Sythen88411 wrote: »Im just waiting see what is gonna be the main replacement so i can sell the wep lol
Right now, Pillar is a staple set in-game, and is essentially the only non-trial set that is universally used by PVE DPS.
Personally, I do not like trial content. I prefer playing the game with my wife, just the two of us. But that doesn't mean we don't do hard content, we duo vet dungeons
ESO_Nightingale wrote: »Playing frost warden, pillar of nirn's damage felt like it barely changed at all. It's still better than like every other backbar set
M0R_Gaming wrote: »boi_anachronism_ wrote: »But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.
Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.
I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.
Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.
Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets. They follow similar, if not the same, design principles of other sets. A set that isn't a trial set can and should be able to perform similarly, but you should also do a bit more damage if you equip a trial set due to the existence of Perfected and the 5% boost. There should be no other large underlying factors there.
If you're hitting 130k already, then you should be able to do vet trials. I'm no solo player, but I don't really vibe with large groups either. Not everyone enjoys doing large scale group content. People who play games would like to play how they want. It's also one of the main mottos of ESO. Play how you want.
There should be BiS options in normal content. In fact there should be a lot of BiS options in normal content, not just the one that's being nerfed here. The more options there are the better. You should still be incentivized to run a trial set, but the incentive should just be the extra 5% damage, the perfected bonus, and the set abilities themselves. Some people like the mini-game nature of two of the trial sets, as an example. But we shouldn't be forced to only have trial options if you want BiS.
M0R_Gaming wrote: »boi_anachronism_ wrote: »But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.
Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.
I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.
Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.
Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets. They follow similar, if not the same, design principles of other sets. A set that isn't a trial set can and should be able to perform similarly, but you should also do a bit more damage if you equip a trial set due to the existence of Perfected and the 5% boost. There should be no other large underlying factors there.
If you're hitting 130k already, then you should be able to do vet trials. I'm no solo player, but I don't really vibe with large groups either. Not everyone enjoys doing large scale group content. People who play games would like to play how they want. It's also one of the main mottos of ESO. Play how you want.
There should be BiS options in normal content. In fact there should be a lot of BiS options in normal content, not just the one that's being nerfed here. The more options there are the better. You should still be incentivized to run a trial set, but the incentive should just be the extra 5% damage, the perfected bonus, and the set abilities themselves. Some people like the mini-game nature of two of the trial sets, as an example. But we shouldn't be forced to only have trial options if you want BiS.
BIS is literally the mathematically best option for a class. It is impossible to have more than 1 unless everything is the exact same.
M0R_Gaming wrote: »boi_anachronism_ wrote: »But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.
Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.
I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.
Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.
Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets. They follow similar, if not the same, design principles of other sets. A set that isn't a trial set can and should be able to perform similarly, but you should also do a bit more damage if you equip a trial set due to the existence of Perfected and the 5% boost. There should be no other large underlying factors there.
If you're hitting 130k already, then you should be able to do vet trials. I'm no solo player, but I don't really vibe with large groups either. Not everyone enjoys doing large scale group content. People who play games would like to play how they want. It's also one of the main mottos of ESO. Play how you want.
There should be BiS options in normal content. In fact there should be a lot of BiS options in normal content, not just the one that's being nerfed here. The more options there are the better. You should still be incentivized to run a trial set, but the incentive should just be the extra 5% damage, the perfected bonus, and the set abilities themselves. Some people like the mini-game nature of two of the trial sets, as an example. But we shouldn't be forced to only have trial options if you want BiS.
BIS is literally the mathematically best option for a class. It is impossible to have more than 1 unless everything is the exact same.
Okay, let's put it this way. Right now in end-game content, you have a handful of choices for your gear as a DPS. It basically boils down to 6 or 7 sets. One of these sets is available in general PVE, the rest are trial gear. Your options that allow you to hit end-game numbers should be 30 to 50, not 5 to 7. Right now, not only are options limited, they're also locked behind large scale group content. I'd like to see this game have real choices you can make for builds, rather than an illusion of choice.
M0R_Gaming wrote: »M0R_Gaming wrote: »boi_anachronism_ wrote: »But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.
Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.
I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.
Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.
Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets. They follow similar, if not the same, design principles of other sets. A set that isn't a trial set can and should be able to perform similarly, but you should also do a bit more damage if you equip a trial set due to the existence of Perfected and the 5% boost. There should be no other large underlying factors there.
If you're hitting 130k already, then you should be able to do vet trials. I'm no solo player, but I don't really vibe with large groups either. Not everyone enjoys doing large scale group content. People who play games would like to play how they want. It's also one of the main mottos of ESO. Play how you want.
There should be BiS options in normal content. In fact there should be a lot of BiS options in normal content, not just the one that's being nerfed here. The more options there are the better. You should still be incentivized to run a trial set, but the incentive should just be the extra 5% damage, the perfected bonus, and the set abilities themselves. Some people like the mini-game nature of two of the trial sets, as an example. But we shouldn't be forced to only have trial options if you want BiS.
BIS is literally the mathematically best option for a class. It is impossible to have more than 1 unless everything is the exact same.
Okay, let's put it this way. Right now in end-game content, you have a handful of choices for your gear as a DPS. It basically boils down to 6 or 7 sets. One of these sets is available in general PVE, the rest are trial gear. Your options that allow you to hit end-game numbers should be 30 to 50, not 5 to 7. Right now, not only are options limited, they're also locked behind large scale group content. I'd like to see this game have real choices you can make for builds, rather than an illusion of choice.
What do you consider endgame? If you consider end game numbers to be 130k then ya, you need the best of the best. But if you are already hitting 110-130k then you probably are more than fine with doing either normal or vet trials. If you are not fine with doing vet trials or even hms, then you dont need that 110-130k. You can hit 100k with trash gear, I've people do it like my friends. 100k is more than enough for most content including a few hardmode trials, and if you want the best of the best then you should be willing to put in more effort.
M0R_Gaming wrote: »M0R_Gaming wrote: »boi_anachronism_ wrote: »But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.
Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.
I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.
Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.
Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets. They follow similar, if not the same, design principles of other sets. A set that isn't a trial set can and should be able to perform similarly, but you should also do a bit more damage if you equip a trial set due to the existence of Perfected and the 5% boost. There should be no other large underlying factors there.
If you're hitting 130k already, then you should be able to do vet trials. I'm no solo player, but I don't really vibe with large groups either. Not everyone enjoys doing large scale group content. People who play games would like to play how they want. It's also one of the main mottos of ESO. Play how you want.
There should be BiS options in normal content. In fact there should be a lot of BiS options in normal content, not just the one that's being nerfed here. The more options there are the better. You should still be incentivized to run a trial set, but the incentive should just be the extra 5% damage, the perfected bonus, and the set abilities themselves. Some people like the mini-game nature of two of the trial sets, as an example. But we shouldn't be forced to only have trial options if you want BiS.
BIS is literally the mathematically best option for a class. It is impossible to have more than 1 unless everything is the exact same.
Okay, let's put it this way. Right now in end-game content, you have a handful of choices for your gear as a DPS. It basically boils down to 6 or 7 sets. One of these sets is available in general PVE, the rest are trial gear. Your options that allow you to hit end-game numbers should be 30 to 50, not 5 to 7. Right now, not only are options limited, they're also locked behind large scale group content. I'd like to see this game have real choices you can make for builds, rather than an illusion of choice.
What do you consider endgame? If you consider end game numbers to be 130k then ya, you need the best of the best. But if you are already hitting 110-130k then you probably are more than fine with doing either normal or vet trials. If you are not fine with doing vet trials or even hms, then you dont need that 110-130k. You can hit 100k with trash gear, I've people do it like my friends. 100k is more than enough for most content including a few hardmode trials, and if you want the best of the best then you should be willing to put in more effort.
There are people that are very familiar with this game, but that do not like trials. For example, my wife and I have been playing since Beta. My wife is a top end tank, and I'm a top end DPS. I can and do hit those numbers regularly, and am able to do so on NB, Arcanist, Templar, Sorc, and Warden. I can do any Vet Dungeon in the game, and finish any boss on hard mode, and so long as the dungeon doesn't have mechanics that require more than 2 people, my wife and I can duo it. You name it, we can do it just fine.
It's not about effort. There are people that put effort into the game, but do not want to participate in PVE, just PVP. And vice verse. My wife and I just like playing content with just us, and if we had enough IRL friends that were into this game, maybe we would get into trials. But right now, it's just us. Trials are not on our radar as stuff we want to do in this game. Sure, you can join a pug in craglorn and take a couple days to run Cloudrest to get two good trial sets. But we, and other players with similar mindsets as I know we're not the only ones, should not be forced to do that if we want to play the game with a proper end-game build. It wasn't always like this, in fact the majority of the game's life, trial sets were just parts of what you could choose as a DPS. This is a problem that's been happening for the last few years.
Twohothardware wrote: »Here is actual testing of Pillar of Nirn post nerf.
https://youtu.be/laL8jWEQDkg?si=2B7vbhnwgK9FoHBq
He lost around 4k dps from a 106k parse on the live server. Playing on a non-meta Race will have that much of a difference and many here like to say Race doesn’t really matter.
M0R_Gaming wrote: »boi_anachronism_ wrote: »But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.
Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.
I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.
Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.
Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets. They follow similar, if not the same, design principles of other sets. A set that isn't a trial set can and should be able to perform similarly, but you should also do a bit more damage if you equip a trial set due to the existence of Perfected and the 5% boost. There should be no other large underlying factors there.
If you're hitting 130k already, then you should be able to do vet trials. I'm no solo player, but I don't really vibe with large groups either. Not everyone enjoys doing large scale group content. People who play games would like to play how they want. It's also one of the main mottos of ESO. Play how you want.
There should be BiS options in normal content. In fact there should be a lot of BiS options in normal content, not just the one that's being nerfed here. The more options there are the better. You should still be incentivized to run a trial set, but the incentive should just be the extra 5% damage, the perfected bonus, and the set abilities themselves. Some people like the mini-game nature of two of the trial sets, as an example. But we shouldn't be forced to only have trial options if you want BiS.
BIS is literally the mathematically best option for a class. It is impossible to have more than 1 unless everything is the exact same.
Okay, let's put it this way. Right now in end-game content, you have a handful of choices for your gear as a DPS. It basically boils down to 6 or 7 sets. One of these sets is available in general PVE, the rest are trial gear. Your options that allow you to hit end-game numbers should be 30 to 50, not 5 to 7. Right now, not only are options limited, they're also locked behind large scale group content. I'd like to see this game have real choices you can make for builds, rather than an illusion of choice.