Heyo ZoS
I found the change you made to DK with the seething fury to be able to get stacks while using ardent flame on another bar is just wonderful.!
So i have a proposal, if you did the same to Necro skull stacks it would fit perfect and in the same moment buff the long forgotten Necro just a bit.
Im so sad that skull just isn't viable compared to other skills as spammable, i mean who dont wanna cast skulls if they were a Necro
CameraBeardThePirate wrote: »The real issue with skulls is the travel time. It hits crazy hard now but unless you're in melee range you'll never land it.
They should also remove the unique animations per stack because that screws with light attack weaving.
I'd welcome being able to build stacks on both bars with open arms, but unless they fix the travel time and animation, the skill will always feel bad to use.
Twohothardware wrote: »Necro Skulls and the Birds on Warden have the same issues, it's not just needing more damage but they need to track and hit their targets faster so your rotation is smoother.
In Cyrodiil the only time you've seen either of these two class spammables used was back when the Birds on Warden were undodgeable. Maybe it's time to go back to that.