Yeah. I'm sure they have enough time for this. I mean, it is not that they had a beta or something similar to fix class skill lines. No no, not at all.malikwalker_ESO wrote: »ChairGraveyard wrote: »
No, not a straw man argument. I've posted it elsewhere a few times myself. Vampirism in TESO is a skill line, not a class. And ZOS is proceeding with changes in the proper fashion: optional content that is disrupting gameplay as ZOS wants it is changed first, changes to actual classes come later on after much investigation.
How do you figure out who "exploited" Vampire and who didn't?Atzenxb14a_ESO wrote: »
Kyubi_3002b16_ESO wrote: »fix the passive and reduce that fire weakness depending on stage or increase it by stage and improve the power... just make it so we feel like vampire again
In my opinion, they should be given the option, temporarily (maybe like a week) to get the skill points invested into the skill line back. One time choice. I'm certain some people will stick with it, because they do not care of the min max, and wish to play their character how they wish to play their character.
The Devs will likely get around to fixing the rest of vampires eventually. I'm sure it's on their long list of things to do. Maybe they should give Nightblades a free respec and compensation too, right?
ShadowOfOblivion wrote: »AlexDougherty wrote: »Kyubi_3002b16_ESO wrote: »Benefits/disadvantage are you seriously saying one should gimp himself for no compensation? I think your logics are off.
I can understand why you think that, but as I said, Vampires were overpowered and this was just bringing them back into line with everyone else.
Vamps might have been OP under certain conditions in PvP but the current nerf hit not only those that were exploiting but the legitimate players.
Currently in PvE you take 50% more fire dmg, you have -75% health regen and nothing to compensate for this.
In PvP I can bet it's even worse - on top of the negatives from above you are also easy pray for those specced in to the Fighters guild abilities.
The way it should be is that when you choose to be vamp you get something and you lose something equal. What option is that which dumps your character and makes it completely not viable?
Vodkaphile wrote: »ShadowOfOblivion wrote: »AlexDougherty wrote: »Kyubi_3002b16_ESO wrote: »Benefits/disadvantage are you seriously saying one should gimp himself for no compensation? I think your logics are off.
I can understand why you think that, but as I said, Vampires were overpowered and this was just bringing them back into line with everyone else.
Vamps might have been OP under certain conditions in PvP but the current nerf hit not only those that were exploiting but the legitimate players.
Currently in PvE you take 50% more fire dmg, you have -75% health regen and nothing to compensate for this.
In PvP I can bet it's even worse - on top of the negatives from above you are also easy pray for those specced in to the Fighters guild abilities.
The way it should be is that when you choose to be vamp you get something and you lose something equal. What option is that which dumps your character and makes it completely not viable?
Nothing to compensate?
-10% Faster Magicka recovery
-10% Faster Stamina recovery
-Below 50% HP, gain damage mitigation that can go up to 50% depending on HP loss. Stacks with other damage mitigation.
-Faster Sneak Speed
Not to mention a powerful ultimate and one of the best defensive abilities in the game in Mist Form.
The Vampire skill line was never intended to solve every encounter or be the best at everything. Now it's in a spot that when combined with class abilities (remember those? They're the things you never used while being an untargetable, unkillable, invisible swarm of bats that could kill raid groups solo) it's still very powerful, just not overpowered in a ridiculous way.
The Vampire skill line before was one of the greatest imbalances in recent MMO memory. It needed to be nerfed fast and hard, people were literally leaving the game en masse because of it, and reviews were blasting it.
P.S get fire resist glyphs.
Sariiasb14_ESO wrote: »Your compensation is that the ability that wasn't working as intended is now working as intended. You should be satisfied.
I'm Vampire in PvP but I didn't "exploit" the reductions.starkerealm wrote: »Easy, are they a vampire in PvP.How do you figure out who "exploited" Vampire and who didn't?Atzenxb14a_ESO wrote: »
Free cures would rock, right?
You what now? Last time I visited Priest of Arkay, I had to pay him - he didn't pay me.WraithAzraiel wrote: »
Kyubi_3002b16_ESO wrote: »Mainly will you buff us in another way to compensate the cost reduction loss? Maybe idk... reduction of the fire weakness based on stage (1 behing the lowest fire weakness at) or increased stat at nights/in caves? While nerfing a few skill is fine we currently gain no benefits and all loss from vampirism at the moment... a weakness that cannot and will not be justified with 21% cost reduction to spells at stage 4 wich still gives us no reason to go stage one because wed rather have a bonus then gain nothing at all. At that point one needs to question if vampirism provide any advantage worth actualy gimping oneself with fire weakness when restoration staff or class heals are better by default and the ult itself doesn't scale with its ridiculusly high cost. You said vampire would have advantage and disadvantage so were are my advantageactualy can we get a nerf to sorcerer and dragonknight next you guys seems to know what you doing.
So many angry nerds.
How exactly were people exploiting vampire anyway??
blackwolf7 wrote: »Sariiasb14_ESO wrote: »Your compensation is that the ability that wasn't working as intended is now working as intended. You should be satisfied.
Except that it is not. The passives of vampire tree are still bugged. The fix only made those scrubs who cant learn to play happy.