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PTS Update 40 - Bug Reports for Combat & Class Abilities

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
Please report any issues you run into involving combat and gameplay balance in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Edited by ZOS_GinaBruno on September 18, 2023 11:07PM
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • acastanza_ESO
    acastanza_ESO
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    It appears that Cryptcannon Vestments is still returning ult to DKs while they are in Corrosive Armor, continuing to enable the abusive Corrosive+Leap double ult combo despite ultimate gain being disabled while Corossive is active in the latest patch notes.

    Edit: this has been disputed in another thread, additional investigation needed.
    Edited by acastanza_ESO on September 26, 2023 4:53PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    Animate Blastbones still doesn't count as a corpse consumer and still doesn't allow you to see the corpses that you need to target to even use the ultimate.

    Fix it.
  • TheSpaceDuck
    TheSpaceDuck
    Soul Shriven
    Any chance that there will be a fix to what ever is causing adds to not react to taunts? Example being main tank using a ranged taunt on bahsei and bahsei just stands in place (combat does begin but the boss stays still which forces off tank to taunt and main tank to taunt immediately after for the boss to do anything). Another is in Sunspure Lokke side ice room. Clear wave 1 and when wave 2 spawns the mender at entrance or the archer at exit just stands still.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Animate Blastbones still doesn't count as a corpse consumer and still doesn't allow you to see the corpses that you need to target to even use the ultimate.

    Fix it.

    This was not fixed in this week's PTS. Please fix it, as it has been broken for over 2 years.
  • Jazraena
    Jazraena
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    Grim Focus still makes your weapons glow permanently, including when sheathed, with gloambound weapons (including sheathed, invisible gloambound weapons) and while wielding Undaunted Arms packs, thus completely obliterating visual effects people paid for. It also bathes the scrying interface in red light.

    Don't tell us it's working as intended. We have a full thread outlining how it's not and have told you so for 2 months.

    For screenshots see here:
    https://forums.elderscrollsonline.com/en/discussion/641376/grim-focus-permaglow
  • CameraBeardThePirate
    CameraBeardThePirate
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    Animate Blastbones still doesn't count as a corpse consumer and still doesn't allow you to see the corpses that you need to target to even use the ultimate.

    Fix it.

    This was not fixed in this week's PTS. Please fix it, as it has been broken for over 2 years.

    This was still not fixed in the latest PTS.

    Animate Blastbones STILL doesn't count as a corpse consumer, despite needing to consume corpses to have an effect.

    @ZOS_Kevin I have been reporting this bug for going on 2 years now and have never received so much of a "We're aware of the issue". Please pass it along to the team.
    Edited by CameraBeardThePirate on October 10, 2023 12:38PM
  • Jazraena
    Jazraena
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    Jazraena wrote: »
    Grim Focus still makes your weapons glow permanently, including when sheathed, with gloambound weapons (including sheathed, invisible gloambound weapons) and while wielding Undaunted Arms packs, thus completely obliterating visual effects people paid for. It also bathes the scrying interface in red light.

    Don't tell us it's working as intended. We have a full thread outlining how it's not and have told you so for 2 months.

    For screenshots see here:
    https://forums.elderscrollsonline.com/en/discussion/641376/grim-focus-permaglow

    Still permanently glowing. Still a problem.
  • tomofhyrule
    tomofhyrule
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    Jazraena wrote: »
    Jazraena wrote: »
    Grim Focus still makes your weapons glow permanently, including when sheathed, with gloambound weapons (including sheathed, invisible gloambound weapons) and while wielding Undaunted Arms packs, thus completely obliterating visual effects people paid for. It also bathes the scrying interface in red light.

    Don't tell us it's working as intended. We have a full thread outlining how it's not and have told you so for 2 months.

    For screenshots see here:
    https://forums.elderscrollsonline.com/en/discussion/641376/grim-focus-permaglow

    Still permanently glowing. Still a problem.

    Cosmetic issues aside (which I detest), there's another major issue with Grim Focus as it is now.

    The basegame stack counter no longer functions.

    As is, there's no way (without addons) to tell when you're at the 5th stack if you're not looking at your bars... and that's only if you happen to be on the bar with Grim Focus slotted. Even then, the icon only glows instead of changing to a completely different one, so it's harder to see. Because of that, NBs are very easily losing their proc since you essentially are required to use an addon to make sure you know you're at the 5th stack.

    I know the glow is a hot issue, but if the glow would only start on the 5th stack, that would make it so console players (and others who don't use addons) would be able to tell when they got to the 5th stack so they don't waste the proc.
  • Jazraena
    Jazraena
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    Jazraena wrote: »
    Jazraena wrote: »
    Grim Focus still makes your weapons glow permanently, including when sheathed, with gloambound weapons (including sheathed, invisible gloambound weapons) and while wielding Undaunted Arms packs, thus completely obliterating visual effects people paid for. It also bathes the scrying interface in red light.

    Don't tell us it's working as intended. We have a full thread outlining how it's not and have told you so for 2 months.

    For screenshots see here:
    https://forums.elderscrollsonline.com/en/discussion/641376/grim-focus-permaglow

    Still permanently glowing. Still a problem.

    Cosmetic issues aside (which I detest), there's another major issue with Grim Focus as it is now.

    The basegame stack counter no longer functions.

    As is, there's no way (without addons) to tell when you're at the 5th stack if you're not looking at your bars... and that's only if you happen to be on the bar with Grim Focus slotted. Even then, the icon only glows instead of changing to a completely different one, so it's harder to see. Because of that, NBs are very easily losing their proc since you essentially are required to use an addon to make sure you know you're at the 5th stack.

    I know the glow is a hot issue, but if the glow would only start on the 5th stack, that would make it so console players (and others who don't use addons) would be able to tell when they got to the 5th stack so they don't waste the proc.

    Agreed, which is one of the reasons why I previously suggested to have the glow only happen on full stacks.

    A visual effect needs to fulfill one of two functions:
    - Immersion. A spell that wreathes you in fire should, well, do so. The red glow is in no way fulfilling the immersion function, least of all on the stealthy assassin class.
    - Information, such as something specific being active or ready that you need to be aware of. Nobody needs to be told they have a skill slotted.

    Thus, having it glow only at 5 stacks would be the perfect solution to both.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Another week's PTS where Animate Blastbones was not fixed.

    The ultimate is bugged. It doesn't count as a corpse consumption ability even though it should.

    The bug isn't even listed in the Known Issues section of the PTS notes.

    @ZOS_GinaBruno @ZOS_Kevin Is the team aware of this bug? I've been posting a bug report every week of this PTS in this post. Please fix this longstanding bug.
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