Seraphayel wrote: »Healing should not scale from stats that benefit damage as well (unless self heals from classes maybe). Why are some DPS getting higher heals than dedicated healers due to the messed up attribute scaling? This should never happen.
WreckfulAbandon wrote: »I feel like it's just a common sense idea to prevent stacking the same heal on one player.
Tyrant_Tim wrote: »CameraBeardThePirate wrote: »acastanza_ESO wrote: »Tyrant_Tim wrote: »After testing, I found out that new monster set applies it’s heal debuff in an AoE, as long as you can fill the ball group healer with negative effects and dots, the entire group is going down due to that AoE 35% heal reduction.
Ballgroups run 6-10 healers.
This is not a problem that can be fixed with sets!
This is just wrong though. They don't run 6-10 healers, they run 1 or 2 healers. It's just that every single non-healer either has Echoing or Radiating slotted, and if they're a Warden, Polar Wind. With how juiced their stats are from group sets, those abilities slotted on every member is more than enough healing.
Right, so there are usually only two people with reliable purges in the group.
Tyrant_Tim wrote: »CameraBeardThePirate wrote: »acastanza_ESO wrote: »Tyrant_Tim wrote: »After testing, I found out that new monster set applies it’s heal debuff in an AoE, as long as you can fill the ball group healer with negative effects and dots, the entire group is going down due to that AoE 35% heal reduction.
Ballgroups run 6-10 healers.
This is not a problem that can be fixed with sets!
This is just wrong though. They don't run 6-10 healers, they run 1 or 2 healers. It's just that every single non-healer either has Echoing or Radiating slotted, and if they're a Warden, Polar Wind. With how juiced their stats are from group sets, those abilities slotted on every member is more than enough healing.
Right, so there are usually only two people with reliable purges in the group.
Remember when Plaguebreak first came out, and people were afraid to purge?
Seems like so long ago....
acastanza_ESO wrote: »Tyrant_Tim wrote: »CameraBeardThePirate wrote: »acastanza_ESO wrote: »Tyrant_Tim wrote: »After testing, I found out that new monster set applies it’s heal debuff in an AoE, as long as you can fill the ball group healer with negative effects and dots, the entire group is going down due to that AoE 35% heal reduction.
Ballgroups run 6-10 healers.
This is not a problem that can be fixed with sets!
This is just wrong though. They don't run 6-10 healers, they run 1 or 2 healers. It's just that every single non-healer either has Echoing or Radiating slotted, and if they're a Warden, Polar Wind. With how juiced their stats are from group sets, those abilities slotted on every member is more than enough healing.
Right, so there are usually only two people with reliable purges in the group.
Remember when Plaguebreak first came out, and people were afraid to purge?
Seems like so long ago....
It's simple, ballgroups are running enough shielding between barriers and the arcanist shield ult that even a 12x Plaguebreak isn't enough to kill a single one of them most of the time, and their massive stacked overheals bring them instantly back up to full. Then the next healer instantly pops their barrier resheiding the entire group. It's absurd and fundamentally broken gameplay. ZOS must act. Looking at you @ZOS_BrianWheeler @ZOS_Gilliam. The state here is absolutely unacceptable.
I don't know what you are playing, but i have never had problems blowing up "ballgroups". The bigger their group is, the easier they are to kill. You just have to know how to do it. If you struggle on your own, get a friend to help you. If you can't kill them, please ignore them, or put up some siege. Don't run after them like a puppy and blow up all your friends.
Ballgroups have strengths and weaknesses, like every other playstyle too.
ESO is a "massively multiplayer online role-playing game (MMORPG)". There are plenty of one shot ego shooters out there if you like that kind of playstyle more. You are not the first and will not be the last to bully an entire playstyle, but with your logic we should all fight naked fistfights 1v1... Maybe that would be fun for 5 minutes, but that's not the game i bought.
(edited for typo)
acastanza_ESO wrote: »I don't know what you are playing, but i have never had problems blowing up "ballgroups". The bigger their group is, the easier they are to kill. You just have to know how to do it. If you struggle on your own, get a friend to help you. If you can't kill them, please ignore them, or put up some siege. Don't run after them like a puppy and blow up all your friends.
Ballgroups have strengths and weaknesses, like every other playstyle too.
ESO is a "massively multiplayer online role-playing game (MMORPG)". There are plenty of one shot ego shooters out there if you like that kind of playstyle more. You are not the first and will not be the last to bully an entire playstyle, but with your logic we should all fight naked fistfights 1v1... Maybe that would be fun for 5 minutes, but that's not the game i bought.
(edited for typo)
"Never had any issue killing ballgroups"?! Puh-leaze. That's the kind of thing someone who's never spend any serious time in Cyrodiil might say. "Strengths and weaknesses". Um... K.
"Bullying" ballgroups?!?! [snip]
acastanza_ESO wrote: »"Never had any issue killing ballgroups"?! Puh-leaze. That's the kind of thing someone who's never spend any serious time in Cyrodiil might say. "Strengths and weaknesses". Um... K.
"Bullying" ballgroups?!?! [snip]
acastanza_ESO wrote: »"Never had any issue killing ballgroups"?! Puh-leaze. That's the kind of thing someone who's never spend any serious time in Cyrodiil might say. "Strengths and weaknesses". Um... K.
"Bullying" ballgroups?!?! [snip]
Now i wrote too much again, nobody will ever read it, and tomorrow someone will open a new discussion about how dots should not stack or something... No wait, damage is allowed to stack, but heal should not be for some reason, right?
.
I disagree. Calling normal gameplay a broken mechanic, and insulting everyone who dares to disagree with you, doesn't make your exaggerations more true.
It doesn't matter how many hots a group is spamming. If you stun them, and all your damage hits them in a split second, they will die. All you have to do is find the right moment and be able to do deal enough damage at the same time. And put your debuffs on them at the right time. 2-4 players can kill every group, if they work together and know what they are doing.
30 players in a pug/zerg/badly organized group/whatever can't do this, because they are not organized well enough. They make half the group stun immune at the wrong time, don't bomb at the same time, hit their buttons like they are standing in front of a boss-dummy, put their negates where they are useless, buffs and debuffs are all over the place (if they even have any), and they move like a bunch of NPCs... And if only one brain afk PvE player with 18k health blows up, the whole zerg will explode. Fights like that are not fair, you are right. But why should they be? The organized group put a lot of work into planning, learning and training together as a team. And they have experienced groupleaders. Of course they will have an advantage.
Ballgroups are not destroying PvP. Hots are not destroying PvP. Just like all the other scapegoats i mentioned in my "longwinded head-in-the-sand tirade", they are a normal part of the game. The PvP community left because of the gamebreaking performance issues and bugs. That's what really broke this game. And i don't know if it can recover, just because the servers work better for a couple of weeks or months before they start breaking down again.
Overusing words like abuse, broken, unkillable, gamebreaking and all that exaggerated, attention seeking nonesense, combined with thoughtless demands all the time does not help anyone. It takes the focus away from the real problems, and in many cases created new ones.
SimonThesis wrote: »Just join a group with some healers in it, its not that hard.
gariondavey wrote: »Sometimes it is hard to tell if people lack pvp experience or are trying to mess with people on the forums.
If you have a lot of pvp experience you understand that an extremely coordinated ball group (assigned sets, skills, roles, ultra stacked, multiple healers, rotating barriers, snare and root immunity, all good support sets, dedicated rapids, 12 rapid regen + 12 echoing vigor) is impossible to kill by less coordinated people.