Guldendraak wrote: »Actually, not having an AH means the gold sellers are forming trading guilds, getting people to join and then letting the players farm gold for them in the form of the Guild Tax you pay when you sell items through your guild.
And there's nothing ZOS can do to determine whether the trading guild you are in is run by a silent gold farmer or just a normal player.
SunfireKnight86 wrote: »As I've said before: Everything Gold/Mat Farmers do on WoW through the auction house they're just doing through /zone as it stands. This systems does nothing to prevent them from operating, and it just makes the people who want to have a good time have to work around all their roadblocks. As I've said before, it's the DRM problem.
People who pirate games/music/books/movies will do it every time no matter how much you try to stop them. All you do when you ramp up DRM is hurt the people who just want to enjoy the content.
SunfireKnight86 wrote: »AH is the best system. Once again, there is a reason literally every other MMO has one.
SunfireKnight86 wrote: »NaciremaDiputs wrote: »ignoroticb14_ESO wrote: »ignoroticb14_ESO wrote: »It's funny, even without an AH, there are more bots in this game than any other mmo I've ever played.
You clearly didn't play any big mmo ....
Yeah...wrong. I've played most big name MMOs since SWG. I've never seen an mmo where there are multiple 10 character bots trains in a zone. Last night in the rift I personally watched something like 50 bots farm the moonless walk. No, I'm not exaggerating. It was impossible to count how many because they run in a pack, but there were at least 4 trains of 10+ bots, and that was only in the small area I was questing.
I can't see oxygen, but that doesn't mean it isn't there. It's all about perspective.
lol wut
Indeed, there are all sorts of ways to separate out smaller groups of players without making players do all the legwork of it.Why do the anti-AH crowd always assume there's no middle ground between cruddy little guild stores and one giant megaserver-wide AH?
There are ways to split the market up into manageable chunks. My suggestion was to have one auction house for each PvP campaign, but that's only one possibility. There are plenty of others.
So please, stop insisting that the only alternative to the current system is ESO-Walmart. It's just not true.
SunfireKnight86 wrote: »An inefficient economy is better than one ruled by bots flooding an auction house at the lowest price, because they don't care about their bottom line in the game. All they care about is getting gold to sell to someone outside the game, and they can just add more bots if the price of resources falls.
I would rather them have to be in zone chat to try and sell everything and it take them hours upon hours to do so. Also it makes them, either each account individually or the central merchant account everything is funneled to to sell, exposed and more likely to be caught.
Punish real players to inconvenience bots? That's a terrible business model.
Failing that some kind of item bounty board, where you pick an item, set a quantity and enter an amount of gold that you are willing to pay for that listing (the board holds that gold until the listing times out or is fulfilled), which players can then elect to fulfil and be paid for by having the requested items in their inventory and clicking the appropriate option on the board.
NaciremaDiputs wrote: »SunfireKnight86 wrote: »NaciremaDiputs wrote: »ignoroticb14_ESO wrote: »ignoroticb14_ESO wrote: »It's funny, even without an AH, there are more bots in this game than any other mmo I've ever played.
You clearly didn't play any big mmo ....
Yeah...wrong. I've played most big name MMOs since SWG. I've never seen an mmo where there are multiple 10 character bots trains in a zone. Last night in the rift I personally watched something like 50 bots farm the moonless walk. No, I'm not exaggerating. It was impossible to count how many because they run in a pack, but there were at least 4 trains of 10+ bots, and that was only in the small area I was questing.
I can't see oxygen, but that doesn't mean it isn't there. It's all about perspective.
lol wut
1+1 = 2
I'm sorry if my logic and reasoning are going over your head.
ChairGraveyard wrote: »Wal-Mart does not exist in Tamriel.
Get over it.
So you can't buy an 8-trait crafted set for 5g on release day. Big freaking deal.
ChairGraveyard wrote: »Wal-Mart does not exist in Tamriel.
Get over it.
So you can't buy an 8-trait crafted set for 5g on release day. Big freaking deal.
Wait, you mean that the point of the game is to actually achieve things on my own, and not just throw money at my problems?
Failing that some kind of item bounty board, where you pick an item, set a quantity and enter an amount of gold that you are willing to pay for that listing (the board holds that gold until the listing times out or is fulfilled), which players can then elect to fulfil and be paid for by having the requested items in their inventory and clicking the appropriate option on the board.
Problem with this suggestion is that players want their items now. What happens when I make a posting for a level 24 sword, then by the time it gets filled, I'm level 26?
Failing that some kind of item bounty board, where you pick an item, set a quantity and enter an amount of gold that you are willing to pay for that listing (the board holds that gold until the listing times out or is fulfilled), which players can then elect to fulfil and be paid for by having the requested items in their inventory and clicking the appropriate option on the board.
Problem with this suggestion is that players want their items now. What happens when I make a posting for a level 24 sword, then by the time it gets filled, I'm level 26?
Then it would be your own fault for not planning your progression efficiently (who actually buys lowbie gear anyways?)
Just about any alternative system has got to be better than what we have right now.
You don't have to spam anything. The only things worth selling anyway are highly crafted items, and even then you are better off finding a guild to sell it in.
Having a global auction house would create more of an impact on the economy from bots, who would flood the market with resources and cause the price to drop.
oxygen_boarderb16_ESO wrote: »SunfireKnight86 wrote: »oxygen_boarderb16_ESO wrote: »SunfireKnight86 wrote: »oxygen_boarderb16_ESO wrote: »Lets just make it so you can post auctions from your inventory, no need to do anything else but farm farm farm. Every thread on this forum is someone complaining that they actually have to put in effort, to get some kind of reward. "I don't want to have to try and sell my wares, I just want them to sell themselves". Vendor your items then, and lose out on max profits and gain more in experience/questing/fun factor. Or sit there and try to nickle and dime every mat you collect.
I personally like the guild houses. Power trade guilds have a purpose now as opposed to just being "casuals".
As I've said before: Spending hours switching guilds and spamming zones isn't immersive; it's a time sink. A time sink that annoys other players. For *** sake there isn't even a /trade. And once again, no matter how much the 2500 people in your 5 guilds like to trade, sooner or later people outside of that will have a product you want, or vice versa.
Selling to other players is a huge part of an online game. I'll never understand why the so called "hardcore" gamers feel that just because something takes a long time in a game it's more worthwhile. It's not. Once again, there is a reason literally every other MMO in the last ten year has had one.
I shouldn't have to go to third party forums to make a sale. That's outrageous.
There's a reason why real life doesn't have 1 generic auction house for every product on earth.
I'll let you just think on that for a bit.
Realistically, though, maybe Guild Stores are just the tip of the iceberg of how they see the economy developing. Maybe they are trying something new, and this is the base layer. We don't really understand whats coming down the line. I really hope a plane Jane generic auction house isn't in the mix though.
Possibly what you post in the Guild stores now, later your guild will be able to construct buildings, where you goods are sold. Initially the sales start internally to other members and the tax goes towards guild "building" constructions. Once you have a store front, your goods become "global".
Back to the original point, I really hope there aren't global auction houses so markets get cornered and prices get all crazy. There aren't any rules or legislation put in to protect the market, so when its a free for all, exploitation of the market happens. Good luck to you in your sales.
1) It does actually. I can go on Amazon and get anything I want.
2) This isn't real life.
Walmart doesn't sell their products on Amazon, just like I wouldn't expect "Guild A" to post their products on a generic auction house.
All I'm saying is the current setup (base layers) allow for more diversity when approaching the economy... as opposed to say, implementing a lame auction house just so you can corner a market and get rich as an individual.
We're at the infancy of the ESO market, and I don't believe we've seen the final design of the economy, only the foundation.