1. Boredom
2. No meaningful in game reward system as everything is in the crownstore
3. Aggressive Monetization of the game as its zos' cash cow to fund their other projects.
4. Final nail for me to stop supporting financially was this "bug fix patch" which was just random questing and dialogue bugs that literally no one cared about. Yet theres still major bugs like stuck in combat
5. No new pvp content for a number of years.
6. Other games feel more rewarding than ESO.
My main guess is players being toxic. That made me leave world of warcraft and I played that game since 2013.
My main guess is players being toxic. That made me leave world of warcraft and I played that game since 2013.
1. Boredom
2. No meaningful in game reward system as everything is in the crownstore
3. Aggressive Monetization of the game as its zos' cash cow to fund their other projects.
4. Final nail for me to stop supporting financially was this "bug fix patch" which was just random questing and dialogue bugs that literally no one cared about. Yet theres still major bugs like stuck in combat
5. No new pvp content for a number of years.
6. Other games feel more rewarding than ESO.
We're in one of the most unenjoyable, stagnant gamestates that I can remember. Dragonknight has been dominating the PvE and PvP meta for over a year now with no end in sight, despite countless threads of feedback asking for adjustments and highlighting pain points. Nightblade continues to receive buffs for whatever reason. Sorcerer gets a band-aid where it needs desperately stitches to stop the bleeding. Templar and Necromancer have been forgotten at the bottom of a bottomless pit, and the Developers talk about "intentional weaknesses" and "unintended playstyles" despite encouraging an echo-chamber of "play how you want" as they continue to fall deeper and deeper. Yeah, well, I can't "play how I want", and a lot of others can't, either.
Cyrodiil revolves around high-healing, high-hp, infinite sustain low-damage builds that focus on not dying whilst being unable to really do any damage, high-hp builds that rely on the "unique and interesting" combination of Vateshran Staff, Master's Dual Wield, and Maarselok to carry their damage through a billion status effects and DoTs, Dragonknights spamming Corrosive Armor (usually with the holy trinity of DoT builds too), and gankers making sure that no-one can dare play solo under their watch. Throw in a ballgroup (or two, or three) that won't hesitate to zerg a solo player down taking a resource before faction-stacking ontop of 60 other players and making people disconnect from the game due to the strain on the server and the experience is complete; or maybe you'll run into the rare player who's forced almost into running full a glass-cannon setup just to have a chance at bursting any of these players due to how absurdly strong healing and sustain is in the current meta. Truly, I think Hybridization ruined the game by destroying build diversity and class identity and injecting even more sustain/healing into an already bloated system.
Sounds fun, right? I think the game is at a point where people are finally realizing what's been happening for the past few years. There's so much resentment and barely-restrained anger present throughout the community at the state of the game; from the PvP meta, from the recent fiasco with gifting Crown Crates, endless empty promises that are never upheld, predatory marketing, people's favorite classes being ruined, contradictory communication from Zenimax when addressing community concern and outrage, and a seeming lack of understanding/care from Zenimax themselves towards what players want, ON TOP of unfairly banning a bunch of innocent people who didn't even know they were exploiting something that Zenimax themselves broke, whilst telling them that "they'll be allowed to continue playing" instead of apologizing for the mistake. This absolutely FLOORED me.
@ZOS_Kevin did good at trying to communicate for a long time. I appreciate his efforts, I really do. But nothing has changed. Players still aren't being heard. Zenimax still isn't communicating, and I really doubt we'll hear much more on the code rewrite announced several years prior that's gatekeeping any new PvP content from being added to the game until they inevitably announce that they're cancelling it for unforeseen issues/complexities.
I've been waiting patiently for new PvP-focused content since the announcement of the code rewrite several years ago, but at this point, it's become clear that new PvP content is wishful thinking. Even if we get the code rewrite, even if we get scraps thrown at us in Cyrodiil, I still think I'll keep my engagement with ESO minimal until we start being heard. I'll get my fix elsewhere, even when I'd rather not, as ESO still holds a special place to me. I remember the sense of accomplishment and flood of emotion whenever I got another Trial Trifecta. How nervous I got during high-stakes dueling tournaments being livestreamed infront of hundreds of viewers, and how good it felt to win one. How strange it felt to be recognized by complete strangers in-game and on the forums.
Right now? I don't feel any of that. I log in, try to PvP, try to PvE, try to quest-- and the game feels empty. Hollow. I've been burned one too many times by empty promises and hope that things can change for the better, instead of continuing to circle the drain. If it wasn't for the amazing friends I've made that I still love hanging out with in-game, I'd have probably walked away completely by now. I want to love the game again, and I'm sad that I feel this way about ESO, but I know I'm not alone in saying that I just can't love it like I used to anymore.
We're in one of the most unenjoyable, stagnant gamestates that I can remember. Dragonknight has been dominating the PvE and PvP meta for over a year now with no end in sight, despite countless threads of feedback asking for adjustments and highlighting pain points. Nightblade continues to receive buffs for whatever reason. Sorcerer gets a band-aid where it needs desperately stitches to stop the bleeding. Templar and Necromancer have been forgotten at the bottom of a bottomless pit, and the Developers talk about "intentional weaknesses" and "unintended playstyles" despite encouraging an echo-chamber of "play how you want" as they continue to fall deeper and deeper. Yeah, well, I can't "play how I want", and a lot of others can't, either.
Cyrodiil revolves around high-healing, high-hp, infinite sustain low-damage builds that focus on not dying whilst being unable to really do any damage, high-hp builds that rely on the "unique and interesting" combination of Vateshran Staff, Master's Dual Wield, and Maarselok to carry their damage through a billion status effects and DoTs, Dragonknights spamming Corrosive Armor (usually with the holy trinity of DoT builds too), and gankers making sure that no-one can dare play solo under their watch. Throw in a ballgroup (or two, or three) that won't hesitate to zerg a solo player down taking a resource before faction-stacking ontop of 60 other players and making people disconnect from the game due to the strain on the server and the experience is complete; or maybe you'll run into the rare player who's forced almost into running full a glass-cannon setup just to have a chance at bursting any of these players due to how absurdly strong healing and sustain is in the current meta. Truly, I think Hybridization ruined the game by destroying build diversity and class identity and injecting even more sustain/healing into an already bloated system.
Sounds fun, right? I think the game is at a point where people are finally realizing what's been happening for the past few years. There's so much resentment and barely-restrained anger present throughout the community at the state of the game; from the PvP meta, from the recent fiasco with gifting Crown Crates, endless empty promises that are never upheld, predatory marketing, people's favorite classes being ruined, contradictory communication from Zenimax when addressing community concern and outrage, and a seeming lack of understanding/care from Zenimax themselves towards what players want, ON TOP of unfairly banning a bunch of innocent people who didn't even know they were exploiting something that Zenimax themselves broke, whilst telling them that "they'll be allowed to continue playing" instead of apologizing for the mistake. This absolutely FLOORED me.
@ZOS_Kevin did good at trying to communicate for a long time. I appreciate his efforts, I really do. But nothing has changed. Players still aren't being heard. Zenimax still isn't communicating, and I really doubt we'll hear much more on the code rewrite announced several years prior that's gatekeeping any new PvP content from being added to the game until they inevitably announce that they're cancelling it for unforeseen issues/complexities.
I've been waiting patiently for new PvP-focused content since the announcement of the code rewrite several years ago, but at this point, it's become clear that new PvP content is wishful thinking. Even if we get the code rewrite, even if we get scraps thrown at us in Cyrodiil, I still think I'll keep my engagement with ESO minimal until we start being heard. I'll get my fix elsewhere, even when I'd rather not, as ESO still holds a special place to me. I remember the sense of accomplishment and flood of emotion whenever I got another Trial Trifecta. How nervous I got during high-stakes dueling tournaments being livestreamed infront of hundreds of viewers, and how good it felt to win one. How strange it felt to be recognized by complete strangers in-game and on the forums.
Right now? I don't feel any of that. I log in, try to PvP, try to PvE, try to quest-- and the game feels empty. Hollow. I've been burned one too many times by empty promises and hope that things can change for the better, instead of continuing to circle the drain. If it wasn't for the amazing friends I've made that I still love hanging out with in-game, I'd have probably walked away completely by now. I want to love the game again, and I'm sad that I feel this way about ESO, but I know I'm not alone in saying that I just can't love it like I used to anymore.
...I think the game is at a point where people are finally realizing what's been happening for the past few years. There's so much resentment and barely-restrained anger present throughout the community at the state of the game; from the PvP meta, from the recent fiasco with gifting Crown Crates, endless empty promises that are never upheld, predatory marketing, people's favorite classes being ruined, contradictory communication from Zenimax when addressing community concern and outrage, and a seeming lack of understanding/care from Zenimax themselves towards what players want, ON TOP of unfairly banning a bunch of innocent people who didn't even know they were exploiting something that Zenimax themselves broke, whilst telling them that "they'll be allowed to continue playing" instead of apologizing for the mistake. This absolutely FLOORED me.
@ZOS_Kevin did good at trying to communicate for a long time. I appreciate his efforts, I really do. But nothing has changed. Players still aren't being heard. Zenimax still isn't communicating, and I really doubt we'll hear much more on the code rewrite announced several years prior that's gatekeeping any new PvP content from being added to the game until they inevitably announce that they're cancelling it for unforeseen issues/complexities.
Supreme_Atromancer wrote: »CameraBeardThePirate wrote: »Recently there are fewer and fewer old players in the dungeon.
And recently, fewer and fewer old players from our guild are online.
What is the reason for this?
It's not "recently", this has been going on for years.
This game does NOT try to make players stay. It doesn't try to keep players happy. It gets new players to spend as much money as possible, and makes them leave after realizing some facts that i don't know how to tell you without violating the "terms of service" and "code of conduct" of this forum.
ESO had the potential to be one of the best video games ever, but because of reasons we are not allowed to discuss here, it will never be more than it is right now.
I'll cite a reason: how about the fact that one of the most prominent devs openly mocked a large portion of the playerbase, not once, but twice?
Calling players whiners because they're bringing up genuine, valid concerns is a good way to annihilate the relationship with said players.
It wasn't that dev's view, though: he'd stated many times that his wife's views were her own, and it was clear he didn't always agree with her opinions. I feel like she was speaking from the position of a wife who watches her husband cop crap regularly about things that are beyond his control. She had spoken several times about this- speaking from the perspective of someone who'd experienced similar things from other games.
As someone who regularly watched the stream, I saw the process whereby I feel like Rich started out super candid and open about any topic broached, and slowly had to become more careful about what he said, because more people learned 2nd hand about the stream and thought it would be appropriate to jump in and just start drilling him for hating PvP or the endgame community, with loaded or disingenuous questions. He got defensive. As did the community around him. People were literally celebrating Rich's wife's filter-lacking tell-it-like-it-is attitude.
Does that make it cool? Probably not, but I think the accusations need more context. People tend to just swallow it wholesale without critical thinking or relevant context.
We're in one of the most unenjoyable, stagnant gamestates that I can remember. Dragonknight has been dominating the PvE and PvP meta for over a year now with no end in sight, despite countless threads of feedback asking for adjustments and highlighting pain points. Nightblade continues to receive buffs for whatever reason. Sorcerer gets a band-aid where it needs desperately stitches to stop the bleeding. Templar and Necromancer have been forgotten at the bottom of a bottomless pit, and the Developers talk about "intentional weaknesses" and "unintended playstyles" despite encouraging an echo-chamber of "play how you want" as they continue to fall deeper and deeper. Yeah, well, I can't "play how I want", and a lot of others can't, either.
Cyrodiil revolves around high-healing, high-hp, infinite sustain low-damage builds that focus on not dying whilst being unable to really do any damage, high-hp builds that rely on the "unique and interesting" combination of Vateshran Staff, Master's Dual Wield, and Maarselok to carry their damage through a billion status effects and DoTs, Dragonknights spamming Corrosive Armor (usually with the holy trinity of DoT builds too), and gankers making sure that no-one can dare play solo under their watch. Throw in a ballgroup (or two, or three) that won't hesitate to zerg a solo player down taking a resource before faction-stacking ontop of 60 other players and making people disconnect from the game due to the strain on the server and the experience is complete; or maybe you'll run into the rare player who's forced almost into running full a glass-cannon setup just to have a chance at bursting any of these players due to how absurdly strong healing and sustain is in the current meta. Truly, I think Hybridization ruined the game by destroying build diversity and class identity and injecting even more sustain/healing into an already bloated system.
Sounds fun, right? I think the game is at a point where people are finally realizing what's been happening for the past few years. There's so much resentment and barely-restrained anger present throughout the community at the state of the game; from the PvP meta, from the recent fiasco with gifting Crown Crates, endless empty promises that are never upheld, predatory marketing, people's favorite classes being ruined, contradictory communication from Zenimax when addressing community concern and outrage, and a seeming lack of understanding/care from Zenimax themselves towards what players want, ON TOP of unfairly banning a bunch of innocent people who didn't even know they were exploiting something that Zenimax themselves broke, whilst telling them that "they'll be allowed to continue playing" instead of apologizing for the mistake. This absolutely FLOORED me.
@ZOS_Kevin did good at trying to communicate for a long time. I appreciate his efforts, I really do. But nothing has changed. Players still aren't being heard. Zenimax still isn't communicating, and I really doubt we'll hear much more on the code rewrite announced several years prior that's gatekeeping any new PvP content from being added to the game until they inevitably announce that they're cancelling it for unforeseen issues/complexities.
I've been waiting patiently for new PvP-focused content since the announcement of the code rewrite several years ago, but at this point, it's become clear that new PvP content is wishful thinking. Even if we get the code rewrite, even if we get scraps thrown at us in Cyrodiil, I still think I'll keep my engagement with ESO minimal until we start being heard. I'll get my fix elsewhere, even when I'd rather not, as ESO still holds a special place to me. I remember the sense of accomplishment and flood of emotion whenever I got another Trial Trifecta. How nervous I got during high-stakes dueling tournaments being livestreamed infront of hundreds of viewers, and how good it felt to win one. How strange it felt to be recognized by complete strangers in-game and on the forums.
Right now? I don't feel any of that. I log in, try to PvP, try to PvE, try to quest-- and the game feels empty. Hollow. I've been burned one too many times by empty promises and hope that things can change for the better, instead of continuing to circle the drain. If it wasn't for the amazing friends I've made that I still love hanging out with in-game, I'd have probably walked away completely by now. I want to love the game again, and I'm sad that I feel this way about ESO, but I know I'm not alone in saying that I just can't love it like I used to anymore.
well said. The hybrid changes really made things stale. You cant have all of these problems, plus many many more, on top of the performance issues at the core of the game, with no end in sight, and not expect veteran players to leave. But thats how zos wants it. They want to target new players and dont care about the rest. From terrible combat changes, to cast times on ults, and just dumbing things down. Its a pattern. And lets not forget update 35, what a mess.
And with @ZOS_MattFiror basically declaring victory on the performance issues, because of the restructure, even though it only improved things for like a month, things look bleak on that end as well. And the game feels weird. Its in a weird place rn. My friends list, guilds, it feels hollow. Personally i feel like its been downhill since greymoor. Blackwood was mid, high isle was bad, and necrom is mid. It had some slight reward improvements, but not nearly enough, and only in necrom. And a new class is always welcome, at least for me, but unfortunately the new class has a lot of stuff we dont need in pvp.
I cant get away from people giving up on from eso. I just happened to hop in one of nefas streams last night because i saw he was playing guild wars 2, another mmo i play, and he randomly says hes done making eso videos on youtube, and wont be playing much anymore. Its just a pattern now, i always see someone leaving. Massive issues, nothing super new or different, boredom, terrible rewards, terrible performance, and the list goes on.
Supreme_Atromancer wrote: »CameraBeardThePirate wrote: »Recently there are fewer and fewer old players in the dungeon.
And recently, fewer and fewer old players from our guild are online.
What is the reason for this?
It's not "recently", this has been going on for years.
This game does NOT try to make players stay. It doesn't try to keep players happy. It gets new players to spend as much money as possible, and makes them leave after realizing some facts that i don't know how to tell you without violating the "terms of service" and "code of conduct" of this forum.
ESO had the potential to be one of the best video games ever, but because of reasons we are not allowed to discuss here, it will never be more than it is right now.
I'll cite a reason: how about the fact that one of the most prominent devs openly mocked a large portion of the playerbase, not once, but twice?
Calling players whiners because they're bringing up genuine, valid concerns is a good way to annihilate the relationship with said players.
It wasn't that dev's view, though: he'd stated many times that his wife's views were her own, and it was clear he didn't always agree with her opinions. I feel like she was speaking from the position of a wife who watches her husband cop crap regularly about things that are beyond his control. She had spoken several times about this- speaking from the perspective of someone who'd experienced similar things from other games.
As someone who regularly watched the stream, I saw the process whereby I feel like Rich started out super candid and open about any topic broached, and slowly had to become more careful about what he said, because more people learned 2nd hand about the stream and thought it would be appropriate to jump in and just start drilling him for hating PvP or the endgame community, with loaded or disingenuous questions. He got defensive. As did the community around him. People were literally celebrating Rich's wife's filter-lacking tell-it-like-it-is attitude.
Does that make it cool? Probably not, but I think the accusations need more context. People tend to just swallow it wholesale without critical thinking or relevant context.
Quite frankly, people showing up with loaded questions and an attitude are a direct results of their communication. I don't think people would've flocked to his streams to pester him if his studio provided regular detailed updates about their multi-year efforts like fixing PVP. I think the community's uproar was pretty fair.
From what I saw, he poked at the community all too often on those streams, and then hid behind moderators when it got real. He's not always wrong, but he makes himself an easy target and takes criticism of the game as a personal attack, then acts accordingly.
There were some people who raised legitimate concerns about some of the Twitter promos and how the prices didn't match up to the in-game gold cost. He responded less than gracefully about it. He got equally defensive when people challenged him on the price of houses and lack of medium-sized options. He also insulted some streamers who were critical of the game, celebrating people being banned, and went on about how savage he was. It's an attitude like that - justified or not - that just perpetuates the bad blood many people have with him.
That all sets the tone for how people will approach him. His wife's comment may not have been his opinion, but it's all part of the story when considering the history between him and the community. And even after that debacle, there were still some Tweets back and forth that were less than tasteful. It's a pattern. Aside from the people taking it too far, much of the backlash seems pretty fair to me.
I mean this with zero sarcasm - if Nefas is leaving you know it’s real bad lol
Supreme_Atromancer wrote: »CameraBeardThePirate wrote: »Recently there are fewer and fewer old players in the dungeon.
And recently, fewer and fewer old players from our guild are online.
What is the reason for this?
It's not "recently", this has been going on for years.
This game does NOT try to make players stay. It doesn't try to keep players happy. It gets new players to spend as much money as possible, and makes them leave after realizing some facts that i don't know how to tell you without violating the "terms of service" and "code of conduct" of this forum.
ESO had the potential to be one of the best video games ever, but because of reasons we are not allowed to discuss here, it will never be more than it is right now.
I'll cite a reason: how about the fact that one of the most prominent devs openly mocked a large portion of the playerbase, not once, but twice?
Calling players whiners because they're bringing up genuine, valid concerns is a good way to annihilate the relationship with said players.
It wasn't that dev's view, though: he'd stated many times that his wife's views were her own, and it was clear he didn't always agree with her opinions. I feel like she was speaking from the position of a wife who watches her husband cop crap regularly about things that are beyond his control. She had spoken several times about this- speaking from the perspective of someone who'd experienced similar things from other games.
As someone who regularly watched the stream, I saw the process whereby I feel like Rich started out super candid and open about any topic broached, and slowly had to become more careful about what he said, because more people learned 2nd hand about the stream and thought it would be appropriate to jump in and just start drilling him for hating PvP or the endgame community, with loaded or disingenuous questions. He got defensive. As did the community around him. People were literally celebrating Rich's wife's filter-lacking tell-it-like-it-is attitude.
Does that make it cool? Probably not, but I think the accusations need more context. People tend to just swallow it wholesale without critical thinking or relevant context.
Quite frankly, people showing up with loaded questions and an attitude are a direct result of their communication. I don't think people would've flocked to his streams to pester him if his studio provided regular detailed updates about their multi-year efforts like fixing PVP. I think the community's uproar was pretty fair.
From what I saw, he poked at the community all too often on those streams, and then hid behind moderators when it got real. He's not always wrong, but he makes himself an easy target and takes criticism of the game as a personal attack, then acts accordingly.
There were some people who raised legitimate concerns about some of the Twitter promos and how the prices didn't match up to the in-game gold cost. He responded less than gracefully about it. He got equally defensive when people challenged him on the price of houses and lack of medium-sized options. He also insulted some streamers who were critical of the game, celebrating people being banned, and went on about how savage he was. It's an attitude like that - justified or not - that just perpetuates the bad blood many people have with him.
That all sets the tone for how people will approach him. His wife's comment may not have been his opinion, but it's all part of the story when considering the history between him and the community. And even after that debacle, there were still some Tweets back and forth that were less than tasteful. It's a pattern. Aside from the people taking it too far, much of the backlash seems pretty fair to me.