Twohothardware wrote: »i agree that u50 serves no purpose, I do not agree that no-proc should be removed from no-cp even though I don't play it, there's an active community who enjoys playing without proc sets.
How do you know there’s an active number that are playing because of no proc vs Ravenwatch just being the only campaign that’s NoCP?
Pc na no cp campaign has been dead ever since they removed the sets its essentially just a ad zerg campaign now the population has never return to normal
The entire concept just isn't realistic for Cyrodiil environment for years the answer to dealing with large groups of people has come in the form of proc based damage sets and ever since they have been taken away in these servers you just can't deal with large groups of players anymore it's literally who can stack the most health and armor with the most players wins
i11ionward wrote: »I think someone should just create a poll in the general section (to reach a larger audience) and let players choose which Ravenwatch they want to play in - NoCP/NoProc or NoCP/Proc.
I don't see a larger population in Ravenwatch on PC EU, maybe changes will be useful.
The entire concept just isn't realistic for Cyrodiil environment for years the answer to dealing with large groups of people has come in the form of proc based damage sets and ever since they have been taken away in these servers you just can't deal with large groups of players anymore it's literally who can stack the most health and armor with the most players wins
Yeah because proc based sets has definitely fixed the balancing problems in CP environments. There's also totally not a high health, high armor meta and defensive mechanics are insanely overtuned in CP despite the fact that you have super strong procs.
Let's stop with the egregious takes for a second, procs or not the game at it's core is extremely unbalanced for CP gameplay and for reasons that are not necessarily because of procs. Defensive mechanics are too strong at their core, block healing is insanely op, cross healing is insanely op, high health builds are everywhere, some cp points play the game before and give you way more defensive mechanics than you can/should have.
Defense in this game is way too strong, and procs never have and never will be able to balance that fact, no matter how many broken procs they introduce. The tank meta has persisted in CP despite the fact that ZOS has introduced sets that literally can hit 30k+ of your health bar in one burst.
The entire concept just isn't realistic for Cyrodiil environment for years the answer to dealing with large groups of people has come in the form of proc based damage sets and ever since they have been taken away in these servers you just can't deal with large groups of players anymore it's literally who can stack the most health and armor with the most players wins
The entire concept just isn't realistic for Cyrodiil environment for years the answer to dealing with large groups of people has come in the form of proc based damage sets and ever since they have been taken away in these servers you just can't deal with large groups of players anymore it's literally who can stack the most health and armor with the most players wins
Yeah because proc based sets has definitely fixed the balancing problems in CP environments. There's also totally not a high health, high armor meta and defensive mechanics are insanely overtuned in CP despite the fact that you have super strong procs.
Let's stop with the egregious takes for a second, procs or not the game at it's core is extremely unbalanced for CP gameplay and for reasons that are not necessarily because of procs. Defensive mechanics are too strong at their core, block healing is insanely op, cross healing is insanely op, high health builds are everywhere, some cp points play the game before and give you way more defensive mechanics than you can/should have.
Defense in this game is way too strong, and procs never have and never will be able to balance that fact, no matter how many broken procs they introduce. The tank meta has persisted in CP despite the fact that ZOS has introduced sets that literally can hit 30k+ of your health bar in one burst.
It's not really defensive abilities It's sustain and healing being buffed too much with CP. It's been the problem with CP even before CP 2.0
TTK in ESO has actually been too low in reality as you can kill an afk player in 2 globals. Rather than increase TTK ZoS kept buffing heals. Way, way back heals had cast times or were super expensive. So there was counter play. But somewhere this idea developed that cast times were bad. Which is sort of understandable for dps rotations because of light attack weaving, but it completely removed counter play to healing. It's made ESO pvp so tedious, especially CP enabled, as it's now 80% keeping all your buffs and heals up till you can hit your proc and ultimate window. The low TTK has created a cancerous arms race because there is no window for significant counter play. Pvp is reduced to get all your damage to land at once or they will heal back to full easily and abuse mechanics to avoid the 2 tap so you can burst heal back to full health.
I quite literally implied that when I said "Defensive mechanics are too strong". Healing is apart of defense, therefore what I said still applies. No matter what procs you bring into play, defensive mechanics keep getting buffed, and more sources of defense added to the game patch by patch.
Sea serpents, Maras, Markyn. Foresight CP (75% reduction to healing cost after potions). Slippery, Vigor granting minor resolve.
We can go on and on, but there's been almost no patch since Update 33 ascending tide where Defensive mechanics haven't gotten stronger and stronger.
I think it's funny how we like to assume procs are the magical fix to tank meta problems, when it really isn't. If a player wants to make a build where they can put heavy DPS and not die, they can and fairly easily
The entire concept just isn't realistic for Cyrodiil environment for years the answer to dealing with large groups of people has come in the form of proc based damage sets and ever since they have been taken away in these servers you just can't deal with large groups of players anymore it's literally who can stack the most health and armor with the most players wins
Yeah because proc based sets has definitely fixed the balancing problems in CP environments. There's also totally not a high health, high armor meta and defensive mechanics are insanely overtuned in CP despite the fact that you have super strong procs.
Let's stop with the egregious takes for a second, procs or not the game at it's core is extremely unbalanced for CP gameplay and for reasons that are not necessarily because of procs. Defensive mechanics are too strong at their core, block healing is insanely op, cross healing is insanely op, high health builds are everywhere, some cp points play the game before and give you way more defensive mechanics than you can/should have.
Defense in this game is way too strong, and procs never have and never will be able to balance that fact, no matter how many broken procs they introduce. The tank meta has persisted in CP despite the fact that ZOS has introduced sets that literally can hit 30k+ of your health bar in one burst.
Twohothardware wrote: »A big reason we're in the current meta is the hybridization of classes. It makes things more simple but it creates balance issues in pvp. When you can mix and match magicka and stamina skills that means you don't need as much regen or max resources.
What everyone is doing is putting the majority of their attribute points into health and using more health based and cleansing sets rather than sets that give max resources or regen.