MashmalloMan wrote: »They gave a valid reason in the notes as to why it was nerfed and I agree with them. Logic is actually sound for once, it was definitely over performing.
For mag DPS I bet your DPS won't change at all because you're getting a crit line instead of Stam.
For Stam DPS, I'm betting it's more like a 10% nerf than 22% since Crit is much more valuable than Stam. Which means like 1k less DPS maybe if you're doing 100+.
This is a non issue.
Honestly, everyone loses it when an overperforming set is brought back in line, but the most effective way to balance is to only touch the outliers. In this case Nirn.
Half the problem in the game has been power creep, and adjusting other sets to the power that Nirn could provide would just add to the power creep. Not to mention, players would still be on here complaining that the buffed sets are now more powerful and that they have to farm them to keep up and that Nirn is no longer effective.
Might as well just nerf the 1 overperforming set and keep DPS levels where they are for the most part.
MashmalloMan wrote: »They gave a valid reason in the notes as to why it was nerfed and I agree with them. Logic is actually sound for once, it was definitely over performing.
For mag DPS I bet your DPS won't change at all because you're getting a crit line instead of Stam.
For Stam DPS, I'm betting it's more like a 10% nerf than 22% since Crit is much more valuable than Stam. Which means like 1k less DPS maybe if you're doing 100+.
This is a non issue.
The reason is valid, but it could also be valid the other direction, too. Sets like Aegis Caller are underperforming. Bringing sets that are good down to that level makes them underperform too, which just means they're sets that will be dropped, not replaced with the slightly better but still underperforming sets.
Though you're right. It might not be a super significant change and would need to be tested. But 22% is a big nerf, and I'm sure people will drop it for Trial sets.Honestly, everyone loses it when an overperforming set is brought back in line, but the most effective way to balance is to only touch the outliers. In this case Nirn.
Half the problem in the game has been power creep, and adjusting other sets to the power that Nirn could provide would just add to the power creep. Not to mention, players would still be on here complaining that the buffed sets are now more powerful and that they have to farm them to keep up and that Nirn is no longer effective.
Might as well just nerf the 1 overperforming set and keep DPS levels where they are for the most part.
Then nerf all trial sets by 15-30% as well. This logic only makes sense if you're considering all sets that are "Overperforming." If Pillars is overperforming, the top trial sets are as well, and by similar margins. If that's the case, the only thing that should make sets like whorl better than sets like aegis caller or pillars is that 5% monster damage buff.
boi_anachronism_ wrote: »MashmalloMan wrote: »They gave a valid reason in the notes as to why it was nerfed and I agree with them. Logic is actually sound for once, it was definitely over performing.
For mag DPS I bet your DPS won't change at all because you're getting a crit line instead of Stam.
For Stam DPS, I'm betting it's more like a 10% nerf than 22% since Crit is much more valuable than Stam. Which means like 1k less DPS maybe if you're doing 100+.
This is a non issue.
The reason is valid, but it could also be valid the other direction, too. Sets like Aegis Caller are underperforming. Bringing sets that are good down to that level makes them underperform too, which just means they're sets that will be dropped, not replaced with the slightly better but still underperforming sets.
Though you're right. It might not be a super significant change and would need to be tested. But 22% is a big nerf, and I'm sure people will drop it for Trial sets.Honestly, everyone loses it when an overperforming set is brought back in line, but the most effective way to balance is to only touch the outliers. In this case Nirn.
Half the problem in the game has been power creep, and adjusting other sets to the power that Nirn could provide would just add to the power creep. Not to mention, players would still be on here complaining that the buffed sets are now more powerful and that they have to farm them to keep up and that Nirn is no longer effective.
Might as well just nerf the 1 overperforming set and keep DPS levels where they are for the most part.
Then nerf all trial sets by 15-30% as well. This logic only makes sense if you're considering all sets that are "Overperforming." If Pillars is overperforming, the top trial sets are as well, and by similar margins. If that's the case, the only thing that should make sets like whorl better than sets like aegis caller or pillars is that 5% monster damage buff.
Don't give them ideas.
Necrotech_Master wrote: »i dont think it will be too bad
the set already has a issue where if the enemy misses that initial burst, they take nothing from the dot anyway and it is a small radius, so sometimes even have issues hitting NPCs depending on the fight
if i need to ill find another set, but i think this will still work fine on my stamplar
boi_anachronism_ wrote: »But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.
Honestly, everyone loses it when an overperforming set is brought back in line, but the most effective way to balance is to only touch the outliers. In this case Nirn.
Half the problem in the game has been power creep, and adjusting other sets to the power that Nirn could provide would just add to the power creep. Not to mention, players would still be on here complaining that the buffed sets are now more powerful and that they have to farm them to keep up and that Nirn is no longer effective.
Might as well just nerf the 1 overperforming set and keep DPS levels where they are for the most part.
KlauthWarthog wrote: »Update 41 will probably be 2 DLC dungeons. I am expecting to see something there which would otherwise be outclassed by the pre-nerf Pillar.
Historically they don't like sets that are 'equip and forget'. Which is funny because is them who design these sets, not us, but I digress.
If we would be playing a sweaty mini-game with it on the back bar and arena front bar for instance, trying to precisely proc it on cooldown as part of a dynamic rotation then they would probably have left it alone, at least for another patch.
Alas that's not what the majority of us is doing, so nerf was pretty much inevitable.
On arcanist it must have been particularly vexing [for them] because it really is the poster child of 'zero effort, free damage'.
Honestly I'm surprised they haven't nerfed deadly for the umpteenth time as well for good measure.
I'm okay with the nerf as it's just been a long time of the same sets being used in pve, but more than just the nerf, I want to see outdated sets brought up to a point where they can be viable alternatives.
This game has so many sets. No reason for everyone to use just 6.
The reason is valid, but it could also be valid the other direction, too. Sets like Aegis Caller are underperforming. Bringing sets that are good down to that level makes them underperform too, which just means they're sets that will be dropped, not replaced with the slightly better but still underperforming sets.
Though you're right. It might not be a super significant change and would need to be tested. But 22% is a big nerf, and I'm sure people will drop it for Trial sets.
Then nerf all trial sets by 15-30% as well. This logic only makes sense if you're considering all sets that are "Overperforming." If Pillars is overperforming, the top trial sets are as well, and by similar margins. If that's the case, the only thing that should make sets like whorl better than sets like aegis caller or pillars is that 5% monster damage buff.
System_Data wrote: »
The reason is valid, but it could also be valid the other direction, too. Sets like Aegis Caller are underperforming. Bringing sets that are good down to that level makes them underperform too, which just means they're sets that will be dropped, not replaced with the slightly better but still underperforming sets.
Though you're right. It might not be a super significant change and would need to be tested. But 22% is a big nerf, and I'm sure people will drop it for Trial sets.
Then nerf all trial sets by 15-30% as well. This logic only makes sense if you're considering all sets that are "Overperforming." If Pillars is overperforming, the top trial sets are as well, and by similar margins. If that's the case, the only thing that should make sets like whorl better than sets like aegis caller or pillars is that 5% monster damage buff.
As others have mentioned, Pillar Of Nirn being nerfed won't make it dropped. It is still one of the top non-trial sets available and will still be viable.
Trial sets being stronger than other PVE sets are normal because the difficulty to acquire them is higher than dungeons and also provide gear progression to those who choose to engage in trials. How much damage do you need if you aren't doing the highest levels of PVE.
I can't recall any trial sets that are over performing. looking at the logs, there is variety of them being used. Whorl Of Depths is already in line with Aegis Caller, it is being used because of the minor slayer buff.
OolongSnakeTea wrote: »I didn't loose that much DPS, but I just want to be able to use other sets. No other sets- even with the nerf, are touching the strenght of this stupid set for PVE Single Target.[/img]
James-Wayne wrote: »The better non trial sets are coming in next year's dungeon DLC just watch 😁
.boi_anachronism_ wrote: »MashmalloMan wrote: »They gave a valid reason in the notes as to why it was nerfed and I agree with them. Logic is actually sound for once, it was definitely over performing.
For mag DPS I bet your DPS won't change at all because you're getting a crit line instead of Stam.
For Stam DPS, I'm betting it's more like a 10% nerf than 22% since Crit is much more valuable than Stam. Which means like 1k less DPS maybe if you're doing 100+.
This is a non issue.
The reason is valid, but it could also be valid the other direction, too. Sets like Aegis Caller are underperforming. Bringing sets that are good down to that level makes them underperform too, which just means they're sets that will be dropped, not replaced with the slightly better but still underperforming sets.
Though you're right. It might not be a super significant change and would need to be tested. But 22% is a big nerf, and I'm sure people will drop it for Trial sets.Honestly, everyone loses it when an overperforming set is brought back in line, but the most effective way to balance is to only touch the outliers. In this case Nirn.
Half the problem in the game has been power creep, and adjusting other sets to the power that Nirn could provide would just add to the power creep. Not to mention, players would still be on here complaining that the buffed sets are now more powerful and that they have to farm them to keep up and that Nirn is no longer effective.
Might as well just nerf the 1 overperforming set and keep DPS levels where they are for the most part.
Then nerf all trial sets by 15-30% as well. This logic only makes sense if you're considering all sets that are "Overperforming." If Pillars is overperforming, the top trial sets are as well, and by similar margins. If that's the case, the only thing that should make sets like whorl better than sets like aegis caller or pillars is that 5% monster damage buff.
Don't give them ideas.
I getcha, I was just pointing out the flaw in that argument. As in, Pillars is only slightly worse than trial sets right now before the nerf, and if pillars is overperforming by 22%, so are the popular dps trial sets.
To be fair though, I wouldn't mind seeing trial set nerfs if they buffed all other sets to around the level of the now nerfed Pillars. More options would be better imo than one strong option. But I don't think it needs a nerf in the first place, just everything else needs a bit of a boost.
boi_anachronism_ wrote: »But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.
Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.
It will most likely be dropped by those that have the means to drop it. Those that can't wont.
Yes, trial sets should be better. But that 5% bonus is what makes them better. That, along with the current proc set meta, makes a lot of trial sets good because the best trial sets are proc sets, outside a couple outliers. They're much stronger than the other options.
Whorl might have similar damage to Aegis on paper, but why do you think no one uses Aegis? Well, Aegis has a wonky hitbox. They'd need to give aegis a sizeable buff or make its hitbox better for it to be a set everyone uses like Pillar. A set can deal a million DPS, if 90% of monsters ignore 99.9% of its damage, no one will use it for example. It's similar with Aegis. It has good damage, but more than half the content in the game just ignores the majority of its damage procs.
M0R_Gaming wrote: »boi_anachronism_ wrote: »But i all honesty there is always going to be a bis set. Its just how it is. The bummer here is that it was an accessible set to a lot of people where trial sets arent. Im a raider. Im unphased by it. We are used to this and plan for it. We will just find the next bis set and move to that. I set aside mats every patch specifically for this where a lot of players who are unfamiliar with this cadence cant or dont. There is also the possibility that it would not be largely accessible . So yeah i feel for em a bit but is it gonna rock my world? Hardly other then the cost of some mat but i do get why people are upset.
Exactly. It's a great set for players that don't do trials. It's just removing accessibility from the game. Buffing more sets is the answer, not nerfing the only accessible set, imo.
I disagree with your point about removing accessibility. The issue with the statement stems from the fact that it is only dropping by about 22%. Based on my numbers from my live parses, that's a 1.9-2.5k dps loss. For the average player, this does not matter. It's still a good set, easily accessible and deals really good damage. Now, it probably won't be BIS anymore, but that shouldn't mean anything for most people, only the people who are hitting 130k right now. And if you are hitting 130k already, then you should be more than ready to do vet trials and thus it's not an accessibility issue.
Someone hitting 80k still has another 30-50k they can get with learning their class and rotations better, a 2.5k loss is basically nothing compared to that amount that can still be made up, and would only matter to those pushing the high numbers.
MashmalloMan wrote: »They gave a valid reason in the notes as to why it was nerfed and I agree with them. Logic is actually sound for once, it was definitely over performing.
For mag DPS I bet your DPS won't change at all because you're getting a crit line instead of Stam.
For Stam DPS, I'm betting it's more like a 10% nerf than 22% since Crit is much more valuable than Stam. Which means like 1k less DPS maybe if you're doing 100+.
This is a non issue.