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Move the HoT from Claws of Life to Hircine's Bounty and its morphs

Erickson9610
Erickson9610
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For being monsters capable of supernatural regeneration, werewolves in ESO don't have much to show in terms of their ability to heal. While they may receive health recovery in the form of Minor Fortitude from Hircine's Fortitude, werewolves have very situational heals, most of which are unreliable and don't heal for much at all.

For reference, these are the only sources of healing in Werewolf's toolkit:
  • Devour, a 4 second channeled synergy that heals for 8% of Max Health every 1 second, but requires a corpse to use and can be interrupted.
  • Claws of Life, which heals for 66% of its damage done from the 20 second DoT, but it can be purged, and Battle Spirit reduces the damage enemies take by 50% and further reduces the healing you receive by 55%, further minimizing the healing output in PvP. In PvE, this is an insanely powerful heal in large pulls of trash mobs.
  • Hircine's Bounty and its morphs, each of which scale off of Max Health and cost an incredulous amount of Magicka, giving werewolves who don't build into Magicka at most three heals before they must wait for their Magicka to recover.
In short, werewolves have three sources of healing — a channel which requires a corpse, a pseudo-HoT that requires a target to be hit by the DoT, and a burst heal that is often too expensive to use.

Given that the "life steal" effect of Claws of Life isn't thematically appropriate for a werewolf (as it is more appropriate for a vampire), I suggest that the healing from Claws of Life be removed, and a proper Heal over Time be given to Hircine's Bounty and its morphs. Furthermore, to give werewolf damage dealers back the HoT that scales off of offensive stats, Hircine's Rage should be changed to scale off of offensive stats, rather than Max Health. This change would remove the insane healing that Claws of Life can do in PvE, while further differentiating the damage dealer and tanking morphs of Hircine's Bounty.
PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

Werewolf Should be Allowed to Sneak
Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Darth_LucSky
    Darth_LucSky
    ✭✭
    For being monsters capable of supernatural regeneration, werewolves in ESO don't have much to show in terms of their ability to heal. While they may receive health recovery in the form of Minor Fortitude from Hircine's Fortitude, werewolves have very situational heals, most of which are unreliable and don't heal for much at all.

    For reference, these are the only sources of healing in Werewolf's toolkit:
    • Devour, a 4 second channeled synergy that heals for 8% of Max Health every 1 second, but requires a corpse to use and can be interrupted.
    • Claws of Life, which heals for 66% of its damage done from the 20 second DoT, but it can be purged, and Battle Spirit reduces the damage enemies take by 50% and further reduces the healing you receive by 55%, further minimizing the healing output in PvP. In PvE, this is an insanely powerful heal in large pulls of trash mobs.
    • Hircine's Bounty and its morphs, each of which scale off of Max Health and cost an incredulous amount of Magicka, giving werewolves who don't build into Magicka at most three heals before they must wait for their Magicka to recover.
    In short, werewolves have three sources of healing — a channel which requires a corpse, a pseudo-HoT that requires a target to be hit by the DoT, and a burst heal that is often too expensive to use.

    Given that the "life steal" effect of Claws of Life isn't thematically appropriate for a werewolf (as it is more appropriate for a vampire), I suggest that the healing from Claws of Life be removed, and a proper Heal over Time be given to Hircine's Bounty and its morphs. Furthermore, to give werewolf damage dealers back the HoT that scales off of offensive stats, Hircine's Rage should be changed to scale off of offensive stats, rather than Max Health. This change would remove the insane healing that Claws of Life can do in PvE, while further differentiating the damage dealer and tanking morphs of Hircine's Bounty.

    I totally agree. Claws of Life could maybe have some effect that increases your health recovery per target hit or something along those lines. That lifesteal effect is not really something a werewolf should have. They should give Hircine's Bounty a HoT similar to the new Green Dragon Blood from DK, where you get a HoT based on your max health, and change the amount healed just like you said, either based off max health as well (Hircine's Fortitude), or highest offensive stat (Hircine's Rage).
  • Panderbander
    Panderbander
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    A werewolf with a life steal does seem odd thematically. All the suggestions here seem sound and an improvement over the current system.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • atl8691
    atl8691
    On my Werewolf, I find myself running out of magicka very quickly in PvP due to this Hircine's bounty skill cost. Who would spec more magicka than stamina on a werewolf since we cant mount in form. :)
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