Drachenfier wrote: »Brennan, you have got to be the most hard headed person I've ever seen. I've never seen someone so intent on disregarding every point made in favor of "nana I can't hear you" style retorts.
No one that has posted here in this thread or any of the two dozen other threads about an Auction House has provided ANY credible information as to why an Auction House is an absolute necessity in this game.
No, what I am saying is, all this stuff is true because everyone with any education in economics, whatsoever, knows its true...again, refer to the sky is blue analogy. You are obviously not one of those that is educated to this basic level, therefore I feel no obligation, whatsoever, to explain basics to you when you have chosen to engage in a conversation about economics when you have no knowledge about economics.
Feel free to go educate yourself.
Hey if you want to keep making stuff up that's your prerogative. ESO is not a real world economy and unless you have a degree in Economics, you're not qualified to discuss it except as it relates to your opinion.
In either case, you're being reported for once again, repeatedly bringing my intelligence into question as you have done consistently towards myself and every individual that disagrees with your opinion.
In addition, I'm still logged on and there is no Auction House. Paul Sage and Matt Prior have stated repeatedly that there will be no global Auction House. Perhaps you'd like to call their intelligence into question and see how far that gets you.
Drachenfier wrote: »Drachenfier wrote: »Brennan, you have got to be the most hard headed person I've ever seen. I've never seen someone so intent on disregarding every point made in favor of "nana I can't hear you" style retorts.
No one that has posted here in this thread or any of the two dozen other threads about an Auction House has provided ANY credible information as to why an Auction House is an absolute necessity in this game.
Dude, there have been MULTIPLE credible posts, many of them laden with pure common sense and real world factual information, to which you reply "Source?"...which did make me chuckle, till I realized you were serious.
ChairGraveyard wrote: »Boo hoo - so you can't buy 8-trait crafted gear on day one for 10g.
There is no Tamriel Wal-Mart, and that's a GOOD thing.
ChairGraveyard wrote: »Boo hoo - so you can't buy 8-trait crafted gear on day one for 10g.
There is no Tamriel Wal-Mart, and that's a GOOD thing.
SunfireKnight86 wrote: »ChairGraveyard wrote: »Boo hoo - so you can't buy 8-trait crafted gear on day one for 10g.
There is no Tamriel Wal-Mart, and that's a GOOD thing.
TRANSLATION: Boo hoo I can't read or structure a coherent argument!
methjester wrote: »*snip*
for some reason this games devs don't want.
Whatever.
alphawolph wrote: »
Honestly, I limit myself because i refuse to spam zone. Infact I turned zone off within minutes of starting because of the constant scroll of spam.
And, I'm making about 500g a day with my guilds. But i miss knowing my guldies and not trying to make a buck off my "friends". I prefer to help my guildies and make gold off of strangers.
This x1000. It's not really just missing AH and stuff, the 5 guild system in itself is just a very bad idea. I had 1 guildchat enabled in my chatbox, the rest ignored. Trying to keep you with chat in 5 guilds with 500 people in each is just......
Zenimax screwed up so many core game designs it's not even funny
methjester wrote: »*snip*
for some reason this games devs don't want.
Whatever.
I could care less about a poll on a game forum answered by angry gamers and clearly Zenimax could care less about that same poll or they'd address it.
methjester wrote: »methjester wrote: »*snip*
for some reason this games devs don't want.
Whatever.
I could care less about a poll on a game forum answered by angry gamers and clearly Zenimax could care less about that same poll or they'd address it.
We know you don't care. You have no argument otherwise. What would you do without your darling devs?
I mean, the Zenimax developer team got the whole vampire thing right from the start and let the dupe bug tank the economy in week one, they couldn't possibly do any wrong. I clearly see why you regard them so highly.
methjester wrote: »*snip*
for some reason this games devs don't want.
Whatever.
That is correct, It was correct before launch and Prior has made it clear in his most recent interview that it's not happening.
I could care less about a poll on a game forum answered by angry gamers and clearly Zenimax could care less about that same poll or they'd address it.
They're not addressing it - In spite of all the economic opinions and "common sense" presented here and the 60/40 spread with over 750 angry gamer respondents.
But hey man - start more threads about it - that'll show 'em!
methjester wrote: »methjester wrote: »*snip*
for some reason this games devs don't want.
Whatever.
I could care less about a poll on a game forum answered by angry gamers and clearly Zenimax could care less about that same poll or they'd address it.
We know you don't care. You have no argument otherwise. What would you do without your darling devs?
I mean, the Zenimax developer team got the whole vampire thing right from the start and let the dupe bug tank the economy in week one, they couldn't possibly do any wrong. I clearly see why you regard them so highly.
I have to assume from your response that you're not familiar with the term, "working as intended".
Issues with skills that are not working as intended need to be addressed.
Issues with botters, dupe bugs, etc are not working as intended and need to be addressed.
The absence of an Auction House is working as intended and therefore does not need to be addressed. If it wasn't working as intended I have some semblance of faith that it would be addressed.
You seem really mad about this game. I too get mad a quest bugs, botter spam, and skills not working as intended but I also have faith that in time, those issues will be resolved. But I also understand that this game does not have an Auction House and that doesn't make me mad at all. Probably because I recognize that it is working as intended. Honestly, if you think the whole thing is broken and you just can't deal with an MMO that does not have a global AH, vote with your wallet.
Or, you know, kick off another dozen threads about it and pound your fist harder on the table in impotent rage.
methjester wrote: »methjester wrote: »methjester wrote: »*snip*
for some reason this games devs don't want.
Whatever.
I could care less about a poll on a game forum answered by angry gamers and clearly Zenimax could care less about that same poll or they'd address it.
We know you don't care. You have no argument otherwise. What would you do without your darling devs?
I mean, the Zenimax developer team got the whole vampire thing right from the start and let the dupe bug tank the economy in week one, they couldn't possibly do any wrong. I clearly see why you regard them so highly.
I have to assume from your response that you're not familiar with the term, "working as intended".
Issues with skills that are not working as intended need to be addressed.
Issues with botters, dupe bugs, etc are not working as intended and need to be addressed.
The absence of an Auction House is working as intended and therefore does not need to be addressed. If it wasn't working as intended I have some semblance of faith that it would be addressed.
You seem really mad about this game. I too get mad a quest bugs, botter spam, and skills not working as intended but I also have faith that in time, those issues will be resolved. But I also understand that this game does not have an Auction House and that doesn't make me mad at all. Probably because I recognize that it is working as intended. Honestly, if you think the whole thing is broken and you just can't deal with an MMO that does not have a global AH, vote with your wallet.
Or, you know, kick off another dozen threads about it and pound your fist harder on the table in impotent rage.
High mail COD fee's were working as intended? I wonder why the dev team changed them? Guild store posting fees were as intended at 10% and 15%? why are they 7% and 1% now? Do tell, I'm all ears.
YOUR devs messed up and are changing things because people complained. Nobody is complaining about the infinite horse sprint bug though, that must be on the back burner. Sorry kiddo, they are not infallible and will buckle under pressure.
methjester wrote: »methjester wrote: »methjester wrote: »*snip*
for some reason this games devs don't want.
Whatever.
I could care less about a poll on a game forum answered by angry gamers and clearly Zenimax could care less about that same poll or they'd address it.
We know you don't care. You have no argument otherwise. What would you do without your darling devs?
I mean, the Zenimax developer team got the whole vampire thing right from the start and let the dupe bug tank the economy in week one, they couldn't possibly do any wrong. I clearly see why you regard them so highly.
I have to assume from your response that you're not familiar with the term, "working as intended".
Issues with skills that are not working as intended need to be addressed.
Issues with botters, dupe bugs, etc are not working as intended and need to be addressed.
The absence of an Auction House is working as intended and therefore does not need to be addressed. If it wasn't working as intended I have some semblance of faith that it would be addressed.
You seem really mad about this game. I too get mad a quest bugs, botter spam, and skills not working as intended but I also have faith that in time, those issues will be resolved. But I also understand that this game does not have an Auction House and that doesn't make me mad at all. Probably because I recognize that it is working as intended. Honestly, if you think the whole thing is broken and you just can't deal with an MMO that does not have a global AH, vote with your wallet.
Or, you know, kick off another dozen threads about it and pound your fist harder on the table in impotent rage.
High mail COD fee's were working as intended? I wonder why the dev team changed them? Guild store posting fees were as intended at 10% and 15%? why are they 7% and 1% now? Do tell, I'm all ears.
YOUR devs messed up and are changing things because people complained. Nobody is complaining about the infinite horse sprint bug though, that must be on the back burner. Sorry kiddo, they are not infallible and will buckle under pressure.
And this last sentence is exactly why I'm here. I have been in game after game after game where the devs buckle under this pressure brought on by people like you.
They crusade vehemently for changes that affect everyone rather than affecting only themselves by adapting to the game or making the choice to play a different game that meets their needs, in this case one with an Auction House.
They light up forums with pure speculation and hyperbole and then once the game is changed in the manner they have so feverishly lobbied for, they leave and go on to the next game to screw up.
So here is the thing I just can't get my head around. Why do you continue to play this game if it doesn't have an Auction House? Why not go play a game that does (i.e. all the rest of them)?
Why are you so absolutely incapable of adapting to this system? Why do you want to make the economy in this MMO like every other economy in every other MMO? Why can't this one be different?
I am thankful, very thankful, that Matt Prior has and continues to ignore the people that are convinced that a game should bend to their will instead of adapting to the game they chose to play, despite whatever frustrations they might have - working as intended or not.
methjester wrote: »methjester wrote: »methjester wrote: »*snip*
for some reason this games devs don't want.
Whatever.
I could care less about a poll on a game forum answered by angry gamers and clearly Zenimax could care less about that same poll or they'd address it.
We know you don't care. You have no argument otherwise. What would you do without your darling devs?
I mean, the Zenimax developer team got the whole vampire thing right from the start and let the dupe bug tank the economy in week one, they couldn't possibly do any wrong. I clearly see why you regard them so highly.
I have to assume from your response that you're not familiar with the term, "working as intended".
Issues with skills that are not working as intended need to be addressed.
Issues with botters, dupe bugs, etc are not working as intended and need to be addressed.
The absence of an Auction House is working as intended and therefore does not need to be addressed. If it wasn't working as intended I have some semblance of faith that it would be addressed.
You seem really mad about this game. I too get mad a quest bugs, botter spam, and skills not working as intended but I also have faith that in time, those issues will be resolved. But I also understand that this game does not have an Auction House and that doesn't make me mad at all. Probably because I recognize that it is working as intended. Honestly, if you think the whole thing is broken and you just can't deal with an MMO that does not have a global AH, vote with your wallet.
Or, you know, kick off another dozen threads about it and pound your fist harder on the table in impotent rage.
High mail COD fee's were working as intended? I wonder why the dev team changed them? Guild store posting fees were as intended at 10% and 15%? why are they 7% and 1% now? Do tell, I'm all ears.
YOUR devs messed up and are changing things because people complained. Nobody is complaining about the infinite horse sprint bug though, that must be on the back burner. Sorry kiddo, they are not infallible and will buckle under pressure.
And this last sentence is exactly why I'm here. I have been in game after game after game where the devs buckle under this pressure brought on by people like you.
They crusade vehemently for changes that affect everyone rather than affecting only themselves by adapting to the game or making the choice to play a different game that meets their needs, in this case one with an Auction House.
They light up forums with pure speculation and hyperbole and then once the game is changed in the manner they have so feverishly lobbied for, they leave and go on to the next game to screw up.
So here is the thing I just can't get my head around. Why do you continue to play this game if it doesn't have an Auction House? Why not go play a game that does (i.e. all the rest of them)?
Why are you so absolutely incapable of adapting to this system? Why do you want to make the economy in this MMO like every other economy in every other MMO? Why can't this one be different?
I am thankful, very thankful, that Matt Prior has and continues to ignore the people that are convinced that a game should bend to their will instead of adapting to the game they chose to play, despite whatever frustrations they might have - working as intended or not.
Academia is full of many theorists with little to no real experience of application.Thank you Abeille. I appreciate individuals that cite their sources (which is an absolute in academia regardless of what @Dyvim and @SunfireKnight86 want to call proper discussion).
I would also add that if the United States economy, arguably a large market, goes south it has a much larger global impact than say if the economy of Sweden goes bad. This is my opinion anyway but I don't think many would argue against it.
Yes, the smaller the market, the easier it is to manipulate. But in the current environment, guilds and their members have choices to counter those manipulations. As I've stated before, the guild leader can boot the manipulator or the guild line member can simply leave the guild for one that is not being manipulated. In a global market there is no such choice. We're all stuck with whatever manipulations take place.
According to @Dyvim - manipulation is unlikely as the means of production can not be controlled. That is only true in segregated markets. Consider the following scenario:
Global AH has a player selling Dwarven Oil for 2000g each and buys up every Dwarven Oil that is listed for less than 2000g and relists it for 2000g. Or sets it higher to give the illusion that 2000g is a great deal.
@Dyvim would have you just get more Dwarven Oil from deconstructing stuff or refining Blacksmithing materials (production) while the market sell price of Dwarven Oil remains 2000g.
Or you can go to one of up to 5 different markets and look for a better, more reasonable price.
Malediktus
May 2 edited May 2
Its simple tell them you will only sell per pick up and your prices arent negotiable. Most people will cave in, because thats still better than spending time finding another seller. I can pretty much buy up a lot of stuff from the 5 guild stores have access to and sell it for at least 50-100% more without having to pay any taxes.
...And this last sentence is exactly why I'm here. I have been in game after game after game where the devs buckle under this pressure brought on by people like you.
They crusade vehemently for changes that affect everyone rather than affecting only themselves by adapting to the game or making the choice to play a different game that meets their needs, in this case one with an Auction House.
They light up forums with pure speculation and hyperbole and then once the game is changed in the manner they have so feverishly lobbied for, they leave and go on to the next game to screw up.
So here is the thing I just can't get my head around. Why do you continue to play this game if it doesn't have an Auction House? Why not go play a game that does (i.e. all the rest of them)?
Why are you so absolutely incapable of adapting to this system? Why do you want to make the economy in this MMO like every other economy in every other MMO? Why can't this one be different?
I am thankful, very thankful, that Matt Prior has and continues to ignore the people that are convinced that a game should bend to their will instead of adapting to the game they chose to play, despite whatever frustrations they might have - working as intended or not.
Seroczynski wrote: »With the megaservers an AH would have a too large impact on server economy. I'd rather have they improve the Guild Store functionality than include a continent-wide AH.
- you hot dog analogy does not hold up. If the hot dog stand is inside a building with 500 employees it only has a potential of 500 buyers.This entire thread makes my head hurt. So, I'm going to challenge some of these basic "facts" everyone wants to debate.
1.) "More sellers in the market means more buyers in the market."
NO! In the venn diagram of the "market", buyers and sellers are separate circles! Adding more "buyers" to the market only increases the number of buyers. So 1 hot dog stand sells 5 hot dogs per day. Then 2 more stands open up next to the original. How many hot dogs do they sell? Given the current information, there is no way to make any logical statement about the circle of hot dog buyers.
Still think I'm wrong? Our video game market gives us the advantage of being clearly defined. The entire market is the players. No more and no less. Every possible buyer and seller already exists in the market. (players unsub and players start playing, so the physical numbers change daily. However, the fact that the market is clearly defined with all buyers/sellers necessarily in it does not change.)
2.) "A larger market means better prices."
The term "better" is not an absolute, so better for whom? It means "better with reference to the total amount of currency in the market." It does not necessarily mean better for the buyer and almost certainly does not mean better for the seller. I'll expound on this in my second post.
3.) "I cannot find the item I need."
This sentence carries the necessary caveat, (for the price that I want.) No further evaluation here. I can certainly see the instance of,"I cannot find a shield with X trait that I MUST HAVE NOW!" and it is valid. However, there are a number of arguments, relative to 4/28/14, that can be made for why you actually don't need that particular item right this instant.
In an interesting side note, what exactly is the market for the above situation? I bet you answered "our video game market, duh." And you would be wrong. The market given in the directly above shield example consists on exactly one buyer and 0 sellers. What does that demand curve look like mathematicians? That's right, it's infinite. Meaning someone deciding to sell that shield can set the price wherever they please. (See infinite demand curve.) Is it polite, or even ethical, to demand 50,000g for that shield w/ trait? No. But is it valid? Absolutely.
So, if you really must ABSOLUTELY have that item RIGHT NOW!, you have no right to get upset when someone demands an unreasonable price. You (and you alone) made the demand curve infinite.
I'll follow this with a second post entirely of my own thoughts to avoid extreme lengthyness.
Please explain why an AH will shaft crafters?ChairGraveyard wrote: »As predicted, people here just want a global AH so they can give the shaft to crafters, and get 8-trait crafted gear for a handful of gold the first day of launch.
Tamriel doesn't have a Wal-Mart. Get over it.
martinhpb16_ESO wrote: »Please explain why an AH will shaft crafters?ChairGraveyard wrote: »As predicted, people here just want a global AH so they can give the shaft to crafters, and get 8-trait crafted gear for a handful of gold the first day of launch.
Tamriel doesn't have a Wal-Mart. Get over it.
I'm hardly selling crafted gear at the moment because I have only 500 people to sell it too, esp the low tire stuff.
With an AH the market will open up to crafters.
Nothing is worth anything because its not over the top special. Stuff isn't rare enough and what we do have for gear is kind of meh for the most part. Aside from bank space and the horse if you didn't buy imperial edition there is no reason to even spend money. With time you would eventually get what you want. I don't want an AH until the bot thing is brought under control.The didn't implement an AH to keep inflation in check; well, it worked like a charm. The whole game is now suffering from mass deflation where NOTHING is worth anything to anyone. Once you add in the massive gold-sinks for repairs and COD mail and guild store sales, the economy is, for all intents and purposes... broken.
And I would rather NOT have to listen to everyone spam zone endlessly trying to find people to buy their trinkets for pennies on the dollar.
Best quote of the forums everLadyInTheWater wrote: »scruffycavetroll wrote: »The one thing that Angry Joe gets right in his review is that there are times when this is the most unsocial MMO ever, it's almost as if the Devs went out of their way to try to reinvent the MMO wheel and succeeded in some ways, and failed in others.
I fail to see how it's the "most unsocial MMO ever" at any time.
- Aside from EVE Online, it's got more players packed into a single server than any other game.
- It allows you to join not one, but up to five different guilds.
- The social hubs (friends lists, guilds, etc) revolve around your username, so even if you're on an alt, you can still socialize with your friends without needing to send them a whisper saying "Oh, I'm on an alt".
- The content isn't always solo-friendly (unless you're a darn good player).
- You don't even necessarily need to be in a group to enjoy content with other players.
- The guild store is designed around the idea of buying and selling with the people in you (hopefully) know.
- The classes allow you to perform multiple roles in a group setting, which makes it easier to find a way to play with others.
The only conceivable argument that could sensibly be made for this being an unsocial MMO is the idea that the Devs are somehow required to hand you playmates on a silver platter. And that's simply not a developer's job.
Other than that, the only thing that could result in someone perceiving this as an unsocial MMO in any aspect is based on the idea that they simply choose not to socialize. And that's simply not a developer's fault.
**post edit**
Correction; It's possibly unsocial while you're crafting. While crafting, you're in the crafting menu, and there isn't much going on other than crafting.
**post post edit**
I take that back. Your chat window is still available while crafting, so you can even socialize while you're doing that.
And the best way to increase crafting IP is with a friend.
The game is like sex. It's okay doing it by yourself but a lot more fun with another person.
If we had to have one (already said no already) but there needs to be an additional restriction no item can be re-listed for at least 7 days if its bought. This would flag the item as un-relistable until the time has past. It would stop or slow flippers from cornering the market.cisadanepajsuxrwb17_ESO wrote: »Yes but with severe limitations on :
- Number of things that can be listed PER ACCOUNT
- Number of the same items you can buy PER 24 HR PERIOD
- Expensive listing fee/success fee for both buyers AND sellers
Things like this to prevent powerlevellers, economy players, market cornerers, and *** in general