I know I'll get flamed for this...and get told to "git good"...but I for one have had enough of the PvP events. I know the majority (maybe) enjoy them and good for you.
But I will always say that ZoS should give an alternative to the PvP events for those that do not enjoy PvP. Yes I know...PvP'ers have to suffer through multiple PvE events, but at least there is nothing that prevents you from collecting tickets with PvE events.
PvP'ers enjoy Pve content as much as us PvE'ers enjoy PvP. And it seems like every other event has been PvP these last 12 months.
Ok flame away...
Yes I know...PvP'ers have to suffer through multiple PvE events, but at least there is nothing that prevents you from collecting tickets with PvE events.
Yes I know...PvP'ers have to suffer through multiple PvE events, but at least there is nothing that prevents you from collecting tickets with PvE events.
What is "preventing" people from getting tickets? Fear of dying in a video game? Embarrassment from dying in a video game? I don't understand. What is the difference in your character being killed by a dragon, or killed by some anonymous player? Is being killed by an AI script somehow more honorable than being killed by an intelligent, independent thinking being?
Or is it simply "It's much harder to get tickets from PvP, so I want my experience to be easier/not involve much effort?"
SeaGtGruff wrote: »Yes I know...PvP'ers have to suffer through multiple PvE events, but at least there is nothing that prevents you from collecting tickets with PvE events.
What is "preventing" people from getting tickets? Fear of dying in a video game? Embarrassment from dying in a video game? I don't understand. What is the difference in your character being killed by a dragon, or killed by some anonymous player? Is being killed by an AI script somehow more honorable than being killed by an intelligent, independent thinking being?
Or is it simply "It's much harder to get tickets from PvP, so I want my experience to be easier/not involve much effort?"
If the tickets were contained inside a chest that was guarded by a PvE dragon with the same difficulty as a Northern Elsweyr dragon, it would be just as difficult for many players to get those tickets-- in fact, probably much more difficult. It isn't the fact that it's other players per se which is the issue for a lot of players; it's the fact that the other players are more alert, sneakier, more responsive, and more skillful than an AI would be.
SeaGtGruff wrote: »Yes I know...PvP'ers have to suffer through multiple PvE events, but at least there is nothing that prevents you from collecting tickets with PvE events.
What is "preventing" people from getting tickets? Fear of dying in a video game? Embarrassment from dying in a video game? I don't understand. What is the difference in your character being killed by a dragon, or killed by some anonymous player? Is being killed by an AI script somehow more honorable than being killed by an intelligent, independent thinking being?
Or is it simply "It's much harder to get tickets from PvP, so I want my experience to be easier/not involve much effort?"
If the tickets were contained inside a chest that was guarded by a PvE dragon with the same difficulty as a Northern Elsweyr dragon, it would be just as difficult for many players to get those tickets-- in fact, probably much more difficult. It isn't the fact that it's other players per se which is the issue for a lot of players; it's the fact that the other players are more alert, sneakier, more responsive, and more skillful than an AI would be.
So, harder to get the tickets (dragon) = OK
Easier to get the tickets (do a quick PvE quest in a PvP zone) = "preventing you from getting tickets."
I see.