Why do so many guilds fail after a couple of weeks?
Why dont they last?
The answer is simple: they are disorganized and fail at building community.
The Moggnak Clan is a guild designed to last. Modelled after a traditional Orc Clan, our guild is designed to give each member a certain role to play. We last because we put the needs of our Clan over our personal needs, and in turn, the Clan supports its members.
So far, we've maintained 3 active Warbands of Orcs, own a guild trader, own a stronghold in Bangkorai, and meet together just about every night to crack some skulls.
Our goals are to build:
-A strong standing army so that we can support our Clan's allies and the DC as a whole on the battlefield.
-A successful guild trader and guild bank stocked with necessary supplies to maintain operations in the field.
-An elite unit of spies/scouts to spot and track enemy movements on the battlefield and conduct both assassinations of key targets And diversions.
-A team of mages that provide top-of-the-line enchanting, alchemy, and restoration services.
The clan has three levels to it.
-Clan: A collection of Tribes.
-Tribe: A collection of Warbands
-Warband: A unit of Orc warriors.
Our rank system is as follows:
-Chieftain: Leader of the the Moggnak Clan and all its operations
-Warchief: Leader of a Tribe of Orcs, answering only to the Chieftain.
-Bandmaster: Leader of a Warband of Orcs.
-Berserker: Veteran member of a Warband.
-Warrior: Proven member of a Warband.
-Grunt: New recruit who has not earned a place on a Warband.
Aside from our PvP operations and our merchants trade, we also run quests, dungeons and trials together, help each other with crafting, and overall enjoy each other's company.
We are currently seeking out other Orc clans, no matter the size, to work with in equal partnership.
If you are interested in joining our growing Clan, or are the Chieftain of your own clan, message me on my gamertag:
lxThe Despairxl
or
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