hrothbern
    hrothbern
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    FluffyBird wrote: »
    I'm going for a slight necro here, because I just did a celestial rift in Craglorn with someone and the final boss, I kid you not, was just running back and forth between out Embers totally ignoring us.

    This is broken.

    "just running back and forth between out Embers"

    English is not my native language
    Can you please explain in more detail ?
    I especially struggle with what "out" means in this context.

    Thanks in advance :)


    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • francesinhalover
    francesinhalover
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    It's funnier with me tbh.

    I stealth a lot and use shadow strike passive. so what happens is

    I go kill first enemy with blade of woe, Kill second because they are paralyzed and than ember pulls one with the undaunted skill so i just go to that one and also murder him, the others might also focus ember cuz im invisible so i also kill the others. Making pve... AMAZING!!!

    Gotta enjoy it while the skill exists because when they rework cp again next year it might not unfurtunaly.
    I am @fluffypallascat pc eu if someone wants to play together
    Shadow strike is the best cp passive ever!
  • FluffyBird
    FluffyBird
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    hrothbern wrote: »
    FluffyBird wrote: »
    I'm going for a slight necro here, because I just did a celestial rift in Craglorn with someone and the final boss, I kid you not, was just running back and forth between out Embers totally ignoring us.

    This is broken.

    "just running back and forth between out Embers"

    English is not my native language
    Can you please explain in more detail ?
    I especially struggle with what "out" means in this context.

    Thanks in advance :)


    It's a typo, I meant "our". Thanks for catching it! :)
    We both were with companions, and his Ember and mine took turns stealing aggro
  • hrothbern
    hrothbern
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    FluffyBird wrote: »
    hrothbern wrote: »
    FluffyBird wrote: »
    I'm going for a slight necro here, because I just did a celestial rift in Craglorn with someone and the final boss, I kid you not, was just running back and forth between out Embers totally ignoring us.

    This is broken.

    "just running back and forth between out Embers"

    English is not my native language
    Can you please explain in more detail ?
    I especially struggle with what "out" means in this context.

    Thanks in advance :)


    It's a typo, I meant "our". Thanks for catching it! :)
    We both were with companions, and his Ember and mine took turns stealing aggro

    Thanks for clarification :)
    And if I may ask: what weapons & armor trait do you mostly use for the taunting duo ?
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • FluffyBird
    FluffyBird
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    hrothbern wrote: »
    FluffyBird wrote: »
    hrothbern wrote: »
    FluffyBird wrote: »
    I'm going for a slight necro here, because I just did a celestial rift in Craglorn with someone and the final boss, I kid you not, was just running back and forth between out Embers totally ignoring us.

    This is broken.

    "just running back and forth between out Embers"

    English is not my native language
    Can you please explain in more detail ?
    I especially struggle with what "out" means in this context.

    Thanks in advance :)


    It's a typo, I meant "our". Thanks for catching it! :)
    We both were with companions, and his Ember and mine took turns stealing aggro

    Thanks for clarification :)
    And if I may ask: what weapons & armor trait do you mostly use for the taunting duo ?

    Mine has specifically not-taunting setup (I checked) and I've never built a tank companion yet, so idk. Their - no idea, it was just some random player. We are talking here about companions stealing aggro, not about cases when they are supposed to taunt. :|
  • hrothbern
    hrothbern
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    FluffyBird wrote: »
    hrothbern wrote: »
    FluffyBird wrote: »
    hrothbern wrote: »
    FluffyBird wrote: »
    I'm going for a slight necro here, because I just did a celestial rift in Craglorn with someone and the final boss, I kid you not, was just running back and forth between out Embers totally ignoring us.

    This is broken.

    "just running back and forth between out Embers"

    English is not my native language
    Can you please explain in more detail ?
    I especially struggle with what "out" means in this context.

    Thanks in advance :)


    It's a typo, I meant "our". Thanks for catching it! :)
    We both were with companions, and his Ember and mine took turns stealing aggro

    Thanks for clarification :)
    And if I may ask: what weapons & armor trait do you mostly use for the taunting duo ?

    Mine has specifically not-taunting setup (I checked) and I've never built a tank companion yet, so idk. Their - no idea, it was just some random player. We are talking here about companions stealing aggro, not about cases when they are supposed to taunt. :|

    Haa

    Stealing aggro is then the way to go :wink:
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Scaletho
    Scaletho
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    Sarannah wrote: »
    Companions should never get aggro, unless they specifically use a slotted taunting ability.

    It's simple like that.
  • drsalvation
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    I'm fine with companions getting aggro, you can always command them to stop attacking and come back to you when you press both thumbsticks and the left trigger at the same time (dunno what the PC command is tho), but you should read the manual, when you do that, your companion comes back to you, and then you can fight whatever mob has been chasing your companion. It also helps to get your companion out of AoEs. Then you can press both thumbsticks and the right trigger to command your companion to attack (also if you just do a heavy attack, which I think should be removed completely).

    If you really want to keep aggro, slot a taunt skill.
  • Kalik_Gold
    Kalik_Gold
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    zaria wrote: »
    Companions does not pull aggro

    wrong
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • FluffyBird
    FluffyBird
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    If you really want to keep aggro, slot a taunt skill.

    It's silly to "just-work-around-it" bugs and bad design. Companions should not force a player to slot anything they wouldn't slot without them. They are supposed to make gameplay more comfortable, not to inconvenience players. But then, U35 is supposed to improve accessibility...

  • cherryskary
    cherryskary
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    Doing a supreme necro on this thread to point out IT'S STILL NOT FIXED.

    Why does every boss refuse to pay attention to me and always goes straight for Ember. She DEFINITELY doesn't do more damage than I do, and she has ZERO taunt abilities slotted. But I cannot get a boss's attention off her.

    @ZOS_GinaBruno
    Why is running with a taunt on my bar the only option for running with companions? PLEASE FIX THIS, WE'VE BEEN COMPLAINING ABOUT IT SINCE YOU RELEASED THEM.
  • Erickson9610
    Erickson9610
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    You can use the keybind to call your pets to you to bring your Companion back to you. By default on keyboard and mouse, it's Y + Right Mouse Button.

    It won't prevent Companions from being targeted by enemies, but it will prevent them from running away from enemies. Once you have your Companion at your side again, you can heavy attack an enemy or use Y + Left Mouse Button to get them to attack enemies again.

    This workaround will ensure that any enemies that are aggro'd onto your Companion are brought to you, as you are manually bringing your Companion to you.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Necrotech_Master
    Necrotech_Master
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    i can say ive had issues with this, but i tend to use companions to support the character im on

    if im on dps, i use either a healer or tank companion (healer companion doesnt generate as much aggro as player dps, tank companion is usually melee and already holds aggro lol)

    if im on a tank, im using a dps companion, in which case im usually holding aggro

    if im on a healer, ill use either a dps or tank companion (tank companion holds aggro anyway lol)

    as noted you can give the dps companion an ice staff as long as you dont use the first skill in the destruction skill line, since ice staff is still considered a tank weapon
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • fizzylu
    fizzylu
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    I'll also add to this because companions and pets pulling aggro for seemingly no reason has had me questioning how aggro even works in ESO for a long time now and I have yet to figure it out, outside of hard taunts.
    I've witnessed my twilight matriarch (she does single target damage) get completely ravaged by adds plenty of times, especially in world boss fights that summon them. They'll just beeline straight for her more times than not the second they appear. Companions also take aggro whether or not they have taunts, are doing minimal to maximum damage, no matter where they are positioned.... it's an all around mystery. For example, just recently while doing a bastion nymic with a friend and our two companions; one of the bosses weirdly just focused my support build Ember (she has a lightning staff, CC, and minimal heals) while my friend, myself, and my friends DPS companion attacked it very aggressively. The boss didn't stop focusing her until she was dead then switched to me for the rest of the fight. Why my Ember would ever be the priority target is baffling because she doesn't do a lot of anything, haha. My friend and I not only heal more passively, but even with our burst heals that we were in fact using while trying to keep Ember alive while she face tanked the boss.... and we definitely both do more damage.

    Also, people should not have to run taunts for companions. They don't make that big of a difference to warrant changing your build for. In my opinion, having to do something like that defeats the purpose of a feature like companions to begin with because my friend and I didn't need our companions to do that bastion nymic.... I actually have never needed a companion for anything, they're just kind of flavor for me and that's it. Flavor that dies, a lot.... and I can't even imagine how often things like twilight matriarchs and companions will get completely slaughtered in endless archives with their current mysterious aggro numbers.
    Edited by fizzylu on October 25, 2023 6:39PM
  • Necrotech_Master
    Necrotech_Master
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    fizzylu wrote: »
    I'll also add to this because companions and pets pulling aggro for seemingly no reason has had me questioning how aggro even works in ESO for a long time now and I have yet to figure it out, outside of hard taunts.
    I've witnessed my twilight matriarch (she does single target damage) get completely ravaged by adds plenty of times, especially in world boss fights that summon them. They'll just beeline straight for her more times than not the second they appear. Companions also take aggro whether or not they have taunts, are doing minimal to maximum damage, no matter where they are positioned.... it's an all around mystery. For example, just recently while doing a bastion nymic with a friend and our two companions; one of the bosses weirdly just focused my support build Ember (she has a lightning staff, CC, and minimal heals) while my friend, myself, and my friends DPS companion attacked it very aggressively. The boss didn't stop focusing her until she was dead then switched to me for the rest of the fight. Why my Ember would ever be the priority target is baffling because she doesn't do a lot of anything, haha. My friend and I not only heal more passively, but even with our burst heals that we were in fact using while trying to keep Ember alive while she face tanked the boss.... and we definitely both do more damage.

    Also, people should not have to run taunts for companions. They don't make that big of a difference to warrant changing your build for. In my opinion, having to do something like that defeats the purpose of a feature like companions to begin with because my friend and I didn't need our companions to do that bastion nymic.... I actually have never needed a companion for anything, they're just kind of flavor for me and that's it. Flavor that dies, a lot.... and I can't even imagine how often things like twilight matriarchs and companions will get completely slaughtered in endless archives with their current mysterious aggro numbers.

    companions are bound to get nuked in endless archive anyway purely due to boss mechanics they cannot handle lol

    they already have significant issues in many of the group dungeons because of this
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • fizzylu
    fizzylu
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    companions are bound to get nuked in endless archive anyway purely due to boss mechanics they cannot handle lol

    they already have significant issues in many of the group dungeons because of this
    Yes, but that doesn't make the current state of aggro okay or excusable.... and it definitely doesn't solve anything for sorcs whose class heal is tied to a thing that gets targeted by adds for no reason, because this is indeed a problem I have witnessed with the twilight matriarch as well like I wrote in my original reply.

    Also, I've said it before in another thread but I don't think companions should "die" simply because they do lack the AI and programming to follow mechanics. They should have a knock-down system similar to Skyrim followers where they'll get up and join the fight again once they regen enough health. Especially considering from my experience, it is never worthwhile to take the time to res a companion. Not once would that have been the smart choice, haha.
    Edited by fizzylu on October 25, 2023 6:59PM
  • Necrotech_Master
    Necrotech_Master
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    fizzylu wrote: »
    companions are bound to get nuked in endless archive anyway purely due to boss mechanics they cannot handle lol

    they already have significant issues in many of the group dungeons because of this
    Yes, but that doesn't make the current state of aggro okay or excusable.... and it definitely doesn't solve anything for sorcs whose class heal is tied to a thing that gets targeted by adds for no reason, because this is indeed a problem I have witnessed with the twilight matriarch as well like I wrote in my original reply.

    Also, I've said it before in another thread but I don't think companions should "die" simply because they do lack the AI and programming to follow mechanics. They should have a knock-down system similar to Skyrim followers where they'll get up and join the fight again once they regen enough health. Especially considering from my experience, it is never worthwhile to take the time to res a companion. Not once would that have been the smart choice, haha.

    i dont disagree with that, and i wish they were immune to more mechanics

    if you do the dragonstar arena with a companion for example, they are actually immune to the majority of the mechanics there (the frost dot in the ice stage, the poison circles in the swamp stage and the forest stage, the bombs in the yokeda stage, the holes in the ground in the undead stage, and cannot be targeted by the centurions in the mages guild stage)

    but if you take them in blackrose prison, they get annihilated by the aoes, if you take them in black drake villa or castle thorn, the final boss mechanics annihilate them (the funny thing about those same dungeons is that sorc pets are immune to both the big fire aoe in BDV, and bat swarm in castle thorn even though functionally speaking their AI is the same as the companions)

    their AI also fails in dungeons like bal sunnar, scriveners hall, or earthen root enclave where there are bosses that do a channeled conal attack that should be blocked, a companion tank will just stand there and face tank it and 99% of the time die from it unless they have an insane amount of healing to compensate

    its not entirely consistent which mechanics affect the different pets (sorc pets, warden bear, and companions) though companions definitely get affected by far more, even though they have no ability to handle it
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Holycannoli
    Holycannoli
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    Doing a supreme necro on this thread to point out IT'S STILL NOT FIXED.

    Why does every boss refuse to pay attention to me and always goes straight for Ember. She DEFINITELY doesn't do more damage than I do, and she has ZERO taunt abilities slotted. But I cannot get a boss's attention off her.

    @ZOS_GinaBruno
    Why is running with a taunt on my bar the only option for running with companions? PLEASE FIX THIS, WE'VE BEEN COMPLAINING ABOUT IT SINCE YOU RELEASED THEM.

    This just means we are in for some frustration in Endless Archive.
  • Number_51
    Number_51
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    fizzylu wrote: »
    I'll also add to this because companions and pets pulling aggro for seemingly no reason has had me questioning how aggro even works in ESO for a long time now and I have yet to figure it out, outside of hard taunts.
    I've witnessed my twilight matriarch (she does single target damage) get completely ravaged by adds plenty of times, especially in world boss fights that summon them. They'll just beeline straight for her more times than not the second they appear. Companions also take aggro whether or not they have taunts, are doing minimal to maximum damage, no matter where they are positioned.... it's an all around mystery. For example, just recently while doing a bastion nymic with a friend and our two companions; one of the bosses weirdly just focused my support build Ember (she has a lightning staff, CC, and minimal heals) while my friend, myself, and my friends DPS companion attacked it very aggressively. The boss didn't stop focusing her until she was dead then switched to me for the rest of the fight. Why my Ember would ever be the priority target is baffling because she doesn't do a lot of anything, haha. My friend and I not only heal more passively, but even with our burst heals that we were in fact using while trying to keep Ember alive while she face tanked the boss.... and we definitely both do more damage.

    Also, people should not have to run taunts for companions. They don't make that big of a difference to warrant changing your build for. In my opinion, having to do something like that defeats the purpose of a feature like companions to begin with because my friend and I didn't need our companions to do that bastion nymic.... I actually have never needed a companion for anything, they're just kind of flavor for me and that's it. Flavor that dies, a lot.... and I can't even imagine how often things like twilight matriarchs and companions will get completely slaughtered in endless archives with their current mysterious aggro numbers.

    Fennwitty explained it pretty much how I remember it being explained by ZOS years ago, back on page one, here. There is no Threat/Aggro/Taunt Table like in other games I know of.
  • Akisohida
    Akisohida
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    Yeah. My Ember is using a Heal Staff since I'm a DPS that lazors everything with a book and tentacles.
    Or I'm using my sword & board DK alt.

    99% of the time; any enemy that I don't taunt with my DK (and can't taunt with my Arc) will ignore me and charge for her.
    Annoying for my sword & board DK.
  • Brakkish
    Brakkish
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    Treat companions as if they are the type of player that does a boss fight with one eye on the damage meter and one hand down their pants when they see the DPS number and always stands in the stupid because moving would "waste a GCD". Once you are used to that then they become far less of a problem.

    This made my day, and was worthy of a drink-spit-moment if there ever was one. I laughed so hard. ..cuz true.

    CP2900 +9800 hrs spent in BGs. US PS5 - 12 PVP Tanks - toons named variations of "Combat Medic" I like long walks on the beach. What's PVE? https://www.youtube.com/brakkish
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