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The Impact Pillar Changes

merpins
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So Pillar of Nirn is being nerfed by 22%. Right now, Pillar is a staple set in-game, and is essentially the only non-trial set that is universally used by PVE DPS. It's great for players like myself that, despite playing the game since beta, do not have any trial sets. It's an accessibility option, the only accessibility option for players that don't do trials. Personally, I do not like trial content. I prefer playing the game with my wife, just the two of us. But that doesn't mean we don't do hard content, we duo vet dungeons. Pillar of Nirn is a life saver for someone like me that doesn't have access to trial sets since there really is no other alternative.

And there should be alternatives. Why nerf sets that aren't harming PVP, or even PVE for that matter, rather than buffing the sets that are underperforming? Just look at aegis caller. Its damage is okay, but its hitbox makes it terrible. Hell, even Pillar's hitbox is kinda bad. The high damage makes up for that! Nerfing Pillar won't make people use Aegis because it can't be used in a lot of content. If you want people to use other sets, you need to being them up to the level of Pillar, pre nerf. Not tear down the only non-trial set that is universally viable in this game.

This hurts the people that don't like large scale content, like PVP and Trials, far more than it does anyone else. Pillars is not a set people really use in PVP, and in PVE, there are better choices in real content unless you're just doing dummy testing. Please rethink this nerf.
Edited by merpins on September 19, 2023 8:48PM
  • MashmalloMan
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    They gave a valid reason in the notes as to why it was nerfed and I agree with them. Logic is actually sound for once, it was definitely over performing.

    For mag DPS I bet your DPS won't change at all because you're getting a crit line instead of Stam.

    For Stam DPS, I'm betting it's more like a 10% nerf than 22% since Crit is much more valuable than Stam. Which means like 1k less DPS maybe if you're doing 100+.

    This is a non issue.
    Edited by MashmalloMan on September 19, 2023 7:54PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
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    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • jaws343
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    Honestly, everyone loses it when an overperforming set is brought back in line, but the most effective way to balance is to only touch the outliers. In this case Nirn.

    Half the problem in the game has been power creep, and adjusting other sets to the power that Nirn could provide would just add to the power creep. Not to mention, players would still be on here complaining that the buffed sets are now more powerful and that they have to farm them to keep up and that Nirn is no longer effective.

    Might as well just nerf the 1 overperforming set and keep DPS levels where they are for the most part.
  • merpins
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    They gave a valid reason in the notes as to why it was nerfed and I agree with them. Logic is actually sound for once, it was definitely over performing.

    For mag DPS I bet your DPS won't change at all because you're getting a crit line instead of Stam.

    For Stam DPS, I'm betting it's more like a 10% nerf than 22% since Crit is much more valuable than Stam. Which means like 1k less DPS maybe if you're doing 100+.

    This is a non issue.

    The reason is valid, but it could also be valid the other direction, too. Sets like Aegis Caller are underperforming. Bringing sets that are good down to that level makes them underperform too, which just means they're sets that will be dropped, not replaced with the slightly better but still underperforming sets.

    Though you're right. It might not be a super significant change and would need to be tested. But 22% is a big nerf, and I'm sure people will drop it for Trial sets.
    jaws343 wrote: »
    Honestly, everyone loses it when an overperforming set is brought back in line, but the most effective way to balance is to only touch the outliers. In this case Nirn.

    Half the problem in the game has been power creep, and adjusting other sets to the power that Nirn could provide would just add to the power creep. Not to mention, players would still be on here complaining that the buffed sets are now more powerful and that they have to farm them to keep up and that Nirn is no longer effective.

    Might as well just nerf the 1 overperforming set and keep DPS levels where they are for the most part.

    Then nerf all trial sets by 15-30% as well. This logic only makes sense if you're considering all sets that are "Overperforming." If Pillars is overperforming, the top trial sets are as well, and by similar margins. If that's the case, the only thing that should make sets like whorl better than sets like aegis caller or pillars is that 5% monster damage buff.
    Edited by merpins on September 19, 2023 8:11PM
  • boi_anachronism_
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    merpins wrote: »
    They gave a valid reason in the notes as to why it was nerfed and I agree with them. Logic is actually sound for once, it was definitely over performing.

    For mag DPS I bet your DPS won't change at all because you're getting a crit line instead of Stam.

    For Stam DPS, I'm betting it's more like a 10% nerf than 22% since Crit is much more valuable than Stam. Which means like 1k less DPS maybe if you're doing 100+.

    This is a non issue.

    The reason is valid, but it could also be valid the other direction, too. Sets like Aegis Caller are underperforming. Bringing sets that are good down to that level makes them underperform too, which just means they're sets that will be dropped, not replaced with the slightly better but still underperforming sets.

    Though you're right. It might not be a super significant change and would need to be tested. But 22% is a big nerf, and I'm sure people will drop it for Trial sets.
    jaws343 wrote: »
    Honestly, everyone loses it when an overperforming set is brought back in line, but the most effective way to balance is to only touch the outliers. In this case Nirn.

    Half the problem in the game has been power creep, and adjusting other sets to the power that Nirn could provide would just add to the power creep. Not to mention, players would still be on here complaining that the buffed sets are now more powerful and that they have to farm them to keep up and that Nirn is no longer effective.

    Might as well just nerf the 1 overperforming set and keep DPS levels where they are for the most part.

    Then nerf all trial sets by 15-30% as well. This logic only makes sense if you're considering all sets that are "Overperforming." If Pillars is overperforming, the top trial sets are as well, and by similar margins. If that's the case, the only thing that should make sets like whorl better than sets like aegis caller or pillars is that 5% monster damage buff.

    Don't give them ideas.
  • merpins
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    .
    merpins wrote: »
    They gave a valid reason in the notes as to why it was nerfed and I agree with them. Logic is actually sound for once, it was definitely over performing.

    For mag DPS I bet your DPS won't change at all because you're getting a crit line instead of Stam.

    For Stam DPS, I'm betting it's more like a 10% nerf than 22% since Crit is much more valuable than Stam. Which means like 1k less DPS maybe if you're doing 100+.

    This is a non issue.

    The reason is valid, but it could also be valid the other direction, too. Sets like Aegis Caller are underperforming. Bringing sets that are good down to that level makes them underperform too, which just means they're sets that will be dropped, not replaced with the slightly better but still underperforming sets.

    Though you're right. It might not be a super significant change and would need to be tested. But 22% is a big nerf, and I'm sure people will drop it for Trial sets.
    jaws343 wrote: »
    Honestly, everyone loses it when an overperforming set is brought back in line, but the most effective way to balance is to only touch the outliers. In this case Nirn.

    Half the problem in the game has been power creep, and adjusting other sets to the power that Nirn could provide would just add to the power creep. Not to mention, players would still be on here complaining that the buffed sets are now more powerful and that they have to farm them to keep up and that Nirn is no longer effective.

    Might as well just nerf the 1 overperforming set and keep DPS levels where they are for the most part.

    Then nerf all trial sets by 15-30% as well. This logic only makes sense if you're considering all sets that are "Overperforming." If Pillars is overperforming, the top trial sets are as well, and by similar margins. If that's the case, the only thing that should make sets like whorl better than sets like aegis caller or pillars is that 5% monster damage buff.

    Don't give them ideas.

    I getcha, I was just pointing out the flaw in that argument. As in, Pillars is only slightly worse than trial sets right now before the nerf, and if pillars is overperforming by 22%, so are the popular dps trial sets.

    To be fair though, I wouldn't mind seeing trial set nerfs if they buffed all other sets to around the level of the now nerfed Pillars. More options would be better imo than one strong option. But I don't think it needs a nerf in the first place, just everything else needs a bit of a boost.
    Edited by merpins on September 19, 2023 8:36PM
  • Necrotech_Master
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    i dont think it will be too bad

    the set already has a issue where if the enemy misses that initial burst, they take nothing from the dot anyway and it is a small radius, so sometimes even have issues hitting NPCs depending on the fight

    if i need to ill find another set, but i think this will still work fine on my stamplar
    plays PC/NA
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  • merpins
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    i dont think it will be too bad

    the set already has a issue where if the enemy misses that initial burst, they take nothing from the dot anyway and it is a small radius, so sometimes even have issues hitting NPCs depending on the fight

    if i need to ill find another set, but i think this will still work fine on my stamplar

    I'll have to test it on my main, a stam Warden, but I'm gonna wait until the patch releases. I'm hoping it's not significant. Stam Warden is already hard enough to make work.
  • boi_anachronism_
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    But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.
    Edited by boi_anachronism_ on September 19, 2023 8:40PM
  • Arthtur
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    I dont think that Pillar was overperforming. Im more towards opinion that all other proc sets are underperforming. Either their damage is just too low or they have too long of a downtime.
    Pillar is good because it has 100% uptime with rather short CD which is good in more mobile fights, deals damage that is worth a 5p set and is easy to get.
    I would love to use fire or posion type of proc but all those procs are underperforming. And i dont rly want to run 2 trial sets...

    This nerf isnt rly problematic for me as i can work around that, it just doesnt feel good that we have even less good sets to work with now.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • merpins
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    But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.

    Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.
  • KlauthWarthog
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    Update 41 will probably be 2 DLC dungeons. I am expecting to see something there which would otherwise be outclassed by the pre-nerf Pillar.
  • Entaro
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    jaws343 wrote: »
    Honestly, everyone loses it when an overperforming set is brought back in line, but the most effective way to balance is to only touch the outliers. In this case Nirn.

    Half the problem in the game has been power creep, and adjusting other sets to the power that Nirn could provide would just add to the power creep. Not to mention, players would still be on here complaining that the buffed sets are now more powerful and that they have to farm them to keep up and that Nirn is no longer effective.

    Might as well just nerf the 1 overperforming set and keep DPS levels where they are for the most part.

    I honestly just want more sets "in line" with whatever pillar was supposedly brought back into. The meme is that pillar is still one of the strongest sets post nerf/change. Having a massive variety of stuff that could perform within x% would be amazing, but I've never seen PTS notes along those lines. 2023 is the year of EZ-Mode for ESO. We have HA Sorc for the first 6 months and now Arcanists for these last 6 months. Hardly has anything to do with sets.

  • boi_anachronism_
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    Update 41 will probably be 2 DLC dungeons. I am expecting to see something there which would otherwise be outclassed by the pre-nerf Pillar.

    More then likely tbh althought it should be noted, althought they are trial sets- all the sets out of dreadsail out class everything out of the new trial, Sanity's edge by a wide margin with the outlier being ansuul which is actually quite useful in a variety of situations.
    Edited by boi_anachronism_ on September 19, 2023 9:08PM
  • ApoAlaia
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    Historically they don't like sets that are 'equip and forget'. Which is funny because is them who design these sets, not us, but I digress.

    If we would be playing a sweaty mini-game with it on the back bar and arena front bar for instance, trying to precisely proc it on cooldown as part of a dynamic rotation then they would probably have left it alone, at least for another patch.

    Alas that's not what the majority of us is doing, so nerf was pretty much inevitable.

    On arcanist it must have been particularly vexing [for them] because it really is the poster child of 'zero effort, free damage'.

    Honestly I'm surprised they haven't nerfed deadly for the umpteenth time as well for good measure.

  • merpins
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    ApoAlaia wrote: »
    Historically they don't like sets that are 'equip and forget'. Which is funny because is them who design these sets, not us, but I digress.

    If we would be playing a sweaty mini-game with it on the back bar and arena front bar for instance, trying to precisely proc it on cooldown as part of a dynamic rotation then they would probably have left it alone, at least for another patch.

    Alas that's not what the majority of us is doing, so nerf was pretty much inevitable.

    On arcanist it must have been particularly vexing [for them] because it really is the poster child of 'zero effort, free damage'.

    Honestly I'm surprised they haven't nerfed deadly for the umpteenth time as well for good measure.

    And the funny part is it probably won't even effect Arcanist much since they're giving it a line of crit rate. It just effects almost every other class that wants to use it.
  • Sordidfairytale
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    An 11% reduction in Proc damage while bringing a couple other sets in the category PoN belongs to up 11% in damage would be a more reasonable alternative.

    Honey vs vinegar.
    The Vegemite Knight

    "if the skeleton kills you, your dps is too low." ~STEVIL

    The Elder World of WarScrollCraft Online ~joaaocaampos
  • merpins
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    Dekrypted wrote: »
    I'm okay with the nerf as it's just been a long time of the same sets being used in pve, but more than just the nerf, I want to see outdated sets brought up to a point where they can be viable alternatives.

    This game has so many sets. No reason for everyone to use just 6.

    I am 100% in agreement, but until they start bringing sets up to the standard, I don't want to see this set nerfed, unless they're also nerfing the other top sets (especially the trial sets). You can't bring down the only accessibility option without bringing down the other 6 or so sets everyone is using, imo.
  • System_Data
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    merpins wrote: »

    The reason is valid, but it could also be valid the other direction, too. Sets like Aegis Caller are underperforming. Bringing sets that are good down to that level makes them underperform too, which just means they're sets that will be dropped, not replaced with the slightly better but still underperforming sets.

    Though you're right. It might not be a super significant change and would need to be tested. But 22% is a big nerf, and I'm sure people will drop it for Trial sets.

    Then nerf all trial sets by 15-30% as well. This logic only makes sense if you're considering all sets that are "Overperforming." If Pillars is overperforming, the top trial sets are as well, and by similar margins. If that's the case, the only thing that should make sets like whorl better than sets like aegis caller or pillars is that 5% monster damage buff.

    As others have mentioned, Pillar Of Nirn being nerfed won't make it dropped. It is still one of the top non-trial sets available and will still be viable.

    Trial sets being stronger than other PVE sets are normal because the difficulty to acquire them is higher than dungeons and also provide gear progression to those who choose to engage in trials. How much damage do you need if you aren't doing the highest levels of PVE.

    I can't recall any trial sets that are over performing. looking at the logs, there is variety of them being used. Whorl Of Depths is already in line with Aegis Caller, it is being used because of the minor slayer buff.
  • merpins
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    merpins wrote: »

    The reason is valid, but it could also be valid the other direction, too. Sets like Aegis Caller are underperforming. Bringing sets that are good down to that level makes them underperform too, which just means they're sets that will be dropped, not replaced with the slightly better but still underperforming sets.

    Though you're right. It might not be a super significant change and would need to be tested. But 22% is a big nerf, and I'm sure people will drop it for Trial sets.

    Then nerf all trial sets by 15-30% as well. This logic only makes sense if you're considering all sets that are "Overperforming." If Pillars is overperforming, the top trial sets are as well, and by similar margins. If that's the case, the only thing that should make sets like whorl better than sets like aegis caller or pillars is that 5% monster damage buff.

    As others have mentioned, Pillar Of Nirn being nerfed won't make it dropped. It is still one of the top non-trial sets available and will still be viable.

    Trial sets being stronger than other PVE sets are normal because the difficulty to acquire them is higher than dungeons and also provide gear progression to those who choose to engage in trials. How much damage do you need if you aren't doing the highest levels of PVE.

    I can't recall any trial sets that are over performing. looking at the logs, there is variety of them being used. Whorl Of Depths is already in line with Aegis Caller, it is being used because of the minor slayer buff.

    It will most likely be dropped by those that have the means to drop it. Those that can't wont.
    Yes, trial sets should be better. But that 5% bonus is what makes them better. That, along with the current proc set meta, makes a lot of trial sets good because the best trial sets are proc sets, outside a couple outliers. They're much stronger than the other options.

    Whorl might have similar damage to Aegis on paper, but why do you think no one uses Aegis? Well, Aegis has a wonky hitbox. They'd need to give aegis a sizeable buff or make its hitbox better for it to be a set everyone uses like Pillar. A set can deal a million DPS, if 90% of monsters ignore 99.9% of its damage, no one will use it for example. It's similar with Aegis. It has good damage, but more than half the content in the game just ignores the majority of its damage procs.
    Edited by merpins on September 19, 2023 11:12PM
  • OolongSnakeTea
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    I didn't loose that much DPS, but I just want to be able to use other sets. No other sets- even with the nerf, are touching the strenght of this stupid set for PVE Single Target.

    x23m92x9cbb4.png
    "I try to create sympathy for my characters, then turn the monsters loose."– Stephen King



  • merpins
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    I didn't loose that much DPS, but I just want to be able to use other sets. No other sets- even with the nerf, are touching the strenght of this stupid set for PVE Single Target.[/img]

    It happens when they only nerf, never buff. I hope they buff sets soon, not just hit things with a hammer all the time.
  • James-Wayne
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    The better non trial sets are coming in next year's dungeon DLC just watch 😁
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  • merpins
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    The better non trial sets are coming in next year's dungeon DLC just watch 😁

    It do feel like that, don't it.
  • WrathOfInnos
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    merpins wrote: »
    .
    merpins wrote: »
    They gave a valid reason in the notes as to why it was nerfed and I agree with them. Logic is actually sound for once, it was definitely over performing.

    For mag DPS I bet your DPS won't change at all because you're getting a crit line instead of Stam.

    For Stam DPS, I'm betting it's more like a 10% nerf than 22% since Crit is much more valuable than Stam. Which means like 1k less DPS maybe if you're doing 100+.

    This is a non issue.

    The reason is valid, but it could also be valid the other direction, too. Sets like Aegis Caller are underperforming. Bringing sets that are good down to that level makes them underperform too, which just means they're sets that will be dropped, not replaced with the slightly better but still underperforming sets.

    Though you're right. It might not be a super significant change and would need to be tested. But 22% is a big nerf, and I'm sure people will drop it for Trial sets.
    jaws343 wrote: »
    Honestly, everyone loses it when an overperforming set is brought back in line, but the most effective way to balance is to only touch the outliers. In this case Nirn.

    Half the problem in the game has been power creep, and adjusting other sets to the power that Nirn could provide would just add to the power creep. Not to mention, players would still be on here complaining that the buffed sets are now more powerful and that they have to farm them to keep up and that Nirn is no longer effective.

    Might as well just nerf the 1 overperforming set and keep DPS levels where they are for the most part.

    Then nerf all trial sets by 15-30% as well. This logic only makes sense if you're considering all sets that are "Overperforming." If Pillars is overperforming, the top trial sets are as well, and by similar margins. If that's the case, the only thing that should make sets like whorl better than sets like aegis caller or pillars is that 5% monster damage buff.

    Don't give them ideas.

    I getcha, I was just pointing out the flaw in that argument. As in, Pillars is only slightly worse than trial sets right now before the nerf, and if pillars is overperforming by 22%, so are the popular dps trial sets.

    To be fair though, I wouldn't mind seeing trial set nerfs if they buffed all other sets to around the level of the now nerfed Pillars. More options would be better imo than one strong option. But I don't think it needs a nerf in the first place, just everything else needs a bit of a boost.

    Trial sets should be the strongest option for trials. If they were not the top choice for that content, then what purpose would they serve? There would be no reason for trial sets to exist if they were worse than overland and dungeon sets.

    I think the current gear meta is elegantly designed, with one trial set being beneficial to most PVE builds, but combining 2 trial sets being redundant (from Minor Slayer). It encourages players to mix sets from different content types, and incentivizes running content with some variety.

    It’s also generous to allow an easy mode version of every great set, with only a small “Perfected” bonus added for completing the content on higher difficulties (for trials, dungeon sets are equal on normal or vet). I have not seen this system in other games, but it does a great job at allowing everyone access to good sets while still maintaining the incentive for completing something more challenging.
  • M0R_Gaming
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    merpins wrote: »
    But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.

    Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.

    I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.

    Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.
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    • Former Emp, All HMs but DSR
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  • System_Data
    System_Data
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    merpins wrote: »

    It will most likely be dropped by those that have the means to drop it. Those that can't wont.
    Yes, trial sets should be better. But that 5% bonus is what makes them better. That, along with the current proc set meta, makes a lot of trial sets good because the best trial sets are proc sets, outside a couple outliers. They're much stronger than the other options.

    Whorl might have similar damage to Aegis on paper, but why do you think no one uses Aegis? Well, Aegis has a wonky hitbox. They'd need to give aegis a sizeable buff or make its hitbox better for it to be a set everyone uses like Pillar. A set can deal a million DPS, if 90% of monsters ignore 99.9% of its damage, no one will use it for example. It's similar with Aegis. It has good damage, but more than half the content in the game just ignores the majority of its damage procs.

    Aegis Caller proc size looks similar to Whorl Of Depths, but i personally wouldn't use it because it requires martial melee and some people don't like to manage inventory with so many sets. Coupled with the fact that Pillar Of Nirn existing, it was hard to justify using Aegis Caller back then.

    New content sets will always be stronger before they get adjusted, it's what ZOS usually do to market said content. In the same vein as Arcanist doing so much damage currently.
    Edited by System_Data on September 20, 2023 12:23AM
  • merpins
    merpins
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    M0R_Gaming wrote: »
    merpins wrote: »
    But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.

    Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.

    I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.

    Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.

    Trial sets being BiS makes sense. You get 5% extra damage just by equipping one, but I do not think that they're designed to be stronger than non-trial sets. They follow similar, if not the same, design principles of other sets. A set that isn't a trial set can and should be able to perform similarly, but you should also do a bit more damage if you equip a trial set due to the existence of Perfected and the 5% boost. There should be no other large underlying factors there.

    If you're hitting 130k already, then you should be able to do vet trials. I'm no solo player, but I don't really vibe with large groups either. Not everyone enjoys doing large scale group content. People who play games would like to play how they want. It's also one of the main mottos of ESO. Play how you want.

    There should be BiS options in normal content. In fact there should be a lot of BiS options in normal content, not just the one that's being nerfed here. The more options there are the better. You should still be incentivized to run a trial set, but the incentive should just be the extra 5% damage, the perfected bonus, and the set abilities themselves. Some people like the mini-game nature of two of the trial sets, as an example. But we shouldn't be forced to only have trial options if you want BiS.
    Edited by merpins on September 20, 2023 12:55AM
  • Tigertron
    Tigertron
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    They gave a valid reason in the notes as to why it was nerfed and I agree with them. Logic is actually sound for once, it was definitely over performing.

    For mag DPS I bet your DPS won't change at all because you're getting a crit line instead of Stam.

    For Stam DPS, I'm betting it's more like a 10% nerf than 22% since Crit is much more valuable than Stam. Which means like 1k less DPS maybe if you're doing 100+.

    This is a non issue.

    And then from the other side of their collective mouths comes the new DK set.

    Crit chance is pretty easy to get to the point of diminishing returns. Stam always equals more damage in my builds.

    I don’t use PoN much anyway mainly because 1) Relequins is easy to get and 2) the exploding rocks are a bit tiresome.

    I replaced Plauge Breaker with it for 4-man content at first but it wasn’t as fun so I just use Rele now.

    Anyway, I wish I could turn all these golded out nerfed sets into a housing furnishing so I can at least look at them and “remember when”

  • ESO_Nightingale
    ESO_Nightingale
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    Playing frost warden, pillar of nirn's damage felt like it barely changed at all. It's still better than like every other backbar set
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • festegios
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    Surely you could just suck it up and join some craglorn hosted trials and get that normal trial gear. You’d only need to do ncr like 5 times to get rele and siro

    you don’t even have to talk to anyone else whilst you do it 🤷‍♂️
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