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For the love of Mannimarco, give necromancer Major Sorcery this PTS cycle.

  • mb10
    mb10
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    The fact that you need corpses to even cast some abilities means that they should be very rewarding but they just arent.

    Class needs a lot more help than a major buff...
  • OtarTheMad
    OtarTheMad
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    mb10 wrote: »
    The fact that you need corpses to even cast some abilities means that they should be very rewarding but they just arent.

    Class needs a lot more help than a major buff...

    A million times this.

  • NuarBlack
    NuarBlack
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    NuarBlack wrote: »
    NuarBlack wrote: »
    Maybe a controversial take but major sorcery should just be deleted from the game entirely not added to more classes, along with other major buffs. Buff homogenization ruined the game and contributed to the bar space options problem.

    Would rather all class sources of Major Sourcery changed to comparable unique damage buffs that give build variety rather than just being another mandatory bar slot.

    A pipe dream I know but if Necro gets major sorcery it will just further cement the homogenization direction until the only thing different between classes and builds is the tool tip icon.

    Unique buffs are not the way to go. A long time ago unique buffs were extremely common in the game and it was utterly horrible for balancing. Named buffs should be kept to prevent arms race scenarios.

    Played since Beta and I'd disagree. It was just buffs were done badly, not that they weren't homogenized. It was that some stacked while others didn't. It was a whole other batch of problems. You can have the same balance so long as skills have a back end power budget that is the same.

    Also what arms race has it eliminated anyway? This thread is literally asking to accelerate that arms race you claim was eliminated. The arms race just changed to slowly adding access to every named buff to every class kit and the imbalance being who has access to which ones.

    The status quo dictates Necro gets more named buffs in its kit. That's the simple truth of the matter. I agree very much with @TX12001rwb17_ESO , in PvP seems to me there's one class only which is most efficiently ran with Oakensoul, and to me that seems like objective proof that Necro needs more named buffs. @Melzo do you disagree with that, that Necro is alone in being most efficiently played with Oakensoul? This is exactly what I mean about increasing access to Gravelord passives, a small increase in overall power but a massive increase in viable build options.

    You are missing my point. I'm not denying necro is in a bad spot and lacks named buffs compared to some other classes. My point is that it is precisely because of the homogenization and named buff arms race it created. It means all unique aspects and features have to be watered down so skills don't become too power dense to remain under a power budget because named buffs have to he tacked on to every skill now. Or it just straight up can't happen because the power budget and bar space dynamics.

    It also means certain builds will aways be favored based on named buff interactions. Which is another place necro is getting screwed. Necro isn't running Oakensoul just because of the named buffs. It's because of bar space problems that are made worse by the named buff arms race that Oakensoul partially solves.

    Some named buffs are fine and probably good. Named buffs that are just straight up damage are bad and ruining the game and build variety because they just become mandatory. They leave no room to smooth out problems with classes because of skill power budget limits. Giving Necro all the named buffs won't fix them. Where as unique ones could, especially damage ones. Something like all direct damage skills do an additional 30%(number is are speculative) of their damage as decay DoT that then benefits from their rapid rot passive. It would give ZoS so much more flexibility in tweaking classes while still keeping power fantasy and flavor intact instead of watering down everything to keep stacking named buffs on skills.

    A pipe dream I know, you are right ZoS is most likely to do just that, keep tacking on named buffs to skills and keep homogenizing builds till they are all the same because you have to slot skills for named buffs.
  • Twohothardware
    Twohothardware
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    We need to keep these Necro posts active so hopefully we can get something out of U40 pts which will be coming soon.

    Necro needs access to more buffs built into the class. Major Sorcery/Brutality is required for decent dps and this is the only class without it.
  • OtarTheMad
    OtarTheMad
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    We need to keep these Necro posts active so hopefully we can get something out of U40 pts which will be coming soon.

    Necro needs access to more buffs built into the class. Major Sorcery/Brutality is required for decent dps and this is the only class without it.

    I definitely agree with the first part but I doubt ZOS will do much. As for the second part of what you said I really don’t understand where this opinion is coming from… can someone genuinely help me with this? I’ll explain.

    I assume you are speaking of Necro in PvE and that is why I am confused. I have a necro and in PvE I have major brutality/sorcery and the major crit but it comes from the spell power potion. So, giving Necro those buffs simply just does not improve my dps, it keeps it the same. It doesn’t open up bar space because I have what I need on my bars… my lack of dps on necro is more on me, my issues and the classes lack of smoother abilities. Maybe my dps would be higher if skulls wasn’t the worst ability to weave with, or tether was a bit more controllable on who it hits, or you actually have class DoTs considering the class has a DoT passive.

    It also confuses me because even on my necro I am able to get done most content I want to do. I don’t do trials, anything HM and I don’t do some DLC vet dungeons. Other than that I can do arenas, overland, dungeons, etc. I can get about 25k dps on a Robust Skeleton (the one equal to a Vet dungeon boss, believe it’s 3M health). I am sure if the Necros abilities weren’t complete dog poo then my dps would be where I am with Arcanist or Warden. On Arcanist I get about 35k and Warden I can get 30k last i checked.

    So why would Necro be better if it had class access to sorcery? My dps rn is 25, if necro had that buff it would still be 25 because nothing would change besides the potions I use. Pretty much, in PvE, the only necro offensive ability I don’t use is skulls because it’s slow and clunky.

    For trolls I am not new, not dumb… just curious. I am not an endgamer or leaderboard kind of guy so I am just curious what I am missing.

  • CameraBeardThePirate
    CameraBeardThePirate
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    OtarTheMad wrote: »
    We need to keep these Necro posts active so hopefully we can get something out of U40 pts which will be coming soon.

    Necro needs access to more buffs built into the class. Major Sorcery/Brutality is required for decent dps and this is the only class without it.

    I definitely agree with the first part but I doubt ZOS will do much. As for the second part of what you said I really don’t understand where this opinion is coming from… can someone genuinely help me with this? I’ll explain.

    I assume you are speaking of Necro in PvE and that is why I am confused. I have a necro and in PvE I have major brutality/sorcery and the major crit but it comes from the spell power potion. So, giving Necro those buffs simply just does not improve my dps, it keeps it the same. It doesn’t open up bar space because I have what I need on my bars… my lack of dps on necro is more on me, my issues and the classes lack of smoother abilities. Maybe my dps would be higher if skulls wasn’t the worst ability to weave with, or tether was a bit more controllable on who it hits, or you actually have class DoTs considering the class has a DoT passive.

    It also confuses me because even on my necro I am able to get done most content I want to do. I don’t do trials, anything HM and I don’t do some DLC vet dungeons. Other than that I can do arenas, overland, dungeons, etc. I can get about 25k dps on a Robust Skeleton (the one equal to a Vet dungeon boss, believe it’s 3M health). I am sure if the Necros abilities weren’t complete dog poo then my dps would be where I am with Arcanist or Warden. On Arcanist I get about 35k and Warden I can get 30k last i checked.

    So why would Necro be better if it had class access to sorcery? My dps rn is 25, if necro had that buff it would still be 25 because nothing would change besides the potions I use. Pretty much, in PvE, the only necro offensive ability I don’t use is skulls because it’s slow and clunky.

    For trolls I am not new, not dumb… just curious. I am not an endgamer or leaderboard kind of guy so I am just curious what I am missing.

    Your assumption that he's talking about PvE is your issue.

    Without basic buffs, necro is really limited in PvP bar layouts.
  • OtarTheMad
    OtarTheMad
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    OtarTheMad wrote: »
    We need to keep these Necro posts active so hopefully we can get something out of U40 pts which will be coming soon.

    Necro needs access to more buffs built into the class. Major Sorcery/Brutality is required for decent dps and this is the only class without it.

    I definitely agree with the first part but I doubt ZOS will do much. As for the second part of what you said I really don’t understand where this opinion is coming from… can someone genuinely help me with this? I’ll explain.

    I assume you are speaking of Necro in PvE and that is why I am confused. I have a necro and in PvE I have major brutality/sorcery and the major crit but it comes from the spell power potion. So, giving Necro those buffs simply just does not improve my dps, it keeps it the same. It doesn’t open up bar space because I have what I need on my bars… my lack of dps on necro is more on me, my issues and the classes lack of smoother abilities. Maybe my dps would be higher if skulls wasn’t the worst ability to weave with, or tether was a bit more controllable on who it hits, or you actually have class DoTs considering the class has a DoT passive.

    It also confuses me because even on my necro I am able to get done most content I want to do. I don’t do trials, anything HM and I don’t do some DLC vet dungeons. Other than that I can do arenas, overland, dungeons, etc. I can get about 25k dps on a Robust Skeleton (the one equal to a Vet dungeon boss, believe it’s 3M health). I am sure if the Necros abilities weren’t complete dog poo then my dps would be where I am with Arcanist or Warden. On Arcanist I get about 35k and Warden I can get 30k last i checked.

    So why would Necro be better if it had class access to sorcery? My dps rn is 25, if necro had that buff it would still be 25 because nothing would change besides the potions I use. Pretty much, in PvE, the only necro offensive ability I don’t use is skulls because it’s slow and clunky.

    For trolls I am not new, not dumb… just curious. I am not an endgamer or leaderboard kind of guy so I am just curious what I am missing.

    Your assumption that he's talking about PvE is your issue.

    Without basic buffs, necro is really limited in PvP bar layouts.

    Okay, thanks. What threw me off was when they said “decent dps” because PvP dps isn’t a place you are going to get high numbers or anything. I still PvP with a Magcro, at least until it’s AR50 so I get it.

    I think in both modes the spells are the issue but we will have to see what ZOS does, if anything in U40 and beyond.

  • Twohothardware
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    OtarTheMad wrote: »
    OtarTheMad wrote: »
    We need to keep these Necro posts active so hopefully we can get something out of U40 pts which will be coming soon.

    Necro needs access to more buffs built into the class. Major Sorcery/Brutality is required for decent dps and this is the only class without it.

    I definitely agree with the first part but I doubt ZOS will do much. As for the second part of what you said I really don’t understand where this opinion is coming from… can someone genuinely help me with this? I’ll explain.

    I assume you are speaking of Necro in PvE and that is why I am confused. I have a necro and in PvE I have major brutality/sorcery and the major crit but it comes from the spell power potion. So, giving Necro those buffs simply just does not improve my dps, it keeps it the same. It doesn’t open up bar space because I have what I need on my bars… my lack of dps on necro is more on me, my issues and the classes lack of smoother abilities. Maybe my dps would be higher if skulls wasn’t the worst ability to weave with, or tether was a bit more controllable on who it hits, or you actually have class DoTs considering the class has a DoT passive.

    It also confuses me because even on my necro I am able to get done most content I want to do. I don’t do trials, anything HM and I don’t do some DLC vet dungeons. Other than that I can do arenas, overland, dungeons, etc. I can get about 25k dps on a Robust Skeleton (the one equal to a Vet dungeon boss, believe it’s 3M health). I am sure if the Necros abilities weren’t complete dog poo then my dps would be where I am with Arcanist or Warden. On Arcanist I get about 35k and Warden I can get 30k last i checked.

    So why would Necro be better if it had class access to sorcery? My dps rn is 25, if necro had that buff it would still be 25 because nothing would change besides the potions I use. Pretty much, in PvE, the only necro offensive ability I don’t use is skulls because it’s slow and clunky.

    For trolls I am not new, not dumb… just curious. I am not an endgamer or leaderboard kind of guy so I am just curious what I am missing.

    Your assumption that he's talking about PvE is your issue.

    Without basic buffs, necro is really limited in PvP bar layouts.

    Okay, thanks. What threw me off was when they said “decent dps” because PvP dps isn’t a place you are going to get high numbers or anything. I still PvP with a Magcro, at least until it’s AR50 so I get it.

    I think in both modes the spells are the issue but we will have to see what ZOS does, if anything in U40 and beyond.

    I’m all for damage increases to some of the Necro skills but the class needs built in access to major brutality/sorcery so that you’re not giving up precious bar space to a weak Mages Guild skill or limited to using expensive Sorcery pots on cooldown.

    I personally think they need to buff the damage back on Boneyard, increase its radius to 8 meters, and add a snare. This would give the class access to an aoe major breach worth slotting again in PvP.
    Edited by Twohothardware on September 7, 2023 3:24PM
  • Snarly1206
    Snarly1206
    Soul Shriven
    Agree times 1000%
  • Snarly1206
    Snarly1206
    Soul Shriven
    I guess they like necros hitting like a wet noodle? bewildering oversight by the dev team.
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