tomofhyrule wrote: »They work exactly as intended. The problem is the difference between what the game considers 'jog' and 'run' versus what players tend to consider as such. Since many players don't normally see the 'jog' animation, they assume that 'jog' is 'run without sprinting' and run is 'sprint,' which is false.
There are actually four animations players can use: walk, jog, run, and sprint. The one that's used is based on the speed of the character at the time. Since speed cannot easily be modulated on keyboard (gamepad players can modulate speed by pushing the joystick only part of the way), most keyboard players don't ever get to see characters move at the 'jog' speed. Pressing [W] will tend to move a character at the 'walk' speed (if they have set up the walk/run toggle, which is not default) or at the 'run' speed. Pressing [Shift] puts the character into the 'sprint' animation.
The way that M&K players can see the 'jog' animation is to have speed boosts while having the walk/run toggle set. That means RP walking with Wild Hunt, or RP walking with several of the CP speed passives.
The Thief personality does include animations for 'walk,' 'jog,' and 'run,' but not a 'sprint.' That means that if your character is moving at a sprint speed, it will use the default sprint animation. To be able to see the proper run, you need to be running without sprinting.
tomofhyrule wrote: »There is no bug here.
What it is is a disconnect between what players consider as "walk," "jog," and "run" animations versus what the game considers as "walk," "jog," and "run" animations. Mainly that "sprint" is a separate fourth animation speed, and that players who use mouse and keyboard don't normally see the "jog" animation speed since you can't easily modulate the character speed as you can with a joystick.
So if you modulate sprint speed only instead of overall speed, you won't be hitting the transition speed there. But yes, if you're playing a character with speed boosts, it'll put you into the next animation tier.Yeah, it's like with the Steed mundus stone--instead of the jog, it's a slowed-down sprint animation and it's so visually annoying. I get around this by investing points into Hasty in the Fitness tree instead, which only requires 8 CP per level, which I think is a bargain. I don't need to jog faster but sprinting faster I find useful, and since it doesn't effect your base movement speed, only your sprint speed, it doesn't change the jog animation. Also, it frees up CP in the Crafting tree for other things.
tomofhyrule wrote: »So no, the animation does not depend on the button you press. It depends on how fast you're moving, and that's how it works in this, and pretty well every, game.
tomofhyrule wrote: »Yes, a lot of this issue comes from the fact that ZOS has been handing out speed boosts like candy lately and ignoring the fact that these older personalities don't have a custom sprint animation. But there are workarounds.