Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Central Skyrim

  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    As much as I really dislike "time travel" scenarios....

    I really want to go back to Yokuda.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Basically, unless you go to some small islands around Valenwood and Summerset... Bosmer are done, Altmer is done, Orcs are sort of done, Bretons are done. You only really have the land of Redguards, Nords, Dunmer, Argonian, and a sliver of Imperial and Khajiit left. Now ZOS can get creative, High Isle let them make such a small island look chapter size so that was good. A lot of islands around Tamriel so "done" races could get more and we also got a lot of other Planes of Existence left too.

    Basically, with the land we got left we will go to Redguards area maybe 3 times, Nord 3 more times, Dunmer 2 or 3 more times, Argonian probably has the most with like 4 times, Imperial and Khajiit one more time. Unless they start to do giant chapter zones. Also depends on who owns Solstheim right now.

    Here is a picture:
    ESO-World-Map-Tamriel.jpg?v=20191008
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    OtarTheMad wrote: »
    Imperial one more time.
    ESO-World-Map-Tamriel.jpg?v=20191008

    There's at least two imperial, or part imperial, going by what's left of Cyrodiil. There's part of Colovia missing with Skingrad, and a chunk of Nibenay between Leyawiin and Cheydinhall, which have Bravil at the edge. They could possibly add and show Mir Corrup for the first time there too(it has only been mentioned in lore before), since it's a city that exist somewhere away from water and there's a lot of nothing on the east side of the Nibenay.
    Edited by NotaDaedraWorshipper on July 9, 2023 9:24AM
    [Lie] Of course! I don't even worship Daedra!
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    OtarTheMad wrote: »
    Imperial one more time.
    ESO-World-Map-Tamriel.jpg?v=20191008

    There's at least two imperial, or part imperial, going by what's left of Cyrodiil. There's part of Colovia missing with Skingrad, and a chunk of Nibenay between Leyawiin and Cheydinhall, which have Bravil at the edge. They could possibly add and show Mir Corrup for the first time there too(it has only been mentioned in lore before), since it's a city that exist somewhere away from water and there's a lot of nothing on the east side of the Nibenay.

    Very true, forgot about that. ZOS I believe talked about going to Pyandonea. A lot of years of content with what is left of Tamriel plus other places but we will return to some races' homeland a few times.

    I also think that Todd Howard should let someone do the land of Akavir, given that the gap between games is growing to be decades apart. This is a good time.
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    richo262 wrote: »
    BlueRaven wrote: »
    So, let’s see…

    We had Greymoor - Which highlighted Nords

    Blackwood - Which highlighted imperials and Argonians

    High Isle - Which highlighted Bretons

    Necrom - Which highlighted Dark Elves

    That’s 3 out the last 4, if I didn’t forget one.

    Can we get something for a different faction before going back to EP? Wood Elves, Redguard, and Orcs are due for some love really.

    Can't really do much with Wood Elves, given Valenwood is complete, unless they go Off-Nirn.

    Orcs have a pocket between Wrothgar and Skyrim that could get some attention.

    Redguard seems to be the biggest one that is missing some love.

    there's islands south of valenwood that arent on the eso map that can easily be used.

    it's weird to believe wood elves can't have anything due to valenwood complete when that's also what people believed for bretons with high rock and yet high isle happened, which also wasnt on the eso map but did exist on an older elder scrolls map.

    w6yu85v35wjq.png
    3r5a6u52xthf.jpg
    3beow0kexwv0.jpg
    c6tqc3vxpvln.png
    Edited by LunaFlora on July 9, 2023 10:38AM
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    OtarTheMad wrote: »
    Basically, unless you go to some small islands around Valenwood and Summerset... Bosmer are done, Altmer is done, Orcs are sort of done, Bretons are done. You only really have the land of Redguards, Nords, Dunmer, Argonian, and a sliver of Imperial and Khajiit left. Now ZOS can get creative, High Isle let them make such a small island look chapter size so that was good. A lot of islands around Tamriel so "done" races could get more and we also got a lot of other Planes of Existence left too.

    Basically, with the land we got left we will go to Redguards area maybe 3 times, Nord 3 more times, Dunmer 2 or 3 more times, Argonian probably has the most with like 4 times, Imperial and Khajiit one more time. Unless they start to do giant chapter zones. Also depends on who owns Solstheim right now.

    Here is a picture:
    ESO-World-Map-Tamriel.jpg?v=20191008

    Around ESO‘s timeline Solstheim still belongs to the Nord (and the remnants of the Snow Elves). The island was gifted to the Dunmer thousands of years later.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Supreme_Atromancer
    Supreme_Atromancer
    ✭✭✭✭✭
    ✭✭
    OtarTheMad wrote: »
    Imperial one more time.
    ESO-World-Map-Tamriel.jpg?v=20191008

    There's at least two imperial, or part imperial, going by what's left of Cyrodiil. There's part of Colovia missing with Skingrad, and a chunk of Nibenay between Leyawiin and Cheydinhall, which have Bravil at the edge. They could possibly add and show Mir Corrup for the first time there too(it has only been mentioned in lore before), since it's a city that exist somewhere away from water and there's a lot of nothing on the east side of the Nibenay.

    I agree.

    One criticism of TESIV's world building was how empty that Nibenay was.

    I think it would be an excellent opportunity for ZOS to "interpret" a more interesting Nibenay, by creating some more Nibenese cities. Who knows, maybe Mir Corrup, with the alien name gets realised as a major Nibenese cultural centre.

    I also remember the east being described as particularly dangerous relative to Colovia (according to NPCs and books discovered during TESIV). It would be cool to delve into that. The ESO map looks like it could incorporate the Valus mountains in the zone- which I guess is filled with goblin caverns and canopy passages into Morrowind and The East.

    Blackwood was recent, though. I think it was intended as a bit of a deep dive into the Nibenese, to some degree, though opinions are mixed in the community on the degree to which they pulled that off. I personally got a sense of the Nibenese decadence. I thought that was well done.

    I still think it would be awesome to see.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    OtarTheMad wrote: »
    Imperial one more time.
    ESO-World-Map-Tamriel.jpg?v=20191008

    There's at least two imperial, or part imperial, going by what's left of Cyrodiil. There's part of Colovia missing with Skingrad, and a chunk of Nibenay between Leyawiin and Cheydinhall, which have Bravil at the edge. They could possibly add and show Mir Corrup for the first time there too(it has only been mentioned in lore before), since it's a city that exist somewhere away from water and there's a lot of nothing on the east side of the Nibenay.

    I agree.

    One criticism of TESIV's world building was how empty that Nibenay was.

    I think it would be an excellent opportunity for ZOS to "interpret" a more interesting Nibenay, by creating some more Nibenese cities. Who knows, maybe Mir Corrup, with the alien name gets realised as a major Nibenese cultural centre.
    It has been an endless disappointment for me, ZOS haven't done any attempts to portray and interpret Cyrodiil in a better and more unique lore way. Because despite TES IV being liked, a lot of people also agree how horribly it did Cyrodiil and imperials lore-wise. The Nibenay is even supposed to be the most populated area of Cyrodiil with a lot of things going on, yet it's so much of nothing.

    I also remember the east being described as particularly dangerous relative to Colovia (according to NPCs and books discovered during TESIV). It would be cool to delve into that. The ESO map looks like it could incorporate the Valus mountains in the zone- which I guess is filled with goblin caverns and canopy passages into Morrowind and The East.
    I'd love to see some will-o'-the-wisps. Not the small wisps that are with wispmother, but larger, scarier and more dangerous ones. Other more fantasy creatures would be nice too. But I think that every time. A lot of creatures and animals feel rather lazy in ESO, with many having the exact same animals.

    Blackwood was recent, though. I think it was intended as a bit of a deep dive into the Nibenese, to some degree, though opinions are mixed in the community on the degree to which they pulled that off. I personally got a sense of the Nibenese decadence. I thought that was well done.

    I still think it would be awesome to see.
    To me Blackwood was a huge disappointment. I think they portrayed the area and the Nibenese terribly. Leyawiin and the Niben River wasn't fixed since its issues in TES IV, and they even managed to contradict lore in other games and ESO with it.
    There was so little content given to the cultures and people of Blackwood and Leyawiin. It was mostly about daedra and Dagon. The Nibenese decadence was minimal. Like it mostly sung about in a song, but we see little about it. These people's aesthetic is supposed to be to the degree people call them gaudy, with their cosmetics, tattoos, fashion and decadence. But what we see is almost spartan.

    I'd love to get a Nibenese chapter with Mir Corrup (and Bravil as well), where they really have a deep dive to the lore, and focus on the cultural and social aspects of the area, and not some one dimensional plot to a bad guy or daedric being, to show something that feels more lore accurate instead of bland fantasy medieval. Could have some story plot to start help clean out and rebuild Bravil, Imperial city and other Cyrodiil cities.
    Edited by NotaDaedraWorshipper on July 9, 2023 7:30PM
    [Lie] Of course! I don't even worship Daedra!
  • OtarTheMad
    OtarTheMad
    ✭✭✭✭✭
    ✭✭
    Seraphayel wrote: »
    OtarTheMad wrote: »
    Basically, unless you go to some small islands around Valenwood and Summerset... Bosmer are done, Altmer is done, Orcs are sort of done, Bretons are done. You only really have the land of Redguards, Nords, Dunmer, Argonian, and a sliver of Imperial and Khajiit left. Now ZOS can get creative, High Isle let them make such a small island look chapter size so that was good. A lot of islands around Tamriel so "done" races could get more and we also got a lot of other Planes of Existence left too.

    Basically, with the land we got left we will go to Redguards area maybe 3 times, Nord 3 more times, Dunmer 2 or 3 more times, Argonian probably has the most with like 4 times, Imperial and Khajiit one more time. Unless they start to do giant chapter zones. Also depends on who owns Solstheim right now.

    Here is a picture:
    ESO-World-Map-Tamriel.jpg?v=20191008

    Around ESO‘s timeline Solstheim still belongs to the Nord (and the remnants of the Snow Elves). The island was gifted to the Dunmer thousands of years later.

    That makes sense. I would absolutely love some Snow Elf content. ESO has already added more lore to Snow Elves than past Bethesda games.

    So that means that Nords and Argonians are the highest in terms of land left that can be chapters at 4 each.

    Honestly I just want to see Winterhold before it was destroyed but I don’t think how it looks in my head will match what ZOS does with it and the surrounding area.

  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    I love how they put gates in some zones which were obviously intended to (eventually) take us to expansion zones:

    There's a gate in northern Reaper's March that would take us to a zone where Skingrad would be.

    There's a gate in northern Hew's Bane which would take us to more of Hammerfell.

    I'm sure there are others, as well as ones which by now have been connected to newer zones, but it shows how ZOS has been planning for things since the beginning, hence as long as the game continues to exist we have hope that we'll eventually see some of those areas we keep asking for.
    I've fought mudcrabs more fearsome than me!
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    I love how they put gates in some zones which were obviously intended to (eventually) take us to expansion zones:

    There's a gate in northern Reaper's March that would take us to a zone where Skingrad would be.

    There's a gate in northern Hew's Bane which would take us to more of Hammerfell.

    I'm sure there are others, as well as ones which by now have been connected to newer zones, but it shows how ZOS has been planning for things since the beginning, hence as long as the game continues to exist we have hope that we'll eventually see some of those areas we keep asking for.

    The Gold Coast's infamous Colovian Highlands gate.
    [Lie] Of course! I don't even worship Daedra!
  • Supreme_Atromancer
    Supreme_Atromancer
    ✭✭✭✭✭
    ✭✭
    SeaGtGruff wrote: »
    I love how they put gates in some zones which were obviously intended to (eventually) take us to expansion zones:

    There's a gate in northern Reaper's March that would take us to a zone where Skingrad would be.

    There's a gate in northern Hew's Bane which would take us to more of Hammerfell.

    I'm sure there are others, as well as ones which by now have been connected to newer zones, but it shows how ZOS has been planning for things since the beginning, hence as long as the game continues to exist we have hope that we'll eventually see some of those areas we keep asking for.

    True, and I love the detail.

    There's a bit of a disconnect between base-game thinking and newer stuff, though.

    The gate at Jackdaw Cove was entirely forgotten about when Markarth dropped. After some fans expressed dismay, they remedied it, but the cart solution they used suggests that there was no super solid idea how the gate was meant to relate to The Reach's worldspace.

    Not to crap on their work- someone went back and put time in to fix what the fans wanted- that has to be recognised.

    I remember the gate from Arenthia though. I really hope when we get Skingrad that its implemented in an intelligent way (because presumably it represents an important and inter-provincial route). We'll be able to almost circumnavigate Tamriel at that point.
  • Carlos93
    Carlos93
    ✭✭✭
    Seraphayel wrote: »
    OtarTheMad wrote: »
    Basically, unless you go to some small islands around Valenwood and Summerset... Bosmer are done, Altmer is done, Orcs are sort of done, Bretons are done. You only really have the land of Redguards, Nords, Dunmer, Argonian, and a sliver of Imperial and Khajiit left. Now ZOS can get creative, High Isle let them make such a small island look chapter size so that was good. A lot of islands around Tamriel so "done" races could get more and we also got a lot of other Planes of Existence left too.

    Basically, with the land we got left we will go to Redguards area maybe 3 times, Nord 3 more times, Dunmer 2 or 3 more times, Argonian probably has the most with like 4 times, Imperial and Khajiit one more time. Unless they start to do giant chapter zones. Also depends on who owns Solstheim right now.

    Here is a picture:
    ESO-World-Map-Tamriel.jpg?v=20191008

    Around ESO‘s timeline Solstheim still belongs to the Nord (and the remnants of the Snow Elves). The island was gifted to the Dunmer thousands of years later.

    Snow elves do not exist on Solstheim, they were eradicated by the Nords.
    Solstheim is a large snowy island with wildlife, Norse villages of the Skaal people, snow elf ruins, and dragon cult ruins.
  • Iriidius
    Iriidius
    ✭✭✭✭✭
    BlueRaven wrote: »
    So, let’s see…

    We had Greymoor - Which highlighted Nords

    Blackwood - Which highlighted imperials and Argonians

    High Isle - Which highlighted Bretons

    Necrom - Which highlighted Dark Elves

    That’s 3 out the last 4, if I didn’t forget one.

    Can we get something for a different faction before going back to EP? Wood Elves, Redguard, and Orcs are due for some love really.


    AD has no undiscovered area left except central elsweyr for a chapter and that is maximal dlc size and better should have been included in northern and southern elsweyr.
    The 3 „EP chapter“ are only particular about EP races, while High Isle including firesong dlcs was all about bretons. Althought the „EP chapter“ are particular about EP races, these territories not even particulary belong to Pakt and the member of EP races also are not members of Pakt.
    Greymoor is half western skyrim ruled by independent king svargrim and half blackreach not inhabitet by nords.
    The reach belongs to ES5 Skyrim but in ESO it is inhabited by the reachman, a subtace of bretons, so actually it is a breton dlc. Other half of dlc is blackreach again.
    Blackwood was only half argonians and half Imperials, the deadlands dlc was only about daedra.
    Necrom again is only 40% dunmer and 60% hermaeus moras daedric realm apocrypta. There is no zone dlc this year.
    So we have 3 half chapters without dlcs about ep races, while we have high isle chapter+firesong dlc about bretons

    BlueRaven wrote: »
    So, let’s see…

    We had Greymoor - Which highlighted Nords

    Blackwood - Which highlighted imperials and Argonians

    High Isle - Which highlighted Bretons

    Necrom - Which highlighted Dark Elves

    That’s 3 out the last 4, if I didn’t forget one.

    Can we get something for a different faction before going back to EP? Wood Elves, Redguard, and Orcs are due for some love really.

    I'd really like some Imperial content. Imperials are really one of the most neglected races in Tamriel at this point. Orcs had an entire chapter in the Wrothgar expansion, it was a great expansion.



    Orsinium was not a chapter but a normal dlc. ZoS only startet creating chapters 1? year later with morrowind. Wrothgar is maybe a bit bigger than other dlcs and nearly as big as some smaller chapter zones, but it doesnt include a trial and also doesnt include class or system(juwelry crafting, antiquitys, companions, tales of tribute) like other chapters and wasn’t sold for real money like a chapter, but immediately for crowns.

    Ashnarug wrote: »
    I don't mind seeing something new for the Bosmers and Yokudans.

    the Altmers have Summerset
    the Bretons have High Isle
    the Dunmers have 2 (Morrowind and Necrom)
    the Imperials have Blackwood
    the Khajiits have Elsweyr
    the Nedes have Western Skyrim
    the Orcs have Orsinium
    the Saxhleels have 2 (Murkmire and Blackwood)



    Comparing races territory by number of chapters is not representative at all, you also have to consider number of base game zones and how much territory is left.
    Bretons and woodelfes both have 3,5 base game zones(reapers march shared between woodelves and kajiit, bangkorei shared between bretons and redguards) that cover their whole province out of 5 base game zones(and 1-2 small starter zones) of their alliance. Bretons and Woodelves have no territory missing except a few isles and also arent underrepresented with claim for more. Bretons also shouldnt have gotten High Isle chapter, I never heard of this isle before and wouldnt have missed it if it wasnt there. Small peripheral Islands like systren archipel could be implemented as small zones(like starter zones) or maybe as 1 dlc, but not as a year long storyline with chapter, zone dlc and 2 dungeon dlcs. Could have used the time and ressoursses for a redguard chapter. Bosmer definitely shouldnt get a chapter.
    High elves got only auridon with base game, so giving them summerset as chapter was fair. They still have less than woodelves but the province is complete now.
    Orcs had no zones in base game except the starter zone bethnik that doesnt really count. Even with Orsinium dlc they are underrepresented and have only 1 zone, but there are no orc territories left except druadac mountains that are barely big enaugh for half a dlc and dont seem very populated.
    Dunmer had 2 base game zones, after morrowind chapter they still have undiscovered large territories left and even after necrom morrowind is not conplete.
    Clockward city was about mechanoids and not about dunmer althought it is ruled by dunmer tribunal member sotha sil and located underground deshaan. Necrom was 60% about apocrypta and doesnt have zone dlc.
    Nord has 2 base game zones and a starter zone. Greymoor was only half about Nord and added only a part of western Skyrim. Reach was half reach and half blackreach, didnt added anything for Nord and only parts of Skyrim, so most of Skyrim is still missing.

    You also cant count high isle including 3 dlc as one chapter while at the same time count argonian part of blackwood(shared with imperials and daedra) without dlc and the dlc murkmire as 2 chapters, wrothgar as chapter, Imperial part of blackwood as imperial chapter and dunmer part of necrom as dunmer chapter when clockword city wasnt about dunmer.
    Vardenfell+telvani peninsula are compareable to high isle and galen and murkmire+blackwood argonian part are less than that.
    Edited by Iriidius on July 18, 2023 11:01PM
  • Tyrant_Tim
    Tyrant_Tim
    ✭✭✭✭✭
    ✭✭
    Vrienda wrote: »
    Winterhold's been on the docket since 2014 or so as I recall. It was supposedly the 'next thing' after Craglorn and Murkmire (The latter of which was obviously delayed after the adventure zone concept proved a disaster). We haven't heard anything about it since.

    They’re probably saving Winterhold for Spellcrafting. 🫠
  • fall0athboy
    fall0athboy
    ✭✭✭✭
    Ashnarug wrote: »
    Carlos93 wrote: »
    Winterhold is impossible for them to do so, that area of ​​the Tamriel map is occupied by Eastmarch.

    They would have to remap Tamriel to add Winterhold and they never will.

    they could add Winterhold as a dungeon as they did with Falkreath

    I am begging you, do not give ZOS ideas.
    richo262 wrote: »
    BlueRaven wrote: »
    So, let’s see…

    We had Greymoor - Which highlighted Nords

    Blackwood - Which highlighted imperials and Argonians

    High Isle - Which highlighted Bretons

    Necrom - Which highlighted Dark Elves

    That’s 3 out the last 4, if I didn’t forget one.

    Can we get something for a different faction before going back to EP? Wood Elves, Redguard, and Orcs are due for some love really.

    Can't really do much with Wood Elves, given Valenwood is complete, unless they go Off-Nirn.

    Orcs have a pocket between Wrothgar and Skyrim that could get some attention.

    Redguard seems to be the biggest one that is missing some love.

    Well, we still need to find Falinesti, the walking tree city, so Wood Elves could get that.

    I believe the pocket between Wrothgar and Skyrim is meant to be the Forgotten Vale?
  • Supreme_Atromancer
    Supreme_Atromancer
    ✭✭✭✭✭
    ✭✭

    I believe the pocket between Wrothgar and Skyrim is meant to be the Forgotten Vale?

    That little section of the map represents a *lot* of really fascinating opportunities.

    1. The Pocket Guide to the Empire describes the Western Reach as a political entity, split off from its eastern extent some time before this Interregnum. In order to handle the aggressive Reachmen, Imperial Governors were established to manage the area. The empire tended to choose their reachbound governors from the hardy, pragmatic Colovian stock. During ESO's timeline, Ard Caddach was initially installed as a governor in Markarth, suggesting the tradition persisted at least until relatively recently, even if decentralisation gave him the opportunity to trade governorship for all-out despotism. If ZOS considers the western half to exist during this time, its surely an interesting and politically complex place!

    2. Jehanna is one of the cities (along with Dragonstar and maybe Elinhir) that in later lore the Nords consider as belonging to themselves. They cite the extent of the First Empire of the Nords, and its erosion by the Elves, and still apparently jealously covet its repatriation. If Jehanna started as this ancient, first era Nordic city, it might have deep ancient Nordic foundations (*literal* ones) like what we see in Skyrim's brooding Windhelm architecture, even if its built over by later cultures. If its currently a Breton city, it could provide for an interesting juxtaposition of the two cultures. In Arena and Daggerfall, there was much more to High Rock than just the Iliac Bay, and many Breton places were *snowy* places. Exploring remote Jehanna, Cloud Springs and Dunlain could be an opportunity to show something of that in ESO.

    3. A significant part of the Breton story is their Elven heritage. The lore tells us about the rise and fall of Clan Direnni, but that significance isn't super apparent when you explore High Rock. I think this topic is fascinating because there are not only strong parallels with the Heartland Elven treatment of humans, there are also some strong contrasts that could be explored. Because the Pocket Guide describes the Western Reach as the longest (mainland) holdout of Clan Direnni, this region offers perhaps the best opportunity to directly explore Direnni elements in the Breton's heritage.

    4. Yep, Forgotten Vale. I think people would love to re-explore this enigmatic, mysterious location from Dawnguard. The Snow Elves have certainly captured people's imaginations.

    While I think it would be really cool to see some more Orc content, I think some people would say that the Orcs have already taken enough of High Rock. There are other areas of Tamriel that would be very fitting places to tell some more Orc stories. I feel like there's a bit of an unwritten Orc geography in Western Falkreath with Skyrim's Cracked Tusk Keep, Bilegulch Mine, and ESO's Yashnag's former kingdom. If ZOS wants to explore Skyrim but doesn't want to over-focus Nords, Colovian Helgen v. Orcish Falkreath would be an interesting re-vision in a familiar and evocative landscape. Alternatively (or additionally), I'd LOVE for ZOS to give a nod to Orcish underground roots, and let us explore their subterranean series roots.
    Edited by Supreme_Atromancer on July 19, 2023 4:25AM
  • Tyrant_Tim
    Tyrant_Tim
    ✭✭✭✭✭
    ✭✭
    I can already imagine what Whiterun will look like, and I can’t wait.
Sign In or Register to comment.