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REQUEST to ZOS to fix all skills to workin before further nerfing and "attempting to balance"

Trenith
Trenith
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This is a request to Zenimax to fix all the broken skills that have been reported for a long time now before "attempting to balance" the game by nerfing skill lines as we have just recently seen done by the nerf in Vampirism and the incoming nerf to DK's. (I can't wait to see how far they are bashed into the ground)

While vampirism was OP in some regards we now see players begging for nerf's in DK and Sorc spells. This is unfair to everyone across the board, some are stronger then others because the some have working skills while the others do not and unfair to the some to get nerfed because YOU guys dropped the ball in ensuring that the other's have working skills.

All nerf's and balances should be reflected on the PTS server first. Players are now reporting that Ellusive Mist doesn't even give the speed increase of 30%, it gives nothing at all. Now that entire skill line is completely broken and useless in both PvE and PvP. These are things that could of been found through proper internal and external testing but were not and now people are penalized heavily for it.

Please, stop attempting to balance a game that has half its stuff broken. You are not regaining any subscriptions already lost by doing so and your not keeping anyone who is ready to turn away because of this practice.

This is just an example of nightblades that are broken, this list that is constantly being updated that can be found at: http://tamrielfoundry.com/topic/compilation-of-bugged-nightblade-abilities/

Class Abilities and Passives:
Assassination:

Death Stroke <Incapacitating Strike> and <Soul Harvest> – On occasion the animation will happen however the ability is not actually triggered.
Death Stroke <Incapacitating Strike> and <Soul Harvest> – If utilised to kill the target it does not give you ultimate resource back as it should.
Assassin’s Blade <Killer’s Blade> and <Impale> – On occasion the animation will happen however the ability is not actually triggered.
Assassin’s Blade <Killer’s Blade> and <Impale> - Is not able to cause a critical strike.
Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
Haste <Focused Attacks> and <Incapacitate> – The attack speed increase of 30% doesn’t affect bows.
Mark Target <Piercing Mark> – Allows you to see and attack targets who are sneaking however not targets that are invisible currently.
Pressure Points <Passive> – Works as intended however the character pane does not display the bonuses.

Shadow:
Shadow Cloak <Shadowy Disguise> – Approximately 25% of the time this ability does not trigger any of its effects.
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – On occasion you wont visually be invisible but you are to the mobs.
Shadow Cloak <Shadowy Disguise> – When utilising this ability with low resources you will instantly be removed from stealth. (Can anyone confirm its not the same as above?)
Shadow Cloak <Shadowy Disguise> and <Dark Cloak> – Your character becomes invisible however enemy players can see particle effects and thus be able to locate your player.
Shadow Cloak <Dark Cloak> – Does not remove bleed debuffs from npc or player sourced specific ones mentioned are Axe, Twin Slashes, Cleave. (Any more to add to this, or confirm/deny?)
Teleport Strike <Lotus Fan> and <Ambush> – Often when using Teleport strike it will have adverse effects to your FPS. (I have an Nvidia Graphics card, can anyone confirm on ATI,? I know this is broad)
Teleport Strike <Ambush> – On occasion the animation will happen however the ability is not actually triggered.
Veiled Strike <Concealed Weapon> – The 22% movement speed in stealth while slotted effect appears to suffer the dreaded “Once you’ve died you need to re-log or zone to rectify the issue”. Workaround: If you re-log or change zones it will force the passive effect to work again.
Veiled Strike <Concealed Weapon> – Movement speed bonus is removed upon Shadow Cloaking until you re-stealth.
Veiled Strike <Surprise Attack> and <Concealed Weapon> – Often the animation and stun effect will occur but no damage is done to the enemy.
Path of Darkness <Twisting Path> and <Refreshing Path> – This ability appears to be affected by terrain, the magicka cost is spent however the ability does not trigger.
Path of Darkness <Twisting Path> and <Refreshing Path> - Does not allow Siphoning Attacks to trigger.
Path of Darkness <Refreshing Path> – Sometimes heals more than once per second, it has been document to happen anywhere up to 5 times per second on occasion.
Aspect of Terror <Mass Hysteria> and <Manifestation of Terror> – The base fear effect of 2 nearby enemies doesn’t appear to last the suggested 4 seconds all the time. It is often between 1.5 – 4 seconds.


Siphoning:

Strife <Funnel Health> – On occasion can heal more than the suggested 2 ally players and sometimes it doesn’t apply to anyone including the player.
Strife <Funnel Health> – Doesn’t appear to be healing allies for the actual amount it should be, inconsistent heal effects.
Strife <Funnel Health> and <Swallow Soul> – Due to the ranged nature of this spell the projectile often takes several seconds to land on the intended target (even if in melee range).
Strife <Funnel Health> and <Swallow Soul> – Often once cast if the player was to turn away from the enemy target this ability will not do any damage to the intended enemy. (Nearly like it should be a channel from previous games)
Strife <Funnel Health> and <Swallow Soul> – Takes a snapshot of the initial damage caused rather than cause variable damage throughout the debuff duration. (Can anyone confirm if this is intended or a bug?)
Cripple <Debilitate> and <Crippling Grasp> – The dot effect of this ability does not work on mobs that are immune to snare effects.
Cripple <Debilitate> and <Crippling Grasp> – Does not apply the snare effect.
Siphoning Strikes <Leeching Strike> – Only gives an extra 2.4% health instead of the expected 4%.
Siphoning Strikes <Siphoning Attacks> – Tool tip incorrectly lists that it also returns 4% health, when it gives no health and should not give health.
Drain Power <Sap Essence> – The healing attribute of this morph is only increased by a maximum of 20% currently which is equal to one mob.
Drain Power <Sap Essence> – Is unable to perform a critical strike for both the damage and healing component of this ability.
Drain Power <Sap Essence> – Will not cast the heal effect unless the enemy is being damaged.
Magicka Flood <Passive> – Gives 8% max magicka at level 2 per siphoning ability that is slotted. This passive doesn’t detect Strife or Soul Shred but does detect <Funnel Health> a morph to Strife.

Weapon Abilities and passives:

Dual Wield:

Flurry <Rapid Strikes> and <Blinding Flurry> – Occasionally has an issue where the animation is trigger and you are locked in combat however the ability performs no damage. Workaround: To force Flurry to cancel its animation you should open your character info screen, the default key for this “c”.
Flurry < Rapid Strikes> – Does not appear to increase your attack speed. (Similar bug to haste maybe, all attack speed increase abilities are broken?)
Twin Blade and Blunt <Passive> – This ability 100% confirmed does work. Character Pane does not update accordingly. (Can anyone confirm how this actually works, can you wear 2x Daggers for double the crit bonus?, or one of each weapon to get both bonuses?)
Edited by Trenith on May 7, 2014 12:23AM
  • cubansyrusb16_ESO
    cubansyrusb16_ESO
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    You can't have the word petition in a title or the thread, remove it to avoid your thread being deleted.
    Edited by cubansyrusb16_ESO on May 7, 2014 12:15AM
  • Reenlister
    Reenlister
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    uh oh, I see the delete post hammer coming
  • Evergnar
    Evergnar
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    +1
  • Arwyn
    Arwyn
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    bored now.....vamp got nerfed we get it.

    Yes we also get that the line had bugs but i bet none of you cared about the bugs while you were ruling Cyrodil!!!!

    Dont lie....
  • ChairGraveyard
    ChairGraveyard
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    The vampire nerf even broke Elusive Mist - it gives 0% speed benefit instead of the new 30% it's supposed to give.

    While hotpatches/fixes to actually broken things (bat swarm stacking for instance) are fine, ham-handed nerfs that break MORE things are not acceptable, especially when deployed before fixes to those very same skills.
  • Trenith
    Trenith
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    You can't have the word petition in a title or the thread, remove it to avoid your thread being deleted.

    Thanks, changed it. Wasn't aware of such a nasty little rule but found it and corrected.
    Arwyn wrote: »
    bored now.....vamp got nerfed we get it.

    Yes we also get that the line had bugs but i bet none of you cared about the bugs while you were ruling Cyrodil!!!!

    Dont lie....

    Nope. Ive been making the same argument since day one. You cannot and should not nerf anything nor attempt to balance without ensuring everything is in working order first.

  • Desdemonte
    Desdemonte
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    I agree, but DK is broken OP and needs to be fixed.

    I'm pissed about what they've done to my NB vamp as a knee jerk reaction to DKs and Sorcs exploiting the vamp line.

    Nonetheless, I agree a lot needs to be fixed before the nerfs continue.
  • Reenlister
    Reenlister
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    Well to add 2g to it.
    You say you said that all along, maybe you did.
    However, I can truly say I do not recall ever hearing an outcry from the Vamps over any broken passives on the forum.
    Really heard a lot of outcry from vamps anytime anyone brought up the obvious state of it at the time.
    Sorry, its hard to feel compassion since so many were running for the FOTM club for pure OP reasons.
    So this is like thread 500 on 'oh my vampire is no good now'.
  • Trenith
    Trenith
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    Reenlister wrote: »
    So this is like thread 500 on 'oh my vampire is no good now'.

    This thread has nothing to do with "oh my vampire is no good now" this thread has everything to do with, "Fix whats broken before trying to nerf or balance anything". You clearly didn't read the thread and if you did you would probably note that vampirism was only brought up in the OP because it is the first thing in the wave of incoming nerfs and the "nerf" only broke it further by making skills go from working to not working at all.

    Please exit stage left.

  • RaZaddha
    RaZaddha
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    Thats a lot of broken skills, glad I'm not a NB, I feel bad for those who rolled one :neutral_face:
    Edited by RaZaddha on May 7, 2014 12:52AM
  • blackwolf7
    blackwolf7
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    Also instead of dropping nerf bombs try buffing others so people do not suffer from pve.

    I know thinking of buffs is harder than nerf. But come on, thats why we are paying you.
  • Mujuro
    Mujuro
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    In addition to those listed, some racial passives are also broken. By way of reference example, the Dunmer fire resistance passive doesn't appear to work (even with full skill points allocated, it registers "0").
  • blackwolf7
    blackwolf7
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    Also magelight. It toggles off while the visual maintains
  • Shillen
    Shillen
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    I do agree with the mentality that you should fix the broken stuff before you do balancing. But the vampire thing was a huge exception as it was way above and beyond overpowered. It was destructive to the entire game.
    Please LOL my comments. I'm an aspiring comedian.
  • Endolith
    Endolith
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    Yeah I agree as a general principle as well, but get the feeling vamps were not working as intended.
  • Reignskream
    Reignskream
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    Trial and error people, trial and error.
  • blackwolf7
    blackwolf7
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    Shillen wrote: »
    I do agree with the mentality that you should fix the broken stuff before you do balancing. But the vampire thing was a huge exception as it was way above and beyond overpowered. It was destructive to the entire game.

    Or! They can do both since the fix is ready as well.
  • Morbus2
    Morbus2
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    The vampire nerf even broke Elusive Mist - it gives 0% speed benefit instead of the new 30% it's supposed to give.

    While hotpatches/fixes to actually broken things (bat swarm stacking for instance) are fine, ham-handed nerfs that break MORE things are not acceptable, especially when deployed before fixes to those very same skills.

    You sir, are making too much sense. They may close the thread for this.


  • Shillen
    Shillen
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    blackwolf7 wrote: »
    Shillen wrote: »
    I do agree with the mentality that you should fix the broken stuff before you do balancing. But the vampire thing was a huge exception as it was way above and beyond overpowered. It was destructive to the entire game.

    Or! They can do both since the fix is ready as well.

    If the fix was ready they would have put it in the patch. Delaying the fix to the cost reduction another week for when the passive fixes were ready was not a good option.
    Please LOL my comments. I'm an aspiring comedian.
  • Krivasran
    Krivasran
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    Sometimes, I know it's a crazy concept, a temporary fix is required before you can tend to the issue as a whole.

    Skills will shuffle and change as things get fixed and modified, I've seen it happen in every MMO. Hell. I've seen MMOs redo their whole combat system. (SWG, twice. EQ2). Sit and enjoy the ride, I'm sure the Devs are not going to just "HRRR NERF NERF NERF NERF!" everything into oblivion (hah) while ignoring all your broken skills.

    I'd rather get a rot stopped (Nerf to stop OP) before they prep for surgery to fix the whole (fix the skills).
    You've mistaken me for someone who cares.
  • blackwolf7
    blackwolf7
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    It is not applicable in this situation as the passive bug exists even during beta stages
  • xDonMega
    xDonMega
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    I'd rather have a game that doesn't need surgery 1 month after birth...
  • SunfireKnight86
    SunfireKnight86
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    I agree, these skills need to be fixed.

    That being said the Vamps needed to be fixed/nerfed badly. They were ruining PvP. Literally ruining it. If you didn't run Vamp/Ult Reduction you didn't win.
  • blackwolf7
    blackwolf7
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    They shouldve hold back the release. Almost every skill line has a buggy skill
  • Reignskream
    Reignskream
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    xDonMega wrote: »
    I'd rather have a game that doesn't need surgery 1 month after birth...

    Then this would be a very simplistic MMO.
  • Krivasran
    Krivasran
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    xDonMega wrote: »
    I'd rather have a game that doesn't need surgery 1 month after birth...

    Said someone about every MMO ever.

    You've mistaken me for someone who cares.
  • SunfireKnight86
    SunfireKnight86
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    If they'd run a real beta test instead of just stress test weekends and fixed what was broken instead of focusing on pushing Craiglorn 1 month after release this wouldn't be an issue. They wanted to have new content to push subs, and now it's biting them in the ass.
  • Morbus2
    Morbus2
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    I will happily sign this petition!

    /sign

    "if it ain't broke, don't fix it"

    ZoS mentality: "oh look, vampires are broken! lets hit it with a sledge hammer and break it even further! pvp'ers are gonna love this!"
  • blackwolf7
    blackwolf7
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    Made me lol! Hahaha fixing things isnt zos way
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