So... bolt escape, AoE root + damage + escape.. people are litterally blinking foes to death

  • LadyChaos
    LadyChaos
    ✭✭✭✭
    Kaskako wrote: »
    xDonMega wrote: »

    Free advice: Don't chase them.

    Can I get some Insightful clicks on that?

    Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.

    AWESOME COUNTER, VERY INSIGHTFUL!

    ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.

    200-400 mag per cast x 20 = ....
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Niffo
    Niffo
    ✭✭✭
    LadyChaos wrote: »
    Kaskako wrote: »
    xDonMega wrote: »

    Free advice: Don't chase them.

    Can I get some Insightful clicks on that?

    Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.

    AWESOME COUNTER, VERY INSIGHTFUL!

    ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.

    200-400 mag per cast x 20 = ....

    20 times is probably an exaggeration, my guild members can only cast it 16 times from full magicka to 0.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    LadyChaos wrote: »
    Kaskako wrote: »
    xDonMega wrote: »

    Free advice: Don't chase them.

    Can I get some Insightful clicks on that?

    Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.

    AWESOME COUNTER, VERY INSIGHTFUL!

    ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.

    200-400 mag per cast x 20 = ....

    20 times is probably an exaggeration, my guild members can only cast it 16 times from full magicka to 0.

    TY for correcting an exaggeration. Even at 16x at the utmost mag redux that is still 3200 - 6400 Magicka... soft cap is around 1852 (VR2).

    I have 1751 Mag (cyrodiil normalize) atm... I must not be OP enough yet.

    It costs between 10 and 20% magicka to cast, then it triggers a combat regen halt/redux for 5s (correct me if time is wrong plz). Slowing the ability to continuosly recast it efficiently. You want to use efficient you wait for enough for 3+ casts so not to retrigger the already present mag regen halt.

    SO by any math, 16x on one mana pool is outlandish as an average.
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Niffo
    Niffo
    ✭✭✭
    LadyChaos wrote: »
    LadyChaos wrote: »
    Kaskako wrote: »
    xDonMega wrote: »

    Free advice: Don't chase them.

    Can I get some Insightful clicks on that?

    Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.

    AWESOME COUNTER, VERY INSIGHTFUL!

    ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.

    200-400 mag per cast x 20 = ....

    20 times is probably an exaggeration, my guild members can only cast it 16 times from full magicka to 0.

    TY for correcting an exaggeration. Even at 16x at the utmost mag redux that is still 3200 - 6400 Magicka... soft cap is around 1852 (VR2).

    I have 1751 Mag (cyrodiil normalize) atm... I must not be OP enough yet.

    It costs between 10 and 20% magicka to cast, then it triggers a combat regen halt/redux for 5s (correct me if time is wrong plz). Slowing the ability to continuosly recast it efficiently. You want to use efficient you wait for enough for 3+ casts so not to retrigger the already present mag regen halt.

    SO by any math, 16x on one mana pool is outlandish as an average.

    Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    LadyChaos wrote: »
    LadyChaos wrote: »
    Kaskako wrote: »
    xDonMega wrote: »

    Free advice: Don't chase them.

    Can I get some Insightful clicks on that?

    Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.

    AWESOME COUNTER, VERY INSIGHTFUL!

    ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.

    200-400 mag per cast x 20 = ....

    20 times is probably an exaggeration, my guild members can only cast it 16 times from full magicka to 0.

    TY for correcting an exaggeration. Even at 16x at the utmost mag redux that is still 3200 - 6400 Magicka... soft cap is around 1852 (VR2).

    I have 1751 Mag (cyrodiil normalize) atm... I must not be OP enough yet.

    It costs between 10 and 20% magicka to cast, then it triggers a combat regen halt/redux for 5s (correct me if time is wrong plz). Slowing the ability to continuosly recast it efficiently. You want to use efficient you wait for enough for 3+ casts so not to retrigger the already present mag regen halt.

    SO by any math, 16x on one mana pool is outlandish as an average.

    Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.

    I was quoting 0-50% reduction costs in my example already. If you are talking about another 33% ON TOP of the 16-50% the average sorce specd for this uses (30% from armor), then it is not anywhere near average.

    This is still is about light armor and light armor sets... not our class reduction ability. The point was to show the spell costs about the same as Talons, and AoE spell, it is the light armor/armor sets that make it from casting a couple times to a "ton" of times. If casting it 3 times isn't a problem, why does 16 make a difference. at 16 times... you now how much they can heal, dd, anything? Bolt is the MOST expensive of those abilities.

    We can spam anything at this reduction..., for the most part so can you, but it's bolt that upsets people. This is why ask you guys sincerely why do you not care that we can chain heal and not break a sweat, keeping the people alive indefinatly who are actually hurting you... but the one who runs away not helping the fight or posing damage is the spell you want nerfed...? IMO it isn't a rational reason other than they got away.
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Zab101
    Zab101

    Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.
    [/quote]

    So if a Sorc is expending that much Mag to spam bolt escape that many times in a row, exactly what else are they doing besides running far away? They have enough Mag to spam bolt escape 10-12 times in a row all the while using offensive abilities?
  • Niffo
    Niffo
    ✭✭✭
    LadyChaos wrote: »
    LadyChaos wrote: »
    LadyChaos wrote: »
    Kaskako wrote: »
    xDonMega wrote: »

    Free advice: Don't chase them.

    Can I get some Insightful clicks on that?

    Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.

    AWESOME COUNTER, VERY INSIGHTFUL!

    ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.

    200-400 mag per cast x 20 = ....

    20 times is probably an exaggeration, my guild members can only cast it 16 times from full magicka to 0.

    TY for correcting an exaggeration. Even at 16x at the utmost mag redux that is still 3200 - 6400 Magicka... soft cap is around 1852 (VR2).

    I have 1751 Mag (cyrodiil normalize) atm... I must not be OP enough yet.

    It costs between 10 and 20% magicka to cast, then it triggers a combat regen halt/redux for 5s (correct me if time is wrong plz). Slowing the ability to continuosly recast it efficiently. You want to use efficient you wait for enough for 3+ casts so not to retrigger the already present mag regen halt.

    SO by any math, 16x on one mana pool is outlandish as an average.

    Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.

    I was quoting 0-50% reduction costs in my example already. If you are talking about another 33% ON TOP of the 16-50% the average sorce specd for this uses (30% from armor), then it is not anywhere near average.

    This is still is about light armor and light armor sets... not our class reduction ability. The point was to show the spell costs about the same as Talons, and AoE spell, it is the light armor/armor sets that make it from casting a couple times to a "ton" of times. If casting it 3 times isn't a problem, why does 16 make a difference. at 16 times... you now how much they can heal, dd, anything? Bolt is the MOST expensive of those abilities.

    We can spam anything at this reduction..., for the most part so can you, but it's bolt that upsets people. This is why ask you guys sincerely why do you not care that we can chain heal and not break a sweat, keeping the people alive indefinatly who are actually hurting you... but the one who runs away not helping the fight or posing damage is the spell you want nerfed...? IMO it isn't a rational reason other than they got away.

    You're misreading what I posted, the 33% is the magicka restored by the Vestaments of the Warlock set bonus when you get below 33% magicka. Light Armour cannot be changed to fix the issue with Bolt Escape as not every class has access to the magicka passives Sorcerers do. So if light armour is nerfed everyone gets screwed over.

  • Niffo
    Niffo
    ✭✭✭
    Zab101 wrote: »
    Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.

    So if a Sorc is expending that much Mag to spam bolt escape that many times in a row, exactly what else are they doing besides running far away? They have enough Mag to spam bolt escape 10-12 times in a row all the while using offensive abilities?
    [/quote]

    They're doing something that no other class can do with any combination of class, non-class, or weapon abilities. Every class can tank/heal/dps, only one class can use a gap closer/creator with no target giving them a significant advantage over every other class.
  • RaZaddha
    RaZaddha
    ✭✭✭
    LadyChaos wrote: »
    LadyChaos wrote: »
    LadyChaos wrote: »
    Kaskako wrote: »
    xDonMega wrote: »

    Free advice: Don't chase them.

    Can I get some Insightful clicks on that?

    Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.

    AWESOME COUNTER, VERY INSIGHTFUL!

    ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.

    200-400 mag per cast x 20 = ....

    20 times is probably an exaggeration, my guild members can only cast it 16 times from full magicka to 0.

    TY for correcting an exaggeration. Even at 16x at the utmost mag redux that is still 3200 - 6400 Magicka... soft cap is around 1852 (VR2).

    I have 1751 Mag (cyrodiil normalize) atm... I must not be OP enough yet.

    It costs between 10 and 20% magicka to cast, then it triggers a combat regen halt/redux for 5s (correct me if time is wrong plz). Slowing the ability to continuosly recast it efficiently. You want to use efficient you wait for enough for 3+ casts so not to retrigger the already present mag regen halt.

    SO by any math, 16x on one mana pool is outlandish as an average.

    Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.

    I was quoting 0-50% reduction costs in my example already. If you are talking about another 33% ON TOP of the 16-50% the average sorce specd for this uses (30% from armor), then it is not anywhere near average.

    This is still is about light armor and light armor sets... not our class reduction ability. The point was to show the spell costs about the same as Talons, and AoE spell, it is the light armor/armor sets that make it from casting a couple times to a "ton" of times. If casting it 3 times isn't a problem, why does 16 make a difference. at 16 times... you now how much they can heal, dd, anything? Bolt is the MOST expensive of those abilities.

    We can spam anything at this reduction..., for the most part so can you, but it's bolt that upsets people. This is why ask you guys sincerely why do you not care that we can chain heal and not break a sweat, keeping the people alive indefinatly who are actually hurting you... but the one who runs away not helping the fight or posing damage is the spell you want nerfed...? IMO it isn't a rational reason other than they got away.

    ಠ_ಠ
    Great, keep missing the point.
    Again, theres no hard counter to BE, you can get CC immunity and still use BE while immobilized. Theres very little risk in getting caught with your pants down as a sorc, many times a sorc would engage a friendly and as soon as second player comes to help they zap away, unless they fully commit to the fight escaping is way too easy, the risk of getting yourself in a bad position is far too low in comparison to all other classes because they have far more easy counters.
    As a templar I have to actually combo my skills correctly if I want to escape, but a sorc gets in a bad situation? Click click click, hes safe, very low skill involved with BE.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    LadyChaos wrote: »
    LadyChaos wrote: »
    LadyChaos wrote: »
    Kaskako wrote: »
    xDonMega wrote: »

    Free advice: Don't chase them.

    Can I get some Insightful clicks on that?

    Right... stop chasing them, they turn around and do dmg, you go after them, they BE again, you stop chasing, they come back.

    AWESOME COUNTER, VERY INSIGHTFUL!

    ppl really need to stop with the "l2p" crap, BE is being spammed 20 times in a row or more by some players... how ppl can claim it's expensive is beyond me.

    200-400 mag per cast x 20 = ....

    20 times is probably an exaggeration, my guild members can only cast it 16 times from full magicka to 0.

    TY for correcting an exaggeration. Even at 16x at the utmost mag redux that is still 3200 - 6400 Magicka... soft cap is around 1852 (VR2).

    I have 1751 Mag (cyrodiil normalize) atm... I must not be OP enough yet.

    It costs between 10 and 20% magicka to cast, then it triggers a combat regen halt/redux for 5s (correct me if time is wrong plz). Slowing the ability to continuosly recast it efficiently. You want to use efficient you wait for enough for 3+ casts so not to retrigger the already present mag regen halt.

    SO by any math, 16x on one mana pool is outlandish as an average.

    Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.

    I was quoting 0-50% reduction costs in my example already. If you are talking about another 33% ON TOP of the 16-50% the average sorce specd for this uses (30% from armor), then it is not anywhere near average.

    This is still is about light armor and light armor sets... not our class reduction ability. The point was to show the spell costs about the same as Talons, and AoE spell, it is the light armor/armor sets that make it from casting a couple times to a "ton" of times. If casting it 3 times isn't a problem, why does 16 make a difference. at 16 times... you now how much they can heal, dd, anything? Bolt is the MOST expensive of those abilities.

    We can spam anything at this reduction..., for the most part so can you, but it's bolt that upsets people. This is why ask you guys sincerely why do you not care that we can chain heal and not break a sweat, keeping the people alive indefinatly who are actually hurting you... but the one who runs away not helping the fight or posing damage is the spell you want nerfed...? IMO it isn't a rational reason other than they got away.

    You're misreading what I posted, the 33% is the magicka restored by the Vestaments of the Warlock set bonus when you get below 33% magicka. Light Armour cannot be changed to fix the issue with Bolt Escape as not every class has access to the magicka passives Sorcerers do. So if light armour is nerfed everyone gets screwed over.

    /sigh.... again...
    you are using a specific criteria example to exaggerate the average use of Bolt by a light armor user. Since the majority OVER DOUBLE the reduction comes from the light armor line... 50-75% of this overall reduction ability is available to all. And ONLY light armor sorcerers can even be considered to use bolt at the level that "annoys" you.

    The FACT that bolt is the most expensive thing on most of our bars (second most expensive on mine), we can spam EVERYTHING... heals, DD, AoE. My heal is not class line, my AoE is not class line.. they are not reduced by my spell line.


    SO, BOLT WITH my 16% class reduction costs MORE than my single/AoE HEALs, AND AOE DD (almost put together)... I have MORE THAN DOUBLE that magicka reduction on EVERYTHING. It is the light armor that gives us the big power to spam Bolt.


    Light armor is for Magicka management and Damage. THIS is why we annoy you... not the class reduction but the armor reduction. AGain this is why plate Sorce don't make your radar only Light Sorce. I don't know how to be any more clear. I give you math... show my work and everything.
    Edited by LadyChaos on May 7, 2014 12:27AM
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Yusuf
    Yusuf
    ✭✭✭✭✭
    I have a feeling people are jealous that we can use the ESO version of Skyrim's Whirlwind-Sprint -.-
    You CAN knock down a boltescape-user with the templar's spear ability, a dk can chain-pull him back, a nightblade can use this mark-thing and know where he's going. If a sorcerer puts that much into his magicka, knock/stun him 2 times and his stamina's empty. I know that 'cause i'm a Bolt-Escaper-User and people can and do kill me. A nightblade can become invisible, NERF THIS TOO.
    I don't want to flame or anything, but i wouldn't be suprised if a lot of people complaining are around lvl 40-ish trying to beat a vet10, just sayin'
    Nerf Veteran-Ranks too while you're at it;)
  • babanovac
    babanovac
    ✭✭✭
    Yusuf wrote: »
    a dk can chain-pull him back,

    Except in practice you can't really do this. You have to trigger your chain pull at the exact instance between the first and second BE. Once the second BE is cast, the sorc is already out of pull range.

    And to trigger the chain pull at that exact moment is nearly impossible, as the first 2 BEs are spammed and the pause between them is measured in milliseconds.
  • Kaskako
    Kaskako
    ✭✭
    babanovac wrote: »

    Except in practice you can't really do this. You have to trigger your chain pull at the exact instance between the first and second BE. Once the second BE is cast, the sorc is already out of pull range.

    And to trigger the chain pull at that exact moment is nearly impossible, as the first 2 BEs are spammed and the pause between them is measured in milliseconds.

    As a nightblade what usually happens, even if i teleport strike before that second BE is the animation is played but i stay in the same spot and after my animation, the Sorcerer has already used it again... Just another nightblade issue, incase we didn't have enough.
  • NordJitsu
    NordJitsu
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    ✭✭
    Zab101 wrote: »
    Costs 3824 magicka to cast, the guildy with casting it 16 times has about 2100 magicka with food. Warlock set restores 33% of your magicka when you get to 33% magicka, on top of a potion for about another 400 magicka, and then magicka recovery on a class with a passive that gives magicka recovery rate. Even at half magicka recovery if the debuff was actually doing something you would be regenerating about 46ish magicka every 2 seconds. You can add more recovery or cost reduction based on either being Breton or High Elf. While 16x is pretty high even 10-12 is completely reasonable for a build that supposedly is built for magicka.


    They're doing something that no other class can do with any combination of class, non-class, or weapon abilities. Every class can tank/heal/dps, only one class can use a gap closer/creator with no target giving them a significant advantage over every other class.

    FYI this is 100% false. Not trying to convince @jobo11b16_ESO‌ anymore becuase he's unwilling to learn.

    But we tested it yesterday and Path of Darkness is a much superior escape skill. You can 100% catch a sorcerer using Bolt Escape with it every time.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • xhrit
    xhrit
    ✭✭✭
    NordJitsu wrote: »
    we tested it yesterday and Path of Darkness is a much superior escape skill. You can 100% catch a sorcerer using Bolt Escape with it every time.

    Path of Darkness is not an 'escape skill'. You can not use it to disengage from combat.
  • Bipolo
    Bipolo
    ✭✭✭
    Bolt Escape is the "ultimate" troll ability atm, that's one of the main reasons people want to see if brought down to reasonable use.

    Fighting a Sorc who has tried to gank you 3 times only to use Bolt Escape closer to 10 times when he is about to go down and disappears in to the horizon makes people see red, and i understand them 100%

    Yes its possible to get lucky with Gap Closer>CC>Stamina Pot>REPEAT
    Skeggǫld, Skálmǫld, Skildir ro Klofnir
    "Nords who prove themselves in battle awaken in the realm after death. Pain and illness vanish within the Hall of Valor.
    Revelry is never-ending, mead flows freely, and the greatest Nords of all time compete in tests of strength and prowess. (...)
    Through all the suffering and adversity in this world, true Nord warriors endure, for Sovngarde awaits."

    - The Road to Sovngarde
  • RaZaddha
    RaZaddha
    ✭✭✭
    Kaskako wrote: »
    babanovac wrote: »

    Except in practice you can't really do this. You have to trigger your chain pull at the exact instance between the first and second BE. Once the second BE is cast, the sorc is already out of pull range.

    And to trigger the chain pull at that exact moment is nearly impossible, as the first 2 BEs are spammed and the pause between them is measured in milliseconds.

    As a nightblade what usually happens, even if i teleport strike before that second BE is the animation is played but i stay in the same spot and after my animation, the Sorcerer has already used it again... Just another nightblade issue, incase we didn't have enough.

    I have tried with Shield Charge and Focused Charged too, if he has CC immunity and casts the BE a second time I stop mid charge.
  • NordJitsu
    NordJitsu
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    ✭✭
    @xhrit‌

    Yes you can. Pop Immovable, use a CC break, then spam Path of Darkness as you run away. Bonus points if you have the heal morph. Double bonus points if you chain it with Bow-roll-dodge and/or Steed stone.

    Faster than any Sorc. Guaranteed.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • RaZaddha
    RaZaddha
    ✭✭✭
    NordJitsu wrote: »
    @xhrit‌

    Yes you can. Pop Immovable, use a CC break, then spam Path of Darkness as you run away. Bonus points if you have the heal morph. Double bonus points if you chain it with Bow-roll-dodge and/or Steed stone.

    Faster than any Sorc. Guaranteed.

    You can still charge and snare NB using path of darkness, so it's not that effective as an escape skill.
    Edited by RaZaddha on May 7, 2014 7:43PM
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    @RaZaddha‌

    You can still charge a Sorc using Bolt Escape. Point?

    And plz re-read the post. Look for the word "Immovable."
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Yusuf
    Yusuf
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    Last night i died 20 times again even though i was spamming BE, so i still don't get why people are so upset. An invisible nightblade marked me and, well, if your TEAM is messed up you don't stand a chance against other players no matter how op you are. BTW every gapcloser the other classes have are unlocked much quicker, i had to train my ass off to achieve that skill. And now people want to nerf it cause they can't put up a strategy to deal with someone like that.
    The people who actually did kill me were skilled players, they set up traps, knowing i would fall for them. If you just want to be the best class in the game yourself just say so. Keep whining about how weak your builds are compared to DKs and Sorcs, even though the best player i have ever met is a templar...
  • RaZaddha
    RaZaddha
    ✭✭✭
    NordJitsu wrote: »
    @RaZaddha‌

    You can still charge a Sorc using Bolt Escape. Point?

    And plz re-read the post. Look for the word "Immovable."

    No you can't, if he has CC immunity the only way to charge into a BE is to be able to use it the instant he teleports, if you have to move your camera to target him you just wasted the few milliseconds you have to catch him, if he gets out of range mid charge the charge just stops, snaring also doesn't affect BE.
    Edited by RaZaddha on May 7, 2014 8:12PM
  • Carde
    Carde
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    ✭✭
    *** you, unique and interesting build! Get back into the trash can with all of the other non-single target hardcasted burst builds. DAT AIN'T HOW YOU 'SPOSED 2 B PLAYD.

    Right? Think that's what this thread meant to say.
    Member of the Psijic Order PTS Group
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    RaZaddha wrote: »
    NordJitsu wrote: »
    @RaZaddha‌

    You can still charge a Sorc using Bolt Escape. Point?

    And plz re-read the post. Look for the word "Immovable."

    No you can't, I tried many times and if he has CC immunity the charge is so slow that he can use a second time and I stop mid charge, snaring also doesn't affect BE.

    @RaZaddha‌

    And this is why I refer to this as a L2P or player skill issue. You can charge Bolt Escaping sorcs, stun them, knock them down, ect.

    YOU personally failed to do so. You failed to press the correct buttons with the correct timing.

    I've got a video with me and a guildie coming (sorry to keep mentioning it without posting it, but I can't edit it until after work) and it demonstrates him using Shield Charge to stop me mid-bolt.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • RaZaddha
    RaZaddha
    ✭✭✭
    NordJitsu wrote: »
    RaZaddha wrote: »
    NordJitsu wrote: »
    @RaZaddha‌

    You can still charge a Sorc using Bolt Escape. Point?

    And plz re-read the post. Look for the word "Immovable."

    No you can't, I tried many times and if he has CC immunity the charge is so slow that he can use a second time and I stop mid charge, snaring also doesn't affect BE.

    @RaZaddha‌

    And this is why I refer to this as a L2P or player skill issue. You can charge Bolt Escaping sorcs, stun them, knock them down, ect.

    YOU personally failed to do so. You failed to press the correct buttons with the correct timing.

    I've got a video with me and a guildie coming (sorry to keep mentioning it without posting it, but I can't edit it until after work) and it demonstrates him using Shield Charge to stop me mid-bolt.

    The only way to catch a BE sorc is if he's really dumb and keeps BE'ing on a straight line, if he escapes into another direction the time you take to aim and press the button again is enough time for him to cast again and if he gets out of range mid charge you just stop charging.

    L2P? When a single class has the most viable and easy way to escape any fight you think its balanced?
    Edited by RaZaddha on May 7, 2014 8:20PM
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    RaZaddha wrote: »

    L2P? When a single class has the most viable and easy way to escape any fight you think its balanced?

    DKs have the best reflect spell in the game (multi target). They also have the best roots, the only chain pull that works on players (pull off walls is OP), and the best self heal (Dragon's Blood.)

    Night Blades have the best single target damage abilities, the best summoned pet, the ONLY in combat stealth ability, and the best resource management options.

    Templars have the best damage against blocking targets (Sword and Shield counter), the best group damage and call target mechanism (Backlash), and the only healing abilities outside of the Resto staff (allows for two offensive weapons while also healing.)

    The classes are DESIGNED TO BE UNIQUE. The fact that this ability is available to only one class HAS ABSOLUTELY NOTHING TO DO WITH BALANCE.

    And BTW, NBs have just as good of escape mechanisms as Sorcs.

    Edited by NordJitsu on May 7, 2014 8:55PM
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    NordJitsu wrote: »
    RaZaddha wrote: »

    L2P? When a single class has the most viable and easy way to escape any fight you think its balanced?
    And BTW, NBs have just as good of escape mechanisms as Sorcs.
    NB goes invisible, I use Burning Talons. He is forced to roll, breaking his invisibility, I charge and do it again. Bam, countered with 0 effort and no changes in build from me.
    Edited by beravinprb19_ESO on May 7, 2014 9:38PM
  • RaZaddha
    RaZaddha
    ✭✭✭
    NordJitsu wrote: »
    RaZaddha wrote: »

    L2P? When a single class has the most viable and easy way to escape any fight you think its balanced?

    DKs have the best reflect spell in the game (multi target). They also have the best roots, the only chain pull that works on players (pull off walls is OP), and the best self heal (Dragon's Blood.)

    Night Blades have the best single target damage abilities, the best summoned pet, the ONLY in combat stealth ability, and the best resource management options.

    Templars have the best damage against blocking targets (Sword and Shield counter), the best group damage and call target mechanism (Backlash), and the only healing abilities outside of the Resto staff (allows for two offensive weapons while also healing.)

    The classes are DESIGNED TO BE UNIQUE. The fact that this ability is available to only one class HAS ABSOLUTELY NOTHING TO DO WITH BALANCE.

    And BTW, NBs have just as good of escape mechanisms as Sorcs.

    I counter NB all day with their "escape mechanisms", invisibility has many counters (magelight, AoE, reveal potion), even pure speed is counterable because of charges, snares or simply pure damage because theres still enough time to do it, BE leaves you with a few milliseconds to react to it.
    Classes have their uniqueness, but they aren't that big, theres still many ways to be similar to them and many other ways to counter them. Sorc could still have its mobility as being unique to its class, it just needs to be harder to be this mobile or easier to counter such mobility, they should be punished for bad engagements or bad positioning like other classes.
    The joke with the classes was "Vampire DK Online", now with the nerf the joke is "DK Scrolls Online".
  • e.gamemarkb14_ESO
    e.gamemarkb14_ESO
    ✭✭✭
    NordJitsu wrote: »
    You're completely wrong Vlas.

    The skill does not give any immunity to CC or damage, it is very expensive, gives 50% reduced magicka regen after casting, does very little damage, and has a very short duration stun.

    People who have trouble with Bolt Escape have a player skill issue.

    Yet I see tons of videos and seen first hand from my guild mates just how often you can actually use bolt escape, then stop for a few seconds using an ability that converts your Stamina into Magicka, then rinse / repeat.

    Example: Sorcs can very easily use bolt escape (at lvl 50) at a min of 7-8 times before running completely out of magicka. What most are doing, is cast a few spells, bolt through enemy(ies) a few times (or more if they know they can kill someone with the morphed version), then stamina to magicka (3 seconds) back to near or full magicka.

    Most decent Sorcs are doing this along with the morphed version of bolt escape that lets them damage players moderately + stuns them, and all they do is zip back and forth doing damage, then bolt away if they feel it's too tough, stop at a distance, 3 second burn of stamina to regen, and off they go again.

    Yup, totally not abused in any way! /sarcasm off
    Edited by e.gamemarkb14_ESO on May 8, 2014 1:03AM
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    NordJitsu wrote: »
    You're completely wrong Vlas.

    The skill does not give any immunity to CC or damage, it is very expensive, gives 50% reduced magicka regen after casting, does very little damage, and has a very short duration stun.

    People who have trouble with Bolt Escape have a player skill issue.

    Yet I see tons of videos and seen first hand from my guild mates just how often you can actually use bolt escape, then stop for a few seconds using an ability that converts your Stamina into Magicka, then rinse / repeat.

    Example: Sorcs can very easily use bolt escape (at lvl 50) at a min of 7-8 times before running completely out of magicka. What most are doing, is cast a few spells, bolt through enemy(ies) a few times (or more if they know they can kill someone with the morphed version), then stamina to magicka (3 seconds) back to near or full magicka.

    Most decent Sorcs are doing this along with the morphed version of bolt escape that lets them damage players moderately + stuns them, and all they do is zip back and forth doing damage, then bolt away if they feel it's too tough, stop at a distance, 3 second burn of stamina to regen, and off they go again.

    Yup, totally not abused in any way! /sarcasm off

    I know a healer who can keep a DK in a fight with the same amount of spamming killing 5-10x as many players... sucks we used our power to just annoy you rather than kill you...
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
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