It has been said a million times: a central AH allows controlling the narket and dictating the prices by pressing F5 (and basically by using a bit or macro to do all the work). We have been there before in other games. The annoyance of travvelling around is the only way to at least make it a little more tedious for those who are playung the market monopoly game.
I could think of another way to stop the flipping game: Simply make all items bought at traders Bind on pickup.
thejadefalcon wrote: »It has been said a million times: a central AH allows controlling the narket and dictating the prices by pressing F5 (and basically by using a bit or macro to do all the work). We have been there before in other games. The annoyance of travvelling around is the only way to at least make it a little more tedious for those who are playung the market monopoly game.
I could think of another way to stop the flipping game: Simply make all items bought at traders Bind on pickup.
Sometimes, I just don't need an item in the end. I bought a bunch of treasure maps the other day to go lead farming, now I'm selling the spares. You would prevent that. The same goes for housing, I bought a lot of items I then decided against for my latest build. Now I'm stuck with them, thanks to you.
Sometimes, I am buying it for someone else. Maybe because they're not able to get online at the time and I know my friend will want it, maybe it's because someone wants an item but they have no access to the zone. You would prevent that as well.
And yes, sometimes, I'll buy something cheap because I know it's going to be worth more down the line. And that's okay too.
That is quite possibly the worst idea to fix this I've ever heard and I've read a *lot* of ways people have suggested stopping flipping.
thejadefalcon wrote: »It has been said a million times: a central AH allows controlling the narket and dictating the prices by pressing F5 (and basically by using a bit or macro to do all the work). We have been there before in other games. The annoyance of travvelling around is the only way to at least make it a little more tedious for those who are playung the market monopoly game.
I could think of another way to stop the flipping game: Simply make all items bought at traders Bind on pickup.
Sometimes, I just don't need an item in the end. I bought a bunch of treasure maps the other day to go lead farming, now I'm selling the spares. You would prevent that. The same goes for housing, I bought a lot of items I then decided against for my latest build. Now I'm stuck with them, thanks to you.
Sometimes, I am buying it for someone else. Maybe because they're not able to get online at the time and I know my friend will want it, maybe it's because someone wants an item but they have no access to the zone. You would prevent that as well.
And yes, sometimes, I'll buy something cheap because I know it's going to be worth more down the line. And that's okay too.
That is quite possibly the worst idea to fix this I've ever heard and I've read a *lot* of ways people have suggested stopping flipping.
Well, people who don't sell because they don't want to engage with guilds are "stuck with them" too, and have been ever since trading behind a bizarre player-managed guild gate was introduced.
I'm not sure why people introduce arguments that are based entirely on their own playing style and refuse to reflect on how, in an MMO, other people might play differently.
FantasticFreddie wrote: »thejadefalcon wrote: »It has been said a million times: a central AH allows controlling the narket and dictating the prices by pressing F5 (and basically by using a bit or macro to do all the work). We have been there before in other games. The annoyance of travvelling around is the only way to at least make it a little more tedious for those who are playung the market monopoly game.
I could think of another way to stop the flipping game: Simply make all items bought at traders Bind on pickup.
Sometimes, I just don't need an item in the end. I bought a bunch of treasure maps the other day to go lead farming, now I'm selling the spares. You would prevent that. The same goes for housing, I bought a lot of items I then decided against for my latest build. Now I'm stuck with them, thanks to you.
Sometimes, I am buying it for someone else. Maybe because they're not able to get online at the time and I know my friend will want it, maybe it's because someone wants an item but they have no access to the zone. You would prevent that as well.
And yes, sometimes, I'll buy something cheap because I know it's going to be worth more down the line. And that's okay too.
That is quite possibly the worst idea to fix this I've ever heard and I've read a *lot* of ways people have suggested stopping flipping.
Well, people who don't sell because they don't want to engage with guilds are "stuck with them" too, and have been ever since trading behind a bizarre player-managed guild gate was introduced.
I'm not sure why people introduce arguments that are based entirely on their own playing style and refuse to reflect on how, in an MMO, other people might play differently.
Because it's a TERRIBLE idea.
I buy and sell stuff I don't need all the time. Sometimes I accidentally buy a pattern I already had in the bank, sometimes I am picking up presents for friends, sometimes I bought a light but didn't like how it looked in the house. Because you want to punish flippers, who aren't such a big deal to begin with precisely BECAUSE of the way the trading system, you'd inconvenience almost everyone who uses the system at all.
I'm sure the guild trader system works for some people, but I bet most ESO players don't participate in it. It's tedious for the buyer. I stopped buying from traders because it wasted too much of my time in its current state. I would use it again if I could search all of them at once. (TTC admin forces ads so I don't use that either. But the volume of traffic TTC gets should tell you just how well the system works for buyers.)
As for selling, I think adding a trader for all trader-less players would help. Give it a higher sales tax and 5 slots AND a weekly fee. I just want to sell my trash every now and then. Flip it or don't, once it leaves my inventory I stop caring.
I'm sure the guild trader system works for some people, but I bet most ESO players don't participate in it. It's tedious for the buyer. I stopped buying from traders because it wasted too much of my time in its current state. I would use it again if I could search all of them at once. (TTC admin forces ads so I don't use that either. But the volume of traffic TTC gets should tell you just how well the system works for buyers.)
As for selling, I think adding a trader for all trader-less players would help. Give it a higher sales tax and 5 slots AND a weekly fee. I just want to sell my trash every now and then. Flip it or don't, once it leaves my inventory I stop caring.
I'm sure the guild trader system works for some people, but I bet most ESO players don't participate in it. It's tedious for the buyer. I stopped buying from traders because it wasted too much of my time in its current state. I would use it again if I could search all of them at once. (TTC admin forces ads so I don't use that either. But the volume of traffic TTC gets should tell you just how well the system works for buyers.)
As for selling, I think adding a trader for all trader-less players would help. Give it a higher sales tax and 5 slots AND a weekly fee. I just want to sell my trash every now and then. Flip it or don't, once it leaves my inventory I stop caring.
Please keep making the alternative, non-guild crippled trader suggestion. I've raised it periodically for years. Hopefully if more people raise it it might eventually get noticed.
There's no obvious disadvantage to users of the existing trading system and by opening up the selling economy to ALL PLAYERS (you know, like almost every single other MMO) without a player controlled gate, you're doing existing traders a favour because players who don't sell through player guilds *will actually have some gold to buy stuff with*. The current treatment of trading is ridiculous, as if it were some sort of niche minigame rather than a fundamental game system that is for no apparent reason shut off from a whole section of the player base.
SimonThesis wrote: »Here's a trading guild app ChatGPT made:
[Your Character Name]
Dear [Guild Leader's Name],
I am writing to express my interest in joining [Your Guild Name] as an esteemed member of your trading guild in the world of Elder Scrolls Online. Having heard of the incredible reputation and accomplishments of your guild, I am eager to contribute to its growth and success.
As an avid adventurer and skilled trader, I possess a deep passion for the economic aspects of the game. I understand the importance of a thriving trading community and the role it plays in creating a prosperous environment for all players. With my dedication and commitment, I am confident that I can add value to the guild and contribute to its ongoing success.
Here are some reasons why I believe I would be a valuable addition to [Your Guild Name]:
Financial Contribution: I am more than willing to make regular dues to support the guild's operations and help maintain its trade network. I understand that a well-funded guild can provide greater opportunities for its members and enhance the overall trading experience.
Active Participation: I am committed to actively participating in guild events and activities. This includes attending guild auctions, where I can contribute items for bidding as well as actively participate in acquiring valuable items for myself. Additionally, I am enthusiastic about joining farming runs to gather resources and contribute to the guild's collective efforts.
Knowledge and Experience: With my extensive knowledge of the game's economy and trading mechanics, I can provide valuable insights and advice to new guild members. I am constantly keeping up with the latest market trends and strategies to ensure maximum profitability for both myself and for the guild.
Reliability and Integrity: I pride myself on being a trustworthy and reliable player. I understand the importance of maintaining a positive reputation within the guild and the broader community. You can count on me to conduct myself with the utmost integrity and professionalism at all times.
I am excited about the prospect of joining [Your Guild Name] and contributing to its continued success. I am open to any further requirements or assessments necessary to become a member of the guild. Please feel free to reach out to me at your earliest convenience to discuss my application further.
Thank you for considering my application. I eagerly await your response and the opportunity to become a part of [Your Guild Name].
Sincerely,
[Your Character Name]
Thank you for illustrating so well the absurdity of a system that requires a player to jump through those hoops in order to be able to sell a few items.
thejadefalcon wrote: »It has been said a million times: a central AH allows controlling the narket and dictating the prices by pressing F5 (and basically by using a bit or macro to do all the work). We have been there before in other games. The annoyance of travvelling around is the only way to at least make it a little more tedious for those who are playung the market monopoly game.
I could think of another way to stop the flipping game: Simply make all items bought at traders Bind on pickup.
Sometimes, I just don't need an item in the end. I bought a bunch of treasure maps the other day to go lead farming, now I'm selling the spares. You would prevent that. The same goes for housing, I bought a lot of items I then decided against for my latest build. Now I'm stuck with them, thanks to you.
Sometimes, I am buying it for someone else. Maybe because they're not able to get online at the time and I know my friend will want it, maybe it's because someone wants an item but they have no access to the zone. You would prevent that as well.
And yes, sometimes, I'll buy something cheap because I know it's going to be worth more down the line. And that's okay too.
That is quite possibly the worst idea to fix this I've ever heard and I've read a *lot* of ways people have suggested stopping flipping.
Well, people who don't sell because they don't want to engage with guilds are "stuck with them" too, and have been ever since trading behind a bizarre player-managed guild gate was introduced.
I'm not sure why people introduce arguments that are based entirely on their own playing style and refuse to reflect on how, in an MMO, other people might play differently.
thejadefalcon wrote: »It has been said a million times: a central AH allows controlling the narket and dictating the prices by pressing F5 (and basically by using a bit or macro to do all the work). We have been there before in other games. The annoyance of travvelling around is the only way to at least make it a little more tedious for those who are playung the market monopoly game.
I could think of another way to stop the flipping game: Simply make all items bought at traders Bind on pickup.
Sometimes, I just don't need an item in the end. I bought a bunch of treasure maps the other day to go lead farming, now I'm selling the spares. You would prevent that. The same goes for housing, I bought a lot of items I then decided against for my latest build. Now I'm stuck with them, thanks to you.
Sometimes, I am buying it for someone else. Maybe because they're not able to get online at the time and I know my friend will want it, maybe it's because someone wants an item but they have no access to the zone. You would prevent that as well.
And yes, sometimes, I'll buy something cheap because I know it's going to be worth more down the line. And that's okay too.
That is quite possibly the worst idea to fix this I've ever heard and I've read a *lot* of ways people have suggested stopping flipping.
Well, people who don't sell because they don't want to engage with guilds are "stuck with them" too, and have been ever since trading behind a bizarre player-managed guild gate was introduced.
I'm not sure why people introduce arguments that are based entirely on their own playing style and refuse to reflect on how, in an MMO, other people might play differently.
Stuck by choice. They have a perfectly fine system in place for selling multiple items. The idea of binding all items purchased from a trader takes away choice. Choice is a good thing. Those who chose not to participate in the trader system still have zone chat available. If your play style is solo, no guilds, then zone chat would be what fits that play style.
I am a no on the AH. All the reasons for and against get repeated every time someone restarts this same debate as if it were a new and interesting idea. So, I won't repeat them.
I am also a no on NPCs selling mats. I sell mats. On PC you don't need bots. Do writs and surveys, and stop for wood, runes, flowers, and mudcrabs. No bots required.
Sorry, Lumenn I misread your post.
If the premise is that bot farmers selling mats have an advantage over people farming and selling mats, how does eliminating the selling of mats help the people farmers? It would just eliminate the need to gather resources in the world, wouldn't it? And, in the process hurt the people who farm for mats.
I hate bots.
Bots currently keep prices low, by flooding the market. They provide deflationary rather than inflationary pressure. Without bots the prices for mats would be higher.
Your solution is to lower the prices so much that bots can't compete.
Your solution would destroy a whole segment of the economy and hurt the many, many players who farm mats.
It would put an artificially low price on housing mats, essentially make them free, which the housing community would love.
It probably would not put bots out of business. If the price NPCs sell at is 50 gold, bots can sell for 45. They never get tired.
FantasticFreddie wrote: »SimonThesis wrote: »Here's a trading guild app ChatGPT made:
[Your Character Name]
Dear [Guild Leader's Name],
I am writing to express my interest in joining [Your Guild Name] as an esteemed member of your trading guild in the world of Elder Scrolls Online. Having heard of the incredible reputation and accomplishments of your guild, I am eager to contribute to its growth and success.
As an avid adventurer and skilled trader, I possess a deep passion for the economic aspects of the game. I understand the importance of a thriving trading community and the role it plays in creating a prosperous environment for all players. With my dedication and commitment, I am confident that I can add value to the guild and contribute to its ongoing success.
Here are some reasons why I believe I would be a valuable addition to [Your Guild Name]:
Financial Contribution: I am more than willing to make regular dues to support the guild's operations and help maintain its trade network. I understand that a well-funded guild can provide greater opportunities for its members and enhance the overall trading experience.
Active Participation: I am committed to actively participating in guild events and activities. This includes attending guild auctions, where I can contribute items for bidding as well as actively participate in acquiring valuable items for myself. Additionally, I am enthusiastic about joining farming runs to gather resources and contribute to the guild's collective efforts.
Knowledge and Experience: With my extensive knowledge of the game's economy and trading mechanics, I can provide valuable insights and advice to new guild members. I am constantly keeping up with the latest market trends and strategies to ensure maximum profitability for both myself and for the guild.
Reliability and Integrity: I pride myself on being a trustworthy and reliable player. I understand the importance of maintaining a positive reputation within the guild and the broader community. You can count on me to conduct myself with the utmost integrity and professionalism at all times.
I am excited about the prospect of joining [Your Guild Name] and contributing to its continued success. I am open to any further requirements or assessments necessary to become a member of the guild. Please feel free to reach out to me at your earliest convenience to discuss my application further.
Thank you for considering my application. I eagerly await your response and the opportunity to become a part of [Your Guild Name].
Sincerely,
[Your Character Name]
Thank you for illustrating so well the absurdity of a system that requires a player to jump through those hoops in order to be able to sell a few items.
Here's what MY most recent guild trader application looked like:
"Low level because it's an overflow account, but have many wares for those with coin"
I probably could have put literally anything, or nothing at all after the first part of the sentence. I was accepted, it's a small trader in an out of the way location but stuff sells pretty well. There's a raffle with some good stuff in it so I participate in that, but it's not required and there are no dues. When I was AFK for a couple weeks due to a family emergency I sent an in game mail to an officer, and I was not removed. I'm not even in the discord.
People who act like being in a trading guild is such a difficult thing imho haven't actually tried it.
thejadefalcon wrote: »It has been said a million times: a central AH allows controlling the narket and dictating the prices by pressing F5 (and basically by using a bit or macro to do all the work). We have been there before in other games. The annoyance of travvelling around is the only way to at least make it a little more tedious for those who are playung the market monopoly game.
I could think of another way to stop the flipping game: Simply make all items bought at traders Bind on pickup.
Sometimes, I just don't need an item in the end. I bought a bunch of treasure maps the other day to go lead farming, now I'm selling the spares. You would prevent that. The same goes for housing, I bought a lot of items I then decided against for my latest build. Now I'm stuck with them, thanks to you.
Sometimes, I am buying it for someone else. Maybe because they're not able to get online at the time and I know my friend will want it, maybe it's because someone wants an item but they have no access to the zone. You would prevent that as well.
And yes, sometimes, I'll buy something cheap because I know it's going to be worth more down the line. And that's okay too.
That is quite possibly the worst idea to fix this I've ever heard and I've read a *lot* of ways people have suggested stopping flipping.
Well, people who don't sell because they don't want to engage with guilds are "stuck with them" too, and have been ever since trading behind a bizarre player-managed guild gate was introduced.
I'm not sure why people introduce arguments that are based entirely on their own playing style and refuse to reflect on how, in an MMO, other people might play differently.
Stuck by choice. They have a perfectly fine system in place for selling multiple items. The idea of binding all items purchased from a trader takes away choice. Choice is a good thing. Those who chose not to participate in the trader system still have zone chat available. If your play style is solo, no guilds, then zone chat would be what fits that play style.
A perfectly fine system that about 50% of players actively despise? Hmm. It's well worth going somewhere like reddit to see how much less self-selecting players *really* like how trading is set up in ESO.
thejadefalcon wrote: »It has been said a million times: a central AH allows controlling the narket and dictating the prices by pressing F5 (and basically by using a bit or macro to do all the work). We have been there before in other games. The annoyance of travvelling around is the only way to at least make it a little more tedious for those who are playung the market monopoly game.
I could think of another way to stop the flipping game: Simply make all items bought at traders Bind on pickup.
Sometimes, I just don't need an item in the end. I bought a bunch of treasure maps the other day to go lead farming, now I'm selling the spares. You would prevent that. The same goes for housing, I bought a lot of items I then decided against for my latest build. Now I'm stuck with them, thanks to you.
Sometimes, I am buying it for someone else. Maybe because they're not able to get online at the time and I know my friend will want it, maybe it's because someone wants an item but they have no access to the zone. You would prevent that as well.
And yes, sometimes, I'll buy something cheap because I know it's going to be worth more down the line. And that's okay too.
That is quite possibly the worst idea to fix this I've ever heard and I've read a *lot* of ways people have suggested stopping flipping.
Well, people who don't sell because they don't want to engage with guilds are "stuck with them" too, and have been ever since trading behind a bizarre player-managed guild gate was introduced.
I'm not sure why people introduce arguments that are based entirely on their own playing style and refuse to reflect on how, in an MMO, other people might play differently.
Stuck by choice. They have a perfectly fine system in place for selling multiple items. The idea of binding all items purchased from a trader takes away choice. Choice is a good thing. Those who chose not to participate in the trader system still have zone chat available. If your play style is solo, no guilds, then zone chat would be what fits that play style.
A perfectly fine system that about 50% of players actively despise? Hmm. It's well worth going somewhere like reddit to see how much less self-selecting players *really* like how trading is set up in ESO.
It would be interesting to see evidence of where this 50% of players number comes from. I think that the majority of players do not participate in any games forums. This statistic of 50% of players disliking the present system would appear to be pulled from thin air.
The number of people defending the existing trading system is nothing like what it is on here. Most likely because people on here have to be ultra passionate about ESO / live in ESO to bother going through the hoops to sign up to these forums, whereas that does not apply on other fora so you get a more representative mix of players.
And you can Google roundups of which MMOs to play, which have from time to time singled out the trader system as a reason not to bother playing ESO at all and just find a better MMO. Not fair, as far as I'm concerned, because of what the rest of the game has to offer, but as a comparative take when lining up different MMOs people should look into, not unreasonable, either.
thejadefalcon wrote: »It has been said a million times: a central AH allows controlling the narket and dictating the prices by pressing F5 (and basically by using a bit or macro to do all the work). We have been there before in other games. The annoyance of travvelling around is the only way to at least make it a little more tedious for those who are playung the market monopoly game.
I could think of another way to stop the flipping game: Simply make all items bought at traders Bind on pickup.
Sometimes, I just don't need an item in the end. I bought a bunch of treasure maps the other day to go lead farming, now I'm selling the spares. You would prevent that. The same goes for housing, I bought a lot of items I then decided against for my latest build. Now I'm stuck with them, thanks to you.
Sometimes, I am buying it for someone else. Maybe because they're not able to get online at the time and I know my friend will want it, maybe it's because someone wants an item but they have no access to the zone. You would prevent that as well.
And yes, sometimes, I'll buy something cheap because I know it's going to be worth more down the line. And that's okay too.
That is quite possibly the worst idea to fix this I've ever heard and I've read a *lot* of ways people have suggested stopping flipping.
Well, people who don't sell because they don't want to engage with guilds are "stuck with them" too, and have been ever since trading behind a bizarre player-managed guild gate was introduced.
I'm not sure why people introduce arguments that are based entirely on their own playing style and refuse to reflect on how, in an MMO, other people might play differently.
Stuck by choice. They have a perfectly fine system in place for selling multiple items. The idea of binding all items purchased from a trader takes away choice. Choice is a good thing. Those who chose not to participate in the trader system still have zone chat available. If your play style is solo, no guilds, then zone chat would be what fits that play style.
A perfectly fine system that about 50% of players actively despise? Hmm. It's well worth going somewhere like reddit to see how much less self-selecting players *really* like how trading is set up in ESO.
It would be interesting to see evidence of where this 50% of players number comes from. I think that the majority of players do not participate in any games forums. This statistic of 50% of players disliking the present system would appear to be pulled from thin air.
Well, you can easily start here https://www.reddit.com/r/elderscrollsonline/comments/we7c1m/selling_stuff_pauper_npc_traders_for_players_who/
Although the numbers may well fluctuate as the ESO forum "purists" click away. They certainly did last time I linked to it, notwithstanding that as a suggestion it would do absolutely *nothing* to disadvantage fans of the existing trade setup.
But you can also just search reddit. The number of people defending the existing trading system is nothing like what it is on here. Most likely because people on here have to be ultra passionate about ESO / live in ESO to bother going through the hoops to sign up to these forums, whereas that does not apply on other fora so you get a more representative mix of players.
And you can Google roundups of which MMOs to play, which have from time to time singled out the trader system as a reason not to bother playing ESO at all and just find a better MMO. Not fair, as far as I'm concerned, because of what the rest of the game has to offer, but as a comparative take when lining up different MMOs people should look into, not unreasonable, either.