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The Impact Pillar Changes

  • Sythen88411
    Sythen88411
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    Im just waiting see what is gonna be the main replacement so i can sell the wep lol
  • ESO_Nightingale
    ESO_Nightingale
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    Im just waiting see what is gonna be the main replacement so i can sell the wep lol

    to be honest it's still best in slot. if they wanted to nerf it down to the rest of the crap sets, it actually wasn't nerfed enough. i'd rather see other sets buffed up to it's place though. winterborn should apply chilled 3 times over it's duration and have better bonuses, then it might actually be able to compete on frost warden.
    Edited by ESO_Nightingale on September 20, 2023 5:35AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • AlterBlika
    AlterBlika
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    merpins wrote: »
    Right now, Pillar is a staple set in-game, and is essentially the only non-trial set that is universally used by PVE DPS.

    It also comes from one of the most easiest vdlc dungeons, so it shouldn't be the strongest alternative imo
    merpins wrote: »
    Personally, I do not like trial content. I prefer playing the game with my wife, just the two of us. But that doesn't mean we don't do hard content, we duo vet dungeons

    If you're really into soloing this much you can simply duo some of cloudrest bosses (idk if it still works though) to get rele, if you play stam. Although I see no problem in running normal pugs - they require zero communication

  • AlterBlika
    AlterBlika
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    merpins wrote: »
    Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets.

    They're so much harder to come by, of course they should be stronger
  • StShoot
    StShoot
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    evil tongues could say that they nerfed the set because it was used by most of the classes besides the arcanist (which could use it but there were better alternatives) >:)
  • Kolzki
    Kolzki
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    Playing frost warden, pillar of nirn's damage felt like it barely changed at all. It's still better than like every other backbar set

    There are barely any 5 piece sets with good proc conditions for back bar. It’s basically pillar and whorl. Most other damage proc sets have awkward proc conditions or cool downs that don’t line up with rotations, are too weak to consider or have single target damage that can randomly hit adds instead of a boss.
  • jaws343
    jaws343
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    merpins wrote: »
    M0R_Gaming wrote: »
    merpins wrote: »
    But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.

    Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.

    I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.

    Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.

    Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets. They follow similar, if not the same, design principles of other sets. A set that isn't a trial set can and should be able to perform similarly, but you should also do a bit more damage if you equip a trial set due to the existence of Perfected and the 5% boost. There should be no other large underlying factors there.

    If you're hitting 130k already, then you should be able to do vet trials. I'm no solo player, but I don't really vibe with large groups either. Not everyone enjoys doing large scale group content. People who play games would like to play how they want. It's also one of the main mottos of ESO. Play how you want.

    There should be BiS options in normal content. In fact there should be a lot of BiS options in normal content, not just the one that's being nerfed here. The more options there are the better. You should still be incentivized to run a trial set, but the incentive should just be the extra 5% damage, the perfected bonus, and the set abilities themselves. Some people like the mini-game nature of two of the trial sets, as an example. But we shouldn't be forced to only have trial options if you want BiS.

    BIS is literally the mathematically best option for a class. It is impossible to have more than 1 unless everything is the exact same.
  • merpins
    merpins
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    jaws343 wrote: »
    merpins wrote: »
    M0R_Gaming wrote: »
    merpins wrote: »
    But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.

    Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.

    I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.

    Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.

    Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets. They follow similar, if not the same, design principles of other sets. A set that isn't a trial set can and should be able to perform similarly, but you should also do a bit more damage if you equip a trial set due to the existence of Perfected and the 5% boost. There should be no other large underlying factors there.

    If you're hitting 130k already, then you should be able to do vet trials. I'm no solo player, but I don't really vibe with large groups either. Not everyone enjoys doing large scale group content. People who play games would like to play how they want. It's also one of the main mottos of ESO. Play how you want.

    There should be BiS options in normal content. In fact there should be a lot of BiS options in normal content, not just the one that's being nerfed here. The more options there are the better. You should still be incentivized to run a trial set, but the incentive should just be the extra 5% damage, the perfected bonus, and the set abilities themselves. Some people like the mini-game nature of two of the trial sets, as an example. But we shouldn't be forced to only have trial options if you want BiS.

    BIS is literally the mathematically best option for a class. It is impossible to have more than 1 unless everything is the exact same.

    Okay, let's put it this way. Right now in end-game content, you have a handful of choices for your gear as a DPS. It basically boils down to 6 or 7 sets. One of these sets is available in general PVE, the rest are trial gear. Your options that allow you to hit end-game numbers should be 30 to 50, not 5 to 7. Right now, not only are options limited, they're also locked behind large scale group content. I'd like to see this game have real choices you can make for builds, rather than an illusion of choice.
    Edited by merpins on September 20, 2023 7:27PM
  • M0R_Gaming
    M0R_Gaming
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    merpins wrote: »
    jaws343 wrote: »
    merpins wrote: »
    M0R_Gaming wrote: »
    merpins wrote: »
    But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.

    Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.

    I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.

    Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.

    Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets. They follow similar, if not the same, design principles of other sets. A set that isn't a trial set can and should be able to perform similarly, but you should also do a bit more damage if you equip a trial set due to the existence of Perfected and the 5% boost. There should be no other large underlying factors there.

    If you're hitting 130k already, then you should be able to do vet trials. I'm no solo player, but I don't really vibe with large groups either. Not everyone enjoys doing large scale group content. People who play games would like to play how they want. It's also one of the main mottos of ESO. Play how you want.

    There should be BiS options in normal content. In fact there should be a lot of BiS options in normal content, not just the one that's being nerfed here. The more options there are the better. You should still be incentivized to run a trial set, but the incentive should just be the extra 5% damage, the perfected bonus, and the set abilities themselves. Some people like the mini-game nature of two of the trial sets, as an example. But we shouldn't be forced to only have trial options if you want BiS.

    BIS is literally the mathematically best option for a class. It is impossible to have more than 1 unless everything is the exact same.

    Okay, let's put it this way. Right now in end-game content, you have a handful of choices for your gear as a DPS. It basically boils down to 6 or 7 sets. One of these sets is available in general PVE, the rest are trial gear. Your options that allow you to hit end-game numbers should be 30 to 50, not 5 to 7. Right now, not only are options limited, they're also locked behind large scale group content. I'd like to see this game have real choices you can make for builds, rather than an illusion of choice.

    What do you consider endgame? If you consider end game numbers to be 130k then ya, you need the best of the best. But if you are already hitting 110-130k then you probably are more than fine with doing either normal or vet trials. If you are not fine with doing vet trials or even hms, then you dont need that 110-130k. You can hit 100k with trash gear, I've people do it like my friends. 100k is more than enough for most content including a few hardmode trials, and if you want the best of the best then you should be willing to put in more effort.
    • PC/NA - PvP/PvE AD Magsorc main
    • Former Emp, All HMs but DSR
    My addons
  • merpins
    merpins
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    M0R_Gaming wrote: »
    merpins wrote: »
    jaws343 wrote: »
    merpins wrote: »
    M0R_Gaming wrote: »
    merpins wrote: »
    But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.

    Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.

    I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.

    Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.

    Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets. They follow similar, if not the same, design principles of other sets. A set that isn't a trial set can and should be able to perform similarly, but you should also do a bit more damage if you equip a trial set due to the existence of Perfected and the 5% boost. There should be no other large underlying factors there.

    If you're hitting 130k already, then you should be able to do vet trials. I'm no solo player, but I don't really vibe with large groups either. Not everyone enjoys doing large scale group content. People who play games would like to play how they want. It's also one of the main mottos of ESO. Play how you want.

    There should be BiS options in normal content. In fact there should be a lot of BiS options in normal content, not just the one that's being nerfed here. The more options there are the better. You should still be incentivized to run a trial set, but the incentive should just be the extra 5% damage, the perfected bonus, and the set abilities themselves. Some people like the mini-game nature of two of the trial sets, as an example. But we shouldn't be forced to only have trial options if you want BiS.

    BIS is literally the mathematically best option for a class. It is impossible to have more than 1 unless everything is the exact same.

    Okay, let's put it this way. Right now in end-game content, you have a handful of choices for your gear as a DPS. It basically boils down to 6 or 7 sets. One of these sets is available in general PVE, the rest are trial gear. Your options that allow you to hit end-game numbers should be 30 to 50, not 5 to 7. Right now, not only are options limited, they're also locked behind large scale group content. I'd like to see this game have real choices you can make for builds, rather than an illusion of choice.

    What do you consider endgame? If you consider end game numbers to be 130k then ya, you need the best of the best. But if you are already hitting 110-130k then you probably are more than fine with doing either normal or vet trials. If you are not fine with doing vet trials or even hms, then you dont need that 110-130k. You can hit 100k with trash gear, I've people do it like my friends. 100k is more than enough for most content including a few hardmode trials, and if you want the best of the best then you should be willing to put in more effort.

    There are people that are very familiar with this game, but that do not like trials. For example, my wife and I have been playing since Beta. My wife is a top end tank, and I'm a top end DPS. I can and do hit those numbers regularly, and am able to do so on NB, Arcanist, Templar, Sorc, and Warden. I can do any Vet Dungeon in the game, and finish any boss on hard mode, and so long as the dungeon doesn't have mechanics that require more than 2 people, my wife and I can duo it. You name it, we can do it just fine.

    It's not about effort. There are people that put effort into the game, but do not want to participate in PVE, just PVP. And vice verse. My wife and I just like playing content with just us, and if we had enough IRL friends that were into this game, maybe we would get into trials. But right now, it's just us. Trials are not on our radar as stuff we want to do in this game. Sure, you can join a pug in craglorn and take a couple days to run Cloudrest to get two good trial sets. But we, and other players with similar mindsets as I know we're not the only ones, should not be forced to do that if we want to play the game with a proper end-game build. It wasn't always like this, in fact the majority of the game's life, trial sets were just parts of what you could choose as a DPS. This is a problem that's been happening for the last few years.
  • ZhuJiuyin
    ZhuJiuyin
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    I agree that BIS should not be too much, after all, BEST is BEST, but the problem we are facing now is that there are too few bis.
    In addition to Pillar of Nirn (Medium Armor.), and the recently popular Azureblight Reaper (Medium Armor.) on VSE HM, ask yourself, which light armor sets from dungeon have actually been widely used? Even if you only use jewelry + weapons, it is rare to see light armor sets being widely used. The only widely used light armor set currently is the Whorl of the Depths from VDSR (Trials).

    In addition, most of these widely used sets only cause physical damage (Physical Damage,
    Poison Damage •, Disease Damage, Bleed Damage). Only Whorl of the Depths causes Magic Damage(Magic Damage,
    Flame Damage, Frost Damage, Shock Damage, Oblivion Damage)

    Pillar of Nirn- Medium Armor- Bleed Damage
    Azureblight Reaper-Medium Armor- Disease damage
    Arms of Relequen-Medium Armor-Physical Damage
    Coral Riptide-Medium Armor-Based on missing stamina (better than Bahsei's Mania, and stamina skills are usually Physical type)


    Therefore, the current BIS does not have enough choices, which is not consistent with the free matching emphasized by the game.
    There are too few dungeon sets available, and light armor sets are equally unattractive.
    Why can't we have an equivalent Magica set to Pillar of Nirn? Even if you only use jewelry + weapons, it is enough to increase the diversity of choices.

    For example, change the Thunder Caller's proc from Heavy Attack to Light Attack, change the 2-items Bonuses to Critical Chance, and change the 7-second dot to 12 seconds (the same as the cooldown).
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • M0R_Gaming
    M0R_Gaming
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    merpins wrote: »
    M0R_Gaming wrote: »
    merpins wrote: »
    jaws343 wrote: »
    merpins wrote: »
    M0R_Gaming wrote: »
    merpins wrote: »
    But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.

    Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.

    I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.

    Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.

    Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets. They follow similar, if not the same, design principles of other sets. A set that isn't a trial set can and should be able to perform similarly, but you should also do a bit more damage if you equip a trial set due to the existence of Perfected and the 5% boost. There should be no other large underlying factors there.

    If you're hitting 130k already, then you should be able to do vet trials. I'm no solo player, but I don't really vibe with large groups either. Not everyone enjoys doing large scale group content. People who play games would like to play how they want. It's also one of the main mottos of ESO. Play how you want.

    There should be BiS options in normal content. In fact there should be a lot of BiS options in normal content, not just the one that's being nerfed here. The more options there are the better. You should still be incentivized to run a trial set, but the incentive should just be the extra 5% damage, the perfected bonus, and the set abilities themselves. Some people like the mini-game nature of two of the trial sets, as an example. But we shouldn't be forced to only have trial options if you want BiS.

    BIS is literally the mathematically best option for a class. It is impossible to have more than 1 unless everything is the exact same.

    Okay, let's put it this way. Right now in end-game content, you have a handful of choices for your gear as a DPS. It basically boils down to 6 or 7 sets. One of these sets is available in general PVE, the rest are trial gear. Your options that allow you to hit end-game numbers should be 30 to 50, not 5 to 7. Right now, not only are options limited, they're also locked behind large scale group content. I'd like to see this game have real choices you can make for builds, rather than an illusion of choice.

    What do you consider endgame? If you consider end game numbers to be 130k then ya, you need the best of the best. But if you are already hitting 110-130k then you probably are more than fine with doing either normal or vet trials. If you are not fine with doing vet trials or even hms, then you dont need that 110-130k. You can hit 100k with trash gear, I've people do it like my friends. 100k is more than enough for most content including a few hardmode trials, and if you want the best of the best then you should be willing to put in more effort.

    There are people that are very familiar with this game, but that do not like trials. For example, my wife and I have been playing since Beta. My wife is a top end tank, and I'm a top end DPS. I can and do hit those numbers regularly, and am able to do so on NB, Arcanist, Templar, Sorc, and Warden. I can do any Vet Dungeon in the game, and finish any boss on hard mode, and so long as the dungeon doesn't have mechanics that require more than 2 people, my wife and I can duo it. You name it, we can do it just fine.

    It's not about effort. There are people that put effort into the game, but do not want to participate in PVE, just PVP. And vice verse. My wife and I just like playing content with just us, and if we had enough IRL friends that were into this game, maybe we would get into trials. But right now, it's just us. Trials are not on our radar as stuff we want to do in this game. Sure, you can join a pug in craglorn and take a couple days to run Cloudrest to get two good trial sets. But we, and other players with similar mindsets as I know we're not the only ones, should not be forced to do that if we want to play the game with a proper end-game build. It wasn't always like this, in fact the majority of the game's life, trial sets were just parts of what you could choose as a DPS. This is a problem that's been happening for the last few years.

    Im sorry, im just not understanding your argument. Why would you need 130k dps for anything except like veteran hardmode trials. 130k already assumes you are getting trial buffs on a trial dummy, and quite simply you do not need 130k to do most content in the game, especially the content which you are saying that you prefer doing.
    • PC/NA - PvP/PvE AD Magsorc main
    • Former Emp, All HMs but DSR
    My addons
  • Twohothardware
    Twohothardware
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    Here is actual testing of Pillar of Nirn post nerf.

    https://youtu.be/laL8jWEQDkg?si=2B7vbhnwgK9FoHBq

    He lost around 4k dps from a 106k parse on the live server. Playing on a non-meta Race will have that much of a difference and many here like to say Race doesn’t really matter.
  • WrathOfInnos
    WrathOfInnos
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    Here is actual testing of Pillar of Nirn post nerf.

    https://youtu.be/laL8jWEQDkg?si=2B7vbhnwgK9FoHBq

    He lost around 4k dps from a 106k parse on the live server. Playing on a non-meta Race will have that much of a difference and many here like to say Race doesn’t really matter.

    I have a hard time believing Pillar caused a 4k DPS loss. The most I’ve seen the old Pillar proc do is 12k DPS (usually more like 10-11k), which means a 22% reduction is at most 2.6k DPS. That is not even considering the benefit of the new crit chance 2-piece bonus.
  • FantasticFreddie
    FantasticFreddie
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    merpins wrote: »
    jaws343 wrote: »
    merpins wrote: »
    M0R_Gaming wrote: »
    merpins wrote: »
    But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.

    Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.

    I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.

    Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.

    Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets. They follow similar, if not the same, design principles of other sets. A set that isn't a trial set can and should be able to perform similarly, but you should also do a bit more damage if you equip a trial set due to the existence of Perfected and the 5% boost. There should be no other large underlying factors there.

    If you're hitting 130k already, then you should be able to do vet trials. I'm no solo player, but I don't really vibe with large groups either. Not everyone enjoys doing large scale group content. People who play games would like to play how they want. It's also one of the main mottos of ESO. Play how you want.

    There should be BiS options in normal content. In fact there should be a lot of BiS options in normal content, not just the one that's being nerfed here. The more options there are the better. You should still be incentivized to run a trial set, but the incentive should just be the extra 5% damage, the perfected bonus, and the set abilities themselves. Some people like the mini-game nature of two of the trial sets, as an example. But we shouldn't be forced to only have trial options if you want BiS.

    BIS is literally the mathematically best option for a class. It is impossible to have more than 1 unless everything is the exact same.

    Okay, let's put it this way. Right now in end-game content, you have a handful of choices for your gear as a DPS. It basically boils down to 6 or 7 sets. One of these sets is available in general PVE, the rest are trial gear. Your options that allow you to hit end-game numbers should be 30 to 50, not 5 to 7. Right now, not only are options limited, they're also locked behind large scale group content. I'd like to see this game have real choices you can make for builds, rather than an illusion of choice.

    Deadly, azurblight, and burning spellweave are all considered normal sets to pair with a trial set in your average raid DD, in addition to nirn.
    Also, support dd sets such as elemental catalyst and Z'ens redress are both dungeon sets.
  • Xelyum
    Xelyum
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    I wish proc sets had more normalized damage that depended on how easy it is to use with the ones that are easy doing less damage and the ones that have more conditions did more. It's absurd that some proc sets barely offer 1000 dps while others do 5x or more.

    Also, I'm in favor of trial sets being an exception to this rule.
  • BahometZ
    BahometZ
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    Ignore 95% of current sets being useless, continue to release new space filler do-nothing sets with each dlc, nerf the meta 2 years after it became a thing, just normal behaviour in these parts.
    Pact Magplar - Max CP (NA XB)
  • OolongSnakeTea
    OolongSnakeTea
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    My biggest take away and problem with pillar nerf is that there are no alterantives that fit its place for PVE DPS, and even despite the 'nerf' - its still performing well enough that maybe a niche case of Advaning Yokuda could replace for a melee build but thats about it after testing various set ups last night for a single target PVE set up.

    Instead of nerfing sets, please just re-evaluate why we are using said set and bring more sets in line to the table if you (devs) wish to see build diveristy. A meta will always exist, people will always find the highest 1% combos, but what shouldn't be is that only one set outshines the multitudes.
    "I try to create sympathy for my characters, then turn the monsters loose."– Stephen King



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