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ZOS Please Read! Introducing Potion Extraction would be EPIC!

ElderSmitter
ElderSmitter
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Cleaning out my Bank and Chests and thought of a great idea. ZOS can you please introduce a Potion Extraction Ability CP or Passive. It would be awesome if we could be able to delicately extract material from unused or found potions just like everything else in the game. Thanks!!
  • Tra_Lalan
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    That is a very good idea. My inventories tend to get filled with those potions/poisons.
  • EF321
    EF321
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    Just vendor them...
  • Gray_howling_parrot
    Gray_howling_parrot
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    EF321 wrote: »
    Just vendor them...
    Or… OR … they could be extracted so we can get alchemy reagents that are worth more than vendoring them as proposed here.

    ESO YouTube Content Creator & Templar Tank/Healer Main
  • ArielSira
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    Extraction wouldn't make sense, it would for furniture though. Like EF321 said, just vendor.
  • XSTRONG
    XSTRONG
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    Cleaning out my Bank and Chests and thought of a great idea. ZOS can you please introduce a Potion Extraction Ability CP or Passive. It would be awesome if we could be able to delicately extract material from unused or found potions just like everything else in the game. Thanks!!

    Sounds kinda cool if the alchemy mats you get from extracted potions are random, sometimes you get cornflower sometimes wormwood etc.

    But I doubt they will ever do that with potions since it will have no impact on players unless you farm potions from monsters like crazy.
  • metheglyn
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    ArielSira wrote: »
    Extraction wouldn't make sense, it would for furniture though. Like EF321 said, just vendor.

    Why would it makes sense for furniture but not potions? They have extractions for enchantments, and though the yield isn't great, it's something and useful for those new to the craft. A potion extraction can work the same. People find more potions and poisons out and about in the world than they do enchantments.
  • CameraBeardThePirate
    CameraBeardThePirate
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    EF321 wrote: »
    Just vendor them...

    Sorry but why even make this comment? Of course you can vendor them. OP is asking for an alternative to vendoring them.

    Saying "Just vendor them" would be like the doctor telling you "just toughen up a little" or the DMV clerk telling you "just take a cab, you dont need a drivers license". OP is asking for an alternative that would add something to the game.
    Edited by CameraBeardThePirate on October 20, 2023 3:45PM
  • Necrotech_Master
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    yeah i agree that we should be able to decon everything

    provisioning, alchemy, furnishings are definitely things that should be included

    ideally companion gear too if we are ever able to just craft it
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Rebirthment
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    I don't get it, how would we be able to extract reagents from potions when they have already been refined and mixed into a liquid?
    Edited by Rebirthment on October 20, 2023 5:36PM
  • Necrotech_Master
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    I don't get it, how would we be able to extract reagents from potions when they have already been refined and mixed into a liquid?

    if you want an RP reason, then the answer is magic, literally

    magic exists in the elder scrolls world, it should allow you to magically transmute a potion/poison back into the base reagents, or magically un-cook food back into the base ingredients

    the other answer: its a video game, it doesnt have to make 100% total logic sense
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • vrumpet
    vrumpet
    I mean, it makes about the same amount of sense as needing 10 logs to make less than 10 planks. Apparantly in elder scrolls world you gotta smush those logs together to make those planks
  • EF321
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    EF321 wrote: »
    Just vendor them...

    Sorry but why even make this comment? Of course you can vendor them. OP is asking for an alternative to vendoring them.

    Saying "Just vendor them" would be like the doctor telling you "just toughen up a little" or the DMV clerk telling you "just take a cab, you dont need a drivers license". OP is asking for an alternative that would add something to the game.

    Because there is no need to care about every little bit of garbage you find in the game. Some items you find are just... garbage. Just vendor them.
  • EdjeSwift
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    This could work, but most likely not in the way players are thinking it would.

    I don't think they'd allow player made pots to be broken down unless they want the DBs to track every potion's source and reagents. Because if they made it random based on the possible reagents used then what's to stop a player from making a ton of Stamina pots for Dragonthorn and Mountain Flower and getting Dragon's Blood and Columbine back?

    Also, player made potions can benefit from the 4x pot craft skill. How would you properly account for that when another player/purchaser decons said potion?

    If they stuck to overland potions, then how bad would the return be on the decon? Overland potions are a dime a dozen, as evidenced by the player asking for an option to do this while "cleaning out their bank".

    Then if they stick to overland potions only, how would they choose the pool for reagents which could be extracted? Stamina pots mentioned earlier can come from Blessed Thistle, Columbine, Dragon's Blood, Mountain Flower and Dragonthorn. Given that Dragon's Blood is a DLC resource, I don't know if an overland drop potion should break down into it.

    These are just some of the considerations to ask when thinking about this potential skill, but above else, the question that I have is why would they give us this when they haven't given us an Alchemy Hireling yet?
    Antiquities Addict
  • Necrotech_Master
    Necrotech_Master
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    EdjeSwift wrote: »
    This could work, but most likely not in the way players are thinking it would.

    I don't think they'd allow player made pots to be broken down unless they want the DBs to track every potion's source and reagents. Because if they made it random based on the possible reagents used then what's to stop a player from making a ton of Stamina pots for Dragonthorn and Mountain Flower and getting Dragon's Blood and Columbine back?

    Also, player made potions can benefit from the 4x pot craft skill. How would you properly account for that when another player/purchaser decons said potion?

    If they stuck to overland potions, then how bad would the return be on the decon? Overland potions are a dime a dozen, as evidenced by the player asking for an option to do this while "cleaning out their bank".

    Then if they stick to overland potions only, how would they choose the pool for reagents which could be extracted? Stamina pots mentioned earlier can come from Blessed Thistle, Columbine, Dragon's Blood, Mountain Flower and Dragonthorn. Given that Dragon's Blood is a DLC resource, I don't know if an overland drop potion should break down into it.

    These are just some of the considerations to ask when thinking about this potential skill, but above else, the question that I have is why would they give us this when they haven't given us an Alchemy Hireling yet?

    realistically the way i see it working:

    decon of pots or poisons would likely yield low amounts (kind of akin to enchanting deconstruction which tends to frequently give no items, even with all the decon passives)

    "common" pots would either have the lowest chance to return mats, or be counted like picking up a white 0 value weapon/gear that does not return any items on decon

    this could actually give advantage to having bastians passive, as his perks pots would have more decon value than the common pots

    they already track what a pot takes to make, as there are the recipes for the pots (the naming convention leaves something to be desired though), just because there are multiple pots called "essence of health" they still have unique IDs in their database which is why they do not stack with each other, so there would be no issue with giving an alchemy mat used to make the pot back

    for the common pots, they likely would only return a very select few materials, but it would still be a better option than vendoring them
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • kargen27
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    EF321 wrote: »
    Just vendor them...

    Sorry but why even make this comment? Of course you can vendor them. OP is asking for an alternative to vendoring them.

    Saying "Just vendor them" would be like the doctor telling you "just toughen up a little" or the DMV clerk telling you "just take a cab, you dont need a drivers license". OP is asking for an alternative that would add something to the game.

    Since the problem that this idea addressed was to free up inventory pointing out there is already a solution fits with the discussion. The opening post made no mention of vendoring items and asking for an alternative. They just suggested a new idea.
    I wouldn't mind being able to extract ingredients from potions but I'm guessing it would be very limiting in what we could extract and what we would get from that extraction. Personally I would put this as a low priority change if needed at all.
    and then the parrot said, "must be the water mines green too."
  • Rebirthment
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    I don't get it, how would we be able to extract reagents from potions when they have already been refined and mixed into a liquid?

    if you want an RP reason, then the answer is magic, literally

    magic exists in the elder scrolls world, it should allow you to magically transmute a potion/poison back into the base reagents, or magically un-cook food back into the base ingredients

    the other answer: its a video game, it doesnt have to make 100% total logic sense

    All games have at least some sort of logic going on. Just calling it a video game or "because magic hurr durr" isn't much of an excuse or reason.

    We are able to deconstruct gear and extract glyphs which makes much more sense than somehow "uncook" food. Which I don't think has ever been heard of or done. Or if it's even possible transmuting something as complex as potions back into it's base reagents.

    It's an interesting but very weird concept that i don't see being implemented
    Edited by Rebirthment on October 20, 2023 7:02PM
  • EdjeSwift
    EdjeSwift
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    they already track what a pot takes to make, as there are the recipes for the pots (the naming convention leaves something to be desired though), just because there are multiple pots called "essence of health" they still have unique IDs in their database which is why they do not stack with each other, so there would be no issue with giving an alchemy mat used to make the pot back

    This is actually not 100% accurate, I just tested this on the current live PC-NA server. An Essence of Stamina crafted by my crafter stacks with other Essence of Stamina's regardless of materials used. Sure if I added another trait to it, they would not stack, but when crafting basic Essence of Stamina whether I use Mountain Flower & Dragonthorn or Mountain Flower & Dragon's Blood, they stack.
    Antiquities Addict
  • Necrotech_Master
    Necrotech_Master
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    EdjeSwift wrote: »
    they already track what a pot takes to make, as there are the recipes for the pots (the naming convention leaves something to be desired though), just because there are multiple pots called "essence of health" they still have unique IDs in their database which is why they do not stack with each other, so there would be no issue with giving an alchemy mat used to make the pot back

    This is actually not 100% accurate, I just tested this on the current live PC-NA server. An Essence of Stamina crafted by my crafter stacks with other Essence of Stamina's regardless of materials used. Sure if I added another trait to it, they would not stack, but when crafting basic Essence of Stamina whether I use Mountain Flower & Dragonthorn or Mountain Flower & Dragon's Blood, they stack.

    if those 2 recipes create the same potion (like it has the same effect) that would make sense

    but you cant for example say stack an essence of health (that only has the health restore) with an essence of health (tripot version)

    though i know it also gets weird for stuff like daily writs, which can accept either, even though they are different potions
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Necrotech_Master
    Necrotech_Master
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    I don't get it, how would we be able to extract reagents from potions when they have already been refined and mixed into a liquid?

    if you want an RP reason, then the answer is magic, literally

    magic exists in the elder scrolls world, it should allow you to magically transmute a potion/poison back into the base reagents, or magically un-cook food back into the base ingredients

    the other answer: its a video game, it doesnt have to make 100% total logic sense

    All games have at least some sort of logic going on. Just calling it a video game or "because magic hurr durr" isn't much of an excuse or reason.

    We are able to deconstruct gear and extract glyphs which makes much more sense than somehow "uncook" food. Which I don't think has ever been heard of or done. Or if it's even possible transmuting something as complex as potions back into it's base reagents.

    It's an interesting but very weird concept that i don't see being implemented

    if we cant decon food or pots, then i guess 10 of my 11 toons will forever never rank up those skill lines lol

    i only do crafting with my main, i have no care or interest to waste mats crafting junk pots/poisons/food to level up skill lines i pretty much never use anyway

    edit: my opinion on this is that if you can craft it, you should be able to deconstruct it back to raw materials, i dont care if its "food thats been cooked", if im taking components X, Y, Z to make item A, i should be able to deconstruct item A to have a chance to get back some quantity of components X, Y, and/or Z
    Edited by Necrotech_Master on October 20, 2023 7:18PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • gariondavey
    gariondavey
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    Yes but they all extract to become

    COLUMBINE

    As Neil Diamond once said...
    Sweet columbine (bah bah bah)
    Potions never taste so good
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Erickson9610
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    You can make the exact same potions with different sets of ingredients. How would you determine which ingredients to deconstruct a potion into? How would that be made backwards-compatible, if the ingredients weren't already stored in the potion data?

    Furthermore, what about the alliance war potions that you can buy from merchants in Cyrodiil or potions you find, such as Bastian's potions? Every potion would have to be accounted for, including the ones you get from quests — such as the potions in Genalda's Clever Concoctions, which are made from Island Fleshflies, Druid's Bane Mushrooms, and Systres Passion Flowers, all of which are not player alchemy ingredients.

    This doesn't begin to account for all of the poisons in the game that would also need to be accounted for...
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Soarora
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    I disagree by order of it not making any sense logically. Even with magic, there’s no magic I know in TES that can do that. As an alternative though, maybe the price of potions should increase (+ adding a gold sink elsewhere). Then people can use the coin to buy mats. Or let people mix trash potions into tripots.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
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    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • ElderSmitter
    ElderSmitter
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    Thank You for all the Replies. I feel ZOS could easily implement a crafty way to deconstruct potions. separating and drying out the ingredients into a Powder or dust would be really cool. Yes, i know they will probably not do this but adding in Elements to the game like this Imo Enhances many players enjoyment. I personally love deconstructing all blue and purple gear with special Style traits and always enjoy seeing what my RNG gives me. The same would go for Potions. It would be Cool to see 6 Columbine Dust or 8 Mountain Flower Dust or 4 Corn Flower dust which would then go into your inventory bag as the specific regent. If you can Reconstruct an Item with Transmutes then Decon it for Nirncrux out of thin air, you should be able to Decon Potions. I really hope one day down the road they seriously consider it. That is what a True Master can do! Cheers!
  • Braffin
    Braffin
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    Soarora wrote: »
    I disagree by order of it not making any sense logically. Even with magic, there’s no magic I know in TES that can do that. As an alternative though, maybe the price of potions should increase (+ adding a gold sink elsewhere). Then people can use the coin to buy mats. Or let people mix trash potions into tripots.

    Interesting idea. Get a tri-pot by mixing health, stam and mag potions.

    I'm not sure about magic tho: There literally exist spells to change the physical characteristics of ore (at least they did in Skyrim). It's indeed possible that yet unseen spells for creating plants out of liquids exist.

    I'd definitely go for your pot-mixing idea tho, if I had the choice.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Soarora
    Soarora
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    Braffin wrote: »
    Soarora wrote: »
    I disagree by order of it not making any sense logically. Even with magic, there’s no magic I know in TES that can do that. As an alternative though, maybe the price of potions should increase (+ adding a gold sink elsewhere). Then people can use the coin to buy mats. Or let people mix trash potions into tripots.

    Interesting idea. Get a tri-pot by mixing health, stam and mag potions.

    I'm not sure about magic tho: There literally exist spells to change the physical characteristics of ore (at least they did in Skyrim). It's indeed possible that yet unseen spells for creating plants out of liquids exist.

    I'd definitely go for your pot-mixing idea tho, if I had the choice.

    I would also go for the pot mixing idea, as I have just realized for the second time today I need to make more tripots...

    I forgot about the transmutation spells but that's still ore --> ore. Getting plants out of liquids would be like un-baking a cake and pulling the eggs out of it. I guess you could bonk it with the Staff of Sheogorath and see what you get?
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
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    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • phaneub17_ESO
    phaneub17_ESO
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    So how do I extract a completely intact orange out of juice?
  • EF321
    EF321
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    [
    So how do I extract a completely intact orange out of juice?

    magic.gif
  • twev
    twev
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    Yes but they all extract to become

    COLUMBINE

    As Neil Diamond once said...
    Sweet columbine (bah bah bah)
    Potions never taste so good

    You're proud of yourself, aren't you?

    o:)
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • gariondavey
    gariondavey
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    twev wrote: »
    Yes but they all extract to become

    COLUMBINE

    As Neil Diamond once said...
    Sweet columbine (bah bah bah)
    Potions never taste so good

    You're proud of yourself, aren't you?

    o:)

    Of course
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Drammanoth
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    Make a Craft tree perk to enable grater chance of extracting alchemy mats from environment - bugs, non-hostile / animals.

    Never gonna happen though.
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