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So will vampire be given a compensation?

  • neocomab16_ESO
    neocomab16_ESO
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    crislevin wrote: »
    Vampire is NOT a CLASS, you don't like vamp now after exploit get fixed? get it cured.

    Cool straw man argument.

    No, not a straw man argument. I've posted it elsewhere a few times myself. Vampirism in TESO is a skill line, not a class. And ZOS is proceeding with changes in the proper fashion: optional content that is disrupting gameplay as ZOS wants it is changed first, changes to actual classes come later on after much investigation.
    Yeah. I'm sure they have enough time for this. I mean, it is not that they had a beta or something similar to fix class skill lines. No no, not at all.
  • starkerealm
    starkerealm
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    Anzaman wrote: »
    Syndiaan wrote: »
    How many vamps would like a refund of their skill points if it resulted in taking away all the alliance points they got while exploiting vamp?
    This, totally this.

    Lets reset your earned APs in exchange for your free skill reset.
    How do you figure out who "exploited" Vampire and who didn't? :\

    Easy, are they a vampire in PvP. :p
  • blackwolf7
    blackwolf7
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    Just fix the passive it is enough compensation.
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
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    fix the passive and reduce that fire weakness depending on stage or increase it by stage and improve the power... just make it so we feel like vampire again
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • blackwolf7
    blackwolf7
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    fix the passive and reduce that fire weakness depending on stage or increase it by stage and improve the power... just make it so we feel like vampire again

    Dont give the any more work bro. You know their capacity is 3-4 fixes only per 5hour maintenance right?
  • Shillen
    Shillen
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    Vampirism is still strong enough to be worth using for certain builds and playstyles. That is all it should be. It should not be an extremely powerful line that flat out makes you stronger. Not everyone should be or want to be a vampire.
    Edited by Shillen on May 7, 2014 2:41AM
    Please LOL my comments. I'm an aspiring comedian.
  • Krivasran
    Krivasran
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    In my opinion, they should be given the option, temporarily (maybe like a week) to get the skill points invested into the skill line back. One time choice. I'm certain some people will stick with it, because they do not care of the min max, and wish to play their character how they wish to play their character.

    The Devs will likely get around to fixing the rest of vampires eventually. I'm sure it's on their long list of things to do. Maybe they should give Nightblades a free respec and compensation too, right? :stuck_out_tongue_closed_eyes:
    You've mistaken me for someone who cares.
  • blackwolf7
    blackwolf7
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    Krivasran wrote: »
    In my opinion, they should be given the option, temporarily (maybe like a week) to get the skill points invested into the skill line back. One time choice. I'm certain some people will stick with it, because they do not care of the min max, and wish to play their character how they wish to play their character.

    The Devs will likely get around to fixing the rest of vampires eventually. I'm sure it's on their long list of things to do. Maybe they should give Nightblades a free respec and compensation too, right? :stuck_out_tongue_closed_eyes:

    Around 2months nb and vamps will get fixed. Thats how long they will take.
  • Vodkaphile
    Vodkaphile
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    Benefits/disadvantage are you seriously saying one should gimp himself for no compensation? I think your logics are off.

    I can understand why you think that, but as I said, Vampires were overpowered and this was just bringing them back into line with everyone else.

    Vamps might have been OP under certain conditions in PvP but the current nerf hit not only those that were exploiting but the legitimate players.

    Currently in PvE you take 50% more fire dmg, you have -75% health regen and nothing to compensate for this.

    In PvP I can bet it's even worse - on top of the negatives from above you are also easy pray for those specced in to the Fighters guild abilities.

    The way it should be is that when you choose to be vamp you get something and you lose something equal. What option is that which dumps your character and makes it completely not viable?

    Nothing to compensate?

    -10% Faster Magicka recovery
    -10% Faster Stamina recovery
    -Below 50% HP, gain damage mitigation that can go up to 50% depending on HP loss. Stacks with other damage mitigation.
    -Faster Sneak Speed

    Not to mention a powerful ultimate and one of the best defensive abilities in the game in Mist Form.

    The Vampire skill line was never intended to solve every encounter or be the best at everything. Now it's in a spot that when combined with class abilities (remember those? They're the things you never used while being an untargetable, unkillable, invisible swarm of bats that could kill raid groups solo) it's still very powerful, just not overpowered in a ridiculous way.

    The Vampire skill line before was one of the greatest imbalances in recent MMO memory. It needed to be nerfed fast and hard, people were literally leaving the game en masse because of it, and reviews were blasting it.

    P.S get fire resist glyphs.
  • blackwolf7
    blackwolf7
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    Vodkaphile wrote: »
    Benefits/disadvantage are you seriously saying one should gimp himself for no compensation? I think your logics are off.

    I can understand why you think that, but as I said, Vampires were overpowered and this was just bringing them back into line with everyone else.

    Vamps might have been OP under certain conditions in PvP but the current nerf hit not only those that were exploiting but the legitimate players.

    Currently in PvE you take 50% more fire dmg, you have -75% health regen and nothing to compensate for this.

    In PvP I can bet it's even worse - on top of the negatives from above you are also easy pray for those specced in to the Fighters guild abilities.

    The way it should be is that when you choose to be vamp you get something and you lose something equal. What option is that which dumps your character and makes it completely not viable?

    Nothing to compensate?

    -10% Faster Magicka recovery
    -10% Faster Stamina recovery
    -Below 50% HP, gain damage mitigation that can go up to 50% depending on HP loss. Stacks with other damage mitigation.
    -Faster Sneak Speed

    Not to mention a powerful ultimate and one of the best defensive abilities in the game in Mist Form.

    The Vampire skill line was never intended to solve every encounter or be the best at everything. Now it's in a spot that when combined with class abilities (remember those? They're the things you never used while being an untargetable, unkillable, invisible swarm of bats that could kill raid groups solo) it's still very powerful, just not overpowered in a ridiculous way.

    The Vampire skill line before was one of the greatest imbalances in recent MMO memory. It needed to be nerfed fast and hard, people were literally leaving the game en masse because of it, and reviews were blasting it.

    P.S get fire resist glyphs.

    Your point will be valid if those passive you mentioned actually works -_-
  • Sariias
    Sariias
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    Your compensation is that the ability that wasn't working as intended is now working as intended. You should be satisfied.
  • AshTal
    AshTal
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    Vampire is a choice - if people don't like it they should get cured. Before this fix the Vampires were Gods in PvP. Given the tiny amount of mass Fire damage I really don't see extra fire damage being a weakness worth all the great passives and extra skills Vamps get. In my view they are still more powerful than Mages or fighters guild lines.
  • RedTalon
    RedTalon
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    Free cures would rock, right?
  • blackwolf7
    blackwolf7
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    Your compensation is that the ability that wasn't working as intended is now working as intended. You should be satisfied.

    Except that it is not. The passives of vampire tree are still bugged. The fix only made those scrubs who cant learn to play happy.


    I am satisfied with the nerf. I like challenge. But it is beyond stupid to nerf a class without fixing it.
  • Anzaman
    Anzaman
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    Anzaman wrote: »
    Syndiaan wrote: »
    How many vamps would like a refund of their skill points if it resulted in taking away all the alliance points they got while exploiting vamp?
    This, totally this.

    Lets reset your earned APs in exchange for your free skill reset.
    How do you figure out who "exploited" Vampire and who didn't? :\
    Easy, are they a vampire in PvP. :p
    I'm Vampire in PvP but I didn't "exploit" the reductions.

    Even been running with Bat Swarm which costs 170 Ultimate due bugged stages.
    Nilene Nightsky - Healer Warden
    Niomia Nightsky - Stamina Nightblade
    Ebonheart Pact (EU) Veteran: 10 - CP: 101
  • WraithAzraiel
    WraithAzraiel
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    RedTalon wrote: »
    Free cures would rock, right?

    You actually get XP and gold for curing Werewolf or Vampire. Soooooooo, where were you going with this?

    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • Anzaman
    Anzaman
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    RedTalon wrote: »
    Free cures would rock, right?
    You actually get XP and gold for curing Werewolf or Vampire. Soooooooo, where were you going with this?
    You what now? Last time I visited Priest of Arkay, I had to pay him - he didn't pay me.
    Nilene Nightsky - Healer Warden
    Niomia Nightsky - Stamina Nightblade
    Ebonheart Pact (EU) Veteran: 10 - CP: 101
  • WraithAzraiel
    WraithAzraiel
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    Really? Didn't they have patch notes a while back that said something to the effect

    "Reduce amount of gold and xp for curing vampirism and lycanthropy"

    Like patch 1.0.3 or 4 or something like that.

    If that's not the case then I stand corrected
    Shendell De'Gull - V14 Vampire Nightblade

    Captain of the Black Howling

    "There's no such thing as overkill..."

    "No problem on the face of the Earth exists what can't be fixed with the proper application of enough duct tape and 550 cord."

    P2PBetaTesters
    #Tamriel_BETA_Team
    #BETA_TESTER4LYF
    DominionMasterRace
    #GOAHEADTHEYGOTCANDY
    #SEEMSLEGIT
  • ThreeEyedCrow
    ThreeEyedCrow
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    Mainly will you buff us in another way to compensate the cost reduction loss? Maybe idk... reduction of the fire weakness based on stage (1 behing the lowest fire weakness at) or increased stat at nights/in caves? While nerfing a few skill is fine we currently gain no benefits and all loss from vampirism at the moment... a weakness that cannot and will not be justified with 21% cost reduction to spells at stage 4 wich still gives us no reason to go stage one because wed rather have a bonus then gain nothing at all. At that point one needs to question if vampirism provide any advantage worth actualy gimping oneself with fire weakness when restoration staff or class heals are better by default and the ult itself doesn't scale with its ridiculusly high cost. You said vampire would have advantage and disadvantage so were are my advantage :trollface: actualy can we get a nerf to sorcerer and dragonknight next you guys seems to know what you doing.


    I would just be happy with fixing all the passive bugs and cost reduction breaking on every zone/dungeon switch.
    V12 Corporal

    Victoria Concordia Crescit
  • starkerealm
    starkerealm
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    FENGRUSH wrote: »
    So many angry nerds.

    How exactly were people exploiting vampire anyway??

    They would stack up multiple instances of Bat Swarm, which would deal absolutely comical amounts of damage to everything in their general vicinity while healing them.

    This would also build ultimate. They would stack all the ultimate cost discounts they could find, and get Mist Form down to ~4. This meant they could literally go untargetable at will. They'd use Broken Talons to hold a zerg in place in order to feed the bats, as needed.

    Then they'd just find a group of players, run them over with mist form, talon them, and bat them to death. This worked on offense and defense. Sometimes they'd pop reflective scales, which was apparently reflecting Silver Bolts and the Bow powers, and they'd pack on a couple fire resist enchantments to keep from getting roasted.
  • Gisgo
    Gisgo
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    If by compensation you mean a silver bolt to the face then you can have plenty.
    If anything your alliance points/experience points should be reset, be happy about the month of OPness you just experienced.
    Edited by Gisgo on May 7, 2014 10:55AM
  • Kangas
    Kangas
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    Your compensation is having enjoyed being so overpowered.
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
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    I didn't pvp as a vampire I only pved and worse yet I was a nightblade. Vamp as it is never was an issue in the first place until some genius made a build based on 100% ultimate reduction. You do seriously think however that they fixed it yet? because with the ult gain from kills might as well say they haven't.

    We weren't overpowered. if you have played vamp without reduction you know already it was all fine until you started stacking it.

    A skill line becomes ruined the glitch remain and who wins in this in the end? No one but the anti vampire fans who just would want vamp removed from the game actualy because they would rather have a blend mmo with no color with ridiculus self served class slot. Heck I bet the same guy who asked to nerf vamp would want nightblade to be only able to play rogue dps and DK to only play tank. The next thing we hear people want to nerf dk because it can deal good dps and tank character cannot do good dps :smiley: .
    Edited by Kyubi_3002b16_ESO on May 7, 2014 12:04PM
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • Sariias
    Sariias
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    blackwolf7 wrote: »
    Your compensation is that the ability that wasn't working as intended is now working as intended. You should be satisfied.

    Except that it is not. The passives of vampire tree are still bugged. The fix only made those scrubs who cant learn to play happy.

    All the other skill trees have their own issues with passives and what not, sure, some more than others, but none of them have been so overpowering that they caused players to stop PvPing.

    I'm sure Zenimax is working diligently on fixing all skill passives.

  • Biding_My_Time
    Didn't read anything but title. Have +1 LOL
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
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    For some reason zenimax rarely if never actualy respond treads on this forum save for closing a topic that has gone out of hands do they actualy care about their player base.
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • Lorgren_Benirus
    Cry some more vampires. Werewolves should then be compensated hundred times over seeing as they're a joke to begin with.
  • the.dzeneralb16_ESO
    Okay let me try to explain something:

    It is much, much more important and higher priority to fix this exploit (im talking about vamps in pvp) than it is to fix vamp passives. Why? Because the game is very, very,very playable with the passives breaking, and I'm sure most people haven't noticed it for majority of their vampire time. There is a large portion of the game that can NOT be played do to the exploit (PVP) because if you were anything but what the 'OP build' was then you were an ant among men.

    p.s I'm a vamp, the changes are good, deal with it.
  • Pr3ist
    Pr3ist
    Soul Shriven
    This "nerfing" of OP jobs is not uncommon in MMOs.

    I've played Final Fantasy XI Online since NA release. The first couple of years (not a few months like here, YEARS), Ranger was ridiculously better DD than any other job, save a few random players who had only the best of gear (and that game, the BEST of gear meant a REAL commitment, not like this game where almost anyone can get the same or similar gear with minimal effort).

    Soooo many players who did not want to incur the cost of ammo (yes you had to purchase ammo in FFXI, not like here where it is unlimited) whined and moaned and complained about how OP Ranger was until finally Square Enix nerfed the job. Did they come back and reimburse all the time I spent earning more gil (FFXI's in-game currency) than most players to pay for the ammo cost? Nope. So, it's not going to happen here.

    Just be glad you were able to play an OP job/skill line while it was available, and you can sit back and smoke a pipe, yammering with your guild buddies one day, "Hey, remember Vampire the first few months of ESO?? Those were the days."
  • Soloeus
    Soloeus
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    Compensation would require admission of wrongdoing.

    For that reason, it won't happen.

    Within; Without.
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