Tyrant_Tim wrote: »Every time your class abilities proc concussed, you’re getting free damage, and all that damage that you believe you’re missing from that 10% is being loaded into Force Pulse which is deleting people on PTS, regardless of Frags, which if we’re going to be honest here, were the only thing being buffed by Inferno besides Overload.
Contrary to your OP, Sorc is doing a LOT better this patch, you should try it out.
How Streak and Curse are considered single-target abilities has to be unintended. They sound more like an unaddressed bug in damage types, and should be fixed.SkaraMinoc wrote: »Tyrant_Tim wrote: »Every time your class abilities proc concussed, you’re getting free damage, and all that damage that you believe you’re missing from that 10% is being loaded into Force Pulse which is deleting people on PTS, regardless of Frags, which if we’re going to be honest here, were the only thing being buffed by Inferno besides Overload.
Contrary to your OP, Sorc is doing a LOT better this patch, you should try it out.
This is the traditional Mag Sorc combo.
- Force Pulse (Single Target)
- Haunting Curse (yes, this is Single Target - see coefficient)
- Backbar Frost Reach w/ Destructive Touch (Single Target)
- Endless Fury Debuff (Single Target)
- Streak (Single Target)
- Crystal Fragments Proc (Single Target)
- Endless Fury Proc (yes, this is Single Target - see coefficient)
U39 is a flat 10% damage nerf to all damage listed above. Force Pulse can't possibly make up the difference.
Tyrant_Tim wrote: »How Streak and Curse are considered single-target abilities has to be unintended.
- Streak (Single Target)
Tyrant_Tim wrote: »When it comes to actual in-game class PvP performance, you have to play it to believe it. Finally MagSorc plays proc builds like the best of them by throwing on an Asylum Staff weaving Force Pulse.
SkaraMinoc wrote: »Tyrant_Tim wrote: »How Streak and Curse are considered single-target abilities has to be unintended.
- Streak (Single Target)
Whoops Streak is Area of Effect. I've updated my previous comment.
Haunting Curse has two damage sources, a single target damage and a second AoE damage to everyone else.
Tyrant_Tim wrote: »Haunting Curse does it’s explosion damage in an AoE around the target, right? So shouldn’t it be considered AoE Direct Damage?
SkaraMinoc wrote: »Tyrant_Tim wrote: »Haunting Curse does it’s explosion damage in an AoE around the target, right? So shouldn’t it be considered AoE Direct Damage?
It's considered single target damage to the player that has the Haunting Curse debuff.
https://esoitem.uesp.net/viewSkillCoef.php?abilityid=30523
Curse an enemy with a destructive rune, dealing <<1>> to the target and <<2>> to all other nearby enemies after <<3>>.
<<1>> = 0.12913 MaxStat + 1.35581 MaxPower (Ultimate, ratio = 10.50, Dmg, Magic, SingleTarget, Direct, Melee, R2 = 1)
<<2>> = 0.0594 MaxStat + 0.62367 MaxPower (Ultimate, ratio = 10.50, Dmg, Magic, AOE, Direct, Melee, R2 = 1)
<<3>> = 3.5 seconds (Constant)
PhoenixGrey wrote: »same setup
I didn’t read the pts but I am sure NB’s got buffed again.
My main issue with the tankmeta thats been plaguing pvp for years now, is undeath passive, makes everything hard to kill...
Tyrant_Tim wrote: »Every time your class abilities proc concussed, you’re getting free damage, and all that damage that you believe you’re missing from that 10% is being loaded into Force Pulse which is deleting people on PTS, regardless of Frags, which if we’re going to be honest here, were the only thing being buffed by Inferno besides Overload.
Contrary to your OP, Sorc is doing a LOT better this patch, you should try it out.
Tyrant_Tim wrote: »Yeah, MagSorc’s doing real bad right now. /s
snip
SkaraMinoc wrote: »Also the highest total damage in any GCD of your clips was around 10k but this was an outlier. The shift away from burst damage towards what is supposed to be sustained pressure won't be killing anyone who can block heal.
SkaraMinoc wrote: »Your Curse did 3022 damage and your Crystal Fragments proc only did 4055 damage.
Your Crushing Shock did 5285 damage w/ status effects which is no better than Dizzying Swing or Power Slam, non-crit.
Haunting Curse did 3278 damage and Mages' Wrath only did 3158 damage.
These clips are a good example of how bad single target damage will be next patch. RIP Mag Sorc.
Tyrant_Tim wrote: »SkaraMinoc wrote: »Your Curse did 3022 damage and your Crystal Fragments proc only did 4055 damage.
Your Crushing Shock did 5285 damage w/ status effects which is no better than Dizzying Swing or Power Slam, non-crit.
Haunting Curse did 3278 damage and Mages' Wrath only did 3158 damage.
These clips are a good example of how bad single target damage will be next patch. RIP Mag Sorc.
That build had 4k spell damage, of course its numbers weren’t going to hit crazy, MagSorc is a pressure class now, here is the gear I tested in.
https://youtu.be/u36oVtaPB9o
Curse and Frag essentially work like hiccups in the pressure, you’re not going to outright blow people up with them, you need your pets, or Crushing Shock now, to say the class is in a bad spot right now due to the Inferno Staff changes is wrong; if you want to talk Sorc problems, bring up the huge list of major and minor buffs that aren’t available on their kit.
Also, as you can see in the clip, I’m running that new 35% heal debuff set on that build so you’re killing anybody in the game with that build if they don’t kill you first, you can see it on both the Stam Sorc and me in the 3 clips by the purple magic coming off of us.
Tyrant_Tim wrote: »How Streak and Curse are considered single-target abilities has to be unintended. They sound more like an unaddressed bug in damage types, and should be fixed.SkaraMinoc wrote: »Tyrant_Tim wrote: »Every time your class abilities proc concussed, you’re getting free damage, and all that damage that you believe you’re missing from that 10% is being loaded into Force Pulse which is deleting people on PTS, regardless of Frags, which if we’re going to be honest here, were the only thing being buffed by Inferno besides Overload.
Contrary to your OP, Sorc is doing a LOT better this patch, you should try it out.
This is the traditional Mag Sorc combo.
- Force Pulse (Single Target)
- Haunting Curse (yes, this is Single Target - see coefficient)
- Backbar Frost Reach w/ Destructive Touch (Single Target)
- Endless Fury Debuff (Single Target)
- Streak (Single Target)
- Crystal Fragments Proc (Single Target)
- Endless Fury Proc (yes, this is Single Target - see coefficient)
U39 is a flat 10% damage nerf to all damage listed above. Force Pulse can't possibly make up the difference.
When it comes to actual in-game class PvP performance, you have to play it to believe it. Finally MagSorc plays proc builds like the best of them by throwing on an Asylum Staff weaving Force Pulse.
Normally I play on Xbox, but I’ve been using my girlfriend’s PC to try out the PTS, so when I get an opportunity to use it, I’ll make a traditional Sorc using those abilities front bar and upload a few clips of the gameplay.
PhoenixGrey wrote: »Tyrant_Tim wrote: »SkaraMinoc wrote: »Your Curse did 3022 damage and your Crystal Fragments proc only did 4055 damage.
Your Crushing Shock did 5285 damage w/ status effects which is no better than Dizzying Swing or Power Slam, non-crit.
Haunting Curse did 3278 damage and Mages' Wrath only did 3158 damage.
These clips are a good example of how bad single target damage will be next patch. RIP Mag Sorc.
That build had 4k spell damage, of course its numbers weren’t going to hit crazy, MagSorc is a pressure class now, here is the gear I tested in.
https://youtu.be/u36oVtaPB9o
Curse and Frag essentially work like hiccups in the pressure, you’re not going to outright blow people up with them, you need your pets, or Crushing Shock now, to say the class is in a bad spot right now due to the Inferno Staff changes is wrong; if you want to talk Sorc problems, bring up the huge list of major and minor buffs that aren’t available on their kit.
Also, as you can see in the clip, I’m running that new 35% heal debuff set on that build so you’re killing anybody in the game with that build if they don’t kill you first, you can see it on both the Stam Sorc and me in the 3 clips by the purple magic coming off of us.
The problem with mag sorc is simple as 2 fixes
1. A big buff to hardened ward and the light armor ward. Add major and minor protection while wards are active
2. Buff curse and reduce cost of streak
Tyrant_Tim wrote: »How Streak and Curse are considered single-target abilities has to be unintended. They sound more like an unaddressed bug in damage types, and should be fixed.SkaraMinoc wrote: »Tyrant_Tim wrote: »Every time your class abilities proc concussed, you’re getting free damage, and all that damage that you believe you’re missing from that 10% is being loaded into Force Pulse which is deleting people on PTS, regardless of Frags, which if we’re going to be honest here, were the only thing being buffed by Inferno besides Overload.
Contrary to your OP, Sorc is doing a LOT better this patch, you should try it out.
This is the traditional Mag Sorc combo.
- Force Pulse (Single Target)
- Haunting Curse (yes, this is Single Target - see coefficient)
- Backbar Frost Reach w/ Destructive Touch (Single Target)
- Endless Fury Debuff (Single Target)
- Streak (Single Target)
- Crystal Fragments Proc (Single Target)
- Endless Fury Proc (yes, this is Single Target - see coefficient)
U39 is a flat 10% damage nerf to all damage listed above. Force Pulse can't possibly make up the difference.
When it comes to actual in-game class PvP performance, you have to play it to believe it. Finally MagSorc plays proc builds like the best of them by throwing on an Asylum Staff weaving Force Pulse.
Normally I play on Xbox, but I’ve been using my girlfriend’s PC to try out the PTS, so when I get an opportunity to use it, I’ll make a traditional Sorc using those abilities front bar and upload a few clips of the gameplay.
The asylum staff is bugged though so i wouldn't bank too much on it staying as is
Tyrant_Tim wrote: »Tyrant_Tim wrote: »How Streak and Curse are considered single-target abilities has to be unintended. They sound more like an unaddressed bug in damage types, and should be fixed.SkaraMinoc wrote: »Tyrant_Tim wrote: »Every time your class abilities proc concussed, you’re getting free damage, and all that damage that you believe you’re missing from that 10% is being loaded into Force Pulse which is deleting people on PTS, regardless of Frags, which if we’re going to be honest here, were the only thing being buffed by Inferno besides Overload.
Contrary to your OP, Sorc is doing a LOT better this patch, you should try it out.
This is the traditional Mag Sorc combo.
- Force Pulse (Single Target)
- Haunting Curse (yes, this is Single Target - see coefficient)
- Backbar Frost Reach w/ Destructive Touch (Single Target)
- Endless Fury Debuff (Single Target)
- Streak (Single Target)
- Crystal Fragments Proc (Single Target)
- Endless Fury Proc (yes, this is Single Target - see coefficient)
U39 is a flat 10% damage nerf to all damage listed above. Force Pulse can't possibly make up the difference.
When it comes to actual in-game class PvP performance, you have to play it to believe it. Finally MagSorc plays proc builds like the best of them by throwing on an Asylum Staff weaving Force Pulse.
Normally I play on Xbox, but I’ve been using my girlfriend’s PC to try out the PTS, so when I get an opportunity to use it, I’ll make a traditional Sorc using those abilities front bar and upload a few clips of the gameplay.
The asylum staff is bugged though so i wouldn't bank too much on it staying as is
How so? What’s it doing any different than it’s supposed to, currently?
Tyrant_Tim wrote: »Tyrant_Tim wrote: »How Streak and Curse are considered single-target abilities has to be unintended. They sound more like an unaddressed bug in damage types, and should be fixed.SkaraMinoc wrote: »Tyrant_Tim wrote: »Every time your class abilities proc concussed, you’re getting free damage, and all that damage that you believe you’re missing from that 10% is being loaded into Force Pulse which is deleting people on PTS, regardless of Frags, which if we’re going to be honest here, were the only thing being buffed by Inferno besides Overload.
Contrary to your OP, Sorc is doing a LOT better this patch, you should try it out.
This is the traditional Mag Sorc combo.
- Force Pulse (Single Target)
- Haunting Curse (yes, this is Single Target - see coefficient)
- Backbar Frost Reach w/ Destructive Touch (Single Target)
- Endless Fury Debuff (Single Target)
- Streak (Single Target)
- Crystal Fragments Proc (Single Target)
- Endless Fury Proc (yes, this is Single Target - see coefficient)
U39 is a flat 10% damage nerf to all damage listed above. Force Pulse can't possibly make up the difference.
When it comes to actual in-game class PvP performance, you have to play it to believe it. Finally MagSorc plays proc builds like the best of them by throwing on an Asylum Staff weaving Force Pulse.
Normally I play on Xbox, but I’ve been using my girlfriend’s PC to try out the PTS, so when I get an opportunity to use it, I’ll make a traditional Sorc using those abilities front bar and upload a few clips of the gameplay.
The asylum staff is bugged though so i wouldn't bank too much on it staying as is
How so? What’s it doing any different than it’s supposed to, currently?
The status effects from the staff are seperate from the normal ones so you can doubld proc them and have 2 of a kind on them at the same time and they also both get buffed by draugr and inferno paasives so every 2nd cast you can potentially proc 6 status effects in one cast. 7 if you add a glyph but double dots are best with draugrkin so basically 11 instances of damage from one cast
All 11 buffed by draugrkin and 6 by inferbo passive possibly12 and 7 if poisoned
So (12 × 300) + (7 × 500) =
3600 + 3500 = 7100 bonus damage on top of all the regular damage