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Another nail in the coffin for Mag Sorc burst damage

  • Turtle_Bot
    Turtle_Bot
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    Weckless wrote: »
    Tyrant_Tim wrote: »
    Weckless wrote: »
    Tyrant_Tim wrote: »
    SkaraMinoc wrote: »
    Tyrant_Tim wrote: »
    Every time your class abilities proc concussed, you’re getting free damage, and all that damage that you believe you’re missing from that 10% is being loaded into Force Pulse which is deleting people on PTS, regardless of Frags, which if we’re going to be honest here, were the only thing being buffed by Inferno besides Overload.

    Contrary to your OP, Sorc is doing a LOT better this patch, you should try it out.

    This is the traditional Mag Sorc combo.
    1. Force Pulse (Single Target)
    2. Haunting Curse (yes, this is Single Target - see coefficient)
    3. Backbar Frost Reach w/ Destructive Touch (Single Target)
    4. Endless Fury Debuff (Single Target)
    5. Streak (Single Target)
    6. Crystal Fragments Proc (Single Target)
    7. Endless Fury Proc (yes, this is Single Target - see coefficient)

    U39 is a flat 10% damage nerf to all damage listed above. Force Pulse can't possibly make up the difference.
    How Streak and Curse are considered single-target abilities has to be unintended. They sound more like an unaddressed bug in damage types, and should be fixed.

    When it comes to actual in-game class PvP performance, you have to play it to believe it. Finally MagSorc plays proc builds like the best of them by throwing on an Asylum Staff weaving Force Pulse.

    Normally I play on Xbox, but I’ve been using my girlfriend’s PC to try out the PTS, so when I get an opportunity to use it, I’ll make a traditional Sorc using those abilities front bar and upload a few clips of the gameplay.

    The asylum staff is bugged though so i wouldn't bank too much on it staying as is

    How so? What’s it doing any different than it’s supposed to, currently?

    The status effects from the staff are seperate from the normal ones so you can doubld proc them and have 2 of a kind on them at the same time and they also both get buffed by draugr and inferno paasives so every 2nd cast you can potentially proc 6 status effects in one cast. 7 if you add a glyph but double dots are best with draugrkin so basically 11 instances of damage from one cast

    All 11 buffed by draugrkin and 6 by inferbo passive possibly12 and 7 if poisoned

    So (12 × 300) + (7 × 500) =
    3600 + 3500 = 7100 bonus damage on top of all the regular damage

    This definitely seems to explain the additional damage that I couldn't seem to calculate on the build.
  • Turtle_Bot
    Turtle_Bot
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    Tyrant_Tim wrote: »
    Weckless wrote: »
    Tyrant_Tim wrote: »
    Weckless wrote: »
    Tyrant_Tim wrote: »
    SkaraMinoc wrote: »
    Tyrant_Tim wrote: »
    Every time your class abilities proc concussed, you’re getting free damage, and all that damage that you believe you’re missing from that 10% is being loaded into Force Pulse which is deleting people on PTS, regardless of Frags, which if we’re going to be honest here, were the only thing being buffed by Inferno besides Overload.

    Contrary to your OP, Sorc is doing a LOT better this patch, you should try it out.

    This is the traditional Mag Sorc combo.
    1. Force Pulse (Single Target)
    2. Haunting Curse (yes, this is Single Target - see coefficient)
    3. Backbar Frost Reach w/ Destructive Touch (Single Target)
    4. Endless Fury Debuff (Single Target)
    5. Streak (Single Target)
    6. Crystal Fragments Proc (Single Target)
    7. Endless Fury Proc (yes, this is Single Target - see coefficient)

    U39 is a flat 10% damage nerf to all damage listed above. Force Pulse can't possibly make up the difference.
    How Streak and Curse are considered single-target abilities has to be unintended. They sound more like an unaddressed bug in damage types, and should be fixed.

    When it comes to actual in-game class PvP performance, you have to play it to believe it. Finally MagSorc plays proc builds like the best of them by throwing on an Asylum Staff weaving Force Pulse.

    Normally I play on Xbox, but I’ve been using my girlfriend’s PC to try out the PTS, so when I get an opportunity to use it, I’ll make a traditional Sorc using those abilities front bar and upload a few clips of the gameplay.

    The asylum staff is bugged though so i wouldn't bank too much on it staying as is

    How so? What’s it doing any different than it’s supposed to, currently?

    The status effects from the staff are seperate from the normal ones so you can doubld proc them and have 2 of a kind on them at the same time and they also both get buffed by draugr and inferno paasives so every 2nd cast you can potentially proc 6 status effects in one cast. 7 if you add a glyph but double dots are best with draugrkin so basically 11 instances of damage from one cast

    All 11 buffed by draugrkin and 6 by inferbo passive possibly12 and 7 if poisoned

    So (12 × 300) + (7 × 500) =
    3600 + 3500 = 7100 bonus damage on top of all the regular damage

    Thanks for the clarification. What reason do you have to believe this interaction is unintended?

    Why do you believe it will be nerfed?

    Not sure if it is unintended, but it certainly doesn't seem like its standard (being able to double up on the same status effect). If it does get fixed though it will completely ruin flame staff, that's for sure.
    That proc build is all that's holding it together at the moment and considering ZOS likes to hit sorc anytime they seem to find something that makes them remotely decent, I'm expecting a hit to it sooner rather than later (maybe if some NBs run it, it can be saved from the ZOS nerf hammer).
  • jaws343
    jaws343
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    Turtle_Bot wrote: »
    Tyrant_Tim wrote: »
    Weckless wrote: »
    Tyrant_Tim wrote: »
    Weckless wrote: »
    Tyrant_Tim wrote: »
    SkaraMinoc wrote: »
    Tyrant_Tim wrote: »
    Every time your class abilities proc concussed, you’re getting free damage, and all that damage that you believe you’re missing from that 10% is being loaded into Force Pulse which is deleting people on PTS, regardless of Frags, which if we’re going to be honest here, were the only thing being buffed by Inferno besides Overload.

    Contrary to your OP, Sorc is doing a LOT better this patch, you should try it out.

    This is the traditional Mag Sorc combo.
    1. Force Pulse (Single Target)
    2. Haunting Curse (yes, this is Single Target - see coefficient)
    3. Backbar Frost Reach w/ Destructive Touch (Single Target)
    4. Endless Fury Debuff (Single Target)
    5. Streak (Single Target)
    6. Crystal Fragments Proc (Single Target)
    7. Endless Fury Proc (yes, this is Single Target - see coefficient)

    U39 is a flat 10% damage nerf to all damage listed above. Force Pulse can't possibly make up the difference.
    How Streak and Curse are considered single-target abilities has to be unintended. They sound more like an unaddressed bug in damage types, and should be fixed.

    When it comes to actual in-game class PvP performance, you have to play it to believe it. Finally MagSorc plays proc builds like the best of them by throwing on an Asylum Staff weaving Force Pulse.

    Normally I play on Xbox, but I’ve been using my girlfriend’s PC to try out the PTS, so when I get an opportunity to use it, I’ll make a traditional Sorc using those abilities front bar and upload a few clips of the gameplay.

    The asylum staff is bugged though so i wouldn't bank too much on it staying as is

    How so? What’s it doing any different than it’s supposed to, currently?

    The status effects from the staff are seperate from the normal ones so you can doubld proc them and have 2 of a kind on them at the same time and they also both get buffed by draugr and inferno paasives so every 2nd cast you can potentially proc 6 status effects in one cast. 7 if you add a glyph but double dots are best with draugrkin so basically 11 instances of damage from one cast

    All 11 buffed by draugrkin and 6 by inferbo passive possibly12 and 7 if poisoned

    So (12 × 300) + (7 × 500) =
    3600 + 3500 = 7100 bonus damage on top of all the regular damage

    Thanks for the clarification. What reason do you have to believe this interaction is unintended?

    Why do you believe it will be nerfed?

    Not sure if it is unintended, but it certainly doesn't seem like its standard (being able to double up on the same status effect). If it does get fixed though it will completely ruin flame staff, that's for sure.
    That proc build is all that's holding it together at the moment and considering ZOS likes to hit sorc anytime they seem to find something that makes them remotely decent, I'm expecting a hit to it sooner rather than later (maybe if some NBs run it, it can be saved from the ZOS nerf hammer).

    BSW adds a unique burning status effect. So not unique necessarily.
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭
    jaws343 wrote: »
    Turtle_Bot wrote: »
    Tyrant_Tim wrote: »
    Weckless wrote: »
    Tyrant_Tim wrote: »
    Weckless wrote: »
    Tyrant_Tim wrote: »
    SkaraMinoc wrote: »
    Tyrant_Tim wrote: »
    Every time your class abilities proc concussed, you’re getting free damage, and all that damage that you believe you’re missing from that 10% is being loaded into Force Pulse which is deleting people on PTS, regardless of Frags, which if we’re going to be honest here, were the only thing being buffed by Inferno besides Overload.

    Contrary to your OP, Sorc is doing a LOT better this patch, you should try it out.

    This is the traditional Mag Sorc combo.
    1. Force Pulse (Single Target)
    2. Haunting Curse (yes, this is Single Target - see coefficient)
    3. Backbar Frost Reach w/ Destructive Touch (Single Target)
    4. Endless Fury Debuff (Single Target)
    5. Streak (Single Target)
    6. Crystal Fragments Proc (Single Target)
    7. Endless Fury Proc (yes, this is Single Target - see coefficient)

    U39 is a flat 10% damage nerf to all damage listed above. Force Pulse can't possibly make up the difference.
    How Streak and Curse are considered single-target abilities has to be unintended. They sound more like an unaddressed bug in damage types, and should be fixed.

    When it comes to actual in-game class PvP performance, you have to play it to believe it. Finally MagSorc plays proc builds like the best of them by throwing on an Asylum Staff weaving Force Pulse.

    Normally I play on Xbox, but I’ve been using my girlfriend’s PC to try out the PTS, so when I get an opportunity to use it, I’ll make a traditional Sorc using those abilities front bar and upload a few clips of the gameplay.

    The asylum staff is bugged though so i wouldn't bank too much on it staying as is

    How so? What’s it doing any different than it’s supposed to, currently?

    The status effects from the staff are seperate from the normal ones so you can doubld proc them and have 2 of a kind on them at the same time and they also both get buffed by draugr and inferno paasives so every 2nd cast you can potentially proc 6 status effects in one cast. 7 if you add a glyph but double dots are best with draugrkin so basically 11 instances of damage from one cast

    All 11 buffed by draugrkin and 6 by inferbo passive possibly12 and 7 if poisoned

    So (12 × 300) + (7 × 500) =
    3600 + 3500 = 7100 bonus damage on top of all the regular damage

    Thanks for the clarification. What reason do you have to believe this interaction is unintended?

    Why do you believe it will be nerfed?

    Not sure if it is unintended, but it certainly doesn't seem like its standard (being able to double up on the same status effect). If it does get fixed though it will completely ruin flame staff, that's for sure.
    That proc build is all that's holding it together at the moment and considering ZOS likes to hit sorc anytime they seem to find something that makes them remotely decent, I'm expecting a hit to it sooner rather than later (maybe if some NBs run it, it can be saved from the ZOS nerf hammer).

    BSW adds a unique burning status effect. So not unique necessarily.

    hmm, true. I remember reading somewhere that BSW status effect was designed to be intentionally unique (since it grants the weapon/spell damage from it), while I don't remember the asylum staves ever having that clause.
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