TX12001rwb17_ESO wrote: »Do u know how large a Werewolf Behemoth is?

Or at least change the Werewolf Berserker to the Behemoth version... Perfect for tank-like style..
TybaltKaine wrote: »Size comparison between Vampire Lord and Werewolf Behemoth. Behemoth is howling, so extended more than it would be in general animations (more hunched when running, idle, etc)
Yeah, that would be ultimate trolling. After so many nerfs, when all PvE-ers and PvP-ers agree that WW is most likely the worst spec (and class) in the game, imagine ZOS making them too look as buffed as possible lolWerewolf has been nerfed constantly in the last updates, no way ZOS will give us a ginormous behemoth.
barney2525 wrote: »WW is not a Class. Leave it as is.
TybaltKaine wrote: »Behemoths aren't that much bigger than the Bone Colossus or the Vampire Lord (who is slightly smaller than a Colossus). I can see it being weird for a little while, but eventually people will just get used to the Great Dane Werewolves running around.
The real sticking point is not making it overpowered because it is bigger. Treating it like the Berserker is fine, no change but a visual one.
The temporary behemoth transform in Stone Garden is a lot more fun than the actual werewolf skill line at this point...
TybaltKaine wrote: »Behemoths aren't that much bigger than the Bone Colossus or the Vampire Lord (who is slightly smaller than a Colossus). I can see it being weird for a little while, but eventually people will just get used to the Great Dane Werewolves running around.
The real sticking point is not making it overpowered because it is bigger. Treating it like the Berserker is fine, no change but a visual one.
Adding some negative effects would add balance to the Behemoths... since they're large.. they would move incredibly slowly and no sprinting. This would give people that want to tank as a werewolf to have such an option...
It doesn't seem lore friendly if NPCS can turn into a Behemoth, but we can't? When we get infected by vampirism either from a wild vampire or from other players.. we automatically become a vampire lord (Which doesn't make sense) with the ultimate, but as a werewolf.. we can't have extra goodies.
Following NPCs who are Behemoths
https://en.uesp.net/wiki/Online:Balorgh
https://en.uesp.net/wiki/Online:Sister_Balra
https://en.uesp.net/wiki/Online:Hakgrym_the_Howler
https://en.uesp.net/wiki/Online:Hordrek
Technically it is not, as it is an "Ultimate ability", but the way it operates is the closest to its own separate class (or in this case a "mini class") as you change your gameplay, skill set, rotation and weapon you are using when you transform. And you can keep WW form up for as long as you fight and sometimes even longer.barney2525 wrote: »WW is not a Class. Leave it as is.
Kalle_Demos wrote: »No. Just no.
If you don't mind me asking... why?
Kalle_Demos wrote: »No. Just no.
If you don't mind me asking... why?
Kalle_Demos wrote: »Kalle_Demos wrote: »No. Just no.
If you don't mind me asking... why?
I have a number of issues with the WWB, mostly from lore perspectives but gameplay priorities as well. Firstly, I don't believe the WWB should be a thing at all. An abnormally large WW skin? Sure. No issue with that. A creature and transformation that is separate or alt from normal WW? Absolutely not. WWB are a thing that ESO just made up and has no bearing on ES WW lore going back decades. I understand and accept that as an MMO, ESO is a different animal and cannot adapt lore the same way that the single player games can and that there are going to be massive concessions and compromises in adaptation. But I ask you to take a quick look at WW in single player and WW in the first few years of ESO...The WWB as a concept in any context of this continuity is absurd.
As for gameplay, an alt WW transformation is a non starter. No. Just no. It is, frankly, a [REDACTED] idea. Especially when one of the longest standing requests of players are more Werebeast in ESO. Y'all want a more powerful, beefier WW? WWB ain't it. Wearbears are what you're looking for. Werewolves - DPS. Wearbears - Tanks. Werevultures - Healing. We can have everything we want. Let's not undermine that with the ridiculousness that are WWB.
Werewolf has been nerfed constantly in the last updates, no way ZOS will give us a ginormous behemoth.
And even if we consider the implausible scenario where ZOS decide to create it, they will nerf it the next update, rendering it total useless.

Kalle_Demos wrote: »Kalle_Demos wrote: »No. Just no.
If you don't mind me asking... why?
I have a number of issues with the WWB, mostly from lore perspectives but gameplay priorities as well. Firstly, I don't believe the WWB should be a thing at all. An abnormally large WW skin? Sure. No issue with that. A creature and transformation that is separate or alt from normal WW? Absolutely not. WWB are a thing that ESO just made up and has no bearing on ES WW lore going back decades. I understand and accept that as an MMO, ESO is a different animal and cannot adapt lore the same way that the single player games can and that there are going to be massive concessions and compromises in adaptation. But I ask you to take a quick look at WW in single player and WW in the first few years of ESO...The WWB as a concept in any context of this continuity is absurd.
As for gameplay, an alt WW transformation is a non starter. No. Just no. It is, frankly, a [REDACTED] idea. Especially when one of the longest standing requests of players are more Werebeast in ESO. Y'all want a more powerful, beefier WW? WWB ain't it. Wearbears are what you're looking for. Werewolves - DPS. Wearbears - Tanks. Werevultures - Healing. We can have everything we want. Let's not undermine that with the ridiculousness that are WWB.
The lore changes all the time and this is a MMORPG game so we do need to take it into consideration that not everything that is in this game is going to be “lore” friendly. This game needs a lot more content, and I don't just mean adding only dungeons or trials... or repeated questing. There should be new races, an overhaul on werewolves/vampires, and among other things too. For example, if I wanted to further improve on my character being a werewolf.. I should have to undergo rigorous test and trials to advance my character... and I don't mean only completing a veteran HM dungeon to obtain a personality or skin. Since man-beasts are a thing in the game... why can't I elect on being one myself? This would give ZOS an opportunity to create a whole new race that has unarmed abilities to use, and not rely on wielding a weapon.
I do agree that this game should introduce a new werebeast into the game.. perhaps again.. As I mention above.. overhauling werewolves.. Making it so that if an argonian becomes a werewolf.. instead of being a werewolf they become more of a reptilian beast... like Werecrocodiles. I would love for my Khajiit to become a Werelion since they're native to Elsweyr, Black Marsh, and Cyrodiil.