ElderSmitter wrote: »Cleaning out my Bank and Chests and thought of a great idea. ZOS can you please introduce a Potion Extraction Ability CP or Passive. It would be awesome if we could be able to delicately extract material from unused or found potions just like everything else in the game. Thanks!!
Extraction wouldn't make sense, it would for furniture though. Like EF321 said, just vendor.
Just vendor them...
Rebirthment wrote: »I don't get it, how would we be able to extract reagents from potions when they have already been refined and mixed into a liquid?
CameraBeardThePirate wrote: »Just vendor them...
Sorry but why even make this comment? Of course you can vendor them. OP is asking for an alternative to vendoring them.
Saying "Just vendor them" would be like the doctor telling you "just toughen up a little" or the DMV clerk telling you "just take a cab, you dont need a drivers license". OP is asking for an alternative that would add something to the game.
This could work, but most likely not in the way players are thinking it would.
I don't think they'd allow player made pots to be broken down unless they want the DBs to track every potion's source and reagents. Because if they made it random based on the possible reagents used then what's to stop a player from making a ton of Stamina pots for Dragonthorn and Mountain Flower and getting Dragon's Blood and Columbine back?
Also, player made potions can benefit from the 4x pot craft skill. How would you properly account for that when another player/purchaser decons said potion?
If they stuck to overland potions, then how bad would the return be on the decon? Overland potions are a dime a dozen, as evidenced by the player asking for an option to do this while "cleaning out their bank".
Then if they stick to overland potions only, how would they choose the pool for reagents which could be extracted? Stamina pots mentioned earlier can come from Blessed Thistle, Columbine, Dragon's Blood, Mountain Flower and Dragonthorn. Given that Dragon's Blood is a DLC resource, I don't know if an overland drop potion should break down into it.
These are just some of the considerations to ask when thinking about this potential skill, but above else, the question that I have is why would they give us this when they haven't given us an Alchemy Hireling yet?
CameraBeardThePirate wrote: »Just vendor them...
Sorry but why even make this comment? Of course you can vendor them. OP is asking for an alternative to vendoring them.
Saying "Just vendor them" would be like the doctor telling you "just toughen up a little" or the DMV clerk telling you "just take a cab, you dont need a drivers license". OP is asking for an alternative that would add something to the game.
Necrotech_Master wrote: »Rebirthment wrote: »I don't get it, how would we be able to extract reagents from potions when they have already been refined and mixed into a liquid?
if you want an RP reason, then the answer is magic, literally
magic exists in the elder scrolls world, it should allow you to magically transmute a potion/poison back into the base reagents, or magically un-cook food back into the base ingredients
the other answer: its a video game, it doesnt have to make 100% total logic sense
Necrotech_Master wrote: »they already track what a pot takes to make, as there are the recipes for the pots (the naming convention leaves something to be desired though), just because there are multiple pots called "essence of health" they still have unique IDs in their database which is why they do not stack with each other, so there would be no issue with giving an alchemy mat used to make the pot back
Necrotech_Master wrote: »they already track what a pot takes to make, as there are the recipes for the pots (the naming convention leaves something to be desired though), just because there are multiple pots called "essence of health" they still have unique IDs in their database which is why they do not stack with each other, so there would be no issue with giving an alchemy mat used to make the pot back
This is actually not 100% accurate, I just tested this on the current live PC-NA server. An Essence of Stamina crafted by my crafter stacks with other Essence of Stamina's regardless of materials used. Sure if I added another trait to it, they would not stack, but when crafting basic Essence of Stamina whether I use Mountain Flower & Dragonthorn or Mountain Flower & Dragon's Blood, they stack.
Rebirthment wrote: »Necrotech_Master wrote: »Rebirthment wrote: »I don't get it, how would we be able to extract reagents from potions when they have already been refined and mixed into a liquid?
if you want an RP reason, then the answer is magic, literally
magic exists in the elder scrolls world, it should allow you to magically transmute a potion/poison back into the base reagents, or magically un-cook food back into the base ingredients
the other answer: its a video game, it doesnt have to make 100% total logic sense
All games have at least some sort of logic going on. Just calling it a video game or "because magic hurr durr" isn't much of an excuse or reason.
We are able to deconstruct gear and extract glyphs which makes much more sense than somehow "uncook" food. Which I don't think has ever been heard of or done. Or if it's even possible transmuting something as complex as potions back into it's base reagents.
It's an interesting but very weird concept that i don't see being implemented
I disagree by order of it not making any sense logically. Even with magic, there’s no magic I know in TES that can do that. As an alternative though, maybe the price of potions should increase (+ adding a gold sink elsewhere). Then people can use the coin to buy mats. Or let people mix trash potions into tripots.
I disagree by order of it not making any sense logically. Even with magic, there’s no magic I know in TES that can do that. As an alternative though, maybe the price of potions should increase (+ adding a gold sink elsewhere). Then people can use the coin to buy mats. Or let people mix trash potions into tripots.
Interesting idea. Get a tri-pot by mixing health, stam and mag potions.
I'm not sure about magic tho: There literally exist spells to change the physical characteristics of ore (at least they did in Skyrim). It's indeed possible that yet unseen spells for creating plants out of liquids exist.
I'd definitely go for your pot-mixing idea tho, if I had the choice.
gariondavey wrote: »Yes but they all extract to become
COLUMBINE
As Neil Diamond once said...
Sweet columbine (bah bah bah)
Potions never taste so good
gariondavey wrote: »Yes but they all extract to become
COLUMBINE
As Neil Diamond once said...
Sweet columbine (bah bah bah)
Potions never taste so good
You're proud of yourself, aren't you?