The reasons everyone always bring up about the craft bag being seperate from ESO+ are the same reasons it will likely always stay part of ESO+
While for 50% of the people the other benefits might still be worth it if the craft bag was seperate 50% of the people who do sub would choose the cheaper option for the craft bag. I likley would and would just periodically sub to ESO plus when I needed to farm gear from a DLC dungeon.
laniakea_0 wrote: »honestly, I think the craft bag should be treated like the paid DLC. you can get full access through ESO+ or get it through a one-time purchase.
Additionally, I can also imagine a way to earn it through playing the game but it should not be free for everyone and it should not be easy to get (so not like the armory station. the furnishing should've been obtainable from Rolis Hlaalu like all the other stations and instead there should've been an armory station placed next to ever Outfit station in the every zone in the game).
This would be my idea:
make it like the inventory and bank space upgrades and unlock the full craft bag in stages paid with gold. the final stage should give you the regular craft bag with unlimited storage, but before then it should just give you a set amount of slots per stage. there are also some interesting ways you can obtain some of the later stages. while it makes sense to get the early upgrades like that, even in a world like ESO where people can carry around entire households worth of items in their inventory, there should eventually be a physical size limit many stages before you unlock the full bag just because of just how large it is. you could explain it so that the later stages can only be obtained by magical means. now you could do that for all stages until it's fully unlocked, or you could make it far more complex and therefore, more difficult and more expensive to obtain.
for example: you could split the upgrades into categories and you would have to upgrade each crafting category individually. and aside from just gold, you would have to provide materials from which an NPC can craft your upgrades. for the magical upgrades, you may even need to obtain rare ingredients (which would be a new item) that you can obtain from tough encounters. especially the stages almost at the end would require ingredients from end game content like PvP or Dungeons, Arenas and even Trials. and then there is the matter of the final upgrade, where you upgrade a category from a finite amount of slots to an infinite amount of slots. since that's a special one I can imagine some extra tasks that would be needed. you could be tasked to obtain a certain amount of crafting materials that belong to that category for and "attunement" process so it can hold an infinite amount of it. For Blacksmithing that would require: Rubedite Ore, Rubedite Ingots, Honing Stone, Dwarven Oil, Grain Solvent, Tempering Alloy and Regulus. I'm talking about significant amounts. basically that for all the crafting categories.
Of course it makes sense to spread out that many different upgrades over several NPCs so they kinda need a proper location to be at. fortunately, there already is an ideal location in the game. The Belkarth Festival Grounds in Craglorn. that whole area is crafting themed and it's in neutral territory with a cart in every alliance capital that can bring you there. it could maybe use a redesign. make it larger to give each upgrade NPC a more elaborate, better decorated space and add additional NPC to make the place more a live. a few Mages-Towers would also be appropriate since they'll need a place to conduct the magical upgrades. (those upgrades could grant you an item that you need to bring back to the upgrade NPC to attach it to your bag). you could even connect it all with entire questlines about retrieve tools, attracting crafters or unlocking magical rituals for the later upgrades. so many opportunities for achievements, titels, dyes and bonus rewards. even room for dailies and unique items (like crafting motifs). all this bonus content I just listed shouldn't be part of the directly paid or the ESO+ bag. so maybe a onetime paid option wouldn't be such a great idea after all. it would depend on the execution.
TL,DR: my point is that there is a lot that can be done with the craft bag if you could obtain it by playing the game. it doesn't need to be easy and in fact, it should be very hard to get the full bag because it's so very useful. it should make you trek through basically the entire game to get the full bag while still offering you a useful amount of inventory space in the early stages. you could get it as early as you have your crafting certifications and get to your alliance capital. The Craft Bag has the potential to become a huge system, it already is a real game changer, and ZOS could build an entire world around it if they wanted to. and because of the high difficulty and large amount of time, many people may still opt to use ESO+ for it instead. there could also be other ESO+ bonuses to replace the Craft Bag.
wolfie1.0. wrote: »laniakea_0 wrote: »honestly, I think the craft bag should be treated like the paid DLC. you can get full access through ESO+ or get it through a one-time purchase.
Additionally, I can also imagine a way to earn it through playing the game but it should not be free for everyone and it should not be easy to get (so not like the armory station. the furnishing should've been obtainable from Rolis Hlaalu like all the other stations and instead there should've been an armory station placed next to ever Outfit station in the every zone in the game).
This would be my idea:
make it like the inventory and bank space upgrades and unlock the full craft bag in stages paid with gold. the final stage should give you the regular craft bag with unlimited storage, but before then it should just give you a set amount of slots per stage. there are also some interesting ways you can obtain some of the later stages. while it makes sense to get the early upgrades like that, even in a world like ESO where people can carry around entire households worth of items in their inventory, there should eventually be a physical size limit many stages before you unlock the full bag just because of just how large it is. you could explain it so that the later stages can only be obtained by magical means. now you could do that for all stages until it's fully unlocked, or you could make it far more complex and therefore, more difficult and more expensive to obtain.
for example: you could split the upgrades into categories and you would have to upgrade each crafting category individually. and aside from just gold, you would have to provide materials from which an NPC can craft your upgrades. for the magical upgrades, you may even need to obtain rare ingredients (which would be a new item) that you can obtain from tough encounters. especially the stages almost at the end would require ingredients from end game content like PvP or Dungeons, Arenas and even Trials. and then there is the matter of the final upgrade, where you upgrade a category from a finite amount of slots to an infinite amount of slots. since that's a special one I can imagine some extra tasks that would be needed. you could be tasked to obtain a certain amount of crafting materials that belong to that category for and "attunement" process so it can hold an infinite amount of it. For Blacksmithing that would require: Rubedite Ore, Rubedite Ingots, Honing Stone, Dwarven Oil, Grain Solvent, Tempering Alloy and Regulus. I'm talking about significant amounts. basically that for all the crafting categories.
Of course it makes sense to spread out that many different upgrades over several NPCs so they kinda need a proper location to be at. fortunately, there already is an ideal location in the game. The Belkarth Festival Grounds in Craglorn. that whole area is crafting themed and it's in neutral territory with a cart in every alliance capital that can bring you there. it could maybe use a redesign. make it larger to give each upgrade NPC a more elaborate, better decorated space and add additional NPC to make the place more a live. a few Mages-Towers would also be appropriate since they'll need a place to conduct the magical upgrades. (those upgrades could grant you an item that you need to bring back to the upgrade NPC to attach it to your bag). you could even connect it all with entire questlines about retrieve tools, attracting crafters or unlocking magical rituals for the later upgrades. so many opportunities for achievements, titels, dyes and bonus rewards. even room for dailies and unique items (like crafting motifs). all this bonus content I just listed shouldn't be part of the directly paid or the ESO+ bag. so maybe a onetime paid option wouldn't be such a great idea after all. it would depend on the execution.
TL,DR: my point is that there is a lot that can be done with the craft bag if you could obtain it by playing the game. it doesn't need to be easy and in fact, it should be very hard to get the full bag because it's so very useful. it should make you trek through basically the entire game to get the full bag while still offering you a useful amount of inventory space in the early stages. you could get it as early as you have your crafting certifications and get to your alliance capital. The Craft Bag has the potential to become a huge system, it already is a real game changer, and ZOS could build an entire world around it if they wanted to. and because of the high difficulty and large amount of time, many people may still opt to use ESO+ for it instead. there could also be other ESO+ bonuses to replace the Craft Bag.
That's a lot of programing for very little ROI.
I_killed_Vivec wrote: »wolfie1.0. wrote: »laniakea_0 wrote: »honestly, I think the craft bag should be treated like the paid DLC. you can get full access through ESO+ or get it through a one-time purchase.
Additionally, I can also imagine a way to earn it through playing the game but it should not be free for everyone and it should not be easy to get (so not like the armory station. the furnishing should've been obtainable from Rolis Hlaalu like all the other stations and instead there should've been an armory station placed next to ever Outfit station in the every zone in the game).
This would be my idea:
make it like the inventory and bank space upgrades and unlock the full craft bag in stages paid with gold. the final stage should give you the regular craft bag with unlimited storage, but before then it should just give you a set amount of slots per stage. there are also some interesting ways you can obtain some of the later stages. while it makes sense to get the early upgrades like that, even in a world like ESO where people can carry around entire households worth of items in their inventory, there should eventually be a physical size limit many stages before you unlock the full bag just because of just how large it is. you could explain it so that the later stages can only be obtained by magical means. now you could do that for all stages until it's fully unlocked, or you could make it far more complex and therefore, more difficult and more expensive to obtain.
for example: you could split the upgrades into categories and you would have to upgrade each crafting category individually. and aside from just gold, you would have to provide materials from which an NPC can craft your upgrades. for the magical upgrades, you may even need to obtain rare ingredients (which would be a new item) that you can obtain from tough encounters. especially the stages almost at the end would require ingredients from end game content like PvP or Dungeons, Arenas and even Trials. and then there is the matter of the final upgrade, where you upgrade a category from a finite amount of slots to an infinite amount of slots. since that's a special one I can imagine some extra tasks that would be needed. you could be tasked to obtain a certain amount of crafting materials that belong to that category for and "attunement" process so it can hold an infinite amount of it. For Blacksmithing that would require: Rubedite Ore, Rubedite Ingots, Honing Stone, Dwarven Oil, Grain Solvent, Tempering Alloy and Regulus. I'm talking about significant amounts. basically that for all the crafting categories.
Of course it makes sense to spread out that many different upgrades over several NPCs so they kinda need a proper location to be at. fortunately, there already is an ideal location in the game. The Belkarth Festival Grounds in Craglorn. that whole area is crafting themed and it's in neutral territory with a cart in every alliance capital that can bring you there. it could maybe use a redesign. make it larger to give each upgrade NPC a more elaborate, better decorated space and add additional NPC to make the place more a live. a few Mages-Towers would also be appropriate since they'll need a place to conduct the magical upgrades. (those upgrades could grant you an item that you need to bring back to the upgrade NPC to attach it to your bag). you could even connect it all with entire questlines about retrieve tools, attracting crafters or unlocking magical rituals for the later upgrades. so many opportunities for achievements, titels, dyes and bonus rewards. even room for dailies and unique items (like crafting motifs). all this bonus content I just listed shouldn't be part of the directly paid or the ESO+ bag. so maybe a onetime paid option wouldn't be such a great idea after all. it would depend on the execution.
TL,DR: my point is that there is a lot that can be done with the craft bag if you could obtain it by playing the game. it doesn't need to be easy and in fact, it should be very hard to get the full bag because it's so very useful. it should make you trek through basically the entire game to get the full bag while still offering you a useful amount of inventory space in the early stages. you could get it as early as you have your crafting certifications and get to your alliance capital. The Craft Bag has the potential to become a huge system, it already is a real game changer, and ZOS could build an entire world around it if they wanted to. and because of the high difficulty and large amount of time, many people may still opt to use ESO+ for it instead. there could also be other ESO+ bonuses to replace the Craft Bag.
That's a lot of programing for very little ROI.
It's a lot of work for a net loss.
As for the idea "there could also be other ESO+ bonuses to replace the Craft Bag"... how long before we hear "They get what? That's not fair, I want that without paying for it too!"
I_killed_Vivec wrote: »wolfie1.0. wrote: »laniakea_0 wrote: »honestly, I think the craft bag should be treated like the paid DLC. you can get full access through ESO+ or get it through a one-time purchase.
Additionally, I can also imagine a way to earn it through playing the game but it should not be free for everyone and it should not be easy to get (so not like the armory station. the furnishing should've been obtainable from Rolis Hlaalu like all the other stations and instead there should've been an armory station placed next to ever Outfit station in the every zone in the game).
This would be my idea:
make it like the inventory and bank space upgrades and unlock the full craft bag in stages paid with gold. the final stage should give you the regular craft bag with unlimited storage, but before then it should just give you a set amount of slots per stage. there are also some interesting ways you can obtain some of the later stages. while it makes sense to get the early upgrades like that, even in a world like ESO where people can carry around entire households worth of items in their inventory, there should eventually be a physical size limit many stages before you unlock the full bag just because of just how large it is. you could explain it so that the later stages can only be obtained by magical means. now you could do that for all stages until it's fully unlocked, or you could make it far more complex and therefore, more difficult and more expensive to obtain.
for example: you could split the upgrades into categories and you would have to upgrade each crafting category individually. and aside from just gold, you would have to provide materials from which an NPC can craft your upgrades. for the magical upgrades, you may even need to obtain rare ingredients (which would be a new item) that you can obtain from tough encounters. especially the stages almost at the end would require ingredients from end game content like PvP or Dungeons, Arenas and even Trials. and then there is the matter of the final upgrade, where you upgrade a category from a finite amount of slots to an infinite amount of slots. since that's a special one I can imagine some extra tasks that would be needed. you could be tasked to obtain a certain amount of crafting materials that belong to that category for and "attunement" process so it can hold an infinite amount of it. For Blacksmithing that would require: Rubedite Ore, Rubedite Ingots, Honing Stone, Dwarven Oil, Grain Solvent, Tempering Alloy and Regulus. I'm talking about significant amounts. basically that for all the crafting categories.
Of course it makes sense to spread out that many different upgrades over several NPCs so they kinda need a proper location to be at. fortunately, there already is an ideal location in the game. The Belkarth Festival Grounds in Craglorn. that whole area is crafting themed and it's in neutral territory with a cart in every alliance capital that can bring you there. it could maybe use a redesign. make it larger to give each upgrade NPC a more elaborate, better decorated space and add additional NPC to make the place more a live. a few Mages-Towers would also be appropriate since they'll need a place to conduct the magical upgrades. (those upgrades could grant you an item that you need to bring back to the upgrade NPC to attach it to your bag). you could even connect it all with entire questlines about retrieve tools, attracting crafters or unlocking magical rituals for the later upgrades. so many opportunities for achievements, titels, dyes and bonus rewards. even room for dailies and unique items (like crafting motifs). all this bonus content I just listed shouldn't be part of the directly paid or the ESO+ bag. so maybe a onetime paid option wouldn't be such a great idea after all. it would depend on the execution.
TL,DR: my point is that there is a lot that can be done with the craft bag if you could obtain it by playing the game. it doesn't need to be easy and in fact, it should be very hard to get the full bag because it's so very useful. it should make you trek through basically the entire game to get the full bag while still offering you a useful amount of inventory space in the early stages. you could get it as early as you have your crafting certifications and get to your alliance capital. The Craft Bag has the potential to become a huge system, it already is a real game changer, and ZOS could build an entire world around it if they wanted to. and because of the high difficulty and large amount of time, many people may still opt to use ESO+ for it instead. there could also be other ESO+ bonuses to replace the Craft Bag.
That's a lot of programing for very little ROI.
It's a lot of work for a net loss.
As for the idea "there could also be other ESO+ bonuses to replace the Craft Bag"... how long before we hear "They get what? That's not fair, I want that without paying for it too!"
laniakea_0 wrote: »fact is, the Craft Bag is a game changer. a definitive P2W mechanic when it comes to crafting.
wolfie1.0. wrote: »Honestly, the issue of the craft bag is really not the root of the issue at hand.
What is is simply this, the crafting system is convoluted, redundant, and out of date with the context of the game.
After 1 or 2 characters reach cp range you can stop holding onto any mats that cp 10 to cp 140, and honestly those are probably a waste.