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A warning about the Thief personality

Rageypoo
Rageypoo
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The jog animation and run do not work as advertised, and if you have any sort of speed CP it breaks entirely. I was told this is by design, which makes the pre-purchase preview worthless. It was recently discounted, be careful with it.
  • tomofhyrule
    tomofhyrule
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    They work exactly as intended. The problem is the difference between what the game considers 'jog' and 'run' versus what players tend to consider as such. Since many players don't normally see the 'jog' animation, they assume that 'jog' is 'run without sprinting' and run is 'sprint,' which is false.

    There are actually four animations players can use: walk, jog, run, and sprint. The one that's used is based on the speed of the character at the time. Since speed cannot easily be modulated on keyboard (gamepad players can modulate speed by pushing the joystick only part of the way), most keyboard players don't ever get to see characters move at the 'jog' speed. Pressing [W] will tend to move a character at the 'walk' speed (if they have set up the walk/run toggle, which is not default) or at the 'run' speed. Pressing [Shift] puts the character into the 'sprint' animation.

    The way that M&K players can see the 'jog' animation is to have speed boosts while having the walk/run toggle set. That means RP walking with Wild Hunt, or RP walking with several of the CP speed passives.

    The Thief personality does include animations for 'walk,' 'jog,' and 'run,' but not a 'sprint.' That means that if your character is moving at a sprint speed, it will use the default sprint animation. To be able to see the proper run, you need to be running without sprinting.
  • PrinceShroob
    PrinceShroob
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    There are actually four animations players can use: walk, jog, run, and sprint. The one that's used is based on the speed of the character at the time. Since speed cannot easily be modulated on keyboard (gamepad players can modulate speed by pushing the joystick only part of the way), most keyboard players don't ever get to see characters move at the 'jog' speed. Pressing [W] will tend to move a character at the 'walk' speed (if they have set up the walk/run toggle, which is not default) or at the 'run' speed. Pressing [Shift] puts the character into the 'sprint' animation.

    The way that M&K players can see the 'jog' animation is to have speed boosts while having the walk/run toggle set. That means RP walking with Wild Hunt, or RP walking with several of the CP speed passives.

    As a gamepad user, I can confirm that jog animations work fine when using a controller to move at a speed between walking and running. Note that when the Scholar personality is in the store, you can preview walk, jog, run, and sprint animations (because this personality has to have all of them so the book and quill don't disappear as your speed changes), indicating that they're all different things, like you said.

    I believe that the way movement speed boosts work is that your animation depends on how fast you go. That's why you'll use sprinting animations when running or jogging animations when walking if your movement speed is fast enough.

    It's not terribly intuitive, but I don't think it's false advertising.

  • Necrotech_Master
    Necrotech_Master
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    yeah your animation definitely depends on the movement speed (for walk, run, jog), sprint is a bit different because it requires you to press a key to sprint

    theres a bunch of personalities which dont have a sprint animation (i think zombie doesnt have sprint either), but other ones such as drunk and jester do (jester btw has the best sprint animation lol)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • EramTheLiar
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    Most of the personalities with custom run animations were created before they changed the way CP works, and it wasn't really till the CP change that you had access to always on speed boosts (unless you were a nightblade slotting concealed weapon). Before that, you'd have a speed boost that would take you out of your default movement animations but then it would end and you'd fall back into it.

    Constant speed boosts have made your default run speed the equivalent of sprinting speeds back in the old days, so you're basically leapfrogging over all the custom run animations.
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