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Question about veteran dungeon

  • wilykcat
    wilykcat
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    Soarora wrote: »
    wilykcat wrote: »
    I still want to do dungeons but it seems like that I'm not allowed to because some players think I'm too much of a burdan. Also there's a lot of misunderstandings going on here.

    I still haven't even figured out crafting and I know more about dungeon mechanics.

    If I try another role then I think I would run into a similar problem.

    You should definitely work on crafting because it can and will take months if not longer to become a master crafter. Research traits you’ll need on a character you use the most or will designate as a crafter. It’ll be important for reconstruction at a transmute station. I also forgot to mention you could use deadly strike (buyable from guild traders) if your spammable is channeled (like bloodthirst dw spammable or jabs templar spammable).

    You probably would have a similar problem on other roles but the parameters are different. DPS is do 40-60% of the group DPS in dungeons, 10-20% in trials. Healer is don’t let people die to not being healed, send orb (undaunted skill) or shards (templar skill) at least to the tank, and wear spell power cure (from white gold tower). Tank is know mechanics, don’t die, keep taunt. That’s just to stop people from complaining, supports do have to keep up certain buffs and debuffs to be good. But I still found healing to be more straightforward than DPSing. I’ve been playing since 2019 and do all roles in endgame content and I still find DPS to be the hardest to understand because there’s just so much math. Support sets are more plug-and-play.


    Screenshot_20230810_175718.png


    About deadly strike set. I can't afford any pieces. It's worth millions of gold. Any alternatives?
  • Soarora
    Soarora
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    wilykcat wrote: »
    Soarora wrote: »
    wilykcat wrote: »
    I still want to do dungeons but it seems like that I'm not allowed to because some players think I'm too much of a burdan. Also there's a lot of misunderstandings going on here.

    I still haven't even figured out crafting and I know more about dungeon mechanics.

    If I try another role then I think I would run into a similar problem.

    You should definitely work on crafting because it can and will take months if not longer to become a master crafter. Research traits you’ll need on a character you use the most or will designate as a crafter. It’ll be important for reconstruction at a transmute station. I also forgot to mention you could use deadly strike (buyable from guild traders) if your spammable is channeled (like bloodthirst dw spammable or jabs templar spammable).

    You probably would have a similar problem on other roles but the parameters are different. DPS is do 40-60% of the group DPS in dungeons, 10-20% in trials. Healer is don’t let people die to not being healed, send orb (undaunted skill) or shards (templar skill) at least to the tank, and wear spell power cure (from white gold tower). Tank is know mechanics, don’t die, keep taunt. That’s just to stop people from complaining, supports do have to keep up certain buffs and debuffs to be good. But I still found healing to be more straightforward than DPSing. I’ve been playing since 2019 and do all roles in endgame content and I still find DPS to be the hardest to understand because there’s just so much math. Support sets are more plug-and-play.


    Screenshot_20230810_175718.png


    About deadly strike set. I can't afford any pieces. It's worth millions of gold. Any alternatives?

    The daggers and on-trait items are really expensive because of how useful the set is. You can get off-trait items for a lot cheaper and then reconstruct using transmutes or use off-trait until you can get them on-trait. So, if you're going to use deadly strike, use it as your body/jewelry pieces (adding up to 5) rather than your weapons.
    Edited by Soarora on August 10, 2023 10:30PM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • WrathOfInnos
    WrathOfInnos
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    It's a good idea to pick up at least one set of gear from a trial, since the minor slayer bonus also applies to dungeons. It's not absolutely necessary though.

    Joining a PVE guild will certainly help.

    CP's are overhyped, don't worry too much about them. You're nearly 600 already, and at that point you get all of your slottables (the important ones). That is plenty for any vet dungeon. By the time you hit CP 900 you can do literally all content in the game, anything beyond that is just a minor bonus.
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