How often end-game quality tank need healing receiving ?
[need replying from only experienced CP over 1000 end-game quality healer]
Sorry for very abstractive question.
One day I meet CP1500 tank in Vet WGT dungeon. Not fake for normal dungeon.
At least 1 shield and taunt skill, but bit squashy for Vet difficulty rather than my healer.
My healer is the best healer among the PUG team so far from my experience, not fake at all.
But, I couldn't let them alive at the last boss, Because they're too much squashy, or brain dead.
Tank was killed by AoE or heavy attack, or caught by some trap many times even with my
much of rapid healing skill. And, wiped everyone 6 times with noHM because of
tank's death. My magika pool was totally dried out because of them.
I gave up pledge finally. ( Mr tank was complaining about healing, but that guy kept receiving
more healing than 2DD, I thought.)
....So, I want to ask against veteran healer people.
"How often end-game quality tank need healing receiving ?"
(ex how much direct healing per 60 sec?, or healing area only are enough?)
By the way, I tested same pledge by my tank, our healer was 100% fake.
But finished no HM mode without death.
Edited by AvalonRanger on October 1, 2023 1:38AM My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
with [1Stam Blade].
But, I'm Tank main player. Recently I'm doing Healer.
2023/12/21
By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
Good-bye "King of Monster Eater".
2024/08/23
Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.