This is a request to Zenimax to fix all the broken skills that have been reported for a long time now before "attempting to balance" the game by nerfing skill lines as we have just recently seen done by the nerf in Vampirism and the incoming nerf to DK's. (I can't wait to see how far they are bashed into the ground)
While vampirism was OP in some regards we now see players begging for nerf's in DK and Sorc spells. This is unfair to everyone across the board, some are stronger then others because the some have working skills while the others do not and unfair to the some to get nerfed because YOU guys dropped the ball in ensuring that the other's have working skills.
All nerf's and balances should be reflected on the PTS server first. Players are now reporting that Ellusive Mist doesn't even give the speed increase of 30%, it gives nothing at all. Now that entire skill line is completely broken and useless in both PvE and PvP. These are things that could of been found through proper internal and external testing but were not and now people are penalized heavily for it.
Please, stop attempting to balance a game that has half its stuff broken. You are not regaining any subscriptions already lost by doing so and your not keeping anyone who is ready to turn away because of this practice.
This is just an example of nightblades that are broken, this list that is constantly being updated that can be found at:
http://tamrielfoundry.com/topic/compilation-of-bugged-nightblade-abilities/
Class Abilities and Passives:
Assassination:
Death Stroke <Incapacitating Strike> and <Soul Harvest> – On occasion the animation will happen however the ability is not actually triggered.
Death Stroke <Incapacitating Strike> and <Soul Harvest> – If utilised to kill the target it does not give you ultimate resource back as it should.
Assassin’s Blade <Killer’s Blade> and <Impale> – On occasion the animation will happen however the ability is not actually triggered.
Assassin’s Blade <Killer’s Blade> and <Impale> - Is not able to cause a critical strike.
Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
Haste <Focused Attacks> and <Incapacitate> – The attack speed increase of 30% doesn’t affect bows.
Mark Target <Piercing Mark> – Allows you to see and attack targets who are sneaking however not targets that are invisible currently.
Pressure Points <Passive> – Works as intended however the character pane does not display the bonuses.
Shadow:
Shadow Cloak <Shadowy Disguise> – Approximately 25% of the time this ability does not trigger any of its effects.
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – On occasion you wont visually be invisible but you are to the mobs.
Shadow Cloak <Shadowy Disguise> – When utilising this ability with low resources you will instantly be removed from stealth. (Can anyone confirm its not the same as above?)
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – Your character becomes invisible however enemy players can see particle effects and thus be able to locate your player.
Shadow Cloak <Dark Cloak> – Does not remove bleed debuffs from npc or player sourced specific ones mentioned are Axe, Twin Slashes, Cleave. (Any more to add to this, or confirm/deny?)
Teleport Strike <Lotus Fan> and <Ambush> – Often when using Teleport strike it will have adverse effects to your FPS. (I have an Nvidia Graphics card, can anyone confirm on ATI,? I know this is broad)
Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
Veiled Strike <Concealed Weapon> – The 22% movement speed in stealth while slotted effect appears to suffer the dreaded “Once you’ve died you need to re-log or zone to rectify the issue”. Workaround: If you re-log or change zones it will force the passive effect to work again.
Veiled Strike <Concealed Weapon> – Movement speed bonus is removed upon Shadow Cloaking until you re-stealth.
Veiled Strike <Surprise Attack> and <Concealed Weapon> – Often the animation and stun effect will occur but no damage is done to the enemy.
Path of Darkness <Twisting Path> and <Refreshing Path> – This ability appears to be affected by terrain, the magicka cost is spent however the ability does not trigger.
Path of Darkness <Twisting Path> and <Refreshing Path> - Does not allow Siphoning Attacks to trigger.
Path of Darkness <Refreshing Path> – Sometimes heals more than once per second, it has been document to happen anywhere up to 5 times per second on occasion.
Aspect of Terror <Mass Hysteria> and <Manifestation of Terror> – The base fear effect of 2 nearby enemies doesn’t appear to last the suggested 4 seconds all the time. It is often between 1.5 – 4 seconds.
Siphoning:
Strife <Funnel Health> – On occasion can heal more than the suggested 2 ally players and sometimes it doesn’t apply to anyone including the player.
Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.
Strife <Funnel Health> and <Swallow Soul> – Due to the ranged nature of this spell the projectile often takes several seconds to land on the intended target (even if in melee range).
Strife <Funnel Health> and <Swallow Soul> – Often once cast if the player was to turn away from the enemy target this ability will not do any damage to the intended enemy. (Nearly like it should be a channel from previous games)
Strife <Funnel Health> and <Swallow Soul> – Takes a snapshot of the initial damage caused rather than cause variable damage throughout the debuff duration. (Can anyone confirm if this is intended or a bug?)
Cripple <Debilitate> and <Crippling Grasp> – The dot effect of this ability does not work on mobs that are immune to snare effects.
Cripple <Debilitate> and <Crippling Grasp> – Does not apply the snare effect.
Siphoning Strikes <Leeching Strike> – Only gives an extra 2.4% health instead of the expected 4%.
Siphoning Strikes <Siphoning Attacks> – Tool tip incorrectly lists that it also returns 4% health, when it gives no health and should not give health.
Drain Power <Sap Essence> – The healing attribute of this morph is only increased by a maximum of 20% currently which is equal to one mob.
Drain Power <Sap Essence> – Is unable to perform a critical strike for both the damage and healing component of this ability.
Drain Power <Sap Essence> – Will not cast the heal effect unless the enemy is being damaged.
Magicka Flood <Passive> – Gives 8% max magicka at level 2 per siphoning ability that is slotted. This passive doesn’t detect Strife or Soul Shred but does detect <Funnel Health> a morph to Strife.
Weapon Abilities and passives:
Dual Wield:
Flurry <Rapid Strikes> and <Blinding Flurry> – Occasionally has an issue where the animation is trigger and you are locked in combat however the ability performs no damage. Workaround: To force Flurry to cancel its animation you should open your character info screen, the default key for this “c”.
Flurry < Rapid Strikes> – Does not appear to increase your attack speed. (Similar bug to haste maybe, all attack speed increase abilities are broken?)
Twin Blade and Blunt <Passive> – This ability 100% confirmed does work. Character Pane does not update accordingly. (Can anyone confirm how this actually works, can you wear 2x Daggers for double the crit bonus?, or one of each weapon to get both bonuses?)