Blood_again wrote: »What is better in my eyes. I can see that team listens to community more or less. I hear that you feel ignored and abandoned. But I look back to the changes in time and I see that community got many things we asked for.
New class - huge amount of work. Taunt removed from ice heavy, which was pain. Newcomers are less overwelmed by quest givers. It is only few things that come to my mind in a second. ZoS even once tried to organize class replesentative system to make communication better.
I feel that PvP community took less than other parts too. But we can remember nonCP campaigns, volendrung, anti-permablock sets, restructuring the item drop - the answers to community request. Also we have 3 PvP events per year and many BG weekends, new PvP sets each chapter. It is not abandoned, if you ask me.
I don't have much to say on this as the forums bring it up quite often in general. But, ESO is on a downward trajectory and it's more and more obvious.
Content creators and the stream team are leaving the game or shifting it from being a main focus to a side one. As they often base their livelihoods off of the interest and content ESO puts out, this is a very bad sign.
Player count continues to fall. Steam, although limited in its data given that it is one of several ways to access ESO, shows this consistent trend.
The last update was kind of a failure. A quality of life update did not really show noticable improvements to a LOT of aspects of the game that players have specifically requested for months or even years.
Poor communication. The communication between players and developers and the company is abysmal. Everyone here can attest to the disrespect or lack of trust it feels there is between the creators and ourselves, especially between the company itself and us. We can see through the shallow PR messages that say that you "hear" us and you're "wanting to move forward to improve communication". It's bad, and it's been bad for years. You don't trust us. At least, that's the impression I get from the censoring, vague language, sporadic updates on issues, or nearly complete ignoring of PTS feedback. The profit is king. And if the people in charge of the agenda keep this up, they'll realize their short term focus will suck this game's soul dry.
I believe the developers still hold passion for this game and are held back by upper management. I also believe I'm speaking to the void when I write this. Being wanted as a customer has never felt so laborious in general these days with the gaming industry. And that sucks, because people really find joy and friends through games like these. To see that falter, and to witness the cracks in the foundations deepen is sad. It's not too late for the game if the upper echelon of this company let the developers do what they want to do in tandem with what the players have been begging for without response for years. The game has a special skeleton of history, beauty, and passion. And to see it like this is sad. I want the best for this game. But to have no communication, no trust from the people steering the experience is just sad.
Personally I think ESO would actually be better off without some of the streamers and elite players....
Just because ZOS listens to the occasional thing the community says doesn't mean the communication is good.
With good communication we wouldn't have an entire PTS cycle where tons of people told ZOS they need to make more adjustments and they didn't change anything.
The nonproc campaigns for PvP were introduced to help with absolutely atrocious performance in PvP and barely helped in that regard.
Volendrung was released over 4 years ago and from what I feel like a lot of people really dislike the addition of it in the first place.
Not sure which anti permablock sets you are talking about, if there are any they really aren't doing a great job.
Also pretty sure at least the last 2 years we only had 2 PvP events, while PvE players get at least 5 times as many.
The BG weekends are unless it's a Deathmatch weekend very likely to make actual BG players do less of them because the other modes suck.
And PvP sets first of all can be used by everyone playing the game, not just PvPers and secondly are usually absolutely useless.
So no I wouldn't consider the addition of 5 sets a year and the occasional event actual support for PvP, especially when problems like the horrible performance in PvP have remained unfixed for years.
Blood_again wrote: »I can't see major contradiction here.
As you can see I said that communication is bad and PvP part of the community got less than others.
Meanwhile I said that devs make changes. You said lots of people don't like it.
I said we have events. You said that you like just one type of weekends and PvE have more than that.
Just to remind, my main point was that devs do make changes. They respond to community requests. They work on solving problems. They do it good or bad, but even the part who got way less attention is not ignored or abandoned.
Is your point of view the opposite?
Blood_again wrote: »I would focus on perfomance, just to refresh some memory. How long ago was the last moment you got disconnected in more than one ball group presence? How long ago was your last time when you got booted from Cyro near massively sieged keep and couldn't log back until the siege ends?
For me it was in winter 2018-2019. If you ask me if the perfomance became ideal after that - no, not at all. Now ask me if it became better - yes, way better. Devs have done major changes, including very expensive no-proc experiments, unpopular group size changes, skill targeting changes and many more. They worked to solve this problems for years step by step. Just check patchnotes.
Anyway you wouldn't consider it actual support, because perfomance is not perfect... That's actually back side of the communication medal. A part of the community just ignores or devalues lots of changes after those changes have been delivered to them. Really, why not, if we can just ask more?
Blood_again wrote: »I would focus on perfomance, just to refresh some memory. How long ago was the last moment you got disconnected in more than one ball group presence? How long ago was your last time when you got booted from Cyro near massively sieged keep and couldn't log back until the siege ends?
Blood_again wrote: »They do it good or bad, but even the part who got way less attention is not ignored or abandoned.
Is your point of view the opposite?
If you compare the amount of content PvP has gotten to the amount of content PvE has gotten then in my opinion you have to say that it has been ignored. Maybe not quite completely abandoned yet, but its not far off.
I am not going to praise ZOS for doing less than the bare minimum.
Working performance is the absolute minimum. Something like crashes or serious lag spikes (if not on the client side) are basically the same as not having a finished product.
Yes the performance is better now than it used to be, not going to deny that. But it still isnt good enough to warrant ZOS any praise.
The "changes" ZOS has done so far are not worth being recognized because the same issues that existed 5 years ago still exist today.
We are absolutely entitled to ask for more if the current state is a not working product.
Blood_again wrote: »I would focus on perfomance, just to refresh some memory. How long ago was the last moment you got disconnected in more than one ball group presence? How long ago was your last time when you got booted from Cyro near massively sieged keep and couldn't log back until the siege ends?
Two weeks ago on EU PC and middle of last week on PCNA. That's not counting the lag spikes now following me into overland now.
They need to attend to this deficiency and give us a real timeline of how they plan to tackle it.
Blood_again wrote: »ESO dies because a team of professionals want money for their job and do their job as they see it right.
I heard that before. Let me remember... in October 2015.
When you tell us about "downward trajectory and it's more and more obvious" 3 months after releasing new chapter with new trial, new class, new type of world event etc., less than a month after QoL update... I can guess you've never seen a state of MMO that really dies. Happy you
I won't comment speculations about bad company that don't allow good developers to give faithful players what they want. Nope.
If you see that everything is bad, the game don't satisfy you, patches are jokes and do nothing good, people are leaving and you think you're speaking to the void - it is a good idea to take a break. Get some rest. All the colors of Tamriel will meet you as bright as before when you get back.
[...skipped...]
They could still drop like a dungeon dlc IF THEY MUST. What im saying if they give everyone a heads up about less content more fixes. I think ESO community could live with that. As, ESO itself has a lot of content in it.
Another thing I might add. If PvP got more attention than it did, more pve'rs would most likely want to try it out. If it was more balanced, and maybe a few other game modes. A healthy balance between all the contents of endgame (PvE/PvP/RP/Housing/and others) would keep a decent population, and give you wiggle room when it comes to new content.
In conclusion, Zos and higher ups, do prioritize money over the game. Without the money they wouldn't have a payroll. But if they increase the quality of the game they would make more money than they are now.
I don't have much to say on this as the forums bring it up quite often in general. But, ESO is on a downward trajectory and it's more and more obvious.
Content creators and the stream team are leaving the game or shifting it from being a main focus to a side one. As they often base their livelihoods off of the interest and content ESO puts out, this is a very bad sign.
Player count continues to fall. Steam, although limited in its data given that it is one of several ways to access ESO, shows this consistent trend.
The last update was kind of a failure. A quality of life update did not really show noticable improvements to a LOT of aspects of the game that players have specifically requested for months or even years.
Poor communication. The communication between players and developers and the company is abysmal. Everyone here can attest to the disrespect or lack of trust it feels there is between the creators and ourselves, especially between the company itself and us. We can see through the shallow PR messages that say that you "hear" us and you're "wanting to move forward to improve communication". It's bad, and it's been bad for years. You don't trust us. At least, that's the impression I get from the censoring, vague language, sporadic updates on issues, or nearly complete ignoring of PTS feedback. The profit is king. And if the people in charge of the agenda keep this up, they'll realize their short term focus will suck this game's soul dry.
I believe the developers still hold passion for this game and are held back by upper management. I also believe I'm speaking to the void when I write this. Being wanted as a customer has never felt so laborious in general these days with the gaming industry. And that sucks, because people really find joy and friends through games like these. To see that falter, and to witness the cracks in the foundations deepen is sad. It's not too late for the game if the upper echelon of this company let the developers do what they want to do in tandem with what the players have been begging for without response for years. The game has a special skeleton of history, beauty, and passion. And to see it like this is sad. I want the best for this game. But to have no communication, no trust from the people steering the experience is just sad.
Warhawke_80 wrote: »I'm sorta new here but is this how it always is?
One group demanding that the game is dying and needs to be all about their particular playstyle?
It just seems non constructive..it's just a silly game...not life and death.
while ZOS do see the feedback given, a solid 8/10 times they take the WRONG feedback, the feedback from the players that don't play the entirety of the game, the people that dont have a clue what repercussions will happen if their proposed changes go through.
They released a new Chapter and new class. Yet it still wasn't enough to bring people in. So what they did to bring people in, is make the game free to play all around with ESO plus free for a month as well.
Most likely they did this to increase the population and chart analysis, to make it feel like there is still people joining this game.
What did it actually do? It brought in MASSIVE amounts of bot/gold selling accounts. Which now they are overwhelmed with, so you best bet they are fixing to ignore the community so they can fix their income.
It's not other the players fault there's only a few ways to gain enough DPS to comfortly get through endgame content.
I know players that used to do weekly training runs with people. I have massive respect for them. Most people eventually get tired of spending 3-4 hours of their free time on players that refuse to want to get better gear or practice their rotation.
Let's be honest; if you want to finish endgame content, but you don't want to farm endgame gear or practice endgame rotations, then you just want to get carried.
I don't blame anyone that doesn't want to be a free carrier in their free time.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
CameraBeardThePirate wrote: »I love how many people decided to turn a post criticizing the devs into an Us VS Them about "elitists" and "casuals" and PvE vs PvP.
The community isn't just dying because of bad decisions from ZOS guys. Probably also something to do with how much toxicity some players have against entire portions of the playerbase. Or even how some players see toxicity and attribute it to entire portions of the playerbase unfairly.
Personally I think ESO would actually be better off without some of the streamers and elite players. They are holding the game back by forcing the barswapping LA weaving playstyle upon everyone. If everyone could reach endgame, with any number of playstyles(no more DPS gap), more players would stick around and the endgame would be much more lively. Which would also allow for the endgame to keep growing. Right now noone really flows into the endgame, which makes it hard for players to stick with an MMO. As endgame is where you want to be at as a player, regardless of skilllevel. And if you can't get there, there is no point in playing the game.
This makes it so players only flow out of the game, instead of into the game and endgame. Causing the playerbase to dwindle bit by bit.
And I do agree ZOS should look at PTS criticism more, as that is where they can still change important issues before implementing them on the live servers. Other than that I feel ZOS's communication is alright for an MMO company. (Keep in mind, they have to get greenlit for any communication they do, and there are behind-the-scene things they can't tell us)
There are issues with the game, some even important/major issues. These important/major issues should be fixed ASAP, so the game's foundation will pull even more players in. But ZOS is still releasing quite a bit of content, and are releasing new systems every now and then. So from where I'm sitting, the game looks like it will only get better.
PS: I play through the standalone client.
You contradict yourself. You are saying not to blame the elite players and streamers, and immediately state everyone needs to work on their rotation for the highest DPS.Personally I think ESO would actually be better off without some of the streamers and elite players. They are holding the game back by forcing the barswapping LA weaving playstyle upon everyone. If everyone could reach endgame, with any number of playstyles(no more DPS gap), more players would stick around and the endgame would be much more lively. Which would also allow for the endgame to keep growing. Right now noone really flows into the endgame, which makes it hard for players to stick with an MMO. As endgame is where you want to be at as a player, regardless of skilllevel. And if you can't get there, there is no point in playing the game.
This makes it so players only flow out of the game, instead of into the game and endgame. Causing the playerbase to dwindle bit by bit.
And I do agree ZOS should look at PTS criticism more, as that is where they can still change important issues before implementing them on the live servers. Other than that I feel ZOS's communication is alright for an MMO company. (Keep in mind, they have to get greenlit for any communication they do, and there are behind-the-scene things they can't tell us)
There are issues with the game, some even important/major issues. These important/major issues should be fixed ASAP, so the game's foundation will pull even more players in. But ZOS is still releasing quite a bit of content, and are releasing new systems every now and then. So from where I'm sitting, the game looks like it will only get better.
PS: I play through the standalone client.
Blaming the streamers and "elite" players for bad patches and holding the game back is so unfair. They're not the developers who make the decisions of adding stuff in the game... they're players just like you and I. As far as animation canceling and LA weaving... this is caused by a broken combat system that ZOS still hasn't fixed yet.
There is nothing holding back anyone from playing end gaming content... however, you do need to work on your rotation and improving yourself and your gear... If you have bad DPS... It's all on you... not the streamer's fault, not the elite player's fault.. its your fault for not understanding your class. Instead of hiring people to do XP/power level runs in skyreach/ Blackrose Prison arena... level up your character in a normal sense.
The game needs more playstyles, like the original oakensoul and HA builds, but every time ZOS releases a new playstyle.... guess who wants it nerfed for reasons. So yes, it is the elite and streamers holding this game back, especially if you consider most of the playerbase does not perform the barswapping LA weaving playstyle. Whatever their reasons for not wanting to do the barswapping LA weaving playstyle, they do not do it. (personally I find it buttonsmashing and looks stupid)
Completely agree with everything said. The game really lacks playstyles, for most LA weaving is a meta, the benchmark by which players are judged... And everything would be fine if both categories of players would not be separated because of this. After all, those who successfully use LA weaving think other players are sucks. That's why game needs more playstyles. This will allow more players to be involved in the gameplay. Then the "Elitists" will stop measuring people with DPS numbers (every month more and more often I saw how players are labeled as an outsider because they do not use LA weaving and meta sets and this is a terrible and toxic attitude...)
I've been playing since the beta test. But I don't know how to use LA weaving, and I don't like the whole concept of such a playstyle, it doesn't bring me fun and pleasure (Oh yeah, trying to use weaving with ~300ms ping is already hurting yourself). I really love ESO, but a couple of months ago I stopped playing and uninstalled the game... When the game starts to become work and no longer fun, it's time to stop to keep the brightest and most pleasant memories.
Those who like LA weaving - great, play and enjoy, I'm not asking to take away this feature from the game, but please stop telling other players that they are playing "wrong", saying "go learn" or "delete the game".
So, it's kind of easy to write "ZOS need to reevaluate what they're doing". Lots of people will agree as long as they can project their own personal angle on what needs changing. I'm not convinced there's much consensus among players about what they expect from ZoS. Better performance, yes. A dislike of the crown store perhaps. Apart from that .....