i agree that u50 serves no purpose, I do not agree that no-proc should be removed from no-cp even though I don't play it, there's an active community who enjoys playing without proc sets.
Twohothardware wrote: »Why is Battlegrounds NoCP with Procs enabled, but our only NoCP Cyrodiil campaign, Ravenwatch, is still Procs disabled?
The noproc campaign was added way back when server tests were being run to see if it improved server performance. All platforms have new servers now. It's confusing to the average player to even know what works and what doesn't because there's no in-game marker on what's classified as a proc set. And most players don't want to play a campaign where 75% of the sets in the game are disabled.
Why not shut down the under-LvL 50 campaign and just give us one NoCP campaign where the rules are the same as Battlegrounds? Combining the two might get enough players to actually have some PvP action.
That's a good question, butTwohothardware wrote: »How do you know there’s an active number that are playing because of no proc vs Ravenwatch just being the only campaign that’s NoCP?
how do you know that?Twohothardware wrote: »And most players don't want to play a campaign where 75% of the sets in the game are disabled.
That's a good question, butTwohothardware wrote: »How do you know there’s an active number that are playing because of no proc vs Ravenwatch just being the only campaign that’s NoCP?how do you know that?Twohothardware wrote: »And most players don't want to play a campaign where 75% of the sets in the game are disabled.
Twohothardware wrote: »That's a good question, butTwohothardware wrote: »How do you know there’s an active number that are playing because of no proc vs Ravenwatch just being the only campaign that’s NoCP?how do you know that?Twohothardware wrote: »And most players don't want to play a campaign where 75% of the sets in the game are disabled.
Because I can see how many bars of players are lit up in the Campaign menu, and while Gray Host has 3 full bars on all 3 Alliances during prime time, there’s not a single bar on any Alliance showing for Ravenwatch, even on the weekend.
I’m on PlayStation NA, but I was watching a streamer tonight on PC, and there was no one in Ravenwatch when he scrolled past the campaign.
I also joined Ravenwatch tonight and the first place Alliance was 30k points ahead. You don’t build up that kind of lead in an active Campaign.
Twohothardware wrote: »I have 1800 CP and I would play Ravenwatch if it was like Battlegrounds and all of my gear wasn’t disabled because it’s an escape from players being as tanky with CP.
That’s why a lot of players like Battlegrounds and wish they could play it without the high mmr matchmaking.
I think a lot more players from Gray Host would play it with procs re-enabled. And right now Ravenwatch is dead so it needs a change.
Twohothardware wrote: »I have 1800 CP and I would play Ravenwatch if it was like Battlegrounds and all of my gear wasn’t disabled because it’s an escape from players being as tanky with CP.
That’s why a lot of players like Battlegrounds and wish they could play it without the high mmr matchmaking.
I think a lot more players from Gray Host would play it with procs re-enabled. And right now Ravenwatch is dead so it needs a change.
Twohothardware wrote: »I have 1800 CP and I would play Ravenwatch if it was like Battlegrounds and all of my gear wasn’t disabled because it’s an escape from players being as tanky with CP.
That’s why a lot of players like Battlegrounds and wish they could play it without the high mmr matchmaking.
I think a lot more players from Gray Host would play it with procs re-enabled. And right now Ravenwatch is dead so it needs a change.
It would not work the way you think it would. I played in Ravenwatch for 2+ years as my home campaign(back when it was still called Sotha Sil in Clockwork city patch) on PS NA. It was dead before no proc it will still be. Not to mention that No-CP was far more populated 3 years ago because console players didn't mass exodus over to PC, but even then it didn't matter to keep the campaigns alive. The highest it ever got was 1 bar in favor of the dominating faction.
It was SO dead even, that you had players from other factions swapping to the dead factions just to help the solos re-take their home keeps before swapping back to the main faction.
The reason it's dead is because it's not gray host, people will go to where the highest population is, no matter what the ruleset or conditions is. it's a little foolish to assume just giving people access to procs will revive the campaign, it won't.
As I said exactly the opposite - honest question - why do you think that?Major_Toughness wrote: »CP is a bigger issue in PvP than "proc" sets are.
As I said exactly the opposite - honest question - why do you think that?Major_Toughness wrote: »CP is a bigger issue in PvP than "proc" sets are.
It feels like every 2nd thread is about "nerf Maarselok", nerf Master DW", "nerf vate", "nerf Fire", "nerf Dragon" ....
I don't see so many "nerf CP" threads or "this CP is OP".
Four_Fingers wrote: »Why do you guys always want to take something away when you want something, blows my mind.
As I said exactly the opposite - honest question - why do you think that?Major_Toughness wrote: »CP is a bigger issue in PvP than "proc" sets are.
It feels like every 2nd thread is about "nerf Maarselok", nerf Master DW", "nerf vate", "nerf Fire", "nerf Dragon" ....
I don't see so many "nerf CP" threads or "this CP is OP".
Major_Toughness wrote: »As I said exactly the opposite - honest question - why do you think that?Major_Toughness wrote: »CP is a bigger issue in PvP than "proc" sets are.
It feels like every 2nd thread is about "nerf Maarselok", nerf Master DW", "nerf vate", "nerf Fire", "nerf Dragon" ....
I don't see so many "nerf CP" threads or "this CP is OP".
Firstly, forums is a tiny percentage of the player base. Even those that do come here get banned more often than not, almost everyone I know is banned from here because any time you disagree with the OP of a thread you get a ban/warning for "baiting".
Secondly, players are biased. If something is OP but they like it they're more often than not going to let it slide. It gives you insane sustain, damage mitigation, and damage. Typically more damage than mitigation but for certain damage types rather than overall.
One of the most popular sets in Battlegrounds is Wretched Vitality whereas it's rarely required in CP cyrodiil because the sustain loss from CP to No-CP is huge. This means you can run an extra set i.e Way of Fire, without losing anything.
I've been meaning to write a post about CP but I'll post something in a spoiler here in case you want my reasonings.Almost everyone runs 3, if not all 4 of the following slottable red CP's
- Pain's Refuge - Up to 20% damage taken. 2% per 2 negative effects active on you. At max that is double Major Protection. On average probably at least an extra Minor Protection (4-6%).
- Relentlessness - Major Protection for 3s after being CC'd. 10% damage mitigation during almost any incoming burst window.
- Survival Instincts - 25% cost reduction on core combat abilities, at max stage. Insane sustain, mostly stam. More below.
- Sustain by Suffering - 150 Health, Magicka, and Stamina recovery while you have a negative effect on you. Just flat sustain buff.
Survival Instincts examples:
Dodge cost w/o: 3555
Dodge cost w/: 2667
Dodge cost with 1x fatigue w/o: 4888
Dodge cost with 1x fatigue w/: 3666
888 stamina saved from a single roll dodge. Dodge twice in a row and you save 2110 stamina.
Break free cost w/o: 4050
Break free cost w: 3038
1012 stamina saved from a single break free.
Except this applies to every dodge, break free, block, and bash.
If you contemplate how many times you do these in say, a 5 minute fight in Cyrodiil, you can imagine the amount of stamina you saved, and therefore amout of recovery you didn't need compared to No-CP.
It's not always going to be bias, I imagine there are players who want to use the CP points they have earned over their playing time, rather than not use them at all which you could question what is the point in getting CP at all - especially if you only/primarily PvP.Four_Fingers wrote: »Why do you guys always want to take something away when you want something, blows my mind.
Well we got No-CP with procs taken away from us in the first place.
Not sure if you are directly responding to me - probably not - but I did suggest we keep a No-CP No-Proc campaign and change an existing one, for the benefit of choice.
So we could have
- "Standard" CP campaign
- No-CP, Procs enabled campaign
- No-CP, No-Proc campaign
Rather than the current
- 2x "Standard" CP campaigns
- No-CP, No-Proc campaign
You gain choice.
Ravenwatch has been my main campaign more or less forever.
It's a weird place because while you would suppose it is a good place to "start PvP," what it really tends to be is a haven for vet PvPers who don't like procs. And those vets aren't numerous enough to populate the campaign but they are regular enough to mow down any rookie group that shows up and leave a bad taste in their mouths. Which obviously keeps them from coming back often, if at all, and results in those vets just zerging down any resource that flags, PvDooring, and using the campaign as a way to generate AP and pass Emp around between whatever 5 people like PvDoor the most. Or just shamelessly boost cuz nobody is there to see much less care.
I think I speak for most Ravenwatch vets when I say that going into Blackreach (or GH, if somehow you can handle the lag,) is easy mode. And I don't say that from a place of arrogance. It isn't that there aren't people more talented than me, with better understanding of CP, or equipped with awesome proc sets that I don't even have. It's just that the population is so much healthier, and therefore diverse, that it's relatively easy to avoid the Pro Farmers and find somebody(s) to farm yourself.
It really has nothing to do with talent or experience, as to who or why someone plays in Ravenwatch. It does have everything to do with CP and, to a lesser degree, procs.
Almost every PvPer on these forums agrees, to varying extents, that CP and proc sets carry gameplay, are cheesey, and remove skill from the equation.
Those that main the Ravenwatch campaign obviously mean it more. But there are so many downsides to playing in Ravenwatch that those that kinda feel that way but don't play there can be easily excused.
I've already laid out most of the downsides but of course then there's the fact that nobody really knows, from day to day, what sets do or don't work in there. And that blame fits firmly on the shoulders of ZOS and nowhere else.
What I REALLY wish is that they'd fix (and by fix I mean create,) the list of sets and leave Ravenwatch the same. But that's not going to bring anyone in because of all the other crap I mentioned that has now devolved to a state beyond repair.
So even though it wasn't the best answer... What is now the best answer is for them to return the full list of sets. And pray anybody still gives a crap. Yes this removes choice... My favorite choice in fact... But still it is the only answer.
Because the elite players who kinda sorta wish for a skillful lag free playing ground aren't going to show up to skillfully fight nobody.
First: Tyvm for this long answer!Major_Toughness wrote: »[...]
As I said exactly the opposite - honest question - why do you think that?Major_Toughness wrote: »CP is a bigger issue in PvP than "proc" sets are.
It feels like every 2nd thread is about "nerf Maarselok", nerf Master DW", "nerf vate", "nerf Fire", "nerf Dragon" ....
I don't see so many "nerf CP" threads or "this CP is OP".
SkaraMinoc wrote: »No Proc doesn't even work right. Take Deadlands Demolisher and Veiled Heritance for example. Neither set provides the static bash damage that they're supposed to give. Instead of splitting out bash damage from the procs, they disable the entire 5pc bonus and kill off bash builds entirely. Static damage bonuses should never be disabled in No Proc.