I still want to do dungeons but it seems like that I'm not allowed to because some players think I'm too much of a burdan. Also there's a lot of misunderstandings going on here.
I still haven't even figured out crafting and I know more about dungeon mechanics.
If I try another role then I think I would run into a similar problem.
You should definitely work on crafting because it can and will take months if not longer to become a master crafter. Research traits you’ll need on a character you use the most or will designate as a crafter. It’ll be important for reconstruction at a transmute station. I also forgot to mention you could use deadly strike (buyable from guild traders) if your spammable is channeled (like bloodthirst dw spammable or jabs templar spammable).
You probably would have a similar problem on other roles but the parameters are different. DPS is do 40-60% of the group DPS in dungeons, 10-20% in trials. Healer is don’t let people die to not being healed, send orb (undaunted skill) or shards (templar skill) at least to the tank, and wear spell power cure (from white gold tower). Tank is know mechanics, don’t die, keep taunt. That’s just to stop people from complaining, supports do have to keep up certain buffs and debuffs to be good. But I still found healing to be more straightforward than DPSing. I’ve been playing since 2019 and do all roles in endgame content and I still find DPS to be the hardest to understand because there’s just so much math. Support sets are more plug-and-play.
I still want to do dungeons but it seems like that I'm not allowed to because some players think I'm too much of a burdan. Also there's a lot of misunderstandings going on here.
I still haven't even figured out crafting and I know more about dungeon mechanics.
If I try another role then I think I would run into a similar problem.
You should definitely work on crafting because it can and will take months if not longer to become a master crafter. Research traits you’ll need on a character you use the most or will designate as a crafter. It’ll be important for reconstruction at a transmute station. I also forgot to mention you could use deadly strike (buyable from guild traders) if your spammable is channeled (like bloodthirst dw spammable or jabs templar spammable).
You probably would have a similar problem on other roles but the parameters are different. DPS is do 40-60% of the group DPS in dungeons, 10-20% in trials. Healer is don’t let people die to not being healed, send orb (undaunted skill) or shards (templar skill) at least to the tank, and wear spell power cure (from white gold tower). Tank is know mechanics, don’t die, keep taunt. That’s just to stop people from complaining, supports do have to keep up certain buffs and debuffs to be good. But I still found healing to be more straightforward than DPSing. I’ve been playing since 2019 and do all roles in endgame content and I still find DPS to be the hardest to understand because there’s just so much math. Support sets are more plug-and-play.
About deadly strike set. I can't afford any pieces. It's worth millions of gold. Any alternatives?