Urzigurumash wrote: »CameraBeardThePirate wrote: »Maybe a controversial take but major sorcery should just be deleted from the game entirely not added to more classes, along with other major buffs. Buff homogenization ruined the game and contributed to the bar space options problem.
Would rather all class sources of Major Sourcery changed to comparable unique damage buffs that give build variety rather than just being another mandatory bar slot.
A pipe dream I know but if Necro gets major sorcery it will just further cement the homogenization direction until the only thing different between classes and builds is the tool tip icon.
Unique buffs are not the way to go. A long time ago unique buffs were extremely common in the game and it was utterly horrible for balancing. Named buffs should be kept to prevent arms race scenarios.
Played since Beta and I'd disagree. It was just buffs were done badly, not that they weren't homogenized. It was that some stacked while others didn't. It was a whole other batch of problems. You can have the same balance so long as skills have a back end power budget that is the same.
Also what arms race has it eliminated anyway? This thread is literally asking to accelerate that arms race you claim was eliminated. The arms race just changed to slowly adding access to every named buff to every class kit and the imbalance being who has access to which ones.
The status quo dictates Necro gets more named buffs in its kit. That's the simple truth of the matter. I agree very much with @TX12001rwb17_ESO , in PvP seems to me there's one class only which is most efficiently ran with Oakensoul, and to me that seems like objective proof that Necro needs more named buffs. @Melzo do you disagree with that, that Necro is alone in being most efficiently played with Oakensoul? This is exactly what I mean about increasing access to Gravelord passives, a small increase in overall power but a massive increase in viable build options.
Twohothardware wrote: »We need to keep these Necro posts active so hopefully we can get something out of U40 pts which will be coming soon.
Necro needs access to more buffs built into the class. Major Sorcery/Brutality is required for decent dps and this is the only class without it.
OtarTheMad wrote: »Twohothardware wrote: »We need to keep these Necro posts active so hopefully we can get something out of U40 pts which will be coming soon.
Necro needs access to more buffs built into the class. Major Sorcery/Brutality is required for decent dps and this is the only class without it.
I definitely agree with the first part but I doubt ZOS will do much. As for the second part of what you said I really don’t understand where this opinion is coming from… can someone genuinely help me with this? I’ll explain.
I assume you are speaking of Necro in PvE and that is why I am confused. I have a necro and in PvE I have major brutality/sorcery and the major crit but it comes from the spell power potion. So, giving Necro those buffs simply just does not improve my dps, it keeps it the same. It doesn’t open up bar space because I have what I need on my bars… my lack of dps on necro is more on me, my issues and the classes lack of smoother abilities. Maybe my dps would be higher if skulls wasn’t the worst ability to weave with, or tether was a bit more controllable on who it hits, or you actually have class DoTs considering the class has a DoT passive.
It also confuses me because even on my necro I am able to get done most content I want to do. I don’t do trials, anything HM and I don’t do some DLC vet dungeons. Other than that I can do arenas, overland, dungeons, etc. I can get about 25k dps on a Robust Skeleton (the one equal to a Vet dungeon boss, believe it’s 3M health). I am sure if the Necros abilities weren’t complete dog poo then my dps would be where I am with Arcanist or Warden. On Arcanist I get about 35k and Warden I can get 30k last i checked.
So why would Necro be better if it had class access to sorcery? My dps rn is 25, if necro had that buff it would still be 25 because nothing would change besides the potions I use. Pretty much, in PvE, the only necro offensive ability I don’t use is skulls because it’s slow and clunky.
For trolls I am not new, not dumb… just curious. I am not an endgamer or leaderboard kind of guy so I am just curious what I am missing.
CameraBeardThePirate wrote: »OtarTheMad wrote: »Twohothardware wrote: »We need to keep these Necro posts active so hopefully we can get something out of U40 pts which will be coming soon.
Necro needs access to more buffs built into the class. Major Sorcery/Brutality is required for decent dps and this is the only class without it.
I definitely agree with the first part but I doubt ZOS will do much. As for the second part of what you said I really don’t understand where this opinion is coming from… can someone genuinely help me with this? I’ll explain.
I assume you are speaking of Necro in PvE and that is why I am confused. I have a necro and in PvE I have major brutality/sorcery and the major crit but it comes from the spell power potion. So, giving Necro those buffs simply just does not improve my dps, it keeps it the same. It doesn’t open up bar space because I have what I need on my bars… my lack of dps on necro is more on me, my issues and the classes lack of smoother abilities. Maybe my dps would be higher if skulls wasn’t the worst ability to weave with, or tether was a bit more controllable on who it hits, or you actually have class DoTs considering the class has a DoT passive.
It also confuses me because even on my necro I am able to get done most content I want to do. I don’t do trials, anything HM and I don’t do some DLC vet dungeons. Other than that I can do arenas, overland, dungeons, etc. I can get about 25k dps on a Robust Skeleton (the one equal to a Vet dungeon boss, believe it’s 3M health). I am sure if the Necros abilities weren’t complete dog poo then my dps would be where I am with Arcanist or Warden. On Arcanist I get about 35k and Warden I can get 30k last i checked.
So why would Necro be better if it had class access to sorcery? My dps rn is 25, if necro had that buff it would still be 25 because nothing would change besides the potions I use. Pretty much, in PvE, the only necro offensive ability I don’t use is skulls because it’s slow and clunky.
For trolls I am not new, not dumb… just curious. I am not an endgamer or leaderboard kind of guy so I am just curious what I am missing.
Your assumption that he's talking about PvE is your issue.
Without basic buffs, necro is really limited in PvP bar layouts.
OtarTheMad wrote: »CameraBeardThePirate wrote: »OtarTheMad wrote: »Twohothardware wrote: »We need to keep these Necro posts active so hopefully we can get something out of U40 pts which will be coming soon.
Necro needs access to more buffs built into the class. Major Sorcery/Brutality is required for decent dps and this is the only class without it.
I definitely agree with the first part but I doubt ZOS will do much. As for the second part of what you said I really don’t understand where this opinion is coming from… can someone genuinely help me with this? I’ll explain.
I assume you are speaking of Necro in PvE and that is why I am confused. I have a necro and in PvE I have major brutality/sorcery and the major crit but it comes from the spell power potion. So, giving Necro those buffs simply just does not improve my dps, it keeps it the same. It doesn’t open up bar space because I have what I need on my bars… my lack of dps on necro is more on me, my issues and the classes lack of smoother abilities. Maybe my dps would be higher if skulls wasn’t the worst ability to weave with, or tether was a bit more controllable on who it hits, or you actually have class DoTs considering the class has a DoT passive.
It also confuses me because even on my necro I am able to get done most content I want to do. I don’t do trials, anything HM and I don’t do some DLC vet dungeons. Other than that I can do arenas, overland, dungeons, etc. I can get about 25k dps on a Robust Skeleton (the one equal to a Vet dungeon boss, believe it’s 3M health). I am sure if the Necros abilities weren’t complete dog poo then my dps would be where I am with Arcanist or Warden. On Arcanist I get about 35k and Warden I can get 30k last i checked.
So why would Necro be better if it had class access to sorcery? My dps rn is 25, if necro had that buff it would still be 25 because nothing would change besides the potions I use. Pretty much, in PvE, the only necro offensive ability I don’t use is skulls because it’s slow and clunky.
For trolls I am not new, not dumb… just curious. I am not an endgamer or leaderboard kind of guy so I am just curious what I am missing.
Your assumption that he's talking about PvE is your issue.
Without basic buffs, necro is really limited in PvP bar layouts.
Okay, thanks. What threw me off was when they said “decent dps” because PvP dps isn’t a place you are going to get high numbers or anything. I still PvP with a Magcro, at least until it’s AR50 so I get it.
I think in both modes the spells are the issue but we will have to see what ZOS does, if anything in U40 and beyond.