Free advice: Don't chase them.
Can I get some Insightful clicks on that?
Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.
AWESOME COUNTER, VERY INSIGHTFUL!
ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.
Free advice: Don't chase them.
Can I get some Insightful clicks on that?
Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.
AWESOME COUNTER, VERY INSIGHTFUL!
ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.
200-400 mag per cast x 20 = ....
jobo11b16_ESO wrote: »
Free advice: Don't chase them.
Can I get some Insightful clicks on that?
Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.
AWESOME COUNTER, VERY INSIGHTFUL!
ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.
200-400 mag per cast x 20 = ....
20 times is probably an exaggeration, my guild members can only cast it 16 times from full magicka to 0.
jobo11b16_ESO wrote: »
Free advice: Don't chase them.
Can I get some Insightful clicks on that?
Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.
AWESOME COUNTER, VERY INSIGHTFUL!
ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.
200-400 mag per cast x 20 = ....
20 times is probably an exaggeration, my guild members can only cast it 16 times from full magicka to 0.
TY for correcting an exaggeration. Even at 16x at the utmost mag redux that is still 3200 - 6400 Magicka... soft cap is around 1852 (VR2).
I have 1751 Mag (cyrodiil normalize) atm... I must not be OP enough yet.
It costs between 10 and 20% magicka to cast, then it triggers a combat regen halt/redux for 5s (correct me if time is wrong plz). Slowing the ability to continuosly recast it efficiently. You want to use efficient you wait for enough for 3+ casts so not to retrigger the already present mag regen halt.
SO by any math, 16x on one mana pool is outlandish as an average.
jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »
Free advice: Don't chase them.
Can I get some Insightful clicks on that?
Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.
AWESOME COUNTER, VERY INSIGHTFUL!
ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.
200-400 mag per cast x 20 = ....
20 times is probably an exaggeration, my guild members can only cast it 16 times from full magicka to 0.
TY for correcting an exaggeration. Even at 16x at the utmost mag redux that is still 3200 - 6400 Magicka... soft cap is around 1852 (VR2).
I have 1751 Mag (cyrodiil normalize) atm... I must not be OP enough yet.
It costs between 10 and 20% magicka to cast, then it triggers a combat regen halt/redux for 5s (correct me if time is wrong plz). Slowing the ability to continuosly recast it efficiently. You want to use efficient you wait for enough for 3+ casts so not to retrigger the already present mag regen halt.
SO by any math, 16x on one mana pool is outlandish as an average.
Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.
jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »
Free advice: Don't chase them.
Can I get some Insightful clicks on that?
Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.
AWESOME COUNTER, VERY INSIGHTFUL!
ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.
200-400 mag per cast x 20 = ....
20 times is probably an exaggeration, my guild members can only cast it 16 times from full magicka to 0.
TY for correcting an exaggeration. Even at 16x at the utmost mag redux that is still 3200 - 6400 Magicka... soft cap is around 1852 (VR2).
I have 1751 Mag (cyrodiil normalize) atm... I must not be OP enough yet.
It costs between 10 and 20% magicka to cast, then it triggers a combat regen halt/redux for 5s (correct me if time is wrong plz). Slowing the ability to continuosly recast it efficiently. You want to use efficient you wait for enough for 3+ casts so not to retrigger the already present mag regen halt.
SO by any math, 16x on one mana pool is outlandish as an average.
Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.
I was quoting 0-50% reduction costs in my example already. If you are talking about another 33% ON TOP of the 16-50% the average sorce specd for this uses (30% from armor), then it is not anywhere near average.
This is still is about light armor and light armor sets... not our class reduction ability. The point was to show the spell costs about the same as Talons, and AoE spell, it is the light armor/armor sets that make it from casting a couple times to a "ton" of times. If casting it 3 times isn't a problem, why does 16 make a difference. at 16 times... you now how much they can heal, dd, anything? Bolt is the MOST expensive of those abilities.
We can spam anything at this reduction..., for the most part so can you, but it's bolt that upsets people. This is why ask you guys sincerely why do you not care that we can chain heal and not break a sweat, keeping the people alive indefinatly who are actually hurting you... but the one who runs away not helping the fight or posing damage is the spell you want nerfed...? IMO it isn't a rational reason other than they got away.
Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.
jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »
Free advice: Don't chase them.
Can I get some Insightful clicks on that?
Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.
AWESOME COUNTER, VERY INSIGHTFUL!
ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.
200-400 mag per cast x 20 = ....
20 times is probably an exaggeration, my guild members can only cast it 16 times from full magicka to 0.
TY for correcting an exaggeration. Even at 16x at the utmost mag redux that is still 3200 - 6400 Magicka... soft cap is around 1852 (VR2).
I have 1751 Mag (cyrodiil normalize) atm... I must not be OP enough yet.
It costs between 10 and 20% magicka to cast, then it triggers a combat regen halt/redux for 5s (correct me if time is wrong plz). Slowing the ability to continuosly recast it efficiently. You want to use efficient you wait for enough for 3+ casts so not to retrigger the already present mag regen halt.
SO by any math, 16x on one mana pool is outlandish as an average.
Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.
I was quoting 0-50% reduction costs in my example already. If you are talking about another 33% ON TOP of the 16-50% the average sorce specd for this uses (30% from armor), then it is not anywhere near average.
This is still is about light armor and light armor sets... not our class reduction ability. The point was to show the spell costs about the same as Talons, and AoE spell, it is the light armor/armor sets that make it from casting a couple times to a "ton" of times. If casting it 3 times isn't a problem, why does 16 make a difference. at 16 times... you now how much they can heal, dd, anything? Bolt is the MOST expensive of those abilities.
We can spam anything at this reduction..., for the most part so can you, but it's bolt that upsets people. This is why ask you guys sincerely why do you not care that we can chain heal and not break a sweat, keeping the people alive indefinatly who are actually hurting you... but the one who runs away not helping the fight or posing damage is the spell you want nerfed...? IMO it isn't a rational reason other than they got away.
jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »jobo11b16_ESO wrote: »
Free advice: Don't chase them.
Can I get some Insightful clicks on that?
Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.
AWESOME COUNTER, VERY INSIGHTFUL!
ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.
200-400 mag per cast x 20 = ....
20 times is probably an exaggeration, my guild members can only cast it 16 times from full magicka to 0.
TY for correcting an exaggeration. Even at 16x at the utmost mag redux that is still 3200 - 6400 Magicka... soft cap is around 1852 (VR2).
I have 1751 Mag (cyrodiil normalize) atm... I must not be OP enough yet.
It costs between 10 and 20% magicka to cast, then it triggers a combat regen halt/redux for 5s (correct me if time is wrong plz). Slowing the ability to continuosly recast it efficiently. You want to use efficient you wait for enough for 3+ casts so not to retrigger the already present mag regen halt.
SO by any math, 16x on one mana pool is outlandish as an average.
Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.
I was quoting 0-50% reduction costs in my example already. If you are talking about another 33% ON TOP of the 16-50% the average sorce specd for this uses (30% from armor), then it is not anywhere near average.
This is still is about light armor and light armor sets... not our class reduction ability. The point was to show the spell costs about the same as Talons, and AoE spell, it is the light armor/armor sets that make it from casting a couple times to a "ton" of times. If casting it 3 times isn't a problem, why does 16 make a difference. at 16 times... you now how much they can heal, dd, anything? Bolt is the MOST expensive of those abilities.
We can spam anything at this reduction..., for the most part so can you, but it's bolt that upsets people. This is why ask you guys sincerely why do you not care that we can chain heal and not break a sweat, keeping the people alive indefinatly who are actually hurting you... but the one who runs away not helping the fight or posing damage is the spell you want nerfed...? IMO it isn't a rational reason other than they got away.
You're misreading what I posted, the 33% is the magicka restored by the Vestaments of the Warlock set bonus when you get below 33% magicka. Light Armour cannot be changed to fix the issue with Bolt Escape as not every class has access to the magicka passives Sorcerers do. So if light armour is nerfed everyone gets screwed over.
a dk can chain-pull him back,
Except in practice you can't really do this. You have to trigger your chain pull at the exact instance between the first and second BE. Once the second BE is cast, the sorc is already out of pull range.
And to trigger the chain pull at that exact moment is nearly impossible, as the first 2 BEs are spammed and the pause between them is measured in milliseconds.
jobo11b16_ESO wrote: »Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.
They're doing something that no other class can do with any combination of class, non-class, or weapon abilities. Every class can tank/heal/dps, only one class can use a gap closer/creator with no target giving them a significant advantage over every other class.
Except in practice you can't really do this. You have to trigger your chain pull at the exact instance between the first and second BE. Once the second BE is cast, the sorc is already out of pull range.
And to trigger the chain pull at that exact moment is nearly impossible, as the first 2 BEs are spammed and the pause between them is measured in milliseconds.
As a nightblade what usually happens, even if i teleport strike before that second BE is the animation is played but i stay in the same spot and after my animation, the Sorcerer has already used it again... Just another nightblade issue, incase we didn't have enough.
@xhrit
Yes you can. Pop Immovable, use a CC break, then spam Path of Darkness as you run away. Bonus points if you have the heal morph. Double bonus points if you chain it with Bow-roll-dodge and/or Steed stone.
Faster than any Sorc. Guaranteed.
@RaZaddha
You can still charge a Sorc using Bolt Escape. Point?
And plz re-read the post. Look for the word "Immovable."
@RaZaddha
You can still charge a Sorc using Bolt Escape. Point?
And plz re-read the post. Look for the word "Immovable."
No you can't, I tried many times and if he has CC immunity the charge is so slow that he can use a second time and I stop mid charge, snaring also doesn't affect BE.
@RaZaddha
You can still charge a Sorc using Bolt Escape. Point?
And plz re-read the post. Look for the word "Immovable."
No you can't, I tried many times and if he has CC immunity the charge is so slow that he can use a second time and I stop mid charge, snaring also doesn't affect BE.
@RaZaddha
And this is why I refer to this as a L2P or player skill issue. You can charge Bolt Escaping sorcs, stun them, knock them down, ect.
YOU personally failed to do so. You failed to press the correct buttons with the correct timing.
I've got a video with me and a guildie coming (sorry to keep mentioning it without posting it, but I can't edit it until after work) and it demonstrates him using Shield Charge to stop me mid-bolt.
L2P? When a single class has the most viable and easy way to escape any fight you think its balanced?
NB goes invisible, I use Burning Talons. He is forced to roll, breaking his invisibility, I charge and do it again. Bam, countered with 0 effort and no changes in build from me.
L2P? When a single class has the most viable and easy way to escape any fight you think its balanced?
DKs have the best reflect spell in the game (multi target). They also have the best roots, the only chain pull that works on players (pull off walls is OP), and the best self heal (Dragon's Blood.)
Night Blades have the best single target damage abilities, the best summoned pet, the ONLY in combat stealth ability, and the best resource management options.
Templars have the best damage against blocking targets (Sword and Shield counter), the best group damage and call target mechanism (Backlash), and the only healing abilities outside of the Resto staff (allows for two offensive weapons while also healing.)
The classes are DESIGNED TO BE UNIQUE. The fact that this ability is available to only one class HAS ABSOLUTELY NOTHING TO DO WITH BALANCE.
And BTW, NBs have just as good of escape mechanisms as Sorcs.
You're completely wrong Vlas.
The skill does not give any immunity to CC or damage, it is very expensive, gives 50% reduced magicka regen after casting, does very little damage, and has a very short duration stun.
People who have trouble with Bolt Escape have a player skill issue.
e.gamemarkb14_ESO wrote: »You're completely wrong Vlas.
The skill does not give any immunity to CC or damage, it is very expensive, gives 50% reduced magicka regen after casting, does very little damage, and has a very short duration stun.
People who have trouble with Bolt Escape have a player skill issue.
Yet I see tons of videos and seen first hand from my guild mates just how often you can actually use bolt escape, then stop for a few seconds using an ability that converts your Stamina into Magicka, then rinse / repeat.
Example: Sorcs can very easily use bolt escape (at lvl 50) at a min of 7-8 times before running completely out of magicka. What most are doing, is cast a few spells, bolt through enemy(ies) a few times (or more if they know they can kill someone with the morphed version), then stamina to magicka (3 seconds) back to near or full magicka.
Most decent Sorcs are doing this along with the morphed version of bolt escape that lets them damage players moderately + stuns them, and all they do is zip back and forth doing damage, then bolt away if they feel it's too tough, stop at a distance, 3 second burn of stamina to regen, and off they go again.
Yup, totally not abused in any way! /sarcasm off