Necrotech_Master wrote: »I think ZOS will be paying attention to the data they get when this goes live.
If not enough people complete Arc 1 (by whatever metrics they use), then it will likely be nerfed. If they're satisfied by the amount of people completing Arc 1, then it won't be nerfed.
That's my prediction.
I still maintain that players looking for a harder challenge will likely become bored with this, as they would still have to go through the "boring easy Arc" (that's like overland) every single time they want to get to the harder stuff. And I imagine they might get too sick of that after the shiny newness of it wears off.
And players that are ultra casual and find this too tough would not even bother with it.
I think it needs tweaking in many ways. I'm worried that this would end up not satisfying anybody in the long run.
this is how i see it
i think they will likely make 2 adjustments down the road:
- adjusting the difficulty scaling
- allow people to set their start point from a later arc (up to the highest one reached), but you would get no verses or visions from "previous" arcs which may actually be more challenging
point 1 will likely happen if they see too many people failing arc 1, and i see them implementing point 2 to help entice the more sweaty players to continue replaying
Yeah your point number two was something I was expecting to be part and parcel of the launch version, and was surprised when it wasn't. Some would argue that it would threaten the integrity of the leaderboards, but there are options around this:
Option 1: Not everyone who wants a challenge wants to be on the leaderboards, so you could make it so that skipping Arcs disqualifies you from the leaderboards
Option 2: Everyone equally has the ability to skip the first two Arcs (if they so choose). This essentially means that everyone on the leaderboards has the same head start if they want to use it.
Option 3: (which is what you suggested) You have the ability to skip the first two Arcs, but it comes at a cost; you not get any verses/visions from the Arcs you skipped. But you also don't get any score from the monsters you skipped too (I think that's how the scores work? I dunno; I'm not very familiar with how the scores work in ESO).
This might encourage potential leaderboard chasers to do the first two Arcs anyways (to avoid missing out on the verses and the monster killing, both of which might help their score), while also allowing the people who don't care about the leaderboards to skip ahead and still get to something they'd want to do.
Or it could be some other combination of these things. Maybe even sacrifice one of your threads to skip, I dunno. As long as it levels the playing field, as I know fairness is a very big deal among leaderboard pushers.
Necrotech_Master wrote: »Necrotech_Master wrote: »I think ZOS will be paying attention to the data they get when this goes live.
If not enough people complete Arc 1 (by whatever metrics they use), then it will likely be nerfed. If they're satisfied by the amount of people completing Arc 1, then it won't be nerfed.
That's my prediction.
I still maintain that players looking for a harder challenge will likely become bored with this, as they would still have to go through the "boring easy Arc" (that's like overland) every single time they want to get to the harder stuff. And I imagine they might get too sick of that after the shiny newness of it wears off.
And players that are ultra casual and find this too tough would not even bother with it.
I think it needs tweaking in many ways. I'm worried that this would end up not satisfying anybody in the long run.
this is how i see it
i think they will likely make 2 adjustments down the road:
- adjusting the difficulty scaling
- allow people to set their start point from a later arc (up to the highest one reached), but you would get no verses or visions from "previous" arcs which may actually be more challenging
point 1 will likely happen if they see too many people failing arc 1, and i see them implementing point 2 to help entice the more sweaty players to continue replaying
Yeah your point number two was something I was expecting to be part and parcel of the launch version, and was surprised when it wasn't. Some would argue that it would threaten the integrity of the leaderboards, but there are options around this:
Option 1: Not everyone who wants a challenge wants to be on the leaderboards, so you could make it so that skipping Arcs disqualifies you from the leaderboards
Option 2: Everyone equally has the ability to skip the first two Arcs (if they so choose). This essentially means that everyone on the leaderboards has the same head start if they want to use it.
Option 3: (which is what you suggested) You have the ability to skip the first two Arcs, but it comes at a cost; you not get any verses/visions from the Arcs you skipped. But you also don't get any score from the monsters you skipped too (I think that's how the scores work? I dunno; I'm not very familiar with how the scores work in ESO).
This might encourage potential leaderboard chasers to do the first two Arcs anyways (to avoid missing out on the verses and the monster killing, both of which might help their score), while also allowing the people who don't care about the leaderboards to skip ahead and still get to something they'd want to do.
Or it could be some other combination of these things. Maybe even sacrifice one of your threads to skip, I dunno. As long as it levels the playing field, as I know fairness is a very big deal among leaderboard pushers.
im not entirely sure how it is scored, but i agree that skipping arcs would just disqualify for a leaderboard score
my suggestion wasnt just to skip the first 2 arcs, but skip up to the last cleared arc, for example if you did clear arc 5, you could start on arc 6, but without any bonuses from the previous 5 arcs
this would give 2 things, allow those who want a challenge to start at the challenge, and give additional challenge due to the lack of previous beneficial buffs
this is what i actually think most of the "sweaty" players want for this content
everyone else i think would be more than content to start from arc 1 and build up bonuses as you go so the difficulty doesnt get as punishing as quickly
i saw another post actually suggesting that the leaderboard itself is what is going to hold the endless archive back, and there really should be a way to decline being scored if your not interested in it
It all comes down to what "the intended audience" (to quote the previous patch notes) is. If EA is aimed at a particular section only of the playerbase then that's fine, and they can structure/balance it accordingly, but if they want to broaden the appeal (if only for commercial reasons) then they will need to recognise the need to offer different options so that the different parts of "the intended audience" can progress reasonably well into the Arcs. Having it so that the casual/lower level/lesser geared players can be told just to repeat Arc1 and get their dailies isn't creating "Endless" content, it's just adding to the existing "repeatable" content - not the same thing at all, and a wasted opportunity in my view.
It all comes down to what "the intended audience" (to quote the previous patch notes) is. If EA is aimed at a particular section only of the playerbase then that's fine, and they can structure/balance it accordingly, but if they want to broaden the appeal (if only for commercial reasons) then they will need to recognise the need to offer different options so that the different parts of "the intended audience" can progress reasonably well into the Arcs. Having it so that the casual/lower level/lesser geared players can be told just to repeat Arc1 and get their dailies isn't creating "Endless" content, it's just adding to the existing "repeatable" content - not the same thing at all, and a wasted opportunity in my view.
Those players won't stay casual/lower level/lesser gear tho and will eventually proceed to higher Arcs.
spartaxoxo wrote: »Arc 1 should be public dungeon level. Arc 2 should be normal dungeon level. Arc 3 and up should be vet content that gets harder and harder. Because that's how the playerbase actually scales. Just my opinion.
It all comes down to what "the intended audience" (to quote the previous patch notes) is. If EA is aimed at a particular section only of the playerbase then that's fine, and they can structure/balance it accordingly, but if they want to broaden the appeal (if only for commercial reasons) then they will need to recognise the need to offer different options so that the different parts of "the intended audience" can progress reasonably well into the Arcs. Having it so that the casual/lower level/lesser geared players can be told just to repeat Arc1 and get their dailies isn't creating "Endless" content, it's just adding to the existing "repeatable" content - not the same thing at all, and a wasted opportunity in my view.
Those players won't stay casual/lower level/lesser gear tho and will eventually proceed to higher Arcs.
No they won't, they'll simply not bother with EA and do the other things they're doing now. Only competitive players play a game in order to put in time and effort to better themselves, others just want to play the game and have fun while doing so.
I've given some time to EA on PTS in order to provide some feedback from my kind of player. If it stays the same as it is now when it transfers to Live then I'll have no interest in it at all. That's fine if I'm not part of "the intended audience", and a few more competitive players will stick with EA at least for a while and enjoy it, just as a few card game enthusiasts are sticking with ToT long after everyone else has sampled it and moved on. Both game features will prove to be wasted opportunities, they could so easily appeal to a wider audience.
It feels like I'm not supposed to be doing them as a solo DPS when they're doing like.. 50%+ of my HP on a single basic attack?
AlterBlika wrote: »It feels like I'm not supposed to be doing them as a solo DPS when they're doing like.. 50%+ of my HP on a single basic attack?
soloing isn't about dps. If something hits too hard with light attacks you should consider some defenses. Although I agree that marauders feel harder than all bosses in EA, except maybe Tho'at
They did mention that bringing glass cannon builds was not recommended in the game article they posted (last week? I think. I can't remember).
prof-dracko wrote: »They did mention that bringing glass cannon builds was not recommended in the game article they posted (last week? I think. I can't remember).
They did, but that also flies in the face of "for all playstyles".
Glass cannons hit hard but die fast. The tradeoff for being a tank is that you kill things much slower but die a lot less. Both are valid and both should be able to enjoy the content. I supplement my frailty with generous healing, but that doesn't do much when the health goes down so fast. Marauders are impossible for me. Tho'at is manageable, but the constant spamming of her AOEs make my AOEs useless since I have to keep moving, and my pet dies far too quickly. Overall it's just plain poorly balanced in favor of tanks.
There are definitely leads in one of the shops and if I recall correctly it is the one that rotates weekly. Currently had one gold lead for part of the new well from necrom and a purple one for dwarven cogs.
So I guess I'm just really confused as to what you are wanting. Are the mobs not dodgeable?
So I guess I'm just really confused as to what you are wanting. Are the mobs not dodgeable?
One of my issues was how hard the basic attacks were hitting from the Marauders, which aren't avoidable the way that AoEs are. I'm not sure if I could deal with them better by trying to kite them or if I would need to invest way more in tankiness as a solo player. I haven't managed to survive against them long enough to really develop strategies lol.
There are definitely leads in one of the shops and if I recall correctly it is the one that rotates weekly. Currently had one gold lead for part of the new well from necrom and a purple one for dwarven cogs.
Which one was the dwarven cogs again? Did it belong to a mythic?
Also, I noticed what looks like a piece from the Summerset public dungeon collectible memento....Does this mean we get rotating public dungeon mementos too? That would be sweet. I like having alternative ways of getting things!
There are definitely leads in one of the shops and if I recall correctly it is the one that rotates weekly. Currently had one gold lead for part of the new well from necrom and a purple one for dwarven cogs.
Which one was the dwarven cogs again? Did it belong to a mythic?
Also, I noticed what looks like a piece from the Summerset public dungeon collectible memento....Does this mean we get rotating public dungeon mementos too? That would be sweet. I like having alternative ways of getting things!
It is a purple lead so won't be a mythic. I think it is part of the wolf mount but not sure without checking.
And yes that was a Summerset PD memento part there too. I had levelled up an alt grinding for those a few months ago and recognised it right away as one that had eluded me for ages.
I wonder if other PD drops like parts of big eared ginger kitten might appear in there too but only time will tell on that.